PbP GameDay IV: PFS #6–97: Siege of Serpents - Tier 1-2 (Inactive)

Game Master Magabeus

Maps


301 to 350 of 489 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

Male Half Elf level 1 Expert

will: 1d20 + 4 ⇒ (12) + 4 = 16

=Sorry to hold things up, been sleeping

WIth the other creatures defeat Kryas makes his way over to the next.

Liberty's Edge

Regional Venture Coordinator - Online


*********************
Overseer Announcement
*********************

Overseer Announcement wrote:
Table GMs – The Tapestry Room [Area E3] is now CODE YELLOW

GM Note:

E1: Yellow
E2: Red
E3: Yellow

The Exchange

Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18

Will: 1d20 ⇒ 8

Thomas moves slightly forward and takes another shot.
Arrow!, inspire: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18Sting, inspire: 1d6 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

I think they've already killed the last one, but I'll attack just in case

Greatsword: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 8 ⇒ (4, 2) + 8 = 14

and the will save
Will save: 1d20 ⇒ 3


Fiend series | Shackles

And that is a dead owl!

You check the body on the table and to your dismay find out this is the body of the Master of Spells, Aram Zey himself! A detect magic spell finds out that he is covered in a necromantic aura.

The portal in the Hoa Jin tapestry is clearly open, but with no way to close it you decide to move on to another area.

Library or Sky Key room?

You check the owls and find 4 potions that are quickly identified to be potions of cure light wounds
I won't bother with their mundane equipment

Congrats! That is another success for you!

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

"I could use one of those potions, I'm not in a good way at the moment. Unless one of you has healing magic of course, in which case I ask that I take one of those potions with me in case things get... hairy, later on."

I vote Sky Key room.

Silver Crusade

Male Half Elf level 1 Expert

Anyone who needs it come here, I have a bit of healing magic

Quick question, do we do max healing from cure spells out of combat or still roll? also my vote is Sky key room, it sounds cool. My healing is D8 +1 and i have two for level 1 spells left.


Fiend series | Shackles

You can take 5 out of combat for cure light wounds = (8+1)/2 rounded down. Note that this is not an official rule

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

I'll gladly take a d8+2 (you are level 2, no?) Kryas. Unless this scenario somehow has no more combat, I'm guessing Balinor and I should probably take one of the four potions each. Unfortunately this was a quick rebuild character and I forgot to throw 2PP into a CLW Wand or I'd offer it for everyone.


Fiend series | Shackles
Girzog wrote:
Unless this scenario somehow has no more combat

Sure...

Grand Lodge

1 person marked this as a favorite.
LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

I know, that terrasque is still waiting for us outside.

Dark Archive

[retired]

If someone can just zap the Inspector's wand for him, that'll be fine. The frontliner should carry the potions for when/if they need them.

Wand charge #1: 5 = 5

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Balinor drinks one of the potions as the equipment found in-adventure only lasts for this adventure anyway.

Balinor takes up a defensive stance as his companions decide where they should head next.

Dark Archive

[retired]

Putting away his wand, the Inspector does something you've never noticed before: he chuckles.

"Well, I am a Librarian, so the Library would naturally be my suggestion."

Silver Crusade

1 person marked this as a favorite.
Male Half Elf level 1 Expert

Kryas's hands glow briefly as his wounds and flesh knit back together.

That's a better, haven't gotten hurt like that in a few years,

Kryas makes his way over to his tengu companion, Try not to move, this could sting a bit Hand glowing briefly again, your wounds disappear. Kryas can be heard muttering a small prayer under his breathe as he uses his healing magic. 5 hp back

Flesh to flesh and bone to bone.
Sinew to sinew and vein to vein,
And each one shall be whole again.

Grand Lodge

1 person marked this as a favorite.
LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

That is an oddly disturbing prayer...

Silver Crusade

1 person marked this as a favorite.
Male Half Elf level 1 Expert

I know right, perfect amount of creepy for him

The Exchange

Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18

You sure you're not with the wrong mystery?

Thomas takes a brief look at the dead owl men, before turning around.

"I have no preference for our destination."


Fiend series | Shackles

Two for Sky Key, one for Library: Sky Key it is!

This tall library is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves. A broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle—all cordoned off by a velvet rope suspended by brass poles. Several plush chairs and a few low tables bearing curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock against the eastern wall ticks each passing second as its hands move erratically. You enter the room and at first nothing seems amiss.

Please place your icons in the room

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Holy crap. I don't know which unwarranted gamer paranoia is striking harder for me right now. That I'm about to get attacked by a magic carpet, or shot in the face by two animated statues lol.

Girzog steps in just far enough to allow his allies to either spread out, or pillar behind the front line. He scans the area for anything out of place -- empty rooms like this in an attack can't be good.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Fiend series | Shackles

Girzog, can you handle the truth?:
A tarrasque will pop out of that fenced-off area in the middle once you have situated yourself

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

I don't need to outrun the bear:
, I instantly reach level 5 and take the Tengu Wings feat, flying out the door screaming "I don't get paid enough for this crap!"

Dark Archive

[retired]

"Ah. Excellent. The Library."

The Inspector moves in, heading towards the bookcases on the far side.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29 (+1 vs Traps)

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

At a minimum that Perception should make it painfully obvious that this isn't a library but the Sky Key Room lol

Liberty's Edge

Regional Venture Coordinator - Online


*********************
Overseer Announcement
*********************

Overseer Announcement wrote:
Table GMs - The Sky Key Chamber [Area E2] is now CODE YELLOW

GM Note:

E1: Yellow
E2: Yellow
E3: Yellow

Dark Archive

[retired]
Girzog wrote:
At a minimum that Perception should make it painfully obvious that this isn't a library but the Sky Key Room lol

Bwah?

"This tall library is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves."

It's my Perception check that told me it was a Library =P

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Wait... so even the not-library location is a library? BOOO

Dark Archive

[retired]

;-)

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

"Bring me those books if you can't read them. I'm slightly multilingual."


Fiend series | Shackles

Initiative:

Balinor: 1d20 + 2 ⇒ (1) + 2 = 3
Inspector: 1d20 + 3 ⇒ (1) + 3 = 4
Girzog: 1d20 + 0 ⇒ (15) + 0 = 15
Kryas Azrin: 1d20 - 2 ⇒ (2) - 2 = 0
Thomas: 1d20 + 6 ⇒ (14) + 6 = 20
Rilia: 1d20 + 2 ⇒ (19) + 2 = 21
Blue: 1d20 ⇒ 17
Green: 1d20 ⇒ 4
Red: 1d20 ⇒ 5
Yellow: 1d20 ⇒ 20

While Thomas, Balinor and Kryas are contemplating what to do in the hallway the others walk inside, the Inspector at the front.

A ghostly image of a Pathfinder appears in the center of the room, where his likeness eerily begins to slide through the display case. His voice echoes as he speaks to an unseen party. “Oh no, they’ve stolen the Sky Key. It also appears they disrupted the auxiliary stabilizer, too.”

He pauses before continuing. “Do you feel that? I feel kind of sick all of a sudden. I hope they didn’t try to disassemble it—or worse, bring it too close to the tapestry. Wasn’t that why Zey kept them so far—” The figure’s words go unfinished as he begins to scream and dissolve, fading from view in a matter of seconds.

Just seconds later four slimy, shifting masses that have the shape of a humanoid appear. They are made out of what appears to be some form of sticky rope or cloth. Knowledge (Religion) to identify

Initiative Round 1
Rilia
Thomas
- - -
Yellow
Blue
- - -
Girzog
Inspector
Balinor
- - -
Green
Red
- - -
Kryas

Can I get a fortitude save from everybody?

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

"What in the nine layers of Hell are those?!?!"

Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |

Knowledge (religion): 1d20 + 2 ⇒ (1) + 2 = 3

"It's--not good!" Rilia takes a moment to recover "Nonetheless, we shall persevere!"

Inspire Courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Fortitude save: 1d20 ⇒ 14

Silver Crusade

Male Half Elf level 1 Expert

what's wrong? Kryas walks in from the hall

Fort: 1d20 + 1 ⇒ (8) + 1 = 9

knowledge religion: 1d20 + 5 ⇒ (18) + 5 = 23

Don't worry i'm pretty sure i got the religion check, not so much the fort save.

The Exchange

Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18

Fort: 1d20 + 1 ⇒ (16) + 1 = 17

Deliberating with Balinor and Kryas...then something else goes on.
"Wait, did you hear something?"

As he looks inside, he sees the 'things'.
"Ropes that look like people?
Whatever they are, let's put an arrow in them."

Shot vs FF blue: 1d20 + 5 ⇒ (8) + 5 = 13Sting, SA: 1d6 + 1d6 ⇒ (5) + (2) = 7


Fiend series | Shackles

Duration Rilia: 1d4 ⇒ 4
Rilia starts her inspirating song but feels bile rising from her stomach. It takes considerable effort to keep it down...

Thomas does not feel anything and lands an arrow in one of the creatures. It seems that the open area's between the 'rope' reduce the damage it takes from the arrow.

Yellow Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Slam: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

The creature next to the Inspector slams the half elf in the face, which is a rather unpleasant experience to say the least DC11 Will save or be shaken for 1d4 ⇒ 1 rounds.

Blue Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Sickened: 1d4 ⇒ 2

Charging Sickened Slam: 1d20 + 3 + 2 - 2 ⇒ (2) + 3 + 2 - 2 = 5
Damage: 1d4 + 3 - 2 ⇒ (4) + 3 - 2 = 5

The other one glides through the rope that cordons of the area and attacks Girzog. Fortunately for the tengu it misses.

Initiative Round 1
Girzog - Saved 22
Inspector - 4 damage, Fort save + Will save needed
Balinor - Fort save needed
- - -
Green
Red
- - -
Kryas - Saved 9
Rilia - Sickened 1/4 rounds
Thomas - Saved 17
- - -
Yellow
Blue - 2 damage, Sickened 1/2 rounds
- - -

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

"Don't worry everyone, Girzog is here to..."

Girzog pulls out a pair of shades from nowhere and puts them on

"... take a bite out of crime."

YYYEEEEEEAAAAAAAAAAAAA

Power Bite, Bludgeoning+Slashing+Piercing: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d3 + 6 ⇒ (3) + 6 = 9
Claw, Bludgeoning+Slashing: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d3 + 6 ⇒ (2) + 6 = 8
Claw, Bludgeoning+Slashing: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d3 + 6 ⇒ (2) + 6 = 8

Then makes a short backstep to hopefully give the Inspector's attacker a secondary target.

Didn't add Inspire Courage, didn't sound like we got it.

The Exchange

Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18

Darn, neither did i...


Fiend series | Shackles

sorry, inspire courage is active

Dark Archive

[retired]

"What the..."

Fort: 1d20 + 1 ⇒ (3) + 1 = 4 (that's a fail)
Will: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11 (+2 if it's Enchantment, but it's probably not; Does Inspire help? Nevermind made it anyways)

Knowledge: 1d20 + 8 + 1d6 - 2 ⇒ (15) + 8 + (3) - 2 = 24

"They're... *hurrp*..."

The Inspector takes a 5 foot step back and drinks an Extract of Shield (AC is now 21), and then draws his quarterstaff (flanking buddy!)

Extracts Remaining:
1st - Endure Elements, Shield, Shield

Consumables Remaining:
Wand of Cure Light Wounds: 33 32 charges left
Alkali Flask: OO
Liquid Ice: OOO
Sunrod: OO
Artokus's Fire: OOO
Antitoxin: OOO
Oil of Magic Weapon: OOO
Potion of Infernal Healing: OO
Oil of Shillelagh: OO
Cold Iron Arrows: 18 14 left

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

I went ahead and edited my attacks to include Inspire bonuses

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13
Hoping I made the fort save and going ahead with his subsequent actions

Balinor moves 20ft into the room and attacks the (blue) slimy rope humanoid.

Greatsword: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13


Fiend series | Shackles

Duration Sickened Inspector: 1d4 ⇒ 2
Duration Sickened Balinor: 1d4 ⇒ 4

Girzog easily dispatches his opponent, leaving Balinor without one. The human changes plan and charges the enemy near the Inspector.

When he closes in on the creature he feels not very well. This distracts him almost enough to miss his opponent but his added momentum saves the day and makes sure that enemy also is now a weird pile of silvery 'clothes'

Changed your action to charge yellow

The Inspector calls upon his vast knowledge and remembers that these are Ectoplasmic humans, drawn from energies of the Ethereal Plane, ectoplasm is a vile substance resembling thick tangles of slimy linen or dripping goo. It shapes itself into the form of an undead creature, creating a host for a soul unfortunate enough to be confined within it. The existence of an ectoplasmic being is a cruel one, and few souls willingly choose this painful form of undeath.

With that roll you know everything there is to know about it: Link to PRD

Red Fort: 1d20 + 5 ⇒ (12) + 5 = 17
Charging Slam: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Charging Slam Confirm: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 No
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

The northern undead charges Balinor and with a mighty lefthand hurts the pathfinder.
DC11 Will save or be shaken for 1d4 ⇒ 4rounds

Green Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Sickened: 1d4 ⇒ 2
Charging Sickened Slam: 1d20 + 3 - 2 + 2 ⇒ (14) + 3 - 2 + 2 = 17
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

The southern undead also charges his nearest target, which is the Inspector and just manages to hit the half-elf.
DC11 Will save or be shaken for 1d4 ⇒ 3rounds

You all notice the silvery slime that covers the ground over which these undead have flown, it looks gross.

Initiative
Kryas - Saved 9
Rilia - Sickened 1/4 rounds
Thomas - Saved 17
Girzog - Saved 22
Inspector - 9 damage, Sickened 1/2 rounds
Balinor - 7 damage, Sickened 1/4 rounds
- - -
Green
Red

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Dark Archive

[retired]

He missed. I have Shield active.


Fiend series | Shackles

Thank you, I missed that

Initiative
Kryas - Saved 9
Rilia - Sickened 1/4 rounds
Thomas - Saved 17
Girzog - Saved 22
Inspector - 4 damage, Sickened 1/2 rounds
Balinor - 7 damage, Sickened 1/4 rounds
- - -
Green
Red

Silver Crusade

Male Half Elf level 1 Expert

did i not make the knowledge check earlier for that?

Kryas charges the undead, blade at the ready (Red)

attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Girzog moves up again to assist the Inspector, and attacks the form of goo next to him

Power Claw: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d3 + 6 ⇒ (2) + 6 = 8

A) Screw the dice roller
B) Man this is gonna be weird. I already started going to QFP A (Hadid) by mistake instead of Siege lol

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |

Last round of inspiration. Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Draws rapier. Draws closer.

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

target is red if he's still up or green as second option

Balinor, despite the feelings of illness setting in, is determined to protect his allies and takes a swing at the ectoplasmic being.

Greatsword: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

The Exchange

Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18

Please tell me if this can work, if not, i'll merely walk and take a potshot.

If a positive:
Thomas drops his bow, making a run and drawing his gladius, he makes an attempt at a leap to jump over Kryas and the undead.
Acrobatics, long jump: 1d20 + 10 ⇒ (18) + 10 = 28

Standing behind it, his eyes twinkle and e slashes at the undead with his gladius.
Gladius, flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22Slash, SA: 1d6 + 1d6 ⇒ (1) + (6) = 7

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Lol as much as I want to see that badass move, I'm 99.9% sure running is FR

1 to 50 of 489 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP GameDay IV: PFS #6–97: Siege of Serpents - Tier 1-2 All Messageboards

Want to post a reply? Sign in.