Human Xenoseeker Envoy 1
LN male humanoid (human)
Init +6; Senses Perception +5, darkvision (armor upgrade)
DEFENSE
EAC 13, KAC 14
SP 6/6
HP 10/10
Fort +0, Ref +4, Will +3
OFFENSE
Speed 30 ft.
Ranged pulsecaster pistol +2 (1d4 NL / Range / 20 charges)
Melee survival knife +2 (1d4 /
STATISTICS
Base Atk +0
Feats (2) Improved Initiative (Level 1), Skill Synergy (Culture, Diplomacy)
Skills (9) Bluff +8, Culture +6, Diplomacy +10, Disguise +8, Perception +5, Piloting +6, Profession (Courier) +4, Sense Motive +5, Stealth +6
Special Envoy Improvisation (Clever Feint)
Equipment
Pulsecaster Pistol (L1, 250 Credits, 1d4 E (Nonlethal), 30 ft., No Critical Effect, 20 Charges, Usage: 1, L bulk)
Knife, Survival (L1, 95 Credits, 1d4 S, No Critical Effect, L bulk, analong/operative weapon)
Second Skin (L1, 450 Credits, +1 EAC, +2 KAC, Max Dex +5, L bulk, Upgrade: Infrared Sensors)
Personal Comm Unit (L1, 7 Credits, L Bulk, 80 Charges, 1/hour)
Starstone Compass (L1, 3 Credits, L Bulk)
Industrial Backpack (L1, 25 Credits, 1 Bulk)
Hygiene kit (L1, 3 Credits, 1 Bulk)
Everyday Clothing x3 (L1, 3 Credits, L Bulk)
Travel Clothing x2 (L1, 20 Credits, L Bulk)
Credstick (144 credits)