Serpentfolk Bone Prophet

Seth Saliss's page

89 posts. Organized Play character for RobL8675309.


Full Name

Seth Saliss

Race

Nagaji

Classes/Levels

Bard (Archaeologist)-2/Oracle (Seeker)-1 | HP 21/21 | AC20 T14 FF16* | F+2 R+8 W+6 CMD16 | Init+2 Perception+8 /+9v.traps, low-light vision | *Uncanny dodge | Luck: 7/8 | Active effects:luck

Gender

M

Size

M

Strength 16
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 11
Charisma 18

About Seth Saliss

Male Nagaji Archaeologist(bard)-2/Seeker(oracle)-1
NG Medium Humanoid (Nagaji-Reptilian)
Init +2; Senses Perception +8/+9 v.traps
EXP:6 Prestige:8 Fame:10
-------------------------------=DEFENSE=-------------------------------
AC: 20, Touch: 14, Flat-Footed: 16* (+4 armor, +4 dex/cha, +1 shield,+1 NA,+0 Magic) *Uncanny dodge (can't be caught flat footed normally)
HP: 21 {+3d8,+3Con}
Fort: +2, {+0Base,+1Con,+1cloak} +2v.poison
Reflex: +8, {+3Base,+4CHA,+1cloak}
Will: +6,{+5Base,+0Wis,+1cloak} +2v.mind-affecting
CMD 16 {+1 Base +3 Str +2 Dex + size + misc}
-------------------------------=OFFENSE=-------------------------------
Speed: 25', swim 25' (see curse)
CMB: +4; {+1Base,+3Str}
Base Atk: +1;
Melee:+4{+1Base,+3Str}
Ranged:+3{+1Base,+2Dex}

--Melee:+4
-Longsword +4 (1d8+3), 19-20/x2
-Club +4 (1d6+3)
-Dagger +4 (1d4+3), 19-20/x2

--Ranged:+3
-Shortbow +3 (1d6), x3
-Dagger +3 (1d4+3), 19-20/x2

-------------------------------=STATISTICS=-------------------------------
Str: 16, Dex: 14, Con: 12, Int: 10, Wis: 11, Cha: 18

-------------------------=Traits=----------------------
-Fate's favored-+1 to luck bonuses
-Armor expert--1 to armor class penalty

----------------=Drawbacks=-----------------

----------------=Race Traits=-------------------
-Serpent sense-+2 perception, +2 handle animals(reptiles)
-Resistant-+2 vs. poison and mind affecting
-Scales-+1AC(natural)
-Lowlight vision

--------------=Feats=-----------------
1) Lingering Performance
3) Extra Revelation

---------------=Skills=- (0 points; 0 class, 0 INT)---------------
Acrobatics*(Dex)____+6{+1rank,+2Dex}
Appraise(Int)____+0{+0rank,+0Int}
Bluff(Cha)____+8{+1rank,+4Cha}
Climb*(Str)____+7{+1rank,+3Str}
Craft (Int)____+0{+0rank,+0Int}
Diplomacy(Cha)____+8{+1rank,+4Cha}
Disable Device____+9{+2rank,+2Dex}
Disguise (Cha)____+0{+0rank,+4Cha}
Escape Artist*(Dex)____+0{+0rank,+2Dex}
Fly*(Dex)____+0{+0rank,+2Dex}
Handle Animal (Cha)____+0{+0rank,+4Cha}
Heal(Wis)____+4{+1rank,+0Wis}
Intimidate(Cha)____+8{+1rank,+4Cha}
Knowledge (Arcana)(Int)____+5{+0rank,+0Int}
Knowledge (Dungeoneering)(Int)____+8{+1rank,+0Int}
Knowledge (Engineering)(Int)____+5{+0rank,+0Int}
Knowledge (Geography)(Int)____+5{+0rank,+0Int}
Knowledge (History)(Int)____+5{+0rank,+0Int}
Knowledge (Local)(Int)____+9{+1rank,+0Int}
Knowledge (Nature)(Int)____+5{+0rank,+0Int}
Knowledge (Nobility)(Int)____+5{+0rank,+0Int}
Knowledge (Planes) (Int)____+8{+1rank,+0Int}
Knowledge (Religion) (Int)____+5{+0rank,+0Int}
Linguistics(Int)____+4{+1rank,+0Int}
Perception(Wis)____+8/+9{+2rank,+0Wis}
Perform:Acting(Cha)____+8{+1rank,+4Cha}
Profession(Wis)____+0{+0rank,+0Wis}
Ride*(Dex)____+0{+0rank,+2Dex}
Sense Motive(Wis)____+4{+1rank,+0Wis}
Sleight of Hand*(Dex)____+0{+0rank,+0Dex}
Spellcraft(Int)____+4{+1rank,+0Int}
Stealth* (Dex)____+6{+1rank,+2Dex}
Survival(Wis)____+0{+0rank,+0Wis}
Swim*(Str)____+11{+0rank,+3Str}
Use Magic Device(Cha)____+8{+1rank,+4Cha}

ACP -0

*=ACP applies to these skills
^=In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

-=Languages=- Common(Taldane and Tien), Draconic, Goblin

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
--ARCHAEOLOGIST(BARD)--
-Spells/Cantrips
-Bardic Knowledge-+1/2 lvl to all knowledges, can attempt untrained
-Archaeologist's luck-+1(+2 w/trait) luck bonus as swift action to attack, saving throws, skills, and damage; free to maintain-8/8/day
-Clever explorer-+1/2 level to disable device and perception checks for traps
-Uncanny Dodge-cannot be caught flat-footed

--SEEKER(ORACLE)--
-Tinkering-+1/2 lvl on disable device and perception vs. traps
-Spells/Orisons
-Mystery: Lore
-Curse: Deep One Lvl 2 (-5 to base speed, but swim speed=land speed)
-Revelations-
-Lore Keeper (add CHA to all knowledge skills)
-Sidestep Secret (add CHA to AC and Reflex Saves instead of DEX)

-------------------------------=Spells=-------------------------------
-----------------------------=0th (at will)=--------------------------------
BARD-Detect Magic, Dancing Lights, Ghost Sound, Prestidigitation, Spark
ORACLE-Create Water, Purify Food/Drink, Stabilize, Enhanced Diplomacy

------------------------------=1st=------------------------------
BARD-3/day-Disguise Self, Grease Silent, Image 3/3
ORACLE-4/day-Cure Light Wounds, Bless, Protection from Evil 3/4

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Mithral shirt, MW Buckler, Longsword, Short Bow, Daggerx4, Club, Quiverx2-40
Bandolierx2 (daggers, alchemists firex4, wand of CLW-48, thieves tools), Backpack (50' silk rope, anti-plaguex2, flint/steel, blanket,) belt pouch, spell component pouch, cloak of resistance+1, explorer's outfit, cold weather gear, snowshoes, shovel, light pick

-=Carrying Capacity=-
Light 0- lb. Medium lb. Heavy lb.
-=Current Load Carried=- 0 lb.

-=Money=- 745 GP 5 SP 0 CP

Spoiler:

bought mithral chain and 4 alchemists fire, sold studded leather; bought snowshoes, shovel, light pick[/ooc]

[spoiler=---===Appearance and Personality===---]
Eyes: golden, slitted like a snakes
Hair: none
Skin: covered in tiny iridescent green scales
Height: 5'10"
Weight: 175#