
GM Ladile |

Not wanting to risk getting in over his head, Esh holds his position and waits for the rest of his companions to catch up...
_______
Round 3
Esh (Delay)
Leepo + Scritch
=======
Skeletons
=======
Dekion
Marcus
Arbiscar
=======
Giant Crawling Hand
=======
Katswiri
Active Conditions: Dim Light (outside circle), Normal Light (inside circle)
Leepo + Scritch are UP!

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Since I'll be at a con all day tomorrow (4 slots = 16 hours tomorrow), preposting.
Marcus takes a shot at the most open skeleton with a blunt arrow, hoping to thin out the enemy ranks and allow the leaders to focus on the more danagerous enemy.
bow, ps, bs, fs, da: 1d20 + 7 + 0 + 4 + 0 - 1 ⇒ (10) + 7 + 0 + 4 + 0 - 1 = 20 for 1d8 + 3 + 0 + 0 + 2 + 2 ⇒ (4) + 3 + 0 + 0 + 2 + 2 = 11
Assuming that there are still skeletons standing, Marcus fires at another with a blunt arrow. Otherwise he turns his focus to the giant claw.
bow, ps, bs, fs, da: 1d20 + 7 + 0 + 4 + 0 - 1 ⇒ (6) + 7 + 0 + 4 + 0 - 1 = 16 for 1d8 + 3 + 0 + 0 + 2 + 2 ⇒ (4) + 3 + 0 + 0 + 2 + 2 = 11

GM Ladile |

Leepo and Scritch both continue to hustle forward down the path as well and though Leepo does outpace her eidolon companion a bit, she makes sure that she never strays too far ahead of him.
Meanwhile, the skeletons clatter and rattle menacingly but continue to hold their positions as if being guided to protect the Rift in the center of the stone circle.
Dekion also hustles forward, possibly wishing that he had a horse or some other means of transportation right about now. Marcus maintains his position on the high ground above the clearing and takes aim at the Purple Skeleton! Even with the distance between them and cover provided by the stone circle, his shot manages to connect and sends the Purple Skeleton clattering to the ground in a pile of bones!
_______
Round 3
Esh (Delay)
Leepo + Scritch
=======
Skeletons
=======
Dekion
Marcus
Arbiscar
=======
Giant Crawling Hand
=======
Katswiri
Active Conditions: Dim Light (outside circle), Normal Light (inside circle)
Arbiscar is UP!
_______
@Dekion - Noted! @Marcus - That's what I thought, but wanted to be sure :)

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Sure to be hidden from the undead Arbiscar hustles as fast he can around the forest path "Ah, it takes so much exercise to defend civilization from brutes and undeath"
Advancing round 4 also
Arbiscar keeps his quick march towards the circle "Nothing like the Five Nations marathon, this is just a short promenade"
HP 30/30
Effects:
Bless
Hide from undead

GM Ladile |

Arbiscar also hustles forward, cheerfully waxing eloquent about the secondary benefits that come from helping to defend civilization, namely a well-toned physique and excellent stamina!
In contrast to the multitude of skeletons, the giant hand scuttles forward across the circle and towards the path where Esh waits, its fingers eagerly tap-tap-tapping with anticipation...
_______
Round 3/Round 4
Esh (Delay)
Leepo + Scritch
=======
Skeletons
=======
Dekion
Marcus
Arbiscar (Hide from Undead)
=======
Giant Crawling Hand
=======
Katswiri
Active Conditions: Dim Light (outside circle), Normal Light (inside circle), Bless (party)
Esh, Leepo + Scritch, and Katswiri are UP!

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Rd 4 action - since I'll just be moving more as I will be in rd 5 too. Marcus might finish them all off before I can get there
Dekion continues to hustle down the path, smiling at Arbiscar's comment. "This armor makes it difficult to get anywhere fast but I wouldn't give up the protection it provides."

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Esh suddenly vanishes from the eyes of his friends.
I cast Vanish and then go inside the circle of unliiiiiiife... -_-

GM Ladile |

Deciding to employ a bit of magical trickery, Esh conceals himself from view and steps into the circle. While his magic does the trick to hide him from the grasping black tentacles, it can't protect him from the waves of negative energy that radiate outward from the Rift.
Negative Energy (Esh): 2d6 ⇒ (5, 6) = 11
DC 14 Will save for half damage.
_______
Round 3/Round 4
Esh (Vanish)
Leepo + Scritch
=======
Skeletons
=======
Dekion
Marcus
Arbiscar (Hide from Undead)
=======
Giant Crawling Hand
=======
Katswiri
Active Conditions: Dim Light (outside circle), Normal Light (inside circle), Bless (party)
Leepo + Scritch, and Katswiri are UP!

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Will DC 14: 1d20 + 9 ⇒ (13) + 9 = 22
Esh is hurt but avoid most of the damage.

GM Ladile |

KatswiriBot, LeepoBot, and ScritchBot all continue to move forward; Leepo finally draws close to the stone circle but stops several paces short to wait for Scritch and the others to catch up before approaching any closer.
The skeletons continue to clatter and rattle with an odd sort of anticipation but do not leave the circle or move from their positions. If they could see Esh it would likely prove a different story but for now, the warrior remains hidden from their sight.
Dekion continues to move forward as well, thankful that the stone circle is finally within sight!
_______
Round 4
Esh (Vanish; -5)
Leepo + Scritch
=======
Skeletons
=======
Dekion
Marcus
Arbiscar (Hide from Undead)
=======
Giant Crawling Hand
=======
Katswiri
Active Conditions: Dim Light (outside circle), Normal Light (inside circle), Bless (party)
Marcus and Arbiscar are UP!

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Katswiri hurries along, stumbling her way down the path after her companions as quickly as she can.
Kaswiri will be double moving round 4 as well unless something very unexpected occurs; she's got a 20 foot move speed, if you would like to bot her on her next turn.

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Sorry - it was a crazy end to the week, and I couldn't even get posts in to let you know I was travelling. Back now, but will be gone Tuesday - Sunday. Moving forward was perfect - but Scritch can fly, and would have taken a more direct route, so update location on map accordingly.

GM Ladile |

So noted (at both of you), no worries Leepo, and thanks for reminding me of that! I'll take that into account should I need to bot him again.

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Marcus sees a relatively clear line of sight to two skeletons. Picking one orange, he fires a blunt arrow hoping to thin out the numbers further before the group gets engaged in melee.
bow, ps, bs, fs, da: 1d20 + 7 + 0 + 4 + 0 - 1 ⇒ (3) + 7 + 0 + 4 + 0 - 1 = 13 for 1d8 + 3 + 0 + 0 + 2 + 2 ⇒ (4) + 3 + 0 + 0 + 2 + 2 = 11

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Just wanted to point out hide from undead is multitarget (1 creature/level) and, if the GM judges we had time to prepare, Arbiscar cast it on Esh, Dekion and himself (the melees) before we run into the forest path. So Esh can probably save his vanish for now

GM Ladile |
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Even with the advantage of light and the higher ground, Marcus' second arrow doesn't quite hit its mark and goes sailing just over Orange's head! Meanwhile Arbiscar continues to trump forward, finally reaching a spot just a few paces from the stone circle.
Giant Hand (Will): 1d20 + 6 ⇒ (20) + 6 = 26
Bummer...the Giant Crawling Hand has an intelligence score and thus got a Will save to see through Arb's Hide from Undead.
Despite being safely warded from the skeletons by his magic, the giant hand is a slightly more intelligent foe and manages to see through the dwarf's clever trick! It comes scuttling forward and leaps, attempting to swipe at Arbiscar with sharp nails!
Attack vs. Arbiscar (Claw): 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Grab: 1d20 + 14 ⇒ (4) + 14 = 18
Arbiscar is now Grappled!
The giant hand sinks its sharp fingernails into the gaps in the dwarf's armor and then closes around him like a vise!
Seeing (and hearing) that things are getting serious up ahead, Katswiri puts on another burst of speed and hustles forward, coming around the bend in the road and stopping close to Dekion.
_______
Round 5
Esh (Hide from Undead, Vanish; -5)
Leepo + Scritch
=======
Skeletons
=======
Dekion (Hide from Undead)
Marcus
Arbiscar (Hide from Undead, Grappled; -13)
=======
Giant Crawling Hand
=======
Katswiri
Active Conditions: Dim Light (outside circle), Normal Light (inside circle), Bless (party)
Esh and Leepo + Scritch are UP!

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Esh, hearing the gasp of his dwarven friend, comes back twice hidden, focuses his gaze on the hand and strikes boldly!
+1 Rapier, grappled, FF: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14
for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
and Pain: 1d6 ⇒ 2
PARRY: 1d20 + 8 ⇒ (5) + 8 = 13
RIPOSTE: 1d20 + 8 ⇒ (13) + 8 = 21
for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6

GM Ladile |

Circling back to help his slower dwarven companion, Esh steps up behind the Giant Hand and delivers a sound strike with his rapier! The hand quivers with anger and pain, but does not yet release its grip on Arbiscar!
______
Round 5
Esh (Hide from Undead; -5)
Leepo + Scritch
=======
Skeletons
=======
Dekion (Hide from Undead)
Marcus
Arbiscar (Hide from Undead, Grappled; -13)
=======
Giant Crawling Hand (Grappled; -10)
=======
Katswiri
Active Conditions: Dim Light (outside circle), Normal Light (inside circle), Bless (party)
Leepo + Scritch are UP!
_______
And as best as I can tell from my research, Arbiscar is technically flanking the Hand with Esh despite being currently grappled.

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Leepo casts a grease spell (orange rectangle) to keep the enemy at a distance. Scritch flys a short distance further and fires a bolt at orange.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 ⇒ 4

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Once my initiative comes up again after the skeletons... since I'm not going to be affected by the skeletons actions.
Marcus looks for an opportune skeleton target to fire at, hoping to try and continue to keep his companions from getting swarmed by undead. "Hury, time is running out!"
Precise shot lets me ignore melee penalties, and Erastil lets me ignore one ally standing in the way as cover. Based on that, I'll shoot for the most open skeleton (least penalties) I can find.
bow, ps, bs, fs, da: 1d20 + 7 + 0 + 4 + 0 - 1 ⇒ (19) + 7 + 0 + 4 + 0 - 1 = 29 for 1d8 + 3 + 0 + 0 + 2 + 2 ⇒ (6) + 3 + 0 + 0 + 2 + 2 = 13

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I need to be able to teleport!
As he finally gets closer, Dekion starts to slow down to a normal pace but then sees the hand grab Arbiscar so he continues his running to get the rest of the way.
"Arbiscar, now that you've gotten a closer look at it, can you tell us anything more about that hand," he says with a slight chuckle as he stops nearby.

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★★★OVERSEER ANNOUNCEMENT★★★
As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”
Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.
“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”
@Table GMs: If you haven't already, please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.