PbP GameDay IV: PFS #6-09 By Way of Bloodcove (3-7) - Tier 3-4 (Inactive)

Game Master Magabeus


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Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Stalling for time for everyone to get ready, Fuzzfoot answers back. "Who is your employer? Meybe we can make a deal."

Fuzzfoot also takes the short delay to pull out on of those shield of faith potions and get it in hand.

Slight of Hand: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander nooks one of the nicer arrows just acquired and stares hard at the person.

Her patient at and end she shouts out.

"I suggest you stand down and let us past NOW"

intimidate: 1d20 + 5 ⇒ (20) + 5 = 25 <- assumes human favored class bonus.

[aiming to make her 'friendly' for 1d6 ⇒ 5x10 minutes to get us past.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

"Yeah, back off you chumps!" Van adds helpfully.

Intimidate to aid Oleander: 1d20 + 2 ⇒ (18) + 2 = 20


Fiend series | Shackles

You just broke the final combat....Guy is supposed to spend some time threatening you, so you have the minute to do the intimidate check

"Oh, well, ok, I guess that is alright then..." he says, suddenly not so threatening anymore. "I will let you pass then."

You head back to Nantambu where you report to Aya.

Malika Fenn’s report confirms Aya’s suspicions that the Aspis expedition is planning to investigate the same area that Venture-Captain Sharrowsmith was researching before his party’s disappearance. The intelligence also reveals that the consortium is sending a lot of manpower along with the expedition, including several veteran field agents with grim reputations. With this information in hand Aya thanks the you wholeheartedly as she steels herself for the daunting task of preparing the Society’s response to the impending conflict.

Aya tells you that the Society has been given a precious few days to plan their response thanks to your sabatoge —a commendable advantage. Aya congratulates you excitedly because you managed to get an alliance with Novaria of House Cartahegn. She explains that having reliable transport of supplies and personnel through Bloodcove greatly strengthens the Society’s position in the upcoming conflict, and a capable ally in Bloodcove is to the Society’s long-term advantage.

The End


Fiend series | Shackles

Primary Success Conditions Check
If the PCs manage to find Malika Fenn’s dead drop and return the written report to Aya Allehe, they successfully alert the Pathfinder Society to the nature of the Aspis Consortium’s expedition. This earns each PC 1 Prestige Point.

Secondary Success Conditions Check
The PCs successfully complete their secondary mission if they manage to complete at least three of the following five goals:
- sabotage the Aspis Consortium expedition
- successfully make a deal to smuggle Pathfinders through Bloodcove
- discover Na’alu’s true allegiance - you intimidated him into letting you go, he had some letters on him telling you more
- gauge the attitudes of at least three citizens of Bloodcove toward the Aspis Consortium - you did two
- complete the scenario without their Awareness Point total reaching the major threshold.
Succeeding earns each PC 1 additional Prestige Point.

I will probably get chronicles out tomorrow, thank you all for playing!

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Thanks for running it. Looks like we cut it a little close with skipping that final battle. Oopse.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 4/7, Channel 7/7, Bone* 40, #7

WTF happened? I see all this stuff, and yet I hadn't seen any updates for this adventure for days now! That's why I wasn't posting, by the way, I'd been checking for updates repeatedly, yet I had no idea anything was happening on this one....

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Enjoyable, thank you!

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

@Nemesis - Last week, there were a number of problems with the servers, so maybe that cause some weirdness?

GM - Thanks for the game! It was great fun - I am starting to like Bloodcove...

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander looks in horror at Fuzzfoot. "Liking Bloodcove? Are you mad? IT is a den of pirates, assassins and the Aspis. It is horrible, despicable and if I get the chance to never set foot in it again, I will take it."

Alas for Oleander, if I get the chance to take her there again, I'll be taking it!

The Exchange

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Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

"That trip was better than I expected it to be, even though I got hurt." Quinray chimes in.


Fiend series | Shackles

Nemesis, I don't understand it either. I did not de-activate anyone from this thread, so that can't be it. Anyway: because Oleander intimidated the big bad guy (and that combat can be quite scary) you did not miss that much.

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