[PbP Gameday VI] GM Ladile & the Pathfinder Society Present: Solstice Scar (Session #2; Tier 3-4) (Inactive)

Game Master Lady Ladile

Aid Tokens:

During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, one of the players then passes the Aid Token to a neighboring table for them to use. A table can only benefit from one token per encounter. Because there are a limited number of Aid Tokens, hoarding one means that somebody else doesn’t get to use it.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table. A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began. Using a boosted effect consumes the boost.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms:

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC equal to an Average skill check. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded up. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Orc Benefits:

Blenta Benefit:
PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.

Borbus Benefit:
Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

Bukog Benefit:
Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.

Gekgaro Benefit:
Each PC gains the Nimble Moves feat until the end of the adventure.

Graffa Benefit:
Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.

Kardook Benefit:
Each PC can use Martial Flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.

Mirtgog Benefit:
At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


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Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

"Well said," Dekion says as he hustles up the road. double move


Season of Ghosts

GM Stuff:

Orange Acro.: 1d20 ⇒ 13
Purple Acro.: 1d20 - 2 ⇒ (13) - 2 = 11

Orange Fall: 1d6 ⇒ 6
Purple Fall: 1d6 ⇒ 2

As the group continues to move forward, the two approaching orcs leap down from the higher ground as they continue making their way towards the wagons. Both of them seem to stumble upon their landing and Orange howls in pain, clutching at his ankle!
______

Round 1

Marcus
Arbiscar
Leepo
Scritch
======
????? (Shaken)
======
Dekion
Esh
======
Raider Purple (Shaken; 2 Non-Lethal)
Raider Orange (Staggered; 6 Non-Lethal)
======
Katswiri
======
Red Mystic (Shaken)

Active Conditions:

Katswiri is UP!

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Katswiri is slow to react, unable to hear the approach that her companions have noticed. It isn't until everyone else starts moving that she realizes that the caravan is probably under attack, so begins following along as quickly as she can to get an eye on the attackers.

Double Move


Season of Ghosts

At last the chanting from within the cave ceases and a wizened but still formidable-looking orc moves out of the cave and adopts a defensive position near the top of the hill.

"Puny humans, surrender your supplies and we will let you flee with your hides intact!"
_______

Round 2

Marcus
Arbiscar
Leepo
Scritch

======
????? (Shaken)
======
Dekion
Esh
======
Raider Purple (Shaken; 2 Non-Lethal)
Raider Orange (Staggered; 6 Non-Lethal)
======
Katswiri
======
Red Mystic (Shaken)

Active Conditions:

Marcus, Arbiscar, Leepo, and Scritch are UP!

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar is surprised by the orcs' leap, but he quickly reacts moving around the first one to leave a clear shot to his group archers.
+1 silver earthbreaker-PA: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
Silver/Bludgeoning damage+PA: 2d6 + 5 + 3 ⇒ (2, 5) + 5 + 3 = 15
Crit?: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Silver/Bludgeoning damage+PA (x3): 4d6 + 10 + 6 ⇒ (4, 1, 1, 4) + 10 + 6 = 26
Once again the dwarf shows clear hatred by the orcs' kin with a powerful blow!

Liberty's Edge

Male Chelaxian Ranger 3 | HP 31/31 (NLD 0) | AC 17 | T 13 | FF 14 | CMD 18 | Fort +5 | Ref +6 | Will +3 | Init +5 | Perc +7

Seeing that Arbiscar has the orcs handled after the jump from the cliff, Marcus moves around the corner 30' of the path to get a shot at the next foe coming down the trail red. "We have more company!"

longbow, FS, DA, PS: 1d20 + 7 + 0 - 1 + 0 ⇒ (6) + 7 + 0 - 1 + 0 = 12 for 1d8 + 3 + 2 + 2 + 0 ⇒ (2) + 3 + 2 + 2 + 0 = 9


Season of Ghosts

Once more Arbiscar makes mincemeat of an orcish foe, sending blood and bone flying in all directions! The other orc emits a yelp of fear and horror, his face turning a ghostly white. Marcus moves forward and fires at the orc that had just stepped out of the cave but the arrow whistles harmlessly past!
______

Round 2

Marcus
Arbiscar
Leepo
Scritch

======
????? (Shaken)
======
Dekion
Esh
======
Raider Orange (Staggered; 6 Non-Lethal)
======
Katswiri
======
Red Mystic (Shaken)

Active Conditions:

Leepo and Scritch are UP!

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo and scritch stand readied to fire crossbows at any orc that comes close to the caravan.

Readied Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Scritch's Readied Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”

The convoy may have repelled the orcs, but at an immense cost. More than half of the Twinhorn warriors lie dead, felled by orc axes and giants’ boulders. Should the Pathfinders encounter more trouble, few of their Kellid companions will be able to lend assistance.

@Table GMs: The “Devastated Army” condition on page 31 is in effect. This concludes Part 2.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”

As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.

@Table GMs: You have until November 15 to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

May I inquire if this is another day in game?


Season of Ghosts

Yes, this is a new day so everyone regains all uses of spells, special abilities, etc as well as heals whatever damage they might've taken. Please feel free to retroactively buff as you'll have a few moments before you move to engage these things :)
______

After the orc ambush that left so many of your Twinhorn allies dead, you'd all hoped that perhaps the worst of the fighting would be finished - but it seems as if it's not to be. As you hurry towards the encampment, you see what looks to be some sort of hastily-erected barricade covering the entrance to a cave in the hillside - and multiple creatures banging and clawing at it in an effort to bring it down. However the sound of your approach does not escape their notice and they turn to face you, eager to taste flesh. You feel a chill as you take in the sight (and stench) of rotted flesh - these creatures are dead.

Please see Slide #9!

Knowledge: Religion (DC 10):
HUMAN ZOMBIES
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Knowledge: Religion (DC 13):
SCRAMBLER NECROCRAFT
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Who Goes First?:

Esh Init.: 1d20 + 7 ⇒ (6) + 7 = 13
Leepo Init.: 1d20 + 3 ⇒ (5) + 3 = 8
Scritch Init.: 1d20 + 4 ⇒ (12) + 4 = 16
Katswiri Init.: 1d20 - 6 ⇒ (6) - 6 = 0
Dekion Init.: 1d20 + 4 ⇒ (11) + 4 = 15
Arbiscar Init.: 1d20 + 1 ⇒ (14) + 1 = 15
Marcus Init.: 1d20 + 5 ⇒ (15) + 5 = 20

Scrambler: 1d20 + 1 ⇒ (13) + 1 = 14
Zombies: 1d20 ⇒ 14


_______

Round 1

Marcus
Scritch
Dekion
Arbiscar

=======
????
Zombies!
=======
Esh
Leepo
Katswiri

Active Conditions:

Marcus, Scritch, Dekion, and Arbiscar are UP!

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Knowledge: Religion: 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge: Religion: 1d20 + 9 ⇒ (5) + 9 = 14

Lets go with resistances on the Zombies

Liberty's Edge

Male Chelaxian Ranger 3 | HP 31/31 (NLD 0) | AC 17 | T 13 | FF 14 | CMD 18 | Fort +5 | Ref +6 | Will +3 | Init +5 | Perc +7

After hearing from Katswiri that the zombies are resistant to his arrows, Marcus focuses his fire on the other creature approaching red, hoping the arrow will be more effective.

Yes, I know I'm anticipating that I'm about to hear DR 5/slashing based on Katswiri's roll. I can ignore my team mate as cover, but I haven't taken account cover from rocks and trees to the target.

longbow, BS,FS, DA, PS: 1d20 + 7 + 4 + 0 - 1 + 0 ⇒ (11) + 7 + 4 + 0 - 1 + 0 = 21 for 1d8 + 3 + 0 + 2 + 2 + 0 ⇒ (3) + 3 + 0 + 2 + 2 + 0 = 10

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh will implement a False Flanker in his own mind.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Knowledge, Religion: 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge, Religion: 1d20 + 8 ⇒ (18) + 8 = 26

For the Zombies, let's go with Weaknesses. For the necrocraft things, how about Special Attacks and Resistances.

"Looks like that session I sat in is paying off already!"

Scritch delays to move with Leepo (and let the bigger meat shields get into place).

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

"Ok, who can tell me what those things are?" Dekion says, pausing a moment for information so he can devise a plan of attack.

Waiting for info from knowledge checks. Will still move before enemy.


Season of Ghosts

Putting your heads together, you quickly discern several things about the creatures you face. When tangling with zombies, their rotten flesh tends to succumb more easily to slashing blows than piercing or being crushed. Although they don't have any glaring weaknesses about them, they are undead and thus susceptible to damage from sources of positive energy. (DR 5/slashing; undead traits.)

The necrocraft is a more formidable opponent than the small horde of zombies but mainly due to sheer hardiness, likely from being stitched together from multiple corpses. They possess no special attacks, but they are subject to damage from all manner of weaponry as well as positive energy damage. (Undead traits.)

With all of that in mind, Marcus takes aim and fires upon the necrocraft! It's a tricky shot due to the distance and the scattered scrub brush between him and his target but even so he just manages to connect, the arrow sinking deep into the creature's shoulder as it lets out an eerie, rattling cry! Scritch decides to wait to act, hoping to allow the frontliners time to start moving forward.
______

Round 1

Marcus
Dekion
Arbiscar

=======
Scrambler Necrocraft (-10)
Zombies
=======
Esh
Leepo + Scritch
Katswiri

Active Conditions:

Dekion and Arbiscar are UP!
______

@Esh - Noted for when your turn comes up!

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

K. religion: 1d20 + 5 ⇒ (4) + 5 = 9
K. religion: 1d20 + 5 ⇒ (2) + 5 = 7

"Brrr.... I smell to dead" Arbiscar grumbles while he moves to the front around the brushes, his hammer with both hand, but showing clearly visible his holy symbol.

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Upon hearing that the creatures can be harmed by regular weapons, Dekion turns to catch up to the eager dwarf.

double move.


Season of Ghosts

Eager to taste flesh, the zombies begin shuffling towards the approaching party and the necrocraft moves forward with a weird hopping, flapping motion.

"Braaaaains...."

"Braaaaains...."

"Braaaaains...."

"Liverrrrrr...."

As they approach, Esh steels his mind and readies himself for combat!
______

Round 1

Marcus
Dekion
Arbiscar

=======
Scrambler Necrocraft (-10)
Zombies
=======
Esh
Leepo + Scritch
Katswiri

Active Conditions:

Everyone is UP! Esh's declared standard action happens, leaving him with a move action to take!

Liberty's Edge

Male Chelaxian Ranger 3 | HP 31/31 (NLD 0) | AC 17 | T 13 | FF 14 | CMD 18 | Fort +5 | Ref +6 | Will +3 | Init +5 | Perc +7

That last shot worked way better than expected. I assumed it would need blunt and was trying not to metagame that. Shows what I know ooc!

Seeing the success of his first shot, Marcus unleashes a second arrow at the strange undead being. Red

longbow, BS,FS, DA, PS: 1d20 + 7 + 4 + 0 - 1 + 0 ⇒ (11) + 7 + 4 + 0 - 1 + 0 = 21 for 1d8 + 3 + 0 + 2 + 2 + 0 ⇒ (8) + 3 + 0 + 2 + 2 + 0 = 15


Season of Ghosts

Deciding to stick to what's been proven to work, Marcus fires another shot at the necrocraft and pegs it square in the chest this time! The creature utters groaning cry as it flops to the ground...but then slowly climbs to its misshapen feet once more!
_______

Round 1/Round 2

Marcus
Dekion
Arbiscar

=======
Scrambler Necrocraft (-25)
Zombies
=======
Esh
Leepo + Scritch
Katswiri

Active Conditions:

Dekion, Arbiscar, Leepo + Scritch, Katswiri and Esh are UP!
_______

No worries, Marcus! And yes, I did apply cover (and a range penalty since longbows have a range of 100 feet) to that first shot and it still was a hit :)

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Dekion is about to commend Marcus for taking one of the creatures out when it gets back up!

"Um, what is that thing and how do we kill it," he asks as he steps around the bush to establish a defensive line. Hoping to use some of the bushes to protect their flank, he readies to attack the first undead that gets close enough.

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Katswiri moves forward, gesturing as her hand lights up with a soft white glow.

Move Action: Move
Standard: Cast Cure Light Wounds, hold the charge

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

You asked us about the pre-buffs. Since a trick has no duration, I thought he could implement it on the beginning of the day since it is reasonable to think there is a battle on this day. However, if you wish me to use my standard, that's not a problem for me. :)

Esh moves forward.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo pulls out two vials as she moves forward. Scritch moves forward, crossbow ready, but holds his fire.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar moves forward closer to the undeads and blesses himself with inspiring words of combat "These dead flesh will soon become inert flesh!"
Inspiring word warpriest blessing on himself for +2 morale bonus on attack rolls


Season of Ghosts

My mistake Esh, still learning most of these Occult classes! Go ahead and take your standard action :)
______

The group continues to close the gap between themselves and the undead horse. Katswiri readies a charge of positive energy while Arbiscar calls for a blessing from his deity and Dekion readies to attack the first creature that moves within reach!
______

Round 1/Round 2

Marcus
Dekion (Readied)
Arbiscar (Inspiring Word)
=======
Scrambler Necrocraft (-25)
Zombies
=======
Esh (False Flanker)
Leepo + Scritch
Katswiri

Active Conditions:

Esh is UP!

Liberty's Edge

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Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

As Dekion prepares for the undead, he looks confused when Arbiscar walks past him. "Hey dwarf, I'm back here. Looks like you need to brush up on your tactics," he says somewhat irritated that his plan didn't work.

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Just missed the 1 hr mark to edit. Thanks GM for OK.

He begrudgingly moves up next to the dwarf, rolling his eyes as he does so. He then readies himself again. "One of these days, running ahead of the rest of us is going to get you in trouble," he says while waiting for the undead to reach them.


Season of Ghosts

No worries! I'll give Esh a bit more time to check in and post and then I'll move us forward again before I call it a night :)


Season of Ghosts

The undead continue shuffling forward, stumbling around the rocks and scrub brush that dot the landscape. Orange, being in the lead, manages to close the distance between himself and Dekion and earns a mighty slash that nearly leaves it eviscerated!

"Braaaaainssss..."
_______

Round 2/Round 3

Marcus
Dekion
Arbiscar (Inspiring Word)

=======
Scrambler Necrocraft (-25)
Zombies (Orange -10)
=======
Esh (False Flanker)
Leepo + Scritch
Katswiri

Active Conditions:

Everyone is UP!
_______

Esh, for the life of me I couldn't figure out a good standard action for you that I was comfortable taking (or that you were in range to take) so if you want to post something retroactively for the previous round in addition to this round, you may!

Liberty's Edge

Marcus moves up to get a better position, frustrated that the strange undead beast didn't stay down. Trying to put it down for good, he fires another arrow at it.

longbow, FS, DA, PS: 1d20 + 7 + 0 - 1 + 0 ⇒ (19) + 7 + 0 - 1 + 0 = 25 for 1d8 + 3 + 2 + 2 + 0 ⇒ (6) + 3 + 2 + 2 + 0 = 13

Moved, so no Bullseye shot this time. No cover added in.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Katswiri moves up to support Dekion, covering his flank to protect him from the possibility of being surrounded.

Double move.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Oh, sorry I could have been clearer and didn't want to hold the party back. I already double moved last round. ^^

Esh continues his move towards the nearest threat and tries to attack the undead!

I trigger the trick on the attack

+1 Rapier, FF: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
for Piercing: 1d6 + 4 ⇒ (6) + 4 = 10

If someone attacks Esh:

PARRY: 1d20 + 8 ⇒ (10) + 8 = 18 +2 if it's orange
RIPOSTE: 1d20 + 8 ⇒ (20) + 8 = 28 +2 if it's orange
for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8

CRITICAL RIPOSTE?: 1d20 + 8 ⇒ (8) + 8 = 16 +2 if it's orange
for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Dekion tries to finish off the first zombie to reach them.

Attack(PA): 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Damage(slash): 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13


Season of Ghosts

Though perhaps terrifying to the trapped and defenseless Twinhorns, the mob of undead begin to prove themselves to be woefully outmatched by the brave Pathfinders. Marcus raises his bow and finally brings the Red Necrocraft tumbling to the ground for good, while Esh and his double finish what Dekion started and finish off the Orange Zombie!

Dekion, I'm a little unclear on your post - are you readying another action?
______

Round 2/Round 3

Marcus
Dekion (Readied Action?)
Arbiscar (Inspiring Word)
=======
Zombie Green
Zombie Purple
Zombie Yellow
Zombie Blue
=======
Esh
Leepo + Scritch
Katswiri

Active Conditions:

Arbiscar and Leepo + Scritch are UP!

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

i didn't realize esh finished off orange. I'll step up and attack green.


Season of Ghosts

Sounds good, thank you!
______

As Esh finishes off Orange Zombie Dekion decides to press their growing momentum and takes a few steps forward, swinging his sword at Green Zombie. With a *SCHLING* he cleanly separates the zombie's head from his body and it collapses, unmoving!
______

Round 2/Round 3

Marcus
Dekion (Readied Action?)
Arbiscar (Inspiring Word)
=======
Zombie Purple
Zombie Yellow
Zombie Blue
=======
Esh
Leepo + Scritch
Katswiri

Active Conditions:

Arbiscar and Leepo + Scritch are UP!

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Scritch and Leepo move next to each other, and head around the side.

They ready actions to throw bombs at teh undead, should they come closer (within 20' range).

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar smiles proudly at Dekion "Are you scared of the dead flesh Sir?" but he moves more calmly this time.

Heading to the southern flank of the battlefield Arbiscar readies his Earthbreaker against the approaching zombies.

Readied attack:
+1 silver earthbreaker-PA+IW: 1d20 + 8 - 1 + 2 ⇒ (6) + 8 - 1 + 2 = 15
Silver/Bludgeoning damage+PA: 2d6 + 5 + 3 ⇒ (6, 6) + 5 + 3 = 20


Season of Ghosts

Deciding to simply wait and let the remaining zombies come to them, Leepo, Scritch, and Arbiscar ready to unleash hell. The poor zombies, only knowing that they long for the sweet taste of tendons in their teeth, obligingly advance. Blue Zombie is promptly obliterated as he attempts to clumsily charge at Arbiscar while Purple and Yellow close the distance to their targets but are unable to do any more.
_______

Round 3/Round 4

Marcus
Dekion
Arbiscar (Inspiring Word)

=======
Zombie Purple
Zombie Yellow
=======
Esh
Leepo + Scritch
Katswiri

Active Conditions:

Everyone is UP!

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

With another zombie within his reach, Dekion tries to put it down permanently. This time cutting it in half at the torso!

Attack - Purple (PA-Long sword): 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Damage (PA-Slash): 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Confirm crit(PA-Long sword): 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Damage (PA-Slash): 1d8 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Dekion looks over at Arbiscar. "Afraid? No, I'm not afraid of some zombies. I just don't usually like to go rushing into things. Sometimes it's best to let them come to you," he says with a chuckle and a smile.

Liberty's Edge

Male Chelaxian Ranger 3 | HP 31/31 (NLD 0) | AC 17 | T 13 | FF 14 | CMD 18 | Fort +5 | Ref +6 | Will +3 | Init +5 | Perc +7

Although he knows his shot will be less effective against a zombie, he turns his attention to one of the remaining undead. He closes the gap, hoping to get more impact in the shot to help bring the undead down, then fires a shot at the southern zombie. yellow

longbow, FS, DA, PS, PBS: 1d20 + 7 + 0 - 1 + 0 + 1 ⇒ (4) + 7 + 0 - 1 + 0 + 1 = 11 for 1d8 + 3 + 2 + 2 + 0 + 1 ⇒ (6) + 3 + 2 + 2 + 0 + 1 = 14

30' move which brings me into PBS range. No bullseye shot. Cover not factored if that tree is in the way.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh moves to attack the rose zombie!

"Return to dust, uninteresting creature." he says, pretty frustrated not to use his psychic powers.

+1 Rapier: 1d20 + 8 ⇒ (10) + 8 = 18
for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Cure Light Wounds, Touch Attack: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Katswiri moves shoulder to shoulder with Arbiscar, waving her glowing hand menacingly, but ineffectually at the undead creature.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo moves forward and tosses a bomb at Yellow, taking care to avoid splashing her friends. (using precise bombs)

Ranged Touch: 1d20 + 7 ⇒ (12) + 7 = 19
Acid Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Scritch moves in to watch her back, firing at the zombie to distract it rather than poke it for minimum damage. Then he uses claw and tail to look dangerous.

Aiding Dekion, then moving into a flanking position for Esh (+2 for each of your next attacks).

Combat Aid vs AC 10: 1d20 + 7 ⇒ (7) + 7 = 14


Season of Ghosts

Though Marcus and Katswiri have some difficulty in striking the two remaining zombies, Dekion, Esh and Leepo combine their efforts and finally finish them off!

Combat Over!
______

After a few moments, you hear a rattling sound and turn to see a small group of Kellids peering out from behind the barricade. They look young, most of them perhaps thirteen or fourteen winters if that.

"That was incredible!" one dark-haired boy declares. "You took those things down like they were nothing!"

"Dron's right," agrees a girl, smiling shyly. "We'd all be dead now if it wasn't for you."

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"Glad we could help! Now, where are the rest of your tribe?"

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