The Scribbler

Thomas Hasoshi's page

348 posts. Organized Play character for Chyrone.


Full Name

Thomas Hasoshi

Race

Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2

Classes/Levels

Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18

Strength 12
Dexterity 20
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Thomas Hasoshi

pre-racial mods: 14 15 13 10 10 14
post racial mods: 12 18 (17 +1) 14 (13+1) 10 10 16

Name:
Thomas Hasoshi
Class:
Swashbuckler 1(mouser)/Ninja 5
/ Shadow dancer 2

HP: 61 (1d10+5d8+2d8+16Con)
FCB: Ninja 5/6 ninja trick
AC: 19/14/15 [10 +4 dex +5 armor]
Languages: Common, Draconic, Elven, Sylvan, Tien

Feats:
Lvl 1: Combat Reflexes
Lvl 3: Combat expertise Lvl 4 retrain > Fox Shape
Lvl 5: Dodge (lvl), Mobility (ninja trick > combat trick)
Lvl 7: Spring attack

Traits:
Indomitable Faith (Faith): +1 to will saves
Reactionary (Combat) +2 to initiative

Skills: [4, 8, 8, 8, 8, 6, 6, 8]
Acrobatics +16 [7 rank, 4 dex, 3 class, 2 racial]
Bluff +10 [4 rank, 3 cha, 3 class]
Climb +6 [2 ranks, 1 str, 3 class]
Disguise +10 (+20 for a fox) [4 rank, 3 class, 3 Cha]
Disable Device +14 [5 rank, 4 dex, 3 class, 2 mwk thieves tools]
Escape Artist +9 [2 rank, 4 dex, 3 class]
Knowledge Planes +7 [7 rank]
Linguistics +6 [3 rank, 3 class]
Perception +10 [7 rank, 3 class]
Perform (Comedy) +8 [2 rank, 3 class, 3 cha]
Perform (Dance) +8 [2 rank, 3 class, 3 Cha]
Sleight of Hand +10 [3 rank, 4 dex, 3 class]
Stealth +12 [5 rank, 4 dex, 3 class]
Use magic device +10 [3 rank, 3 class, 4 cha]
-----------------
Offense:
BaB +5, CMB +6 (+9 if weapon based), CMD 20

Melee:
Bite +9(1d4+1, x2, B/P/S)
Dagger +9(1d4+1, 19-20 x2, P/S)
Gladius +9 (1d6+1, 19-20 x2, P/S)
Sibat +9(1d6+1, x3, P/S)
Tonfa +9 (1d6+1, x2, B) [Block, disarm]

Ranged
Dagger +9(1d4+1,x2, 10ft range)
Shortbow +9 (1d6, x3, 60ft range)
Sibat +9 (1d6, x3, 10ft range)

Defense:

Saves: F+5, R+12, W+4
Studded leather (+3 AC, max dex +5)

Race abilities:
Low light vision
Acrobatics +2
Fast Shifter (Su) You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Class abilities:

Swashbuckler
Swashbuckler Finesse (ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Ninja
Sneak Attack 3d6
Poison use: Cannot poison self when applying poison.

Uncanny Dodge, the ninja cannot be caught flat footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible.

Ki Pool (Su) (5 points)
At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja’s ki pool is equal to 1/2 her ninja level + her Charisma modifier.

Ninja Trick:
Starting at 2nd level, a ninja gains one ninja trick. She gains one additional ninja trick for every 2 levels attained after 2nd.
Lvl 2: Vanishing Trick
Lvl 4: Ninja trick > combat trick > Mobility

At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.

Uncanny Dodge (Ex)

Starting at 4th level, a ninja can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A ninja with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Shadowdancer

Hide in Plain Sight (Su)

A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

Evasion (Ex)

At 2nd level, a shadowdancer gains evasion. If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw. The evasion ability can only be used if the shadowdancer is wearing light armor or no armor.

Uncanny Dodge (Ex)

At 2nd level, a shadowdancer cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A shadowdancer with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a shadowdancer already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead. Thomas does from ninja.

Adventure:
Alchemist fire x2 (50gp), Caltrops [x2] (2gp), Traveling outfit (Tian), Wrist sheathe [spring loaded] (5gp), crowbar (2gp)

Combat:
+1 Mithral chain shirt (+5 AC)
Studded Leather (25gp),
Dagger (2gp), Sibat (2gp), Tonfa (1gp).
Wand of CLW (50 charges, CL 1)
Cloak of resistance +1, ring of protection +1, potion of CMW x1

Initial Purchases:

Start
Alchemist fire x2 40gp
Caltrops x2 2gp
Crowbar 2gp
Wrist sheathe 5gp
Dagger 2gp
Sibat 2gp
Studded Leather 25gp
Shortbow & 1 quiver 37 gp
Tonfa 1gp
Potion of CLW x1 25gp

Total: 141gp
Remaining: 9gp

Botting:

Thomas tries to use flank if possible.
Also he uses ninja trick to set up flank or to get out of trouble.

If an enemy uses a big weapon, like for example a greatsword, he will use parry & reposte if he's attacked.

If something has multiple attacks, he uses it against the most dangerous attack.

Parry: [dice]1d20+7[/dice
Reposte: [dice]1d20+7[/dice [dice]1d6+1[/dice

PFS stats thus far:

Lvl 8.0
Prestige 28 [39 from missions, -6 for wand of CLW, wand of mage armor, and wand of obscuring mist, -5 retraining feat at lvl 4]
Fame 39