Cleric of Brigh

Diri Lizzenbettolze's page

366 posts. Organized Play character for Jayson MF Kip.


Full Name

Diri Lizzenbettolze

Race

| HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8

Classes/Levels

| Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Gender

N Female Gnome Evangelist of Brigh 8

Size

S

Age

54

Special Abilities

Eternal Hope, Turn Undead

Alignment

N

Deity

Brigh

Location

Wherever she hasn't been kicked out of.

Languages

Gnome, Osiriani, Sylvan, Taldane

Occupation

Engineer

Strength 7
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 19
Charisma 20

About Diri Lizzenbettolze

Diri Lizzenbettolze talks fast and walks slowly.

Description:
Diri stands 3'3" when fully upright and not crouched over lecture notes or a workbench. Her orange hair is braided in an utilitarian fashion, and her eyebrows trimmed incredibly short for a gnome. Her bronze armor is marred with scorch marks, dents, abrasions, and solidified sprays of once-molten metal. Beneath the damage, the suit of chainmail seems painstakingly detailed, with construction notes scrawled in various places in various languages. A few loose gears and clockwork cogs seem to be attached in various places, though their purpose seems vestigal at best. In her left hand, is a matching shield whose front side bears a bronze mask and back side bears numerous formulas etched into the metal like margin notes in a textbook. The air around her smells faintly of phosphorous.

Stat Block (includes: ant haul, Deific Obedience performed):
Diri Lizzenbettolze
Female lava gnome cleric (theologian) of Brigh 5/evangelist 3 (Pathfinder Campaign Setting: Inner Sea Gods, Pathfinder RPG Ultimate Magic 32)
N Small humanoid (gnome)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 20, touch 13, flat-footed 18 (+7 armor, +1 Dex, +1 dodge, +1 size)
hp 56 (8d8+13)
Fort +6, Ref +4, Will +9; +2 bonus vs. fear and despair
Resist fire 10
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee bronze light hammer +4 (1d3-2) or
. . cold iron dagger +4 (1d3-2/19-20) or
. . gauntlet (from armor) +4 (1d2-2) or
. . heavy shield bash +0 (1d3-2) or
. . unarmed strike +4 (1d2-2 nonlethal)
Special Attacks channel positive energy 8/day (DC 21, 4d6)
Spell-Like Abilities (CL 8th; concentration +13)
. . 2/day—fox's cunning
. . 1/day—dancing lights, flare (DC 15), prestidigitation, produce flame
Domain Spell-Like Abilities (CL 7th; concentration +11)
. . 7/day—fire bolt (1d6+5 fire)
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Statistics
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Str 7, Dex 12, Con 12, Int 12, Wis 19, Cha 20
Base Atk +5; CMB +2; CMD 14
Feats Alignment Channel, Deific Obedience, Disruptive Spell[APG], Improved Channel, Turn Undead
Traits mathematical prodigy, sacred conduit
Skills Acrobatics -3 (-11 to jump), Appraise +5, Diplomacy +10, Disable Device +14, Knowledge (arcana) +13, Knowledge (engineering) +13, Knowledge (planes) +5, Knowledge (religion) +7, Perception +8, Profession (engineer) +10, Sense Motive +8, Sleight of Hand +1, Spellcraft +5; Racial Modifiers +2 Profession (engineer)
Languages Common, Gnome, Osiriani, Sylvan
SQ +4 bonus to disable device checks, domain secret, eternal hope, focused domain, fox's cunning 2/day
Combat Gear oil of bless weapon, potion of touch of the sea, scroll of freedom of movement, scroll of invisibility purge, invisibility purge, scroll of repel vermin, scroll of unbreakable heart, unbreakable heart, shoes of lightning leaping[UE], wand of comprehend languages (50 charges), wand of infernal healing (50 charges), wand of remove fear (50 charges), holy water; Other Gear +1 bronze chainmail, +1 bronze heavy steel shield, bronze light hammer (5), cold iron dagger, greater talisman of freedom[OA], headband of mental prowess +2 (Wis, Cha), sleeves of many garments[UE], belt pouch, golden holy symbol of Brigh[UE], masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), silver dust (consecrate x2) (worth 50 gp), wooden holy symbol of Brigh (2), 2,807 gp

Normal Spells Prepared, Inside Absalom:

Cleric (Theologian) Spells Prepared (CL 7th; concentration +11)
. . 4th—blessing of fervor[APG] (DC 18), revenant armor (7 days, already cast), wall of fire[D]
. . 3rd—dispel magic, fireball[D] (DC 17), fireball (DC 17), greater stunning barrier[ACG] (DC 17)
. . 2nd—bear's endurance, burning hands[D] (DC 15), consecrate, lesser restoration, sound burst (DC 16)
. . 1st—ant haul[APG] (DC 15) (14 hours, already cast), bless, burning hands[D] (DC 15), burning hands (DC 15), deathwatch, summon monster I
. . 0 (at will)—detect magic, read magic, spark[APG] (DC 14), stabilize
. . D Domain spell; Domain Fire

Normal Spells Prepared, Outside Absalom:

Cleric (Theologian) Spells Prepared (CL 7th; concentration +11)
. . 4th—blessing of fervor[APG] (DC 18), revenant armor (7 days, already cast), wall of fire[D]
. . 3rd—create food and water, fireball[D] (DC 17), fireball (DC 17), greater stunning barrier[ACG] (DC 17)
. . 2nd—bear's endurance, burning hands[D] (DC 15), consecrate, lesser restoration, sound burst (DC 16)
. . 1st—ant haul[APG] (DC 15) (14 hours, already cast), bless, burning hands[D] (DC 15), burning hands (DC 15), deathwatch, endure elements (24 hours, already cast)
. . 0 (at will)—detect magic, read magic, spark[APG] (DC 14), stabilize
. . D Domain spell; Domain Fire

Diri, according to the chronicles:

Current Experience: 21

-Cleared top level of Thornkeep to allow for further study
**Chronicler's note: Left expedition under claims of "too boring."
-Early response to Absalom Slave Spy consipiracy
**Chronicler's Note: Is making a fire grow in size 'making it worse' or 'better'? Send to Shaine for review.
-Procured safe entry to top level of Sevenfingers' Tomb
-Rescued captured dwarf on Sellen River
-Sabotaged Aspis Consortium Expedition in Mwangi Expanse
**Chronicler's Note: Sent back numerous blueprints of ship rudders that "wouldn't fall apart just because someone took a closer look."
-Obtained Sky Key Piece
**Chronicler's Note: Seemed very distraught that the Golden Guardian would not let her "disassemble him to see how he worked."
-Healed ex-Master of Blades, prevented Ustalavic backlash against Society
-REDACTED BY ORDER OF THE DARK ARCHIVE (Initialed Z.D.)
-Recruited Occult Expert, J. Dacilane; Sponsored into Dark Archive
-Obtained druidic lorestone from Verduran Forest
**Chronicler's Note: Beginning to think reports of fire, reports of Ms. Lizzenbettolze correlated.
-Obtained abyssal codex The Gates Ajar
-Assisted diplomatic efforts in Jinin Escaped Jinin diplomatic debacle.
**Chronicler's Note: Mentions of an Elven "Underground Laser Base" are hitherto unconfirmed.
-Assaulted stronghold in Zi Hao Mountains.
-Reconnoitered Tomb of Seven Scepters, Osirion
-Left trail of broken pottery through Deepmarket
-Witnessed inauguration of Grint to Absalom's Grand Council
-Played integral part in disabling Cage of Soul Echoes
-Retrieved Fleshforge Manuscript from burning monastery in Nex
**Chronicler's Note: Another fire.
-Excised rogue Shadow Lodge agents from city of Kher Maga

Diri's Chronicle List:
Thornkeep: The Accursed Halls (3xp)
Slave Ships of Absalom
Hall of the Flesh Eaters
The Glass River Rescue
By Way of Bloodcove
Scions of the Sky Key 3: The Golden Guardian
The Midnight Mauler
The Overflow Archives
School of Spirits
Tide of Morning
Day of the Demon
To Judge a Soul 1: The Lost Legacy
To Judge a Soul 2: Karma Reclaimed
The Rebel’s Ransom
The Deepmarket Deception
The Paths We Choose
Year of the Shadow Lodge
The Flesh Collector
City of Strangers 2: The Twofold Demise

For PbP GMs Botting Purposes:

[dice=Diri's Initiative]1d20+1[/dice]
[dice=Diri's Perception]1d20+8[/dice]
[dice=Diri's Disable Device]1d20+12[/dice]
[dice=Diri's Sense motive]1d20+8[/dice]

[dice=Diri's Attack of Opp]1d20[/dice] for [dice=Damage]1d3-2[/dice]

[dice=Diri's Fortitude Save (+2 v. Fear)]1d20+6[/dice]
[dice=Diri's Reflex Save]1d20+4[/dice]
[dice=Diri's Will Save (+2 v. Fear/Despair)]1d20+9[/dice]

Diri typically uses damaging spells against living targets, Turn Undead against undead targets, and Alignment Channel against evil outsiders (who have SR and likely resist or immune to fire).