Raistlin

Ezren, Hellknight Signafier's page

218 posts. Organized Play character for Skorn.


Full Name

Ezren, Hellknight Signafier

Race

Male Elf

Classes/Levels

diabolist 6/conjurer (teleportation) 10

Gender

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26

Size

Medium

Age

Old

Special Abilities

Plenty

Alignment

LN

Deity

Asmod himself

Languages

Abyssal, Aklo, Aquan, Auran, Celestial, Chelaxian, Common, Daemonic, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Terran, Thassilonian, Tien, Undercommon, Varisian

Occupation

Wizard

Strength 7
Dexterity 18
Constitution 14
Intelligence 32
Wisdom 11
Charisma 8

About Ezren, Hellknight Signafier

Ezren
Male elf diabolist 6/conjurer (teleportation) 10
LN Medium humanoid (elf)
Init +12; Senses low-light vision; Perception +26

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Defense
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AC 22, touch 16, flat-footed 18 (+4 armor, +2 deflection, +4 Dex, +2 shield)
hp 108 (16d6+42)
Fort +17, Ref +18, Will +19 (+5 resistance vs. enchantment, +2 Trait bonus vs. mind-affecting spells and
effects from demons); +2 vs. enchantments
Immune sleep; Resist negative energy 10, positive energy 10

Defensive Spells up: Extended Mage Armor, Overland Flight
Contingency: Improved Inv when finger snaps

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Offense
—————
Speed 30 ft.
Melee darkwood club +9/+4 (1d6-2)
Ranged mwk underwater light crossbow +15 (1d8/19-20)

Special Attacks channel hellfire
Arcane School Spell-Like Abilities (CL 17th; concentration +28)

At will—dimensional steps (300 feet/day)

Diabolist (BoD 1) Spell-Like Abilities (CL 6th; concentration +5)
2/day—infernal transport

Conjurer Spells Prepared (CL 17th; concentration +28)
8th—greater angelic aspect, maze, mind blank, summon monster VIII
7th—banishment (DC 28), grasping hand, limited wish, mage's magnificent mansion, plane shift (DC 30),
summon monster VII
6th—chains of light (DC 29), cold ice strikeUM (DC 27), disintegrate (DC 27), greater dispel magic, summon
monster VI, true seeing
5th—break enchantment, lightning arcUM (DC 26), overland flight, communal stoneskinUC, teleport, wall of
force, wall of stone
4th ball lightning (DC 25), black tentacles, confusion (DC 25), dimensional anchor, emergency forceX2
sphere, greater invisibility
3rd—dispel magic, displacement, haste, heroism, communal resist energyUC, communal resist energyUC,
communal resist energyUC, spiked pitAPG (DC 26)
2nd—glitterdust (DC 25), glitterdust (DC 25), invisibility, mirror image, scorching ray, scorching ray, see
invisibility, stone callAPG
1st—enlarge person (DC 22), feather fall, liberating commandUC, mage armor, magic missile, magic missile,
magic missile, obscuring mist
0 (at will)—dancing lights, daze (DC 21), detect magic, prestidigitation
Opposition Schools Necromancy

Resources Used:

Shifts used - 3
Dimensional Steps - 0
Dim Doors - 1

Spells cast - mage armor, Mirror Image (5), False Life, Quickened Haste, Scorching Ray, Quickened Shield, Acid Pit, Communal Resist Energy, emergency force sphere, SM 8

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Statistics
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Str 7, Dex 18, Con 14, Int 32, Wis 11, Cha 8

Base Atk +8; CMB +9; CMD 23

Feats Additional Traits, Augment Summoning, Boon CompanionUW, Combat Casting, Dimensional Agility, Greater Spell Focus (conjuration), Greater Spell Penetration, Improved Initiative, Opposition Research, Quicken Spell, Spell Focus (conjuration), Spell Penetration, Steward Of The Great Beyond

Traits asmodean demon hunter, forlorn, reactionary, rice runner

Skills:
Acrobatics +24
Appraise +18
Bluff +6
Climb +1
Craft (alchemy) +21
Diplomacy +21
Disguise +12
Escape Artist +23
Fly +20
Heal +3
Intimidate +24
Knowledge (arcana) +33
Knowledge (dungeoneering) +24
Knowledge (engineering) +20
Knowledge (geography) +20
Knowledge (history) +20
Knowledge (local) +20
Knowledge (nature) +22
Knowledge (nobility) +20
Knowledge (planes) +30 (+33 on checks related to demons)
Knowledge (religion) +25
Linguistics +30
Perception +26
Ride +8
Sense Motive +27
Spellcraft +38 (+40 to identify magic item properties)
Stealth +7
Survival +3 (+5 to avoid becoming lost)
Swim +2
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Abyssal, Aklo, Aquan, Auran, Celestial, Chelaxian, Common, Daemonic, Draconic, Dwarven,
Elven, Giant, Goblin, Ignan, Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Terran, Thassilonian, Tien,
Undercommon, Varisian

S
arcane bond (ring of counterspells)
arcane focus
augment summoning
damned
elven magic
hellish soul
heresy +2
infernal bargain
infernal charisma +4
shift 14/day (25 feet)
summoner's charm (5 rounds)

Gear:

Weapons:
mwk underwater lightcrossbow
cold iron crossbow bolts (50)
crossbow bolts (40)
staff of toxins
MW darkwood club

Armor:
+1 deathless silken ceremonial armor
+1 arrow deflection mithral buckler

Magic
belt of physical might +2 (Dex, Con)
clear spindle ioun stone
cloak of resistance +5
racked dusty rose prism ioun stone
eyes of the eagle
gloves of elvenkind
handy haversack
hat of disguise
headband of vast intelligence +6
lupine robe
necklace of adaptation
orange prism ioun stone
ring of counterspells
ring of protection +2
sandals of quick reaction
seducer's bane
stone of good luck (luckstone)
tome of clear thought +2
unfettered shirt

Rods:
lesser dazing metamagic rod
lesser ectoplasmic metamagic rod
lesser empower metamagic rod
lesser extend metamagic rod
lesser extend metamagic rod
lesser maximize metamagic rod,
lesser quicken metamagic rod
lesser silent metamagic rod
piercing metamagic rod

Consumables
pearl of power (1st level)
pearl of power (1st level)
potion of cure moderate wounds
Potion of Displacement
Potion of Remove Blindness/Deafness
Potion of Tongues
scroll of command undead, command undead, defending bone, false life
scroll of expeditious retreat, expeditious retreat, mage armor, shield
Scroll of Protection from Energy X2
Scroll of Protection from Energy X2
Scroll of Protection from Energy X2
wand of channel the gift (46 charges)
wand of glitterdust (7 charges)
wand of magic missile (CL 7th, 50 charges)
wand of ray ofexhaustion (7 charges)
wand of silent image (50 charges)
wand of vampiric touch (7 charges)
acid (2)
alchemical grease (2)
alchemical solvent (2)
alchemist's fire (2)
antiplague (2)
antitoxin (2)
holy water
liquid ice(3)
smokestick (2)
tanglefoot bag (2)
thunderstone

Mundane Gear
wayfinder
alchemy crafting kit
cold weather outfit
earplugs
flint and steel
goblinvine (2)
holy symbol (Silver)
hot weather outfit
ink, inkpen (4)
parchment (5)
silk rope (50 ft.)
spell component pouch (2)
spellbook
Cold Iron Holy Symbol of Asmodeus
sunrod (5)
tindertwig (5)
wrist sheath, spring loaded
rist sheath, spring loaded,

59 gp, 5 sp, 7 cp
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Special Abilities
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Arcane Bond (Ring of counterspells) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Augment Summoning (Ex) You gain Augment Summoning as a bonus feat.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Channel Hellfire (2/day) (Su) Change energy damage in spells to hellfire damage.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damned (Ex) Resurrection attempts on diabolists must make a CL check to succeed.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Steps (60 5-ft inc/day) (Sp) As a standard action, teleport in 5 foot increments. If carry another, double cost.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Hellish Soul (Ex) Can now be raised as normal, unless killed by someone influential in Hell.
Heresy +2 (Ex) +2 to your checks made to research specific devils’ true names or sigils.
Infernal Bargain (Ex) Halve called devil's price for service with opposed Cha check.
Infernal Charisma +4 (Ex) +4 to your Charisma when dealing with devils.
Infernal Transport (2/day) (Sp) 1 use: dimension door effect. 2 uses: teleport effect.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (25 feet, 14/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Steward of the Great Beyond (1/day) As an immediate action, if foe summon/teleports in 30 ft, you gain CL
check to block the effect.
Summoner's Charm (+5 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration

Animal Companion - Baal:

Male imp (Pathfinder Campaign Setting: Book of the Damned Volume 1, Princes of Darkness) LE Tiny outsider
Init +7; Senses darkvision 60 ft., Detect Good, Detect Magic; Perception +19

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Defense
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AC 36, touch 19, flat-footed 27 (+4 armor, +8 Dex, +12 natural, +2 size)
hp 71 (13d10) Fast Heal 2
Fort +5, Ref +16, Will +9 (+4 morale bonus vs. enchantment effects)
Defensive Abilities: evasion, DR 5/silver
Immune - Fire, Poison
Resist 10 acid, cold

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Offense
—————
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +22/+17 (1d4+3)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison - DC 16 1d2 Dex
Spell-Like Abilities (CL 14th; concentration +15)
At will—deathwatch
1/day—floating disk, grease
At will: Detect Good, Detect Magic, Death watch, Invisibility
1/day Augury
1/week Commune

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Statistics
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Str 15, Dex 24, Con 10, Int 14, Wis 12, Cha 14

Base Atk +13; CMB +18; CMD 30

Feats Agile Maneuvers, Detect Expertise (Will Save Dc 19), Magical Aptitude, Skill Focus (Use Magic Device), Stealthy,
Weapon Finesse, Weapon Focus (unarmed strike)

Skills:
Acrobatics +22
Bluff +15
Escape Artist +25
Fly +31
Knowledge (arcana) +3,
Knowledge (planes) +17
Perception +19
Sense Motive +15
Spellcraft +7
Stealth +33
Use Magic Device +25

Languages Celestial, Daemic, Draconic, Infernal, Tien; telepathy 50 ft.

SQ:
change shape (giant spider or raven, beast shape i)
devotion
improved evasion
Combat Gear: Beld of Con/Dex +2, Amulet of Nat. Armor +1, potion of cure light wounds, potion of cure light wounds, scroll of comprehend languages,enlarge person, expeditious retreat, floating disk, grease, mage armor, mount, obscuring mist, shield, true
strike, wand of infernal healing (50 charges), wand of magic missile (50 charges), wand of protection from evil
(50 charges), wand of ray of exhaustion (7 charges), wand of resist energy (12 charges); Other Gear
backpack
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Change Shape (boar, giant spider, rat, or raven, beast shape I) You can assume the form of a monstrous
spider, raven, rat or boar.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Expertise Detect a creature's magical abilities
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fly (50 feet, Perfect) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting-Injury (DC 16) (Ex) Poison—Injury; save Fort DC 16; freq 1/rd rd; effect Dex; cure 1 save.
Telepathy (50 feet) (Su) Communicate telepathically if the target has a language.

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Proud member of Cheliax
+2 social skills vs other pathfinders with special wayfinder-12
Recall a spell twice - 14
+1 chr check with Andoran
Make any one chr check with Fey once - 16
+1 to hit and damage genies three times - can use all at once - 20
Free Curse Removal - 21
Recall a spell three times - 26
Immune to Baleful Polymorph - 27
+2 Diplomacy Centaurs
+1 Dodge vs spears - 28
Jayorass likes me - 29
Red mantis does not… (-2 penalty to Chr checks)
Cornered Fury - +2 to hit and AC if below half and no allies within 30’ - 33
Shortcut from Varisia to Absalom - 34
Special Silver Filigree on Wayfinder acts as Aegis of Recovery if reducted to 0 HP. 2d8+6 hp regained. - 35
Starkissed Sand - Material Component up to 250 and add a free metamagic feat from: Enlarge, Extend,
Heighten or Silenll - 36
+2 sense Motive Bonus vs Devlis and Cheliax goverment and hellknights -37
Thassilonian library, +20 Thassilonian history checks- 38
2 PP to become an Armiger of the Hellnights
+3 Diplomacy vs Hellnights
2 PP to gain the title Hellnight Signifier

+3 Intimidate Checks