[PbP Gameday VII] GM Irish202 RotRL: Spires of Xin-Shalast

Game Master Irish202


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Grand Lodge

| AC38 T18 F35 | HP 225/230/166 | CMD:32+6 | F:+23 R:+17 W:+19 | Init:+4 (ROLL3x) | Perception: +27 | DR10 law,
Session Resources:
Eaglesoul, Greater magic weapon, resist cold 30, life bubble, hero's feast, Hunter's blessing x2, divine favor, quickened divine favor, Divine Vessel

Here is the new default text. If you have questions I'm happy to answer. If I don't post the misfortune text I'm saving my immediate action.

New Misfortune Text:

Aid saving throws against debilitating effects (paralysis, dominate, blind, possession and save or suck that will take anyone out of the fight. Condition: roll below 5 if the PC has a particularly weak save roll below 8. OR when requested by a pc at my discretion.

Enemy saving throw when requested by another PC. Usually when a weak save has been identified and targeted. Condition: 15 or higher is rolled. If the enemy seems to be a leader/ general/ or particularly powerful reroll 10 or higher.

Attacks: reroll critical threats when casters are ~50% or less or reroll critical threats when melee PCs are ~30% or less. Condition: Assume that crit means natural 20 until there is a demonstration or identification of keen, high crit weapon or improved crit then adjust accordingly.

Something completely unforeseen. Beg to let me use the ability, and then the Gm agrees.

*For HP percentages I’m giving approximations. If a pc starts at 51% the first attack is a crit and there are 5 more attack coming that meets spirit of the threshold.

Grand Lodge

| AC38 T18 F35 | HP 225/230/166 | CMD:32+6 | F:+23 R:+17 W:+19 | Init:+4 (ROLL3x) | Perception: +27 | DR10 law,
Session Resources:
Eaglesoul, Greater magic weapon, resist cold 30, life bubble, hero's feast, Hunter's blessing x2, divine favor, quickened divine favor, Divine Vessel

Sorry all, goofed there really bad.

Grand Lodge

| AC38 T18 F35 | HP 225/230/166 | CMD:32+6 | F:+23 R:+17 W:+19 | Init:+4 (ROLL3x) | Perception: +27 | DR10 law,
Session Resources:
Eaglesoul, Greater magic weapon, resist cold 30, life bubble, hero's feast, Hunter's blessing x2, divine favor, quickened divine favor, Divine Vessel

Sorry Shrump I did not know they would go your way.

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 33* | T 15 | FF 30* | CMD 23 | F +19 | R +14 | W +18 | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 9/14 | Combat Healer 4/4 | Mnemonic Vestment 0/1 | Spells: Spells: Level 1: 7/9, Level 2: 5/9, Level 3: 3/9, Level 4: 5/8, Level 5: 7/8, Level 6: 4/8, Level 7: 6/7, Level 8: 6/6, Level 9: 2/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Got a full day of work ahead of me and then my DC trip. Posting will slow even more now, but I will still try to check it once/day. :)

Thanks Ezren! I am mostly planning on the National Mall. I don't have time for much else (and even then might not have enough time for that).

Dark Archive

HP 121/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

IF you want to tour the Capital, and I recommend that you do, contact your congressman's office in advance. They can schedule a personal tour with an aid that will greatly enhance the experience. Other off the beaten path highlights for me were the American Indian museum (quite near the Capital) and the Library of Congress. Take the free tour. Oh, and there is a tunnel from the Capital to the Library of Congress.

Grand Lodge

| AC38 T18 F35 | HP 225/230/166 | CMD:32+6 | F:+23 R:+17 W:+19 | Init:+4 (ROLL3x) | Perception: +27 | DR10 law,
Session Resources:
Eaglesoul, Greater magic weapon, resist cold 30, life bubble, hero's feast, Hunter's blessing x2, divine favor, quickened divine favor, Divine Vessel

I love the Library of Congress and I liked the portrait museum more than I expected.

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 33* | T 15 | FF 30* | CMD 23 | F +19 | R +14 | W +18 | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 9/14 | Combat Healer 4/4 | Mnemonic Vestment 0/1 | Spells: Spells: Level 1: 7/9, Level 2: 5/9, Level 3: 3/9, Level 4: 5/8, Level 5: 7/8, Level 6: 4/8, Level 7: 6/7, Level 8: 6/6, Level 9: 2/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Unfortunately, this is a tag-a-long from a work trip in Virginia about an hour away and we didn't know that I was going until about a couple weeks ago, so no chance to make advanced plans.

I am a block away from the National Mall, and plan to stay in it (and around it, like the Library of Congress) the whole time.

Dark Archive

HP 121/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

We called our representative the day before the visit and got a capital tour. Its not too late.


As a general heads-up, the Gameday officially ends on the 13th. Obviously we are not all the way through, but the organizers want all reporting in by then. Hence, I am going to report that you all made it this one alive and completed successfully (with Griff in the party, an actual perma-death is unlikely unless he goes first or you run out of diamond dust). Once we actually finish, I will then send out the chronicle sheets. In the event an actual perma-death occurs after the reporting, I will work with the organizers to have the session reporting updated.

I also don't believe I have had you all roll for boons yet, either. Feel free to roll a d20 when you have a chance, a 1 or 20 results in a boon. I will roll for you if I don't see one by the 13th.

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 33* | T 15 | FF 30* | CMD 23 | F +19 | R +14 | W +18 | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 9/14 | Combat Healer 4/4 | Mnemonic Vestment 0/1 | Spells: Spells: Level 1: 7/9, Level 2: 5/9, Level 3: 3/9, Level 4: 5/8, Level 5: 7/8, Level 6: 4/8, Level 7: 6/7, Level 8: 6/6, Level 9: 2/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Boon: 1d20 ⇒ 6

Dark Archive

HP 121/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

I thought I rolled but do not see it, so here it is again.

Boon: 1d20 ⇒ 15

Same number.

Wondering about this run. There is no reasonable way we could have handled all the fights quietly. Can this think be done without pulling all the encounters to you at some point?


It could have, but it would have required you all to have prevented me from sounding several alarms. Sealing off the giants from notifying the other rooms might have been one option, as well as using effects that suppress sound (e.g. silence) might have been more stealthy as well. I have other ideas, but those involve spoilers that I don't want to reveal quite yet.

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(43)/14(15)/37(41)) (CMD 38) (Fort +19, Ref +13, Will +21) (Init +2) (Perception +36)

Boon: 1d20 ⇒ 2.

So close!

Dark Archive

HP 121/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10
GM Irish202 wrote:
It could have, but it would have required you all to have prevented me from sounding several alarms. Sealing off the giants from notifying the other rooms might have been one option, as well as using effects that suppress sound (e.g. silence) might have been more stealthy as well. I have other ideas, but those involve spoilers that I don't want to reveal quite yet.

I do wonder how other runs of this AP mod would differ. I have played a couple of these mods and run 1 and in general the difficulty is above average to say the least.

Dark Archive

HP 121/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

Yet so far, to a 20. :)

Liberty's Edge

Male Human Illusionist/15 Investigator/1 | HP 115/115 | AC 18 | T 14 | FF 16 | CMD 20 | F +14 | R +16 | W +19 | Init +7 | Perc +27 (+1 traps) | Sen Mot +11 | Greater Invis 8/15 rds | Inspiration 8/8 | Bonded Item 1/1 | Reroll 1/1 (+5) | Active Spells: Stoneskin (150), Mirror Image (7 images), Heroism, Mage Armor, Overland Flight, Darkvision, See Invisibility, Endure Elements (ring), Heroes Feast (0 temp), resist cold 30, resist electric 30 | As Necessary: True Seeing

Boon roll: 1d20 ⇒ 9

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