Baron Hannis Drelev

Dekion the Defender's page

274 posts. Organized Play character for AGamer70.


Full Name

Dekion

Race

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Size

Medium

Age

19

Alignment

Chaotic Good

Deity

Milani

Languages

Common

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 10
Charisma 8

About Dekion the Defender

Dekion
Male Human Fighter 5
CG M
Init +8; Senses Perception +3

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Defense
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AC 26, touch 13, flat-footed 24 (+10 +1 full plate, +2 heavy wooden shield, +2 Dex, +1 trait, +1 feat)
hp 56
Fort +8, Ref +4, Will +2
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Offense
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Speed 20 ft.
Ranged Mwk Comp Long bow (18 Str) +8 (1d8+4/x3) (17 arrows)
Melee +1 Long sword +11 (1d8+7/19x2)
Melee Lucerne hammer +9 (1d12+6/x3)
Melee Cold-Iron Flail +9 (1d8+4/x2)
Melee Silver Dagger +9 (1d3+4/x2)

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Statistics
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Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 8
Base Atk +5; CMB +9; CMD 21
Feats Toughness, Power Attack, Weapon Focus (Long sword), Shield Focus, Furious Focus, Weapon Specialization (Long sword), Improved Initiative
Traits Defender of Society (+1 AC), Reactionary (+2 initiative)
Skills Know:Engineeing +5, Know:Dungeoneering +5, Survival +4, Climb +2, Perception +4, Swim +1, Intimidate +3
Languages Common
Other Gear Fighter’s Kit (backpack, bedroll, belt pouch, a flint and steel, iron pot, mess kit, 50' rope, soap, 10 torches, 5 trail rations, 2 waterskins, whetstone), Explorer’s Outfit, 2 Alchemists Fire, sack, Wand of CLW(44), grappling hook, 4 pitons, hammer, Potion (Magic Weapon), Potion (CLW), Flask of Holy Water, Traveller’s Anytool, +1 Cloak of Resistance

1606 GP, 6 SP, 8 CP
20 PP
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Sessions:

PFS# 106385-1

#39: The Citadel of Flame

#3-05: Tide of Twilight

#4–07: Severing Ties

#3-19: The Icebound Outpost

Risen from the Sands

#5–12: Destiny of the Sands—Part 1: A Bitter Bargain

#5–15: Destiny of the Sands—Part 2: Race to Seeker's Folly

#5–16: Destiny of the Sands—Part 3: Sanctum of the Sages

#6–97: Siege of Serpents: +2PP/+1250gp

#7–00: The Sky Key Solution: +2PP/+1250gp

#7–99: Through Maelstrom Rift

#8-99A: The Solstice Scar, Version A: 2PP/1250gp

Dice rolls:

[dice=Attack (Long sword)]1d20+10[/dice]
[dice=Damage (Slash)]1d8+6[/dice]

[dice=Attack (PA-Long sword)]1d20+11-2[/dice]
[dice=Damage (PA-Slash)]1d8+7+4[/dice]

[dice=Attack (Comp longbow)]1d20+8[/dice]
[dice=Damage (P)]1d8+4[/dice]

[dice=Fort save]1d20+8[/dice]