Targath's page

86 posts. Organized Play character for Deussu.

Full Name





Ranger 4 | HP 41/41 | CMD 20 | AC 16, t 12, ff 14 | Fort +8 Ref +7 Will +3 | Init +2, Perc +8, Low-light Vision








Chaotic Neutral




Common, Shoanti

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 7

About Targath

Male Human Ranger (Freebooter/Shapeshifter/Skirmisher) 4
Chaotic Neutral Medium Humanoid (human)
Player Deussu (2205-9)
Xp 11
Faction Dark Archives
Prestige 17/19
Favored class Ranger (+3 sp, +1 hp)
Init +2
Senses Perception +8, Low-light vision
AC 16, touch 12, flat-footed 14; (+2 dex, +4 armor)
hp 41 (4d10+13; Dies at -18)
Fort +8, Ref +7, Will +3
Special Defenses Auto-stabilize
Speed 30 ft.

. . Dagger +8 (1d4+4, 19-20/x2, 10 ft.)
. . Club +8 (1d6+4, x2, 10 ft.)
. . Shortspear +8 (1d6+4, x3, 20 ft.)
. . Longsword +8 (1d8+4, 19-20/x2)
. . +1 adamantine greatsword +9 (2d6+7, 19-20/x2)

. . Javelin +6 (1d6+4, x2, 30 ft.)
. . Pilum +6 (1d8+4, x2, 20 ft.)

Special Attacks
Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 7

Base Atk +4; CMB +8; CMD 20

Feats Totem Spirit (Sklar-quah), Quick Draw, Aspect of the Beast'^CS^' (Night Senses), Endurance'^B^', Diehard

Skills (ACP ±0) 7 sp/lvl (6 sp Ranger, 1 sp Favored Class); Acrobatics +8 (4), Climb +11 (4), Knowledge (geography) +4 (1), Knowledge (nature) +4 (1), Perception +8 (4), Profession (sailor) +5 (1), Stealth +9 (4), Survival +10 (4), Swim +11 (4)

. . Auspicious Tattoo (Racial) You bear a tattoo depicting one of the totems listed for your quah (see page 16) that favors you with good fortune. You gain a +1 trait bonus on Will saving throws.
. . Soul Drinker (Faction) There is a dark hunger in you that rejoices when you or an ally slays a foe. Once per day when an enemy creature is killed, you may, as an immediate action, gain a number of temporary hit points equal to the slain foe’s Hit Dice. These temporary hit points last for 1 minute. This is a supernatural ability.

Languages Common, Shoanti

. . Heart of the Wilderness Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.
. . Freebooter's Bane At 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability. At 5th level and every 5 levels thereafter (10th, 15th, and 20th level), the bonus increases by 1. The freebooter’s bane lasts until the target dies or the freebooter selects a new target. This ability replaces favored enemy.
. . Wild Empathy
. . Combat Style (Natural)
. . Shifter's Blessing (1/day, 4 rounds, Form of the Bear) At 3rd level, the shapeshifter can take on the aspects of a wild creature once per day as a swift action. He can remain in this form for a number of rounds equal to his ranger level + his Wisdom modifier. While in one of his shifter’s blessing forms, the ranger gains the shapeshifter subtype. Form of the Bear: The ranger’s muscles enlarge and tighten, and his facial features become more ursine. While in this form, the ranger gains a +4 enhancement bonus to Strength, but his base speed becomes 20 feet.
. . Freebooter’s Bond (Ex) At 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All allies within 30 feet who can see or hear the freebooter gain an additional +2 bonus on attack rolls when flanking with the freebooter or with another ally affected by this ability. This ability replaces hunter’s bond.
On person +1 adamantine greatsword (10 lb), Shortspear (3 lb), Longsword (4 lb), Dagger (1 lb), Club (3 lb), Javelins (4, 8 lb), Mithral Chain Shirt (10 lb), Heavy Wooden Shield (10 lb), Backpack (2 lb), Spring-loaded wrist sheath, [i]Cloak of Resistance +1[i], Potion of Touch of the Sea, Potion of Cure Serious Wounds
In backpack Bedroll (5 lb), Silk Rope (50ft, 5 lb), Waterskin (4 lb), Shovel (8 lb), Sacks (2, 1 lb)
Immaterial ?? gp
Stashed Javelins (10, 20 lb), Studded leather armor (20 lb)
Encumbrance 48 lb. without backpack, 73 lb. with backpack (100 lb. light/200 lb. medium/300 lb. heavy)