Troll Guard

Chumley's page

85 posts. Organized Play character for Wolfspirit.


Full Name

Chumley

Race

| HP: 24/24 | AC: 16* (15) (9* (11) Tch, 13* (14) Fl) | CMB: +6, CMD: 17 | F: +3, R: +3* (+4) (+5 vs Traps, W: +2 | Init: +1* (+2) | Perc: +8* (+9), SM: +6* (+7)

Classes/Levels

| Speed (30ft* | Inspiration: 2/4 (used), | Etracts: 1st 4/4 (used), Mutagen (active) | Active conditions: Enlarge, Mutagen: STR (+STR -INT)

Gender

Male TN Oni-spawn Tiefling Investigator (Empiricist) 3

Alignment

TN

Deity

Urgathoa

Occupation

Investigative

Strength 18
Dexterity 13
Constitution 14
Intelligence 16
Wisdom 9
Charisma 5

About Chumley

Chumley
Oni-spawn tiefling investigator (empiricist) 3

N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 natural)
hp 24 (3d8+6)
Fort +3, Ref +4, Will +2
Defensive Abilities trap sense +1; Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron sword cane +7 (1d6+4) or
. . mwk longspear +7 (1d8+6/×3) or
. . mwk silver heavy mace +7 (1d8+4) or
. . bite +1 (1d6+2)
Ranged darkwood composite shortbow +4 (1d6+4/×3)
Investigator (Empiricist) Extracts Prepared (CL 3rd; concentration +6)
. . 1st—enlarge person (2, DC 14), expeditious retreat, heightened awareness[ACG]
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 16, Wis 9, Cha 5
Base Atk +2; CMB +6; CMD 17
Feats Potion Glutton, Power Attack
Traits fashionable (+1 Diplomacy, +1 Bluff, +1 Sense Motive)
Student of Philosophy (Use Intelligence modifier in place of Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in
combat)
Skills Acrobatics +5, Bluff +2 (+8 telling lies), Climb +8, Craft (alchemy) +7 (+10 to create alchemical items), Diplomacy +10 (+12 vs. geniekind), Disable Device +12 (+14 vs. magic traps), Knowledge (arcana) +7, Knowledge (dungeoneering) +7 (+9 to navigate the tunnels of the Darklands and identify Darklands natives), Knowledge (engineering) +7, Knowledge (geography) +7 (+9 to navigate the City of Brass and surrounding areas, +9 to navigate the tunnels of the Darklands and identify Darklands natives), Knowledge (history) +7 (+9 vs. Azlant, +9 to learn about Thassilonian artifacts), Knowledge (local) +8 (+10 to identify drow and their customs, weaknesses, and tactics), Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7 (+9 vs. geniekind, +9 to identify demons and other outsiders native to the Abyss), Knowledge (religion) +7, Linguistics +7 (+9 to learn about Azlanti sentence construction and idioms), Perception +9 (+11 vs. magic traps), Sense Motive +7, Spellcraft +7, Survival -1 (+1 to navigate Jungles of Mwangi Expanse, +1 to notice and follow tracks in Arctic environments), Use Magic Device +9; Racial Modifiers ceaseless observation
Languages Abyssal, Azlanti, Common, Goblin, Infernal, Shoanti
SQ alchemy (alchemy crafting +3), fiendish sprinter, inspiration (4/day), investigator talent (mutagen[UM]), keen recollection, mutagen (+4/-2, +2 natural armor, 30 minutes), prehensile tail, trapfinding +1
Other Gear mwk studded leather, arrows (80), blunt arrows[APG] (20), darkwood composite shortbow (+4 Str), mwk cold iron sword cane[APG], mwk longspear, mwk silver heavy mace, wayfinder[ISWG], courtier's outfit, masterwork thieves' tools,
Ioun Stone - Cracked Dusty Rose Prism (+1 Initiative), Wand of Infernal Healing
pathfinder chronicles, volume 1, pathfinder chronicles, volume 14, pathfinder chronicles, volume 27, pathfinder chronicles, volume 44, custom valuable (worth 50 gp), 1,274 gp
--------------------
Special Abilities
--------------------
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by
touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+6)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 30 minutes.
Potion Glutton Drinking a potion, elixir, etc. is a swift action that does not provoke an AoO.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.