Seth Saliss
|
Seth tries to follows Gurkagh's idea, although perhaps without the brute force aspect.
swift activate luck, move, disable
disable device: 1d20 + 11 ⇒ (3) + 11 = 14
and I roll a 3...sigh
| GM Nowruz |
Food Stalls
Merchants bustle about this delicious-smelling section of the market. Large fish eagerly swim near the surface, hoping for a dropped morsel.
The PCs tail Tsomo into the savory sights and smells of the bazaar’s dining area.
A PC can identify painfully hot seasonings with an Appraise check and dump the spices into the water to aggravate Tsomo’s vision, succeed at a Dexterity check to snatch food and fling it into the water to provoke a feeding frenzy, or attempt a Bluff check to convince an angry merchant that Tsomo shoplifted something as he fled, causing the merchant to join the pursuit.
Seth Saliss
|
Seth pipes up as well. "Yes, there he goes, don't let him get away!"
bluff: 1d20 + 10 ⇒ (8) + 10 = 18
| GM Nowruz |
Smoke on the Water
With his pursuers closing in, Tsomo begins throwing his remaining grenades at the PCs as he sprints for the docks.
Tsomo is throwing grenades that produce fiery explosions even underwater. Like most grenades, they do not explode immediately. There are civilians nearby.
PCs can attempt a combat maneuver to knock one of his bombs back at him and force him to dodge or an Acrobatics check to snatch a bomb out of mid-air and throw it at the malenti; alternatively, or the PCs can fire back with their own ranged attacks.
PCs can help civilians get clear of the flames with Constitution check or by casting any cold spell of 1st level or higher, but this action does not slow Tsomo’s movement.
Gurkagh
|
Gurkagh tries to grab a grenade and hurl it back!
CMB: 1d20 + 5 ⇒ (17) + 5 = 22
Umberto Ricci
|
Umberto will imbue his attempt at bomb returning with a surge of strength.
Minor blessing, swift action, Strength Surge: +2 to Strength-based checks.
CMB, Divine Favor, Strength Surge: 1d20 + 11 ⇒ (14) + 11 = 25
Seth Saliss
|
Seth takes a moment when Tsomo pauses to line up a shot with his bow.
bow: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d6 + 2 ⇒ (6) + 2 = 8
| GM Nowruz |
ON THE SCENT OF BLOOD
The party finally backs Tsomo into a corner from which there is no escape! Indeed, it looked like he had signaled to back up, but you were too quick and two thugs run off into the crowd.
Tsomo finds himself on a dock, surrounded by sharks, and with no path left but to fight his way through you. The water below is calm, but the sharks are clearly hungry.
"BLASTED PATHFINDERS! You stupid air breathers will pay. I WILL destroy this city!"
| GM Nowruz |
Initiative
Ini(Dooain): 1d20 + 3 ⇒ (9) + 3 = 12
Ini(Umberto): 1d20 + 2 ⇒ (9) + 2 = 11
Ini(Shabah): 1d20 + 2 ⇒ (6) + 2 = 8
Ini(Gyrand): 1d20 + 6 ⇒ (8) + 6 = 14
Ini(Seth): 1d20 + 2 ⇒ (10) + 2 = 12
Ini(Gurkagh): 1d20 + 2 ⇒ (20) + 2 = 22
Ini(Tsomo): 1d20 + 4 ⇒ (10) + 4 = 14
Ini(Sharks): 1d20 + 6 ⇒ (15) + 6 = 21
* * *
ROUND 1
1. Sharks
The Sharks seems to have been directed somehow as they clearly are moving in your direction.
2. Gurkagh -> GO!
3. Tsomo
4. Seth, Gyrand, Shabah, Umberto, Dooain
* * *
#Tsomo: 0 Damage
#Shark (yellow): 0 Damage
#Shark (green): 0 Damage
#Shark (pink): 0 DamageGurkagh:
Dooain:
Umberto:
Shabah:
Seth:
Gyrand:
Gurkagh
|
Gurkagh moves to edge and says "Nice sharkies--we all friends, yes?"
Casting Calm Animals. This will only affect the two nearest ones (the third is *just* out of reach). The maximum number of HD I can affect is 2d4+5. They also get a Will saving throw vs. DC 14.
HD Affected: 2d4 + 5 ⇒ (3, 4) + 5 = 12
| GM Nowruz |
ROUND 1
1. Sharks
2. Gurkagh
3. Tsomo
Tsomo activates a grenade and throws it at you!
Touch attack Grenade: 1d20 + 7 ⇒ (19) + 7 = 26
See red box with G which represents the grenade!
4. Seth, Gyrand, Shabah, Umberto, Dooain -> GO!
* * *
#Tsomo: 0 Damage
#Shark (yellow): 0 Damage, calm
#Shark (green): 0 Damage, calm
#Shark (pink): 0 DamageGurkagh:
Dooain:
Umberto:
Shabah:
Seth:
Gyrand:
Seth Saliss
|
Since he still has his bow out, Seth nocks another arrow and fires.
bow: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 2 ⇒ (4) + 2 = 6
crit: 1d20 + 5 ⇒ (10) + 5 = 15 crit damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
should we be trying to disarm that grenade?
GM Weenerton
|
I'm going after him. Someone take care of this bomb! Umberto darts after Tsomo.
double move.
Dooain
|
[ooc] sounds fair to me[ooc]
Dooain swings his dwarvan war ax trying to smack the grenade with the flat.
attack: 1d20 + 11 ⇒ (10) + 11 = 21
knocking it into the water towards yellow shark
ranged attack: 1d20 + 9 ⇒ (17) + 9 = 26
| GM Nowruz |
The grenade is thrown into the water but has not exploded yet.
ROUND 2
1. Sharks
The two sharks are still calm and the other shark stays where it is waiting for something.
2. Gurkagh -> GO!
3. Tsomo
4. Seth, Gyrand, Shabah, Umberto, Dooain
* * *
#Tsomo: 0 Damage
#Shark (yellow): 0 Damage, calm
#Shark (green): 0 Damage, calm
#Shark (pink): 0 DamageGurkagh:
Dooain:
Umberto:
Shabah:
Seth:
Gyrand:
Gurkagh
|
Gurkagh moves around to the other side, just in case Tsomo tries to make a run for it.
| GM Nowruz |
Tsomo sees Shabah ... he makes a step back and attacks with his ranseur that has reach.
Ranseur: 1d20 + 10 ⇒ (10) + 10 = 20 AC 21 or 19 currently? :-)
Ranseur: 2d4 + 7 ⇒ (3, 3) + 7 = 13
Grenade exploding? 1=Yes: 1d3 ⇒ 1
4d6 ⇒ (3, 2, 5, 4) = 141d20 + 5 ⇒ (15) + 5 = 20
The grenade explodes! The pink shark is clearly hurt by flames even in the water ... this surely was ironflame!
Seth Saliss
|
Seth moves forward and tries to get another shot off at Tsomo, but it's a more difficult shot with his allies in the way.
swift activate luck, move, shoot
bow: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 damage: 1d6 + 2 ⇒ (5) + 2 = 7
Shabah's Warform
|
21 :)
Shabah slides closer to the saboteur, foregoing their blade for claws and fangs!
Bite (PA, Bless): 1d20 + 10 - 1 + 1 ⇒ (14) + 10 - 1 + 1 = 24
Damage: 8 + 7 + 3 = 18
Claw (PA, Bless): 1d20 + 10 - 1 + 1 ⇒ (11) + 10 - 1 + 1 = 21
Damage: 6 + 7 + 3 = 16
Claw (PA, Bless): 1d20 + 10 - 1 + 1 ⇒ (7) + 10 - 1 + 1 = 17
Damage: 6 + 7 + 3 = 16
Gurkagh
|
The situation with Tsomo looks to be well in hand, so Gurkagh moves around the left side of the tank to get closer to the shark he hasn't yet befriended.
Umberto Ricci
|
Umberto swiftly casts a spell on himself and approaches to try to encircle Tsomo. Now that's, no way to treat a guest.
swift cast Protection from Evil. AC 21 if he's evil. move, understand i'll provoke. and attack
light mace, DF: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d6 + 5 ⇒ (6) + 5 = 11