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Despite being sickened the Inspector suddenly gets a bout of inspiration and attempts to acrobatically position into a flank...
Acrobatics+Inspiration: 1d20 + 3 + 1d6 - 2 ⇒ (14) + 3 + (6) - 2 = 21
...and strikes out defensively with his quarterstaff, providing a flank for the Tengu.
Quarterstaff, flanking, inspire courage, defensive, sickened: 1d20 + 2 + 2 + 1 - 4 - 2 ⇒ (4) + 2 + 2 + 1 - 4 - 2 = 3 (AC temporarily 23)
Damage, Bludgeoning: 1d6 + 1 - 2 ⇒ (4) + 1 - 2 = 3

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^ can someone please move me into a flank?
Moved.

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Its a long jump Girzog, having distance to move (describing as running start) you can jump as far as the DC rolled.
Edit: Add 1 inspire to dmg plz, forgot it...sigh

GMG |

Kryas, I am sorry. You did roll the knowledge check earlier
Kryas moves up to one of the foul creatures, feels not well and misses because of that. Sickened: 1d4 ⇒ 3
Girzog, The Inspector and Balinor all attack and mis. Rilia draws her rapier and moves closer. Thomas takes the long walk and ends up in a flanking position with Balinor. Although most of his allies seem to be a bit under the weather the Kitsune does not feel sickened
I will explain my reasoning for not allowing your badass move in discussion thread
Red Target: BKT: 1d3 ⇒ 1
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Red confirm: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
The northern undead attacks Kryas and hits hard!
Will DC11 or be shaken for 1d4 ⇒ 4 rounds
Green Target: GI: 1d2 ⇒ 2
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
The southern undead attacks the Inspector, but the Inspector easily dodges the attack.
Initiative
Kryas - 11 damage Sickened 1/3 rounds
Girzog - Saved 22
Balinor - 7 damage, Sickened 2/4 rounds
Inspector - 4 damage, Sickened 2/2 rounds - New Fort save please
Rilia - Sickened 2/4 rounds
Thomas - Saved 17
- - -
Green
Red
- - -

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On her turn:
rapier (Aid Girzog, i.e. Obi-Wan head fake vs Maul): 1d20 + 2 ⇒ (15) + 2 = 17

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Inspector - 4 damage, Sickened 2/2 rounds - New Fort save please
Fort: 1d20 + 1 ⇒ (6) + 1 = 7
"Hrrmmmph!"
*hack* *hack* *spit*
"Girzog, I'm going to need you to claw a little harder..."
The Inspector continues to fight defensively and provide the Tengu a flank.
Quarterstaff, flanking, defensive, sickened: 1d20 + 2 + 2 - 4 - 2 ⇒ (6) + 2 + 2 - 4 - 2 = 4 (AC temporarily 23 again)
The Inspector is clearly only providing a mild distraction at best.

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On her turn:
[dice=rapier (Aid Girzog, i.e. Obi-Wan head fake vs Maul)]1d20+2
Forgot, I'm sick. -2 to hit. *cough, cough*

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Go go gadget flanking!
Power Bite, Bludgeoning+Slashing+Piercing: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d3 + 5 ⇒ (1) + 5 = 6
Claw, Bludgeoning+Slashing: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Claw, Bludgeoning+Slashing: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d3 + 5 ⇒ (2) + 5 = 7
I believe I might have a bonus from Rilia as well. Although if I didn't just brutally murder it I quit Pathfinder.

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Go go gadget flanking!
I believe I might have a bonus from Rilia as well. Although if I didn't just brutally murder it I quit Pathfinder.
You should I only have to hit an AC 10 to give you a +2 to your first attack roll--not that you need it. (Link)

GMG |

Girzog murders his target brutally!
[Cough] Murderhobo! [/Cough]
Inspector duration: 1d4 ⇒ 4
Initiative
Kryas - 11 damage Sickened 1/3 rounds
Balinor - 7 damage, Sickened 2/4 rounds
Thomas - Saved 17
- - -
Green
Red
- - -
Girzog - Saved 22
Inspector - 4 damage, Sickened 1/4 rounds
Rilia - Sickened 3/4 rounds

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I see just one target left.
Thomas sees an opportunity.
Gladius, flank: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15Dmg, SA: 1d6 + 1d6 ⇒ (6) + (6) = 12
"Yoaaaaa, banzaiii!"

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coughing up a bit of blood, Kryas swings quickly hoping to end combat now.
this isn't good
attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d10 + 2 ⇒ (10) + 2 = 12
Confirmation: 1d20 + 2 ⇒ (16) + 2 = 18
Took the sickened penalties out already.Side note Critical. Still confused about critical rolls I always thought you just multiplied the damage . it's a X2

GMG |

Thomas kills the last ectoplasmic human! You determine that the sky key is indeed missing and that the sickening effect you experience is coming from the disruption of the auxiliary stabilizer.
You report back at the base of the tower with Marcos Farabellus.
"Thank you Pathfinders. Please stick close because Kreighton Shane thinks he is on the verge of finding ways to enter the floating part of Sky Reach"
Congrats, that is another success! As before; we have only 2 days left until this act closes. Therefore we will take a short break again. And yes Rilia: I know you are eager to defeat more aspis and envious of your paladin buddy who still gets to fight;-)

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Somehow I never saw them (one a slightly scattered paladin of the Eternal Maiden, the other a sacred prostitute of the Goddess of Vengeance) mixing in the same social circles.

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"If I might, Inspector?" I hate using it for 2 hp, but that quarter of my hit points.

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Balinor gives himself a couple of pokes from his wand of cure light wounds to bring himself back up to full.

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"If I might, Inspector?" I hate using it for 2 hp, but that quarter of my hit points.
Kryas does the same, bringing his hp to near full.
(29 charges remaining)
It's the least I can do, since I'm relying on you to activate it for me =).
Thank you sir Pentaghast, Kryas says through staggered breaths.
The Inspector corrects the slight without so much of a blink of the eye.
"Pen-der-gast, my good cousin. I may work for Lady Dralneen, but my human ancestry is Taldan."

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"Taldan descent, yes. My father's side. And I believe my mother was from Kyonin originally. I, personally, am not from either locale. I was born here in the City at the Center of the World. Right over there, in fact..."
The Inspector points out a nearby window, and then gets frustrated as flying debris keeps obstructing his view.
"It's a rather mundane story of child abandonment and single-parentage, really. I currently rent a flat in Egorian, though my travels with the Society are making me consider ending my lease prematurely."

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Kryas chuckles a bit, We truly are cousins then, my parents sold me. As for homes, mine are the endless roads. As for Taldor Thomas, it form my understanding is more on the urban side than forested, you'll want to take a trip to Varisia for forests and nature. I am From the endless deserts and markets of Katapesh

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********************
Overseer Announcement
********************
Table GMs - The Hidden Library [Area E1] and Tapestry Chamber [Area E3] are now CODE GREEN. The Sky Key Chamber [Area E2] is still CODE YELLOW
E2 = Yellow
E3 = Green
ACT III Ends, and ACT IV Begins, Tomorrow at 3 PM EST US [UTC-5]

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Thomas sees Rilia slightly rolling her eyes.
"Rilia-san, you either worry or are bothered by something?"
"You're right of course Thomas." Half-humans. *sigh*

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********************
Overseer Announcement
********************
The Sky Key Chamber [Area E2] is now CODE GREEN – All Three ACT III Areas are now CODE GREEN (WELL DONE!)

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********************
Overseer Announcement
********************
Overseer Note: ACT IV – The Floating Tower is now open and Code Red. Table GMs Please begin ACT IV. You have until December 20th, 2015 at 3:00 PM EST [UTC-5] to finish this act.

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Whoohoo for code green! I don't know what it actually means outside of "Green good!", but whooooo!
I'm disappointed at the new area opening up. There is a terrasque outside that desperately needs a Tier 1-2 asswhooping!

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Hate to bring it to you, i slew that terrasque a long time ago, with my foxy cuddle factor. My kitsune form you have yet to see.

GMG |

Kreighton Shaine finishes giving instructions to one team before sending them into Arliss Hall and turning to greet the new arrivals. “Ah, you received my message?” he asks eagerly while pulling out a small notepad and making a single tally mark. “Excellent, I was uncertain whether recent events might block communication as well. We have a theory that the northwest tower’s new floating status may be the result of the Sky Key and Hao Jin Tapestry coming too close to one another, much like two extradimensional spaces placed inside one another. Thus far, all of our more conventional attempts to reach the tower have been repelled, and admittedly the whole thing could just rocket into the Irorium any minute.” He squints to the north before adding, “That would be unfortunate, as there’s a rather big match over there today. Best we take control of the tower before it misbehaves further.
“The good news is that we have a permanent portal to that section of the tower. Since the link is between two objects—a pair of full-length mirrors—it should be stable and safe to use. The only catch is that one of the mirrors is inside Arliss Hall. The hall has several extradimensional properties, and with so many visitors, it’s been changing its internal layout constantly. Rather than waste time sending you to figure out a puzzle, I’ll lead you to the portal myself. We venture-captains are fairly used to it.”

GMG |

as personal apartments
Kreighton Shaine opens the door and follows you inside; however, when you turn around, the elf has disappeared.
“Of all the luck,” the Master of Scrolls voice echoes from thin air. “We must have exceeded some capacity limit for this version of the hall and it moved me over to another… iteration of itself. I’ll try to find my way over to you, but look for the mirror! It is in a private room that is reserved. We call it the Lost Room. The chamber will be hidden in plain sight but there’s always some sort of trick to find it. Hurry and I’ll try to join you soon! One last thing—rarely can anyone find the Lost Room alone, so work together!”
You notice a guest registry near the entrance, identifying which rooms are available. The registry lists nine rooms, 1 to 8 and 8a, with the latter marked “Reserved— do not use.” At the top of the page are words written in delicate penmanship and red ink. “Arliss Hall values your privacy. Simply lock your door and we will see to it that you are not disturbed.”
Map changed

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Rilia makes her way to door number 1, knocks, listens, and if she does not get a reply tries to open it.
perception: 1d20 + 7 ⇒ (18) + 7 = 25
"Perhaps, when one stays within a locked room the lobby outside changes, taking one to a new lobby aspect, with new rooms to explore. An old multidimensional trick used in certain quarters of Kyonin to make better use of space."

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Aw...well i don't fall into that category. ^^
Oh this wasn't in reference to you Thomas, but to the previously mentioned half-humans. You are, as far as she knows, all-too-human.
"What, may I ask, are you doing Inspector?"