Raistlin

Ezren, Hellknight Signafier's page

218 posts. Organized Play character for Skorn.


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If you have the Pathfinder Campaign Setting the cleric variant gives you d10 hit die and full base attack for giving up your domain powers/spells


Felwyst and Thorin double team the molded door. It's sent off it's hinges and crashes loudly to the old cottage's floor. Year worth of dust is unsettled. Coaking the air the coating everything in a heavy coat.


Felwyst wrote:

Nature: 1d20+10

Am I familiar with this root?

Felwyst

Spoiler:

A very rare root, but Yes you know.

Felwyst make a Strength check to open the door


Update coming soon. Make sure to check the discussion board and update your sheets


Corrin burn a bolt of raw chaos through the last kobold's skull. It drops silently to the floor.

Out of combat. Check the discussion thread


Felwyst pokes around the witches estate and finds a window on the opposite side of the home. Inside, the cottage seems is dank , and
filled with shadows. Haphazardly hung shelves line the walls, covered in all manner of clay jugs, clouded bottles, strangely cut rocks, rotted bunches of herbs, and a museum of other crude curios and remnants
of a bone grinder’s artifice. A rusted iron cauldron dominates
the hut’s single room, its ash-covered surface shaped with a relief of capering fiends and leering devils.

Near the window a highbacked chair made of wicker, the gigantic
curved tusks of some monstrous beast, and thousands of human teeth. In the chair sits what looks like a corpse wrapped in
filthy burial linens.


Thorin and Tatsu call for the old witch, but everything around them is deathly still. Not even the sounds of nature can be heard.

The moldering door of the old cottage has rotted off its hinges but still block the door way.


Lareth and the wounded skirmisher exchange blows. It seems even on deaths door the kobold can easily defend again the warriors attacks.

Dodging the next volley of darts Kronag whips another shot. It catches the reptilian in the lower jaw, and sends it crashing to the ground!


Brazimal
Adrana
Corrin
K1 - Bloodied
K2 - Bloodied
Jocarra
Lareth
Kronag

The Tomb, yellow squares are trapped


Perception checks


Corrins attack leaves the kobolds shaken and jibbering

K1 and 2 are both bloodied, and barely standing

"For Szartharrax!" K1 and 2 cry as they hurl themselves into the battle.

K1, still somewhat frozen over, moves on Adrana. K2 charges Lareth.

Spear on Adrana 1d20 + 6 ⇒ (20) + 6 = 26; Damage 1d8 ⇒ 8... OUCH!

Spear on Lareth 1d20 + 7 ⇒ (8) + 7 = 15; Damage 1d8 ⇒ 4

Lareth easily deflects the kobolds attack. Adrana on the other hand takes a direct shot to her belly.

Jocarra and Eclipse creep closer to the the remaining skirmishers. With a wave of her hand k1 finds himself seiged by spectral attackers.

Haunting Spirits 1d20 + 4 ⇒ (19) + 4 = 23 vs Will; Damage 1d6 + 4 ⇒ (5) + 4 = 9 psychic damage, and until the end of next turn k1 grants CA to Adrana

Lareth
Kronag
Brazimal
Adrana
Corrin
K1 - Bloodied
K2 - Bloodied
Jocarra

The Tomb, yellow squares are trapped


Brazimal puts some distantance between herself and her friends. She chants an arcane phrase and sends a cold ray at k1.

Ray of Frost on k1 1d20 + 4 ⇒ (12) + 4 = 16; Damage 1d6 + 4 ⇒ (5) + 4 = 9 cold, and k1 is slowed until the end of next turn.

Adrana and Bruno move about the room hoping to dodge the traps, but to also to close the distance between them and the skirmisher.

Corrin
K1 - Slowed until the end of next turn.
K2
Jocarra
Lareth
Kronag
Brazimal
Adrana

The Tomb, yellow squares are trapped


Tremble before my lax posting ability!!!

The sounds of the forest become suddenly distant as the trees part, opening into a small, almost perfectly circular glade. The nearest
stands of pine, eyln, and darkwood—all typically sturdy woods—twist away from the clearing, as if bent by some impossibly strong wind or seemingly in an attempt to flee despite their paralyzed roots. At the glade’s center squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon mud walls. From the thatched roof dangle bundles of gnarled roots, old dried beast carcasses, and knucklebone bangles, all clattering together like gruesome wind chimes. A dozen small thatched fetishes—each shaped like a tiny man, imp, or rearing serpent—stand propped in the yard, keeping guard before a
rickety plank door.


3x Bats = 900
----------------
150 XP each!!

Total XP so far= 1554

Plus an additional 200 XP for collecting all the Ironbloom Mushrooms!

Total XP = 1754!


Mushrooms in hand the party heads back into the Darkwood. Luckly, from what Tatsu can recall, the hut wasn't too far from the here.

Updates coming soon


The party's investigation of mushrooms proves that the mushrooms are indeed the real thing. While having a light metallalic smell, they prove to have a delightfully savory aroma.


Kronag, howling in frustration, draws his sling again and sends a stone directly at K3.

Minor: stow mace, Minor: draw sling, Standard: Disheartening strike at K3. 1d20 + 8 + 2 = (14) + 8 + 2 = 24 1d6 + 2d6 + 4 = (5) + (4, 5) + 4 = 18, and rattled (-2 to attacks TEOMNT)

OUCH

K3 joins the slinger on the floor as the shot leaves a dent in it's head!

Brazimal
Adrana
Corrin
K1-2
Jocarra
Lareth
Kronag

The Tomb, yellow squares are trapped


Kronag wrote:
** spoiler omitted **

Spoiler:
Just waiting for you to reply. Though because of the first dart attack you were still Immobilized this turn

Lareth dashes forward, but the kobold is ready. Parrying his attack and delivering on of his own.

Spear 1d20 + 6 ⇒ (6) + 6 = 12; Damage 1d8 ⇒ 6

The helmet on the statue rises again. The immbolized half-orc is again showered with old darts

Dart 1d20 + 8 ⇒ (4) + 8 = 12; Damage 1d6 + 2 ⇒ (2) + 2 = 4, and Kronag is Immobilized until the end of his next turn.

Some how the pinned down Kronag avoids the shot and free himself of the remaining darts.

Brazimal
Adrana
Corrin
K1-3
Jocarra
Lareth
Kronag

The Tomb, yellow squares are trapped


See edit on last page :)


The old worg growls, but does not pursue the group put of the chamber.

Following the leather clad warrior the party reassembles in the courtyard. The morning sun still shines above as they begin planning their next move.


Felwyst

Spoiler:

Something about this still doesn't sit right with you.


Corrin wreaks havok on the reptilian force. The bolt slams into every enemy and sends the slinger into a jibbering mess on the floor.

The skirmishers grip their weapons tightly and wait for the younglings to rush at them.

Jocarra finally enters the room. Her eyes trying to find the secert to the darts holding down the half-orc.

Perception 1d20 + 9 ⇒ (16) + 9 = 25

"Watch your steps" she points out. "Both statues are rigged to shoot darts at use."

Jocarra quickly points out to the others the trigger stones on the floor.

She holds her hand toward k3 and ghost apparitions swarm around the kobold

Haunting Spirits 1d20 + 4 ⇒ (13) + 4 = 17 vs Will; Damage 1d6 + 4 ⇒ (2) + 4 = 6 psychic damage and until the end of next turn, k3 grants CA to Kronag.

Lareth
Kronag - Immbolizied until the end of his next turn
Brazimal
Adrana
Corrin
K1-3
Jocarra

Perception check for anyone entering the room

The Tomb


"Feel free to take the mushroom from this room", He snaps at the dwarf. "I've told the others not to bite it's safe"

The mushrooms are indeed ironbloom mushrooms and put you at seven total!


Corrin, you and Brazimal are fine. The Secondary attack can only hit those within 5 squares of the last target hit. No using Second Chance on your rolls. Your not an enemy to yourself or allies.

I'll update here in a bit. I moved my home game to last night and we didn't finish till 4 this morning. Must have more rest.


Brazimal's magic splashes harmlessly again the rear wall.

The slinger whips his sling with unbelieveable force. The shot heat head for the tieflings head.

Sling 1d20 + 6 ⇒ (8) + 6 = 14; Damage 1d6 + 3 ⇒ (6) + 3 = 9

Adrana and Bruno make there way down the hall and into the fight.

Perception 1d20 + 6 ⇒ (15) + 6 = 21

Corrin
K1-3
Jocarra
Lareth
Kronag - Immbolizied until the end of his next turn
Brazimal
S
Adrana

Perception check for anyone entering the room

The Tomb


Greypelt snarls as the group returns from their bat removal. "Did you do as I asked? Have those flying rodents finally left my home?"


Kronag moves forward and launches a shot at the skirmisher... "CLICK"

The sound comes to his ears right as he launches his attack. The statue in the western alcove visor swings open launching a hail of darts.

Darts (immediate interrupt) 1d20 + 8 ⇒ (18) + 8 = 26; Damage 1d6 + 2 ⇒ (3) + 2 = 5, and Kronag is Immobilized until the end of his next turn.

The surprise of the attack has an impact. Not only is Kronag stuck down by the old iron darts, but his attack bounces off the shaft of the skirmisher spear.

Brazimal
S
Adrana
Corrin
K1-3
Jocarra
Lareth
Kronag - Immbolizied until the end of his next turn

Perception check for anyone entering the room

The Tomb


Kronag
Brazimal
S
Adrana
Corrin
K1-3
Jocarra
Lareth

Perception check for anyone entering the room

The Tomb


Kronag 1d20 + 7 ⇒ (17) + 7 = 24; Brazimal 1d20 ⇒ 20; Adrana 1d20 + 1 ⇒ (14) + 1 = 15; Jocarra 1d20 ⇒ 4; K1-5 1d20 + 5 ⇒ (4) + 5 = 9; S 1d20 + 3 ⇒ (20) + 3 = 23


The Tomb


Basic attack on B3 1d20 + 3 ⇒ (17) + 3 = 20; Damage 1d8 + 3 ⇒ (6) + 3 = 9

Tatsu's sword strike, Thorin's hammer blow, and Felwyst's radiance annihilate the last bat. Luckly there's enough left to prove to Greypelt the deed is done.


Rev DM wrote:
1d20+28 - Freezing Roots (Ref) v Genryu. Crit. Genryu takes 11hp damage from the attack, but is restrained (se) with an aftereffect of immobilised to the end of his next turn after he makes the save. He's no longer flying and is in the lake. He'll take 15hp damage at the start of his next turn and is dazed. Resistance factored in.

Cleansing Earth vs Restrained 1d20 + 8 ⇒ (16) + 8 = 24. Immobilsed I am!


Turkey coma over

The room ahead has four stone coffins, all of which show signs of vandalism and abuse. To the left is a series of six niches, set apart into two groups of three. Two more niches along the walls each hold a suit of armor. On the opposite end of the room is a raised section of
floor with a makeshift altar to Tiamat set atop it. Three kobolds carrying spears, and one with a sling, stand in front of the altar.

Map coming soon


Tatsu and Felwyst both ready to strike the flying rat from the air. Kidlat annoyed at missing out on the action pushes into the room and gets ready to hit the bat like a boy swinging at a ball.

Clovis
Ser
B3 - 10 feet in air
Thorin
Felwyst
Tatsu
Kidlat

What's left of this room is about 15 feet high

MAP, the floor in this room counts as difficult terrain


Clovis ball of chaos strikes the bat and sends it jibbering to the floor.

B3 swoops in and dives at the dwarf

Tail Slash (flyby attack) 1d20 + 8 ⇒ (2) + 8 = 10; Damage 1d6 + 4 ⇒ (3) + 4 = 7

The attack misses and Thorin steps forward and swings. His hammer makes contact and sends the flying mammal against the wall.


Felwyst
Tatsu
Kidlat
Clovis
Ser
B3 - 10 feet in air
Thorin

What's left of this room is about 15 feet high


Lareth peers down, but see's nothing but the darkness. The party regathers and begins slowly and cautiously down the stairs.

Perception checks and party order


Peeking around the corner Lareth notices stair heading down into to the darkness. In the dark you hear the light clacking of what must be the kobolds claws against the cold ground. The sound soon ends and the room becomes errily quiet.


Felwyst seems a glimpse of the future and that his attack will miss, but the grace of Desna allows him to corrent the situation

1d20 + 9 ⇒ (13) + 9 = 22

The attack obliterates the bat leaving only two.

Clovis if you'd like to blast B2 feel free to go now

B2 - Bloodied; Slowed and cannot shift until the end of turn (Thorin)
B3 - 15 feet in air
Thorin
Felwyst - Readied Action
Tatsu
Kidlat
Clovis

What's left of this room is about 15 feet high

Gah why'd I make another post to do this!!!


Tatsu seeing an opening on B2 tells Thorin where to Strike

Commander's Strike, Thorin make an Melee Basic Attack against B2; +4 to the damage

Kidlat, Ser and Clovis what in the hall. Unable to do anything until the others move into the room.

B1 once again dive bombs the dwarf. Before it can move far Felwyst dashes into the room and makes an attack

Angelic Alacrity on B1 1d20 + 9 ⇒ (7) + 9 = 16; Damage 4d4 + 5 ⇒ (3, 1, 1, 2) + 5 = 12

B1 - 15 in the air; Bloodied
B2 - Bloodied; Slowed and cannot shift until the end of turn (Thorin)
B3 - 15 feet in air
Thorin
Felwyst - Readied Action
Tatsu
Kidlat
Clovis

What's left of this room is about 15 feet high

MAP, the floor in this room counts as difficult terrain.


Slinger = 200
2x Skirmisher= 400
---------------
600!

Everyone should be sitting at 642 xp. The next level keeps crepping closer.


Corrin lifts the lever and with it the portcullis. The slinger apparently dashing down the hallway.

Out of combat


Brazimal wrote:
Move to F7 and Perception 1d20-1. If she finally sees the lever, then I use Mage Hand on the lever. "Kronk pull the lever! Wrong lever!!!"

Again she proves she's not the eyes of the group

Jocarra waits impatient for Corrin to raise the portcullis.

Corrin easily steps between the metal gate and fries the last skirmisher.

Kronag
Adrana
S2 - Has Superior Cover behind the portcullis
Lareth
Brazimal
Jocarra
Corrin

Map, yellow square contains the lever to lift the porcullis. Corrin is also small enough to fit past the closed gate.


Thorin knocks the bat through the air. Blood pours from the woundedd beast.

Still no go on seeing the into the room. Once Felwyst takes his action and shifts (probably), you'll be able to see into the room and B1 and B2 atleast.

Tatsu
Kidlat
Clovis
Ser
B1 - 15 in the air; Bloodied
B2 - Bloodied; Slowed and cannot shift until the end of turn (Thorin)
B3 - 15 feet in air
Thorin
Felwyst - Readied Action

What's left of this room is about 15 feet high

MAP, the floor in this room counts as difficult terrain.


Brazimal wrote:
Corrin Halfmoon wrote:

"Ow!"

I just realized, anything keeping Brazimal from just using Mage Hand on the lever?

I think the fact that she didn't notice the lever is holding her back... Not the most perceptive tiefling out there.

Heh, but of course now that she knows about them a simple perception check can allow her to use Mage Hand on the lever


Kronag readies a shot. Adrana and Bruno head toward the left side of the pool ready to delve deeper.

The slinger panics. It looses a shot against the halfling and begins to run down the northern hall.

Sling 1d20 + 6 ⇒ (10) + 6 = 16; Damage 1d6 + 3 ⇒ (4) + 3 = 7\

K3 rubs it's aching head and hisses at it's fleeing comrade. It grips it's spear tight, takes a step forward, and readies for whatever comes.

Lareth
Brazimal
Jocarra
Corrin
Kronag
Adrana
S2 - Has Superior Cover behind the portcullis
K3 - Has Superior Cover behind the portcullis

Map, yellow square contains the lever to lift the porcullis. Corrin is also small enough to fit past the closed gate.


Tatsu readies herself for the fight to come.

Bats begin to escape to the outside, but three shadows remain. Three large bats, one already badly wounded, fly at the party.

B1 flies down, OA from Tatsu 1d20 + 7 ⇒ (6) + 7 = 13; Miss, and slashes at thorin with it's tail

Tail Slash (flyby attack) 1d20 + 8 ⇒ (7) + 8 = 15; Damage 1d6 + 4 ⇒ (2) + 4 = 6

It flies back up ready to strike again.

B2 flies straight at Thorin and lashes out

Tail Slash 1d20 + 8 ⇒ (7) + 8 = 15; Damage 1d6 + 4 ⇒ (1) + 4 = 5

B3 dives down at the dwarf and quickly return to the air Move to X5

Tail Slash (flyby attack) 1d20 + 8 ⇒ (6) + 8 = 14; Damage 1d6 + 4 ⇒ (6) + 4 = 10

All three attacks fail to penetrate Thorin's heavy scale armor.

Thorin
Felwyst
Tatsu
Kidlat
Clovis
Ser
B1 - 15 in the air
B2
B3

What's left of this room is about 15 feet high

MAP, the floor in this room counts as difficult terrain.


Felwyst and Thorin's assault instanly bloody the one bat.

B1
B2
B3
Thorin - Acted
Felwyst - Acted
Tatsu
Kidlat
Clovis
Ser

The bats are sleeping and haven't notice your approach. You all get to act in a surpise round

MAP, the floor in this room counts as difficult terrain.


Kidlat 1d20 + 4 ⇒ (8) + 4 = 12; Ser 1d20 + 4 ⇒ (1) + 4 = 5

Initiative:
B1
B2
B3
Thorin
Felwyst
Tatsu
Kidlat
Clovis
Ser

The bats are sleeping and haven't notice your approach. You all get to act in a surpise round

MAP, the floor in this room counts as difficult terrain.


Sorry Felwyst :( My bad for not checking


Corrin violently shoves the skirmisher into the wall. The slinger somehow manages to hold it's ground and dodge his flying friends body.

Kronag
Adrana
S2 - Has Superior Cover behind the portcullis
K3 - Has Superior Cover behind the portcullis
Lareth
Brazimal
Jocarra
Corrin

Map, yellow square contains the lever to lift the porcullis. Corrin is also small enough to fit past the closed gate.

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