Shabah's Warform
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Pivoting sharply as their first opponent falls, Shabah presses on towards the sahuagin with unstable footing, trying to keep the momentum at any cost!
Falchion (Charge, Power Attack): 1d20 + 10 + 2 - 1 ⇒ (4) + 10 + 2 - 1 = 15
Slashing: 2d4 + 10 + 3 ⇒ (2, 4) + 10 + 3 = 19
Gurkagh
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Gurkagh moves into the warehouse and picks up one of the small crates, hoisting it over his head.
Move action to move, move action to pick up crate
| GM Nowruz |
ROUND 2
1. Enemies
The Pathfinders' attack all miss and now you see that the Sahuagin's are ready to retaliate.
The sahuagin in red armor suddenly starts to rage and ...
mwk harpoon: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 8 ⇒ (3) + 8 = 11
bite: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 4 ⇒ (2) + 4 = 6
bite crit confirm: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 4 ⇒ (1) + 4 = 5
... his harpoon pierces Shabah's abdomen and his bite tears into Shabah's shoulder.
Shabah: Assuming AC 19 this was 22 damage. AC 21 would have been 11 damage.
The sahuagin in blue armor moves to the aisle and shoots at Umberto with his crossbow and...
mwk underwater heavy crossbow, human bane bolt: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 201d10 + 3 + 2d6 ⇒ (4) + 3 + (5, 3) = 15
... the bolt almost flies with a targeting system and hits Umberto right in the chest.
---
2. PC
You are all up!
#Red Sahuagin: Full HP
#Blue Sahuagin: Full HP#Dooain:
#Umberto: -15 HP
#Shabah: -11 HP or -22 HP
#Gyrand:
#Seth:
#Gurkagh:
| GM Nowruz |
Dooain charges in with his dwarvan waraxe and tried to wack the sahaguin on the side of the head
[dice = nonleathal axe charge]1d20+7
[dice=nonlethal damage]1d10+5
"LAY DOWN YOUR ARMS!"
Dooain, that Sahuagin was already disabled. Your movement would not have been enough to attack the other Sahuagin and you could not have charged. So please place you icon where you see fit with your changed action in the last round.
Umberto Ricci
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Gah. That's a mighty bolt of birch you have there. Let's see how you like the business end of my mace! Umberto stomps down the corridor to slam his mace into the sahuagin.
Spend Fervor to swift cast Cure Light Wounds, converting Liberating Command. Move to position, standard to attack.
CLW: 1d8 + 3 ⇒ (1) + 3 = 4
of course.
mace: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 3 ⇒ (1) + 3 = 4
these dice are cold. let's get em warmed up!
Seth Saliss
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Seth moves in as quickly as he can and casts a spell of blessing for him and his companions.
bless=+1 morale bonus on attacks and saves vs fear
Shabah's Warform
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21 - I had time to drink my mutagen
Fortification: 1d100 ⇒ 29 Didn't work this time, but Shabah's atypical anatomy gives them a 25% chance to avoid crits or precision damage
Driving their falchion into the boards, Shabah matches fury with fury, fangs with fangs.
Bite (PA): 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
B/P/S: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Claw (PA): 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26
B/S: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Claw (PA): 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29
B/S: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Confirm: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15
B/S: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Gurkagh
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Gurkagh looks very confused and a bit disappointed when Seth yells at him not to throw the crate. Nonetheless, he puts it down gently where he got it from.
Move action to put the crate down, and standard action to do total defence.
| GM Nowruz |
ROUND 3
1. Enemies
The sahuagin in blue armor moves a step back and rapidly reloads his crossbow to shoot at Umbberto again!
mwk underwater heavy crossbow, human bane bolt: 1d20 + 7 + 3 ⇒ (18) + 7 + 3 = 281d10 + 3 + 2d6 ⇒ (4) + 3 + (6, 5) = 18
The bolt hits his abdomen this time and you see crimson everywhere ... Umberto falls to the ground.
---
2. PC
You are all up!
#Red Sahuagin: Full HP
#Blue Sahuagin: Full HP#Dooain:
#Umberto: -29 HP, dying stabilization roll needed
#Shabah: -11 HP
#Gyrand:
#Seth:
#Gurkagh:
Seth Saliss
|
Hearing Umberto's groan as he falls to the ground, Seth runs to help him out but can't quite get to him just yet (sorry, spd is 25'}. But, he can at least keep the man from bleeding out. He waves his hand while chanting, sending a mote of positive energy streaking toward the unconscious priest.
casting stabilize, has a range of 30'
Gurkagh
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"Bad sharkmen! shouts Gurkagh, as he rushes towards the nearest one whispering to the wood spirits in the crates. His left arm turns into a tree branch, and he swings it hard at the sahuagin.
Swift action to activate Tree Limb and full round action to charge
Charge attack (w/ bull's strength & P.A.): 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Shabah's Warform
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Glad that their falchion won't occupy their hands during the climb, Shabah vaults up and over the intervening barricade, bringing their mighty jaws to bear against the sahuagin who injured her compatriot!
Climb: 1d20 + 7 ⇒ (13) + 7 = 20
Bite: 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29
Damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Confirm?: 1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12
Damage: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16
| GM Nowruz |
Gurkagh, I do not see you icon near the still relevant enemy. :-)
Shabah is able to bite the Sahuagin's right arm and you see that he almost drops the crossbow!
ROUND 4
1. Enemies
The sahuagin suddenly starts to frenzy when he sees his own blood and drops the crossbow. He attacks with all his might but cannot penetrate Shabah's thick hide.
claws +8 : 1d20 + 8 ⇒ (4) + 8 = 121d4 + 5 ⇒ (1) + 5 = 6
claws +8 : 1d20 + 8 ⇒ (10) + 8 = 181d4 + 5 ⇒ (3) + 5 = 8
bite +8 : 1d20 + 8 ⇒ (1) + 8 = 91d4 + 5 ⇒ (1) + 5 = 6
---
2. PC
You are all up!
#Red Sahuagin: Dead
#Blue Sahuagin: -10 HP#Dooain:
#Umberto: -29 HP, stabilized
#Shabah: -11 HP
#Gyrand:
#Seth:
#Gurkagh:
Gurkagh
|
Gurkagh moves up behind the fallen Umberto.
Gurkagh, I do not see you icon near the still relevant enemy. :-)
Ha, sorry--my bad. I'm not good with color and didn't zoom in enough to notice the line through that sahuagin token. Maybe Gurkagh gave him an extra tap to keep him down! :)
Seth Saliss
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As it looks like the others have the sahaugin well in hand, Seth begins to search around the boxes to see if he can locate the explosives.
Shabah's Warform
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Shabah tries to put an end to this battle with savage finality.
Bite (PA): 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20
B/P/S: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Claw (PA): 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17
B/S: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Claw (PA): 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17
B/S: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
| GM Nowruz |
+1 elf bane bolts (6), +1 human bane bolts (4), +1 merfolk bane bolts (6), (3) potion of cure moderate wounds, potion of air breathingMC, potion of lesser restoration, wand of cure moderate wounds (11 charges)
As you check over the bodies, they are mostly geared for combat, but one thing of note are hollow metal bars, each of them carrying a pair of them.
On the upper balcony is a waterproofed map laid across the crates, which you easily recognize as depicting Vialesk.
Red X's are marked in a rough circle, seeming to surround the Glass Pit.
You believe that the iron bars, when struck together make a sound that you believe exactly matches the sound that Zahra described during the disaster.
Dooain
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preception: 1d20 ⇒ 7
Dooain glances at the map but is more concerned with his fallen comrades.
"May the ancestors mend these stalwart companions that they may fight again"
CLW: 1d8 + 4 ⇒ (2) + 4 = 6
CLW: 1d8 + 4 ⇒ (4) + 4 = 8
Umberto Ricci
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Umberto wakes and stands. Did I get him?
HP 10/21, thank you.
Looking at how badly these things have been mauled, my guess is that wasn't me. Umberto draws a wand of healing for himself and applies a few dabs.
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (7) + 1 = 8
HP 20/21. that'll do.
perc: 1d20 + 2 ⇒ (15) + 2 = 17
Umberto looks over the hollow iron bars and touches them together ligthly. These bars. They make that noise that Zahra described. We're in the right place. Tsomo is the mastermind.
Seth Saliss
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"Uh oh. If those red X's represent explosives that have already been placed, we may be too late." With that, Seth begins to furiously ransack a few crates to determine whether or not there are still bombs here.
| GM Nowruz |
It takes only a few minutes to realize that any one of the sites will cause rapid flooding of the district around the Glass Pit.
Cutting off the air and submerging the forge would result in a massive pressure explosion and catastrophic damage to the city.
The fewer sites allowed to go critical, the longer the city would have to evacuate the area, but the Glass Pit can likely only be saved by preventing the sabotage completely.
You also note that the red X's are marked over initial black marks, suggesting that the sites have been crossed off.
| GM Nowruz |
You can tell that the sites are spread out by kilometers. The map is not detailed enough to determine exact locations, so you suspect it will take time searching out the locations. Some may even be in submerged locations. You feel confident that engineering skill, great perception and swim talents will be useful in correcting the sabotage.
Seth Saliss
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"It may be best to split up. Let's try to play to our strengths," Seth says as they gather up the map and head to the Glass Pit. "Who are our swimmers?" he asks.
Seth has a 25' swim speed, but can't breathe under water without one of our potions
Gurkagh
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Gurkagh converses with the ocean spirits for a while and then heads off in the direction of what he thinks might be the right place.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
That's not bad, but I'm going to see if I can do better using my shirt re-roll w/ +1 GM star bonus.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Well, a little better. Guys, I'm away for the weekend--off to PaizoCon AP! I'll try to post again on Monday.
Shabah's Warform
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Swim: 10 + 15 = 25 Can take-10 even in combat for swim checks in this form
Falchion strapped to their back, Shabah takes the search to the canals and rivulets that flow through this place.