PbP Game Day IV PFS 5-14 Day of the Demon (Inactive)

Game Master TheBobJones

PBP Game Day IV ID# 207

Where on Golarion | 1st Floor | 2nd Floor | Basement | CLW 0


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Portraits | Tactical | Hollow Mountain

On the other hand how much sense does it make if you were a small child, abandoned in a creepy manor, locked yourself in a closet because gargoyles are flying around and you heard your dad scream from upstairs after these thin grey men dragged them off; to finally find some adults that can protect you and be like "No all cool. I'll hang here and chill while you wander off."

Sorry about the run on.

Don't forget to empathize with your NPCs situation because you want to murder hobo the manor.

The Exchange

Male Human (Shoanti) Level 5, #-3

Adopted by a tiefling. Hmm, does that make this an "out of the frying pan..." type situation?

Don't apologize for roleplaying, Mr. GM. You do what you do. I love it.

FYI: I never liked the term "murder hobo" though. Probably because of its overuse in PFS. If it's a demon, evil fey or some other creature that is universally evil, I don't want to be branded a murder hobo because I decide to kill it without asking it about its traumatic childhood beforehand.

If I go out and kill vagrants, then I'm happy with the term.

Dark Archive

Male Human Ranger 4 | HP 41/41 | CMD 20 | AC 16, t 12, ff 14 | Fort +8 Ref +7 Will +3 | Init +2, Perc +8, Low-light Vision

Prime examples of murder hoboing:

In Absalom, you are tasked to assault a warehouse, and arrive at the scene in broad daylight. Disregarding everything, the team decided to assault the warehouse in front of the entire crowd, causing panic, and alarming the guards. Once the watch arrives, the pathfinders have disposed of the "threat", possibly killing a thug or two.
This has happened.

While investigating the possibility of an orphan home's owner's suitability for the job, they come across a half empty bottle of whisky. The pathfinders confront the old lady about the issue, and further press her about alcoholism. Because the pathfinders refuse to back down, the lady initiates combat by, you guessed it, throwing a shoe. Somehow enraged by this the pathfinders retaliate, and accidentally decapitate her.
This has happened too. Now, it might sound veeery evil and all that, but even prior to this the game was very comical in nature, with caricature player characters and all that. This gory, very immoral deed... suited the style of play at the given moment, so I went on with it and soft-pedaled the incidence.

And the numerous cases where caught criminals are murdered in cold blood instead of turning them to the authorities. In rural areas, tough finding a justice there, but in a large city? Hmm.

Sovereign Court

Male TN Oni-spawn Tiefling Investigator (Empiricist) 3 | HP: 24/24 | AC: 16* (15) (9* (11) Tch, 13* (14) Fl) | CMB: +6, CMD: 17 | F: +3, R: +3* (+4) (+5 vs Traps, W: +2 | Init: +1* (+2) | Perc: +8* (+9), SM: +6* (+7) | Speed (30ft* | Inspiration: 2/4 (used), | Etracts: 1st 4/4 (used), Mutagen (active) | Active conditions: Enlarge, Mutagen: STR (+STR -INT)
TheBobJones_GM wrote:
Don't forget to empathize with your NPCs situation because you want to murder hobo the manor.

Oh, quite understandable. I as a player emphasize with her and want to keep her safe. On the other hand, Chumley's given about as much nurturing and cargeiving as a True Neutral demon-spawn that worships the necromantic goddess of gluttony can really give at this point.

For some reason, Child Development 101 is something he missed in his studies ;)

So he really would like her out of harms way (and not within a dangerous distance of the group) and is willing to lay on a bit of Chumley Charm (Student of Philosophy Diplomacy) but as it stands he might not be emotionally equiped to give that convincing of an argument. We'd probably have to hold out for Xull or Pooka... which is what looks like happened! (I do hope she makes it so that Chumley can grow in a Gru / Despicable Me sense.)

As for murderhobo, I have a personal connection to that as I have some players that I GM at my for at my local gameday that actively sabotage secondary conditions because it's fun to run ahead of the party, steal from the party, and kill things that have surrendered. All within "it's my character" rationale. <shudder>

Moving on!

Completely good with however things end up.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Are we still in "pull spoilers when we get into agreement" mode?


Portraits | Tactical | Hollow Mountain

Fine with me.

Sovereign Court

Male TN Oni-spawn Tiefling Investigator (Empiricist) 3 | HP: 24/24 | AC: 16* (15) (9* (11) Tch, 13* (14) Fl) | CMB: +6, CMD: 17 | F: +3, R: +3* (+4) (+5 vs Traps, W: +2 | Init: +1* (+2) | Perc: +8* (+9), SM: +6* (+7) | Speed (30ft* | Inspiration: 2/4 (used), | Etracts: 1st 4/4 (used), Mutagen (active) | Active conditions: Enlarge, Mutagen: STR (+STR -INT)

I was removing room spoilers when we had agreement, but panicked when I accidentally revealed the 'T' trap and decided I shouldn't anymore ;)

On to the hurried rush to save Tilly, and probably find out once and for all if she's actually an evil shapeshifter.


Portraits | Tactical | Hollow Mountain

Yeah I hate this map. I would have rolled for the trap regardless if you see it or not. Part of SOP and all.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

How high is the catwalk, and how difficult would it be to get past the railing?

15feet is hard.

Sovereign Court

Male TN Oni-spawn Tiefling Investigator (Empiricist) 3 | HP: 24/24 | AC: 16* (15) (9* (11) Tch, 13* (14) Fl) | CMB: +6, CMD: 17 | F: +3, R: +3* (+4) (+5 vs Traps, W: +2 | Init: +1* (+2) | Perc: +8* (+9), SM: +6* (+7) | Speed (30ft* | Inspiration: 2/4 (used), | Etracts: 1st 4/4 (used), Mutagen (active) | Active conditions: Enlarge, Mutagen: STR (+STR -INT)

I had the same thought; I was thinking it'd be about 10' (earlier the ceiling was 20' from the bottom floor...) but decided that it would almost take the same amount of time to fall as do the Extract / move and still give me versatility of what I do next.

That and landing prone in an unknown situation sounded like a bad idea.


Portraits | Tactical | Hollow Mountain

Railing - 3 feet. 10 feet from 2nd floor to 1st floor. You could position yourself so it would be a move action to go over the railing and fall in one motion.

PRD wrote:

Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.

If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen.

So DC 15 acro for 1d6 of NL damage, or jump for 1d6 regular damage.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Just a note in case it helps make your decision, creatures only fall prone when they take lethal damage

-Posted with Wayfinder

Sovereign Court

Male TN Oni-spawn Tiefling Investigator (Empiricist) 3 | HP: 24/24 | AC: 16* (15) (9* (11) Tch, 13* (14) Fl) | CMB: +6, CMD: 17 | F: +3, R: +3* (+4) (+5 vs Traps, W: +2 | Init: +1* (+2) | Perc: +8* (+9), SM: +6* (+7) | Speed (30ft* | Inspiration: 2/4 (used), | Etracts: 1st 4/4 (used), Mutagen (active) | Active conditions: Enlarge, Mutagen: STR (+STR -INT)

Eh, it's a 50-50 shot at best for Chumley's acrobatics, and this gives him increased speed in case there's a chase ;)

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

It's a lot of 15foot move actions...


Portraits | Tactical | Hollow Mountain

I'd just like to say that I appreciate all your great RP in essentially a dungeon crawl. We, meaning Xull & Pooka, got bogged down severely with a challenging a few months back playing a scenario using Pregens, and I am 100% committed to moving this along.

So we have stairs by ballroom, or bedroom secret tunnel.

Chumley can see that the stairs descend 10 feet into darkness. The stairs turn towards the bottom so he cannot see the landing.

The tunnel in the bedroom runs straight down from the second floor 35 feet to a bottom.

Both end in darkness so please also include light sources or abilities that allow you to see in the dark - Chumley got you already :).

Keep it up, we can almost see the light at the end of the tunnel. See what I did there? Haha I make myself laugh. Ok not that funny.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

I will change my vote to the shaft - I just have a sinking feeling it is the way we are supposed to go, based on the eerie painting, and the closet doors, and the thin men taking people upstairs, but no one being up here.

My concern with the shaft - despite my gut feeling that it is the "right" way to go - is getting Luna down there. Cue Targath's annoyance with pets in 3.. 2..

Pooka has rope, (how do you not have rope Xull? Besides having a ton of characters to keep track of and make sure they all have standard gear when they get enough gold?) so that isn't an issue.

Somehow I have managed to not purchase a wayfinder, (how does a pfs character not have a wayfinder Pooka? Other than the reasons listed above?) So I would have to rely on a torch, or someone else's source of light.

I could pull the rope up after everyone else has gone down, then tie Luna off and lower her down if that is ok with you GM. Then I could climb down after.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Diri has darkvision 60 as well.

The real killer for Diri is that Luna is probably better at climbing. -2 STR, -6 ACP means an awesome -8 Climb. Is it a narrow enough chimney that with a rope, I can take ten for 2?

EDIT: I suppose, I could be all "Hold this shield. And these hammers. And this and this and this....and this," to get me down to only a -5.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Pooka can lower you as well Diri, just before he lowers Luna.

I've got an armored climb check of -3, so taking 10 would be 7. A rope with a wall to brace against is a DC 5 check.

Pooka has a 15 strength, so lowering you down carefully with the rope shouldn't be an issue...


Portraits | Tactical | Hollow Mountain

Don't worry about ropes. Shaft has iron rungs. No climb check needed.

Sovereign Court

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Male TN Oni-spawn Tiefling Investigator (Empiricist) 3 | HP: 24/24 | AC: 16* (15) (9* (11) Tch, 13* (14) Fl) | CMB: +6, CMD: 17 | F: +3, R: +3* (+4) (+5 vs Traps, W: +2 | Init: +1* (+2) | Perc: +8* (+9), SM: +6* (+7) | Speed (30ft* | Inspiration: 2/4 (used), | Etracts: 1st 4/4 (used), Mutagen (active) | Active conditions: Enlarge, Mutagen: STR (+STR -INT)

For some reason, I can't find a way to say "holds out the shaft of his longspear for Diri to grasp onto" that doesn't sound incredibly dirty.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Heh! It's an F-bomb short of what Targath would say.

The more I look at the map, the more it looks like there are steps exiting the pool. Is that the case? Or just artistic license?


Portraits | Tactical | Hollow Mountain

There are steps not to far away.


Portraits | Tactical | Hollow Mountain

Just want to formally apologize for the sparse posts form me. Hard to muster a well crafted 'pool of water post' at lunch on my phone. I wanted to say thank you again for you commitment to moving this along, and doing a great job reolplaying as we house crawl this.

Dark Archive

Male Human Ranger 4 | HP 41/41 | CMD 20 | AC 16, t 12, ff 14 | Fort +8 Ref +7 Will +3 | Init +2, Perc +8, Low-light Vision

Regarding potions.

Rules text (emphasis mine) wrote:
Potions are like spells cast upon the imbiber. The character taking the potion doesn't get to make any decisions about the effect—the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

And the enlarge person spell has the following:

Quote:
Duration 1 min./level (D)

Meaning it can be dismissed as a standard action.

tl;dr: Xûll can drink the potion and later dismiss the effect.


Portraits | Tactical | Hollow Mountain

Thanks for the clarification there Targath - just wondering how elixir crept into this.

Is it just the alchemists ability to brew potions?

Sovereign Court

Male TN Oni-spawn Tiefling Investigator (Empiricist) 3 | HP: 24/24 | AC: 16* (15) (9* (11) Tch, 13* (14) Fl) | CMB: +6, CMD: 17 | F: +3, R: +3* (+4) (+5 vs Traps, W: +2 | Init: +1* (+2) | Perc: +8* (+9), SM: +6* (+7) | Speed (30ft* | Inspiration: 2/4 (used), | Etracts: 1st 4/4 (used), Mutagen (active) | Active conditions: Enlarge, Mutagen: STR (+STR -INT)

Nope. Clarified in my post, I hope. It's one of his Extracts, which are self-only until he gets another Discovery to allow others to use them. Until they they're reflavored self-only spells.

First time actually playing an Investigatory, heh.
Alchemy (su)

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Just a heads up: I've got a relatively busy weekend ahead of me. I will be away from my computer for most of it, but I'll try and get a few posts in from my phone (apologies in advance for autocorrection hilarity and a significant decrease in Diri's inherent wordiness quotient).

That said, I'll be keeping up. Go team!


Portraits | Tactical | Hollow Mountain

No worries. I will be offline starting at about 3 U.S. central time. Online con tonight and earning wife points before.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Diri has darkvision 60, as well. Can she see/tell what's going on?


Portraits | Tactical | Hollow Mountain

Yes Diri can see into the darkness with dark vision. See can see everything normally but just in black and white colors.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Unrelated: What are you playing/running for AetherCon?


Portraits | Tactical | Hollow Mountain

Playing true dragons. Want the <> boon. roll20 is too much invested time to learn the tech for me to GM. Neat platform though.


Portraits | Tactical | Hollow Mountain

Targath and I have had a very enlightening conversation over PM. Apparently 30% of all magical weapons have the light property. Who knew? Besides him?

So I am going to assume that your weapon does not shed light, unless you want it to. If you do, make a roll. As per the PRD 0-30 have the light property.

Targath Light: 1d100 ⇒ 85

On a scheduling note, good chance I will not get to post tomorrow. I will pick back up asap. I hate to do this to you, but RL > PbP.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Wow - really!? I never knew that!!!

Pooka's Lance, Let their be Light???: 1d100 ⇒ 51

Boooo......

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement
TheBobJones_GM wrote:

Targath and I have had a very enlightening conversation over PM. Apparently 30% of all magical weapons have the light property. Who knew? Besides him?

I did!

All of my human characters have weapons that glow.

Dark Archive

Male Human Ranger 4 | HP 41/41 | CMD 20 | AC 16, t 12, ff 14 | Fort +8 Ref +7 Will +3 | Init +2, Perc +8, Low-light Vision

Targath's weapon does glow. I think I stated that before in some post I made.

There are other little known rules that often perplex even the greater minds. Like this (relevant information: the need for Precise Shot):

PRD wrote:

Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

Noteworthy: Reach weapons threaten, but if the combatants are 10 feet apart, Precise Shot is not needed. Thus only adjacent combatants incur the melee-shooting penalty.

PRD wrote:
If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

Medium attacks large, -4 penalty. Medium attacks huge, -2 penalty. Medium attacks gargantuan, no penalty.

Noteworthy: A small character attacking a large creature incurs only a -2 penalty if he/she lacks the precise shot feat.

The Exchange

Male Human (Shoanti) Level 5, #-3

Xûll does not have any magical weapons (something that surprised me earlier... along with the rope). I will be addressing this (and other things) prior to the module we're playing next!


Portraits | Tactical | Hollow Mountain

Nice job pooka of wrecking my plan. Jack helped me out with some rules questions. So the babau teleported out to around the corner Tried to summon a friend and then was going to run back into meele.

Sadly I failed the roll and pooka pressed the issue.

Sovereign Court

Male TN Oni-spawn Tiefling Investigator (Empiricist) 3 | HP: 24/24 | AC: 16* (15) (9* (11) Tch, 13* (14) Fl) | CMB: +6, CMD: 17 | F: +3, R: +3* (+4) (+5 vs Traps, W: +2 | Init: +1* (+2) | Perc: +8* (+9), SM: +6* (+7) | Speed (30ft* | Inspiration: 2/4 (used), | Etracts: 1st 4/4 (used), Mutagen (active) | Active conditions: Enlarge, Mutagen: STR (+STR -INT)

Reminds me of my GMing of Waking Rune:

Waking Rune Spoiler:

The group I was GMing for rushed Krune immediately, so after dropping a Black Tentacles, he Dimension Stepped to the hallway out of sight of the Party around a corner.

He wasn't counting on a Flying party member to book it around and *just* get into melee with him to disrupt his Summon

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
TheBobJones_GM wrote:

Nice job pooka of wrecking my plan. Jack helped me out with some rules questions. So the babau teleported out to around the corner Tried to summon a friend and then was going to run back into meele.

Sadly I failed the roll and pooka pressed the issue.

Sorry! Not Sorry! :D

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Random note - I am a dufus. I bought a ring of protection +1 at the "last minute" when we started this adventure. I forgot to update my tagline properly.

I didn't double check if it would have mattered, and I don't intend to. Just wanted to point it out for the future, in case this chump rolls a 22...

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Drawing spell effects is hard when you can't "snap to grid."

Hopefully that's clear enough.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

@Targath:

All of the relevant info::

Via Theologian (Cleric) Archetype:
Domain Secret (Ex): At 5th level, the theologian chooses one domain spell. That spell becomes permanently modified with one of the following metamagic feats: Bouncing Spell, Disruptive Spell, Ectoplasmic Spell, Enlarge Spell, Extend Spell, Focused Spell, Intensified Spell, Silent Spell, Still Spell. This metamagic feat does not increase the level of the spell. Once chosen, this modification cannot be changed. The domain specialist need not have the metamagic feat to apply it to a spell using this ability. At every 5 levels after 5th, the domain specialist may choose an additional domain spell to modify in this way. She cannot modify the same spell more than once.

Disruptive Spell
Your magical energies cling to enemies, interfering with their spellcasting.

Benefit: Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive spell plus the level of the spell being cast) for 1 round. Targets that avoid the spell's effects avoid this feat's effect as well. A disruptive spell uses up a spell slot one level higher than the spell's actual level.

tl;dr: If someone hit by one of my fireballs wants to cast spells, the next round, it's an extra concentration check (and an extra chance to lose a action).

Dark Archive

Male Human Ranger 4 | HP 41/41 | CMD 20 | AC 16, t 12, ff 14 | Fort +8 Ref +7 Will +3 | Init +2, Perc +8, Low-light Vision

Thanks. I was curious.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Gah... I hope that isn't confusing. Might not matter, rolls aren't so good. Would be cool if it works...


Portraits | Tactical | Hollow Mountain

Neat trick, was your other option draw a different weapon? You also might have missed it but the hound flies, literally, not metaphorically as in moves fast.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Yea, I have a heavy flail (silvered) - I just thought pushing the thing in the pit would be far more fun and cinematic. Totally missed that it actually flies. boo.

:)

Viva la FUN!

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Son of a Gun. I was going to remind everyone not to forget the danger ward to be able to re-roll will saves, but I used that at the beginning of the fight with the babau - and it only lasts a minute. Based on healing and such in the aftermath of that fight, there is no way it is still active.

Always using my abilities at the wrong time... :)


Portraits | Tactical | Hollow Mountain

To get this out of the way, please post the following:

Name:
Character name:
PFS#:
Chron #:
Starting PP/Fame:
Starting XP:
Starting gold:
Day Job Roll:

Boon Rolls:
GM BobJones: 1d20 ⇒ 9
Chumley: 1d20 ⇒ 2
Diri: 1d20 ⇒ 9
Pooka: 1d20 ⇒ 10
Targath: 1d20 ⇒ 1
Xull: 1d20 ⇒ 9
Boon of players choice on a natural roll of 1 or 20

**Re-Rolls not allowed on boons**

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

I will be able to get that information to you when I get home from wok tonight.

Thanks for running! PbP is a blast, and for what isn't an easy scenario, I think it went very well! "Highly efficient!"

To the rest of the group, thanks for letting me tag along!

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