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![]() Felwyst pokes around the witches estate and finds a window on the opposite side of the home. Inside, the cottage seems is dank , and
Near the window a highbacked chair made of wicker, the gigantic
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![]() Lareth and the wounded skirmisher exchange blows. It seems even on deaths door the kobold can easily defend again the warriors attacks. Dodging the next volley of darts Kronag whips another shot. It catches the reptilian in the lower jaw, and sends it crashing to the ground!
The Tomb, yellow squares are trapped ![]()
![]() Corrins attack leaves the kobolds shaken and jibbering K1 and 2 are both bloodied, and barely standing "For Szartharrax!" K1 and 2 cry as they hurl themselves into the battle. K1, still somewhat frozen over, moves on Adrana. K2 charges Lareth. Spear on Adrana 1d20 + 6 ⇒ (20) + 6 = 26; Damage 1d8 ⇒ 8... OUCH! Spear on Lareth 1d20 + 7 ⇒ (8) + 7 = 15; Damage 1d8 ⇒ 4 Lareth easily deflects the kobolds attack. Adrana on the other hand takes a direct shot to her belly. Jocarra and Eclipse creep closer to the the remaining skirmishers. With a wave of her hand k1 finds himself seiged by spectral attackers. Haunting Spirits 1d20 + 4 ⇒ (19) + 4 = 23 vs Will; Damage 1d6 + 4 ⇒ (5) + 4 = 9 psychic damage, and until the end of next turn k1 grants CA to Adrana Lareth
The Tomb, yellow squares are trapped
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![]() Brazimal puts some distantance between herself and her friends. She chants an arcane phrase and sends a cold ray at k1. Ray of Frost on k1 1d20 + 4 ⇒ (12) + 4 = 16; Damage 1d6 + 4 ⇒ (5) + 4 = 9 cold, and k1 is slowed until the end of next turn. Adrana and Bruno move about the room hoping to dodge the traps, but to also to close the distance between them and the skirmisher. Corrin
The Tomb, yellow squares are trapped ![]()
![]() Tremble before my lax posting ability!!! The sounds of the forest become suddenly distant as the trees part, opening into a small, almost perfectly circular glade. The nearest
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![]() Kronag, howling in frustration, draws his sling again and sends a stone directly at K3. Minor: stow mace, Minor: draw sling, Standard: Disheartening strike at K3. 1d20 + 8 + 2 = (14) + 8 + 2 = 24 1d6 + 2d6 + 4 = (5) + (4, 5) + 4 = 18, and rattled (-2 to attacks TEOMNT) OUCH K3 joins the slinger on the floor as the shot leaves a dent in it's head! Brazimal
The Tomb, yellow squares are trapped ![]()
![]() Lareth dashes forward, but the kobold is ready. Parrying his attack and delivering on of his own. Spear 1d20 + 6 ⇒ (6) + 6 = 12; Damage 1d8 ⇒ 6 The helmet on the statue rises again. The immbolized half-orc is again showered with old darts Dart 1d20 + 8 ⇒ (4) + 8 = 12; Damage 1d6 + 2 ⇒ (2) + 2 = 4, and Kronag is Immobilized until the end of his next turn. Some how the pinned down Kronag avoids the shot and free himself of the remaining darts. Brazimal
The Tomb, yellow squares are trapped ![]()
![]() Corrin wreaks havok on the reptilian force. The bolt slams into every enemy and sends the slinger into a jibbering mess on the floor. The skirmishers grip their weapons tightly and wait for the younglings to rush at them. Jocarra finally enters the room. Her eyes trying to find the secert to the darts holding down the half-orc. Perception 1d20 + 9 ⇒ (16) + 9 = 25 "Watch your steps" she points out. "Both statues are rigged to shoot darts at use." Jocarra quickly points out to the others the trigger stones on the floor. She holds her hand toward k3 and ghost apparitions swarm around the kobold Haunting Spirits 1d20 + 4 ⇒ (13) + 4 = 17 vs Will; Damage 1d6 + 4 ⇒ (2) + 4 = 6 psychic damage and until the end of next turn, k3 grants CA to Kronag. Lareth
Perception check for anyone entering the room
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![]() Corrin, you and Brazimal are fine. The Secondary attack can only hit those within 5 squares of the last target hit. No using Second Chance on your rolls. Your not an enemy to yourself or allies. I'll update here in a bit. I moved my home game to last night and we didn't finish till 4 this morning. Must have more rest. ![]()
![]() Brazimal's magic splashes harmlessly again the rear wall. The slinger whips his sling with unbelieveable force. The shot heat head for the tieflings head. Sling 1d20 + 6 ⇒ (8) + 6 = 14; Damage 1d6 + 3 ⇒ (6) + 3 = 9 Adrana and Bruno make there way down the hall and into the fight. Perception 1d20 + 6 ⇒ (15) + 6 = 21 Corrin
Perception check for anyone entering the room ![]()
![]() Kronag moves forward and launches a shot at the skirmisher... "CLICK" The sound comes to his ears right as he launches his attack. The statue in the western alcove visor swings open launching a hail of darts. Darts (immediate interrupt) 1d20 + 8 ⇒ (18) + 8 = 26; Damage 1d6 + 2 ⇒ (3) + 2 = 5, and Kronag is Immobilized until the end of his next turn. The surprise of the attack has an impact. Not only is Kronag stuck down by the old iron darts, but his attack bounces off the shaft of the skirmisher spear. Brazimal
Perception check for anyone entering the room
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![]() Rev DM wrote: 1d20+28 - Freezing Roots (Ref) v Genryu. Crit. Genryu takes 11hp damage from the attack, but is restrained (se) with an aftereffect of immobilised to the end of his next turn after he makes the save. He's no longer flying and is in the lake. He'll take 15hp damage at the start of his next turn and is dazed. Resistance factored in. Cleansing Earth vs Restrained 1d20 + 8 ⇒ (16) + 8 = 24. Immobilsed I am! ![]()
![]() Turkey coma over The room ahead has four stone coffins, all of which show signs of vandalism and abuse. To the left is a series of six niches, set apart into two groups of three. Two more niches along the walls each hold a suit of armor. On the opposite end of the room is a raised section of
Map coming soon ![]()
![]() Tatsu and Felwyst both ready to strike the flying rat from the air. Kidlat annoyed at missing out on the action pushes into the room and gets ready to hit the bat like a boy swinging at a ball. Clovis
What's left of this room is about 15 feet high MAP, the floor in this room counts as difficult terrain ![]()
![]() Clovis ball of chaos strikes the bat and sends it jibbering to the floor. B3 swoops in and dives at the dwarf Tail Slash (flyby attack) 1d20 + 8 ⇒ (2) + 8 = 10; Damage 1d6 + 4 ⇒ (3) + 4 = 7 The attack misses and Thorin steps forward and swings. His hammer makes contact and sends the flying mammal against the wall.
What's left of this room is about 15 feet high ![]()
![]() Felwyst seems a glimpse of the future and that his attack will miss, but the grace of Desna allows him to corrent the situation 1d20 + 9 ⇒ (13) + 9 = 22 The attack obliterates the bat leaving only two. Clovis if you'd like to blast B2 feel free to go now B2 - Bloodied; Slowed and cannot shift until the end of turn (Thorin)
What's left of this room is about 15 feet high Gah why'd I make another post to do this!!! ![]()
![]() Tatsu seeing an opening on B2 tells Thorin where to Strike Commander's Strike, Thorin make an Melee Basic Attack against B2; +4 to the damage Kidlat, Ser and Clovis what in the hall. Unable to do anything until the others move into the room. B1 once again dive bombs the dwarf. Before it can move far Felwyst dashes into the room and makes an attack Angelic Alacrity on B1 1d20 + 9 ⇒ (7) + 9 = 16; Damage 4d4 + 5 ⇒ (3, 1, 1, 2) + 5 = 12 B1 - 15 in the air; Bloodied
What's left of this room is about 15 feet high MAP, the floor in this room counts as difficult terrain.
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![]() Brazimal wrote: Move to F7 and Perception 1d20-1. If she finally sees the lever, then I use Mage Hand on the lever. "Kronk pull the lever! Wrong lever!!!" Again she proves she's not the eyes of the group Jocarra waits impatient for Corrin to raise the portcullis. Corrin easily steps between the metal gate and fries the last skirmisher. Kronag
Map, yellow square contains the lever to lift the porcullis. Corrin is also small enough to fit past the closed gate. ![]()
![]() Thorin knocks the bat through the air. Blood pours from the woundedd beast. Still no go on seeing the into the room. Once Felwyst takes his action and shifts (probably), you'll be able to see into the room and B1 and B2 atleast. Tatsu
What's left of this room is about 15 feet high MAP, the floor in this room counts as difficult terrain.
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![]() Brazimal wrote:
Heh, but of course now that she knows about them a simple perception check can allow her to use Mage Hand on the lever ![]()
![]() Kronag readies a shot. Adrana and Bruno head toward the left side of the pool ready to delve deeper. The slinger panics. It looses a shot against the halfling and begins to run down the northern hall. Sling 1d20 + 6 ⇒ (10) + 6 = 16; Damage 1d6 + 3 ⇒ (4) + 3 = 7\ K3 rubs it's aching head and hisses at it's fleeing comrade. It grips it's spear tight, takes a step forward, and readies for whatever comes. Lareth
Map, yellow square contains the lever to lift the porcullis. Corrin is also small enough to fit past the closed gate.
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![]() Tatsu readies herself for the fight to come. Bats begin to escape to the outside, but three shadows remain. Three large bats, one already badly wounded, fly at the party. B1 flies down, OA from Tatsu 1d20 + 7 ⇒ (6) + 7 = 13; Miss, and slashes at thorin with it's tail Tail Slash (flyby attack) 1d20 + 8 ⇒ (7) + 8 = 15; Damage 1d6 + 4 ⇒ (2) + 4 = 6 It flies back up ready to strike again. B2 flies straight at Thorin and lashes out Tail Slash 1d20 + 8 ⇒ (7) + 8 = 15; Damage 1d6 + 4 ⇒ (1) + 4 = 5 B3 dives down at the dwarf and quickly return to the air Move to X5 Tail Slash (flyby attack) 1d20 + 8 ⇒ (6) + 8 = 14; Damage 1d6 + 4 ⇒ (6) + 4 = 10 All three attacks fail to penetrate Thorin's heavy scale armor. Thorin
What's left of this room is about 15 feet high MAP, the floor in this room counts as difficult terrain. ![]()
![]() Corrin violently shoves the skirmisher into the wall. The slinger somehow manages to hold it's ground and dodge his flying friends body. Kronag
Map, yellow square contains the lever to lift the porcullis. Corrin is also small enough to fit past the closed gate.
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