PbP Game Day IV PFS 5-14 Day of the Demon (Inactive)

Game Master TheBobJones

PBP Game Day IV ID# 207

Where on Golarion | 1st Floor | 2nd Floor | Basement | CLW 0


A Pathfinder Society Scenario designed for levels 3–7 (Tier 3–7; Subtiers 3–4 and 6–7).

The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor.

Written by Larry Wilhelm.

Dramatis Personae:
Ostergarde - long-abandoned ancestral home of Kastner, given to his new wife.
Hellknight maralictor Damian Kastner & Michellia Blakros – married couple.
Venture-Captain Ambrus Valsin
Hamaria Blakros - the head of the powerful Blakros family
Tilly Anders - orphaned child

Objective Clear the Ostergarde Manor for the Blakros Family

Initiative Rolls:

[dice=Chumley Initiative]1d20+2[/dice]
[dice=Diri Initiative]1d20+1[/dice]
[dice=Pooka/Luna Initiative]1d20+1[/dice]
[dice=Targath]1d20+2[/dice]
[dice=Xull Initiative]1d20+1[/dice]

Perception Rolls:

[dice=Chumley Perception]1d20+9[/dice]
[dice=Diri Perception]1d20+3[/dice]
[dice=Luna Perception]1d20+5[/dice]
[dice=Pooka Perception]1d20+2[/dice]
[dice=Targath Perception]d20+8[/dice]
[dice=Xull Perception]1d20+9[/dice]

Fortitude Rolls:

[dice=Chumley Fortitude]1d20+3[/dice]
[dice=Kaisharga
[dice=Diri Fortitude]1d20+5[/dice]
[dice=Luna Fortitude]1d20+5[/dice]
[dice=Pooka Fortitude]1d20+6[/dice]
[dice=Targath Fortitude]1d20+8[/dice]
[dice=Xull Fortitude]1d20+6[/dice]

Reflex Rolls:

[dice=Chumley Reflex]1d20+4[/dice]
[dice=Diri Reflex]1d20+2[/dice]
[dice=Luna Reflex]1d20+7[/dice]
[dice=Pooka Reflex]1d20+3[/dice]
[dice=Targath Reflex]1d20+7[/dice]
[dice=Xull Reflex]1d20+3[/dice]

Will Rolls:

[dice=Chumley Will]1d20+2[/dice]
[dice=Diri Will]1d20+7[/dice]
[dice=Luna Will]1d20+2[/dice]
[dice=Pooka Will]1d20+2[/dice]
[dice=Targath Will]1d20+3[/dice]
[dice=Xull Will]1d20+3[/dice]

Diplomacy Rolls:

[dice=Chumley Diplomacy]1d20+10[/dice]
[dice=Diri Diplomacy]1d20+5[/dice]
[dice=Pooka Diplomacy]1d20+8[/dice]
[dice=Targath Diplomacy]1d20-1[/dice]
[dice=Xull Diplomacy]1d20+10[/dice]

Sense Motive Rolls:

[dice=Chumley Sense Motive]1d20+7[/dice]
[dice=Diri Sense Motive]1d20[/dice]
[dice=Pooka Sense Motive]1d20[/dice]
[dice=Targath Sense Motive]1d20+1[/dice]
[dice=Xull Sense Motive]1d20+1[/dice]

Intimidate Rolls:

[dice=Chumley Intimidate]1d20-3[/dice]
[dice=Diri Intimidate]1d20-[/dice]
[dice=Pooka Intimidate]1d20+8[/dice]
[dice=Targath Intimidate]1d20+2[/dice]
[dice=Xull Intimidate]1d20+9[/dice]

Up next: Round 1 Xull & Targath

Combat Table:

Combat Table - Round 1
Active Conditions:
Global Conditions: Bless

  • Gary <=
  • Xull <=
  • Targath <=
  • Fred <=
  • Pooka/Luna <=
  • Chumley <=
  • Diri <=

Current Conditions: Targath -14 hp, Pooka -12 hp


GM: