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Armstrong goes hard at the soldier, and his violent blow severes the head, sending it to ground, a-clanking.
Combat over!
Kinpopo comes out of hiding and immediately eggs on the group Thank the deities you are here! You have to hurry to the HQ! The researchers won’t be able to defend themselves! Quickly!
Drawn inside by the sounds of battle, they group finds themselves in the same large room where they met Sarmak earlier. Here, they find Sarmak again, holding his own in combat against a group of anacites, desperately trying to defend over a dozen researchers and other staff who’ve taken cover in a server room. Sarmak is clearly their last line of defense.
Help me out here! Sarmak shouts, and an anacite warrior flanked by two wingbots immediately moves to intercept the group Deal with those three first!
Irress: 1d20 + 6 ⇒ (8) + 6 = 14
Armstrong: 1d20 + 11 ⇒ (12) + 11 = 23
Henga: 1d20 + 5 ⇒ (19) + 5 = 24
Grim: 1d20 + 0 ⇒ (3) + 0 = 3
Twilight: 1d20 + 1 ⇒ (18) + 1 = 19
Anacites: 1d20 + 3 ⇒ (20) + 3 = 23
---
Henga
Armstrong
---
Anacite
Wingbot
Wingbot
---
Twilight
Irress
Grim
---

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Is trying to keep his distance as he is beat up from that last fight, so he uses his Gulchgun against blue. hit: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15 vs EAC range penalty at 2nd increment, hence the -2. dmg: 1d8 ⇒ 4 fire. Wait, is he one of Sarmak's Men, or are they all attacking him?

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Henga skitters around the outside, trying to keep away from The Big One.
"Have I talked to you about our Lord and Savior, Ssena’ssess?'
Diplomacy to Trick: 1d20 + 11 + 5 + 1d6 ⇒ (1) + 11 + 5 + (4) = 21 for Trick Damage: 1d3 ⇒ 2 and Trick bonus decrease: 1d4 ⇒ 1
Pew pew (thunderstrike sonic pistol): 1d20 + 3 ⇒ (20) + 3 = 23 for Sonic Damage: 1d8 ⇒ 1 deafen DC15, if it matters

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Sarmak is attacking his own three foes, the three left-most enemies are yours. Treat the others as background for now
Armstrong sends a shot through the middle, blasting the anacite. Henga's loud hit reverberates through the armor of the anacite, but it still seems to be able to hear the Hankan. (Immune because fort save - but you probably want it to keep hearing you for your diplomacy check to work...)
Extra Henga-tastic damage: 1d3 + 1d8 ⇒ (3) + (4) = 7
The wingbots and anacite start laying down cover fire to block the starfinder's advance!
Laser eyes, Henga: 1d20 + 7 ⇒ (11) + 7 = 181d4 ⇒ 2
Laser eyes, Grim: 1d20 + 7 ⇒ (7) + 7 = 141d4 ⇒ 3
The anacite warrior activates the lasers that are orbiting its head, firing into the starfinder group!
Laser barrage, Irres, Twilight, Armstrong: 1d20 + 9 ⇒ (11) + 9 = 201d4 ⇒ 3 Hitting all three targets, 3 dagame each
---
Twilight
Irress
Grim
---
Henga
Armstrong
---
Anacite (14)
Wingbot
Wingbot
---

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GRIM*! gains and spends 1MP to activate his adaptive strike total MP 0
GRIM*! moves up to attack the center Anacite
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (1) + 5 = 6
Damage B: 1d6 + 4 ⇒ (6) + 4 = 10

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Grim flails wildly as Twilight hits the anacite with three forceful shocks. Irress misses, while Nelly scorches the flying wingbot.
---
Twilight
Irress
Grim
---
Henga
Armstrong
---
Anacite (26)
Wingbot (Red 3)
Wingbot
---

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Can I have an action for Henga?

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Henga fires on the anacite, but misses by a slight margin
The wingbot fire their lasers, while the anacite leader goes toe-to-toe with Grim
Laser ray, Henga: 1d20 + 7 ⇒ (2) + 7 = 91d4 ⇒ 1
Laser ray, Armstrong: 1d20 + 7 ⇒ (4) + 7 = 111d4 ⇒ 3
arm blade, Grim: 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 171d4 + 7 ⇒ (3) + 7 = 10
arm blade, Grim: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 91d4 + 7 ⇒ (3) + 7 = 10
---
Twilight
Irress
Grim
---
Henga
Armstrong
---
Anacite (26)
Wingbot (Red 3)
Wingbot
---

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GRIM*! gains 1MP total MP1 +5 speed +1 damage once per round
GRIM*! get mad as the Anacite turned GRIM*! into a bloody mess and makes a full attack.
ADAPTIVE STRIKE: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Damage B: 1d6 + 4 ⇒ (6) + 4 = 10
ADAPTIVE STRIKE: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Damage B: 1d6 + 4 ⇒ (6) + 4 = 10
"Stand still so I can exterminate you!"

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Irress blows plasma at the anacite, which leaves a tiny scorch mark. GRIM harasses his opponent, but doesn't land any hits. Who does, however, is Twilight, landing a salvo of missiles.
Armstrong's shot at the wingbot is enough to hit, and it starts emitting some smoke.
---
Twilight
Irress
Grim
---
Henga
Armstrong
---
Anacite (27)
Wingbot (Red 6)
Wingbot
---

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Can someone post an action for Henga, please?

Bot-242 |

Botting for Henga, Henga if you get back in time feel free to redo your turn.
Henga trick attacks and fires on the Anacite
Diplomacy to Trick: 1d20 + 11 + 5 + 1d6 ⇒ (18) + 11 + 5 + (6) = 40
for Trick Damage: 1d3 ⇒ 1
and Trick bonus decrease: 1d4 ⇒ 2
Pew pew (thunderstrike sonic pistol): 1d20 + 3 ⇒ (5) + 3 = 8 for Sonic Damage: 1d8 ⇒ 4 deafen DC15, if it matters

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Henga makes a masterful statement, followed by a poor shoot, allowing the wingbots and anacite to fight on.
Laser Ray, Armstrong: 1d20 + 7 ⇒ (19) + 7 = 261d4 ⇒ 3
Laser Ray, Henga: 1d20 + 7 ⇒ (5) + 7 = 121d4 ⇒ 3
Arm blade, Grim: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 91d6 + 7 ⇒ (3) + 7 = 10
Arm blade, Grim: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 91d6 + 7 ⇒ (1) + 7 = 8
DICEBOT LOVES YOU
---
Twilight
Irress
Grim
---
Henga
Armstrong
---
Anacite (27)
Wingbot (Red 6)
Wingbot
---

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Apologies for dropping off the face of the earth. My last two weeks have been nonstop. What you posted is fine.

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Henga moving around the room, ending with a tumble to stand behind the anacite.
"Here I come to save the day..." she sings as she pulls out a knife to stab it in the knee.
Acrobatics to avoid AO: 1d20 + 7 ⇒ (20) + 7 = 27
Diplomacy to Trick: 1d20 + 11 + 5 + 1d6 - 2 ⇒ (19) + 11 + 5 + (5) - 2 = 38 for Trick Damage: 1d3 ⇒ 3 and Trick bonus decrease: 1d4 ⇒ 2
Smacky: 1d20 + 3 ⇒ (16) + 3 = 19 for Slashing Damage: 1d4 ⇒ 4
I found where all the good rolls were hiding

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GRIM*! gains 1MP total MP2 +5 speed +1 damage once per round, critical hit effect knockdown
GRIM*! gets really mad as the Anacite and qmakes another full attack with flanking
ADAPTIVE STRIKE: 1d20 + 5 - 4 + 2 ⇒ (6) + 5 - 4 + 2 = 9
Damage B: 1d6 + 4 ⇒ (4) + 4 = 8
ADAPTIVE STRIKE: 1d20 + 5 - 4 + 2 ⇒ (11) + 5 - 4 + 2 = 14
Damage B: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

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Henga finally lands a hit on the anacite, and even though GRIM tries hard, the robot soldier defends well. Not well enough to evade Twilights missiles, though, and the volley of force blasts brings down the anacite.
Meanwhile, armstrong dents the wingbot further, allowing Irres to shoot it from the air.
On the far side of the room, Sarmak makes a powerful cleave, taking down two of his opponents.
The last wingbot targets GRIM with an eye laser
Laser, Grim: 1d20 + 7 ⇒ (9) + 7 = 161d4 ⇒ 2
---
Twilight
Irress
Grim
---
Henga
Armstrong
---
Anacite (DEAD)
Wingbot (DEAD)
Wingbot
---

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The dinosaur shakes smouldering bits of wire off her feathers as she recalibrates where the danger is. She scurries back towards GRIM, leveling another shot at the technological monster.
"Hey, buggie, you should get some real feathers to fly! I promise, they're amazing!"
Diplomacy to Trick: 1d20 + 11 + 5 + 1d6 - 2 - 2 ⇒ (8) + 11 + 5 + (5) - 2 - 2 = 25 for Trick Damage: 1d3 ⇒ 1 and Trick bonus decrease: 1d4 ⇒ 2
Pew pew (skipshot pistol): 1d20 + 3 ⇒ (8) + 3 = 11 for Piercing Damage: 1d4 ⇒ 3 with 2 bleed and ominous

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Twilight fires an electrical energy ray from the tip of her horn to the remaining wingbot. The ray looks like an bright yellow laser beam.
er: 1d20 + 2 ⇒ (11) + 2 = 13 electricity: 1d3 ⇒ 3

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GRIM*! gains 1MP total MP3 +10 speed +2 damage once per round, critical hit effect knockdown, Grim Harvest
Despite being heavily wounded GRIN*! runs over to the last Wingbot an makes an adaptive strike.
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (2) + 5 = 7
Damage B: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

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Henga just barely misses the wingbot, but the swerve the creature makes brings it right into the path of Twilight's energy ray.
GRIM tries to smash the wingbot through a nearby workbench, but doesn't seem to get a hold.
---
Twilight
Irress
Grim
---
Henga
Armstrong
---
Anacite (DEAD)
Wingbot (DEAD)
Wingbot (3)
---

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Can I get an action for Irress?

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Irress gets two action next round so I can advance the round
The last wingbot makes a defiant stand, backing off carefully, then shooting at GRIM, scorching the showfighter.
Laser Ray, GRIM: 1d20 + 7 ⇒ (11) + 7 = 181d4 ⇒ 1
---
Irress
---
Twilight
Irress
Grim
---
Henga
Armstrong
---
Anacite (DEAD)
Wingbot (DEAD)
Wingbot (3)
---

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GRIM*! gains 1MP total MP4 +10 speed +2 damage once per round, critical hit effect knockdown, Grim Harvest, +1 AC
GRIM*! makes another full attack
ADAPTIVE STRIKE: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Damage B: 1d6 + 4 ⇒ (5) + 4 = 9
ADAPTIVE STRIKE: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Damage B: 1d6 + 4 ⇒ (4) + 4 = 8

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The group lays it on the puny wingbot, with GRIM kicking a big dent in it, Irres scorching it, Armstrong lighting it on fire and Twilight zapping the remains. Meanwhile, Sarmak dispatches the last anacite with a powerful hack, leaving the room uncontested once more.
Combat over!
Thank you for your assistance Sarmak says, now go help the other starfinders! We need to drive back the anacites!
When the group goes outside, though, there is only find minimal fighting still in progress, and the remaining anacites are in retreat.
Throughout the base camp, there are starfinders tending to their wounds. Among them is Hope-01, who lies on the ground, unconscious.
We're close to the end, can you already roll day jobs?

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GRIM*! spends 2 mutation points and uses grim harvest to regain HP when the wingbot is killed.
grim harvest: 1d8 ⇒ 8
Then GRIM*! frustrated at all the times he missed makes use it's dead full attack vs prone.
ADAPTIVE STRIKE: 1d20 + 5 - 4 + 4 ⇒ (1) + 5 - 4 + 4 = 6
Damage B: 1d6 + 4 ⇒ (1) + 4 = 5
ADAPTIVE STRIKE: 1d20 + 5 - 4 + 4 ⇒ (1) + 5 - 4 + 4 = 6
Damage B: 1d6 + 4 ⇒ (5) + 4 = 9
GRIM*! was about to yell I am GRIM*! but just wonders off for a bit hitting himself in the head with all four arms. Then comes back and tells Xylavol "Xylavol, make sure to erase that footage."

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GRIM*! perks up.
"That's a good idea, that's why you're the smart one."
Day job blooper video.
Profession video personality: 1d20 + 2 ⇒ (20) + 2 = 22
What's the chance of that happening I made the blooper video because I just rolled 2 nat 1s against a dead opponent, then rolled a nat 20 for the blooper video lol I'm probably out of luck for the next fight lol

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Seeing Hope-01 on the ground GRIM*! rushes over and takes out a Serum of Healing MK1 and uses it on Hope-01
Serum of Healing: 1d8 ⇒ 8
"Medic, or mechanic, not sure which, but just help! Do you think he needs a battery?"

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before rushing off to help Hope-01
Irres chuckles and gives Grim* a friendly nudge with an elbow.
"Better luck next time big guy."
"Thanks Irres, I don't know what's going wrong."
GRIM*! looks at each of his arms one at a time being them at the elbow and making a fist."Bad arm day I guess? If I was a robot maybe you could fix them."

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Grim administers the serum of healing after missing the vein twice. Fortunately, Hope-01 is unconscious while he does so, but the android soon returns to working condition.
They took the drive... Hope-01 groans there was a group of anacites... they kept on talking about the 'Supreme-Proclaimant'
This is so terrible he says, with a face riddled in guilt The drive has fallen into the hands of a group who will no doubt use it
for ill.
His face betrays a glimmer of pride, though. All is not lost... I've managed to figure out how to duplicate the Eternity Drive. It may take some time, but I believe I can build a first prototype...
First seeker Sarmak takes a moment to speak to the group after the first emergencies have been dealt with Thank you for your help today, Starfinders. Many of your fellow agents owe their lives to your timely intervention. Teamwork at its finest, I suppose. Those Who Call have proven to be a threat to not only the Starfinders, but Aballon’s government and citizens. I’m not sure how long they’ve been lurking in Eternity, or what they have planned, but it’s clear that whatever they’re up to, our arrival has interrupted it. That’s a good thing, in the grand scheme of things, I suppose. But, I must lament that our excavation of this wondrous city is tainted by such violence. Still, we can’t turn our backs on Those Who Call. I’ll be in touch with the Insight Array once we get base camp back up and running, but I suspect that tracking down Those Who Call and stopping their machinations will fall to us.” Sarmak sighs heavily, then straightens and adopts a professional demeanor. “So tell me, Starfinders. How did your mission go?”
---
Next on Akiton's funniest videos: meet the Shobhad who went viral for not being very on the ball! Straight from the realm of those who call, we bring you those who miss! Stay tuned!
---Akiton's funniest videos, a Zo media production

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"I broke a few robots, one I even broke in half, but then I had a bad arm day, I will need to practice more before you send me out to break more things. At least it made for a funny video, even Zo! noticed."
GRIM*! holds up his camm unit and plays the video
"The video is called Those Who Miss, see they are laughing with me!"