About Diri LizzenbettolzeDiri Lizzenbettolze talks fast and walks slowly. Description:
Diri stands 3'3" when fully upright and not crouched over lecture notes or a workbench. Her orange hair is braided in an utilitarian fashion, and her eyebrows trimmed incredibly short for a gnome. Her bronze armor is marred with scorch marks, dents, abrasions, and solidified sprays of once-molten metal. Beneath the damage, the suit of chainmail seems painstakingly detailed, with construction notes scrawled in various places in various languages. A few loose gears and clockwork cogs seem to be attached in various places, though their purpose seems vestigal at best. In her left hand, is a matching shield whose front side bears a bronze mask and back side bears numerous formulas etched into the metal like margin notes in a textbook. The air around her smells faintly of phosphorous. Stat Block (includes: ant haul, Deific Obedience performed):
Diri Lizzenbettolze
Female lava gnome cleric (theologian) of Brigh 5/evangelist 3 (Pathfinder Campaign Setting: Inner Sea Gods, Pathfinder RPG Ultimate Magic 32) N Small humanoid (gnome) Init +1; Senses darkvision 60 ft.; Perception +8 -------------------- Defense -------------------- AC 20, touch 13, flat-footed 18 (+7 armor, +1 Dex, +1 dodge, +1 size) hp 56 (8d8+13) Fort +6, Ref +4, Will +9; +2 bonus vs. fear and despair Resist fire 10 -------------------- Offense -------------------- Speed 20 ft. (15 ft. in armor) Melee bronze light hammer +4 (1d3-2) or . . cold iron dagger +4 (1d3-2/19-20) or . . gauntlet (from armor) +4 (1d2-2) or . . heavy shield bash +0 (1d3-2) or . . unarmed strike +4 (1d2-2 nonlethal) Special Attacks channel positive energy 8/day (DC 21, 4d6) Spell-Like Abilities (CL 8th; concentration +13) . . 2/day—fox's cunning . . 1/day—dancing lights, flare (DC 15), prestidigitation, produce flame Domain Spell-Like Abilities (CL 7th; concentration +11) . . 7/day—fire bolt (1d6+5 fire) -------------------- Statistics -------------------- Str 7, Dex 12, Con 12, Int 12, Wis 19, Cha 20 Base Atk +5; CMB +2; CMD 14 Feats Alignment Channel, Deific Obedience, Disruptive Spell[APG], Improved Channel, Turn Undead Traits mathematical prodigy, sacred conduit Skills Acrobatics -3 (-11 to jump), Appraise +5, Diplomacy +10, Disable Device +14, Knowledge (arcana) +13, Knowledge (engineering) +13, Knowledge (planes) +5, Knowledge (religion) +7, Perception +8, Profession (engineer) +10, Sense Motive +8, Sleight of Hand +1, Spellcraft +5; Racial Modifiers +2 Profession (engineer) Languages Common, Gnome, Osiriani, Sylvan SQ +4 bonus to disable device checks, domain secret, eternal hope, focused domain, fox's cunning 2/day Combat Gear oil of bless weapon, potion of touch of the sea, scroll of freedom of movement, scroll of invisibility purge, invisibility purge, scroll of repel vermin, scroll of unbreakable heart, unbreakable heart, shoes of lightning leaping[UE], wand of comprehend languages (50 charges), wand of infernal healing (50 charges), wand of remove fear (50 charges), holy water; Other Gear +1 bronze chainmail, +1 bronze heavy steel shield, bronze light hammer (5), cold iron dagger, greater talisman of freedom[OA], headband of mental prowess +2 (Wis, Cha), sleeves of many garments[UE], belt pouch, golden holy symbol of Brigh[UE], masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), silver dust (consecrate x2) (worth 50 gp), wooden holy symbol of Brigh (2), 2,807 gp Normal Spells Prepared, Inside Absalom:
Cleric (Theologian) Spells Prepared (CL 7th; concentration +11)
Normal Spells Prepared, Outside Absalom:
Cleric (Theologian) Spells Prepared (CL 7th; concentration +11)
Diri, according to the chronicles:
Current Experience: 21 -Cleared top level of Thornkeep to allow for further study
Diri's Chronicle List:
Thornkeep: The Accursed Halls (3xp)
Slave Ships of Absalom Hall of the Flesh Eaters The Glass River Rescue By Way of Bloodcove Scions of the Sky Key 3: The Golden Guardian The Midnight Mauler The Overflow Archives School of Spirits Tide of Morning Day of the Demon To Judge a Soul 1: The Lost Legacy To Judge a Soul 2: Karma Reclaimed The Rebel’s Ransom The Deepmarket Deception The Paths We Choose Year of the Shadow Lodge The Flesh Collector City of Strangers 2: The Twofold Demise For PbP GMs Botting Purposes:
[dice=Diri's Initiative]1d20+1[/dice]
[dice=Diri's Attack of Opp]1d20[/dice] for [dice=Damage]1d3-2[/dice] [dice=Diri's Fortitude Save (+2 v. Fear)]1d20+6[/dice]
Diri typically uses damaging spells against living targets, Turn Undead against undead targets, and Alignment Channel against evil outsiders (who have SR and likely resist or immune to fire). |