PbP GameDay IV: PFS 06-97 Siege of Serpents by GM Aram Zey (Inactive)

Game Master SwampTing

Battle Map

[dice=Jani]1d20+7[/dice]
[dice=Prig]1d20+3[/dice]
[dice=Salubri]1d20+3[/dice]
[dice=Rowanna]1d20+9[/dice]
[dice=Wayreth]1d20+5[/dice]
[dice=enemies]1d20+3[/dice]


351 to 400 of 516 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth waits for Salubri to make his move, then jumps onto the table, cross it and moves to the other side to take up a flanking position.

acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29
attack roll: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
damage roll: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (1, 3) = 14

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Frowning a bit at the enemies circumventing her tactics, Rowanna casts Ear Piercing Scream at the lamia closest to her position and silently screams.

Sonic Damage: 3d6 ⇒ (4, 6, 1) = 11

DC 16 Fort Save. If it fails, it's dazed for 1 round and takes full damage. If it succeeds, then it is not dazed and only takes half damage.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Will Save: 1d20 + 2 ⇒ (9) + 2 = 11
Yeah, I'm using my shirt on this one. I'm even wearing it right now because I just got back from a gameday!
Will Save w/ stars: 1d20 + 2 + 5 ⇒ (8) + 2 + 5 = 15
Yay stars!

"Yeah, howz about no?" Die foul creaturez!"
He attacks the one he has challenged.

Lance to hit: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 16 ⇒ (4) + 16 = 20
Lance to hit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 16 ⇒ (3) + 16 = 19

Grand Lodge

Border of War map Reign of Winter map

Salubri runs forward and past the southern lamia, who reaches out and tries to touch the aasimar.
touch: 1d20 + 12 ⇒ (20) + 12 = 32
confirm: 1d20 + 12 ⇒ (15) + 12 = 27
wis dran: 2d4 ⇒ (3, 4) = 7
Oh damn!
The touch is light but firm, and Salubri finds his will being rapidly drained! He stumbles on and manages a hit on the lamia, but he thinks that he might have suffered more than he dealt.

Seizing the opportunity, Wayreth darts forward over the table and attacks the lamia from the other side, delivering a painful strike to in her back. Prig continues his attack on the other lamia, but is unable to get his lance to pierce her hide. But at least he avoids being charmed by them for now.

Jani conjures a swarm of insects from her gullet that swarms over the lamias.
fort: 1d20 + 7 ⇒ (19) + 7 = 26
fort: 1d20 + 7 ⇒ (13) + 7 = 20
Neither of them are nauseated by the swarm.
Rowanna tries to put the nearer lamia to sleep.
will: 1d20 + 11 ⇒ (11) + 11 = 22
But she is not falling for it either!

The nearer lamia sees that her sister has been able to substantially drain Salubri's will and decides to try her wiles on him instead.
"And you, angelic one? Will you suffer two ladies to be brutalized by your allies?" Salubri, DC 15 will save or be charmed.
"Help us! her sister chimes in, hoping to even the odds by charming another of your number. If Salubri made his first save, this one is against him as well. If he failed, this one is targeted at Wayreth.

Initiative order:
Rowanna
Lamias (-10 dazzled 1 + 7NLD, -19 dazzled 1)
-----------------------------------------------
Salubri (-1, -7 WIS drain)
Wayreth
Prig (-9)
Jani

Salubri and maybe Wayreth need to make saves. You guys are up again.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Will: 1d20 + 4 ⇒ (12) + 4 = 16

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

For what it's worth, they also need to make DC 11 fortitude checks against poison: Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save.

The swarm continues in the direction it moved last, stopping when it reaches the lamia. 1d6 ⇒ 4 damage and saves vs. distraction and poison again.

Jani enhances their spell with a boost and holds out a hand, and a cone of flame engulfs the lamia nearest to them. 4d4 ⇒ (4, 2, 1, 3) = 10 damage, Reflex save 19 (using the Eastern Mysteries trait) to halve.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna didn't try to put one of them to sleep, she used Ear Piercing Scream to do damage and try to do Daze the one closest to her. It should have made a Fort save, not a Will Save.

Grand Lodge

Border of War map Reign of Winter map

Sorry Rowanna, my mistake. But with that roll she made the save anyway. I'll add the damage.

Jani, they did make their saves, and both passed.

Salubri, one more will save from you please. Their tactics are that they try to charm anyone who takes wisdom drain from them.

Initiative order:
Rowanna
Lamias (-10 dazzled 1 + 7NLD, -24 dazzled 1)
-----------------------------------------------
Salubri (-1, -7 WIS drain)
Wayreth
Prig (-9)
Jani

Still need actions from all except Jani.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna shifts her position in the room to allow her to cast a Lightning Bolt through both of the lamias.

Lightning Bolt damage on both lamias: 6d6 ⇒ (1, 5, 2, 6, 1, 2) = 17

DC 18 Ref for half damage.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Will: 1d20 + 4 ⇒ (8) + 4 = 12
Fort: 1d20 + 9 ⇒ (9) + 9 = 18

Not your fault. Not really much I could do, so took a gamble. A few questions, since the first one seemed to have failed, wouldn't the second attempt, regardless of which it was, then draw an AoO. That is to say, at least one of the Lamia is using a Spell or Spell-Like Ability right next to me.
-
I do have constant Protection From Evil up, which should block Charm and similar abilities completely, assuming the Lamia are evil.

I'm also pretty sure the only way even with her moving, to get both Lamia with a Lightning bolt is to hit either myself or Wayreth, so I'll take the hit if needed.

Reflex DC 18: 1d20 + 9 ⇒ (11) + 9 = 20 <evasion for 0>

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

I inserted a line to indicate the path of the bolt that shows that only the lamias and the swarm would be affected.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Prig hops up onto the chair, yelling out "Haha! You see that your attempz to control my mind are useless! And soon your lungz will be too!"

Lance to hit: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 14 ⇒ (1) + 14 = 15
Lance to hit: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 14 ⇒ (1) + 14 = 15

...

...

I swear I'm rolling d20s, not d10s.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth attacks the lamia he is next to, hoping that he still has a flank.

attack roll: 1d20 + 8 ⇒ (17) + 8 = 25 +2 if I still have a flank
damae roll: 1d6 + 5 ⇒ (3) + 5 = 8 (and +2d6 ⇒ (4, 1) = 5 if I still have a flank)

attack roll: 1d20 + 8 ⇒ (8) + 8 = 16 +2 if I still have a flank
damae roll: 1d6 + 5 ⇒ (2) + 5 = 7 (and +2d6 ⇒ (3, 4) = 7 if I still have a flank)

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

That lightning bolt will take out the swarm, but it's not being very useful anyway.

-Posted with Wayfinder

Grand Lodge

Border of War map Reign of Winter map

I thought that spell-like abilities did not provoke since they lack verbal or somatic components, but it looks like I was wrong. She would have needed to do it defensively then.
conc: 1d20 + 10 ⇒ (14) + 10 = 24
That will do it.
The lamia manages to attempt to charm Salubri without lowering her defences, but just before her charm takes hold, Salubri's ioun stone flares in its wayfinder, shielding his mind from her influence. She growls in frustration as their favoured tactic is proving ineffective against you.

Initiative order:
Rowanna
Lamias (-10 dazzled 1 + 7NLD, -24 dazzled 1)
-----------------------------------------------
Salubri (-1, -7 WIS drain)
Wayreth
Prig (-9)
Jani

Salubri, you still need to post an actual action...

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Sorry about killing the swarm, Jani, I'm just trying to help eliminate the lamia as quickly as we can.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

It's fine, no worries.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Wasn't sure I was up again.

Knowing these two must die, and quickly, even if it costs my own life, I'll shift to the side and flurry, this time for lethal damage.

Flurry 1: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 ⇒ 8

Flurry 2 with Stunning Fist Fort DC 13: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 ⇒ 4

Grand Lodge

Border of War map Reign of Winter map

fort: 1d20 + 7 ⇒ (16) + 7 = 23
Salubri gives the lamia a left-right, but only the right hits, and Salubri's ki has been weakened to the point that she easily resists his attempt to stun her.
Wayreth attacks her from the other side, and is able to strike her twice in the kidneys. Prig has a little less luck at the other side of the table, with both his lance strikes missing their mark.
Jani and Rowanna follow up with an assault with flame and lightning!
reflex: 1d20 + 9 ⇒ (20) + 9 = 29
reflex: 1d20 + 9 ⇒ (14) + 9 = 23
reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Prig's lamias is alert and manages to partially evade the spells, whilst the other doesn't see the lightning bolt coming and takes the full force of it. Jani's swarm is also obliterated by the lightning and quickly disperses.

Both lamias are looking quite weary by this point, especially the one between Wayreth and Salubri. However, the lamias see an opportunity to flank Wayreth and quickly do so!
dagger: 1d20 + 13 - 1 + 2 ⇒ (19) + 13 - 1 + 2 = 33
dagger confirm: 1d20 + 13 - 1 + 2 ⇒ (12) + 13 - 1 + 2 = 26
dagger: 1d20 + 8 - 1 + 2 ⇒ (1) + 8 - 1 + 2 = 10
touch: 1d20 + 7 - 1 + 2 ⇒ (4) + 7 - 1 + 2 = 12
claw: 1d20 + 7 - 1 + 2 ⇒ (3) + 7 - 1 + 2 = 11
claw: 1d20 + 7 - 1 + 2 ⇒ (5) + 7 - 1 + 2 = 13
damage: 2d4 + 8 ⇒ (4, 4) + 8 = 16

dagger: 1d20 + 13 - 1 + 2 ⇒ (9) + 13 - 1 + 2 = 23
dagger: 1d20 + 8 - 1 + 2 ⇒ (14) + 8 - 1 + 2 = 23
touch: 1d20 + 7 - 1 + 2 ⇒ (3) + 7 - 1 + 2 = 11
claw: 1d20 + 7 - 1 + 2 ⇒ (7) + 7 - 1 + 2 = 15
claw: 1d20 + 7 - 1 + 2 ⇒ (17) + 7 - 1 + 2 = 25
damage: 3d4 + 10 ⇒ (2, 4, 3) + 10 = 19

Wayreth takes a deep dagger wound from the first lamia and two more dagger strikes and a claw from the second! The combined assault is enough to knock him unconscious...unless he is able to perceive one of the attacks in time to dodge it like a snake!

Initiative order:
Rowanna
Lamias (-49 dazzled 1 + 7NLD, -37 dazzled 1)
-----------------------------------------------
Salubri (-1, -7 WIS drain)
Wayreth (-35)
Prig (-9)
Jani

You guys are up again. Wayreth needs a stabilization roll if his snake style does not help him survive the attacks.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

"You are slippery like a damn snake! You are evasive like a mongoose! Soon you will be dead like a doornail!"

Lance to hit: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 14 ⇒ (4) + 14 = 18
Lance to hit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 14 ⇒ (4) + 14 = 18

The damage numbers would go up by 2 if Wayreth is unconscious, not that it matters since I continue to roll crap.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Nearly out of spells I'm afraid.

Jani focuses their evil eye on the one Salubri is attacking, affecting her defenses. Evil eye vs. AC, followed by a cackle to extend it if she saves against it. DC 18 Will.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I'll Flurry of Blows once again

Flurry 1: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 ⇒ 4

Flurry 2: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 ⇒ 6

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna moves towards the northeast corner of the room in anticipation of another spell. She then casts Burning Hands, as flames gout of her fingers to scorch the northern lamia. She makes sure to direct the fire up and away from any flammable objects other than lamias.

Burning Hands Fire Damage: 5d4 ⇒ (1, 2, 1, 3, 3) = 10

DC 16 Ref for half damage.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

I'll use it against the first dagger attack.

snake style sense motive: 1d20 + 15 ⇒ (20) + 15 = 35 Woo-hoo!

Wayreth keeps his eye on his opponent and side-steps the deadly dagger attack, though he does still get stabbed and clawed from behind. He tries to return the favour on the more-injured lamia.

attack roll: 1d20 + 8 ⇒ (15) + 8 = 23 +2 if I still have a flank
damage roll: 1d6 + 5 ⇒ (1) + 5 = 6 (and +2d6 ⇒ (4, 5) = 9 if I still have a flank)

attack roll: 1d20 + 8 ⇒ (17) + 8 = 25 +2 if I still have a flank
damage roll: 1d6 + 5 ⇒ (4) + 5 = 9 (and +2d6 ⇒ (2, 1) = 3 if I still have a flank)

If this takes down the lamia, he will take a 5ft step in the opposite direction. If not, he steps to the North-East so that he won't be as easily flanked again.

Grand Lodge

Border of War map Reign of Winter map

Salubri and Wayreth pound at the Southern lamia from both sides. Salubri is not able to land a hit, but he provides enough of an opening to land two strikes in the back of her head. She falls to the ground.

Prig continues to be cursed by the deities of fortune as his strike refuse to land, and Jani and Rowanna assault the last lamia with magic.
will: 1d20 + 11 ⇒ (2) + 11 = 13
reflex: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Jani's hex latches on firmly but even with that the lamia is able to partially dodge Rowanna's flames. She begins to panic a little and attacks Prig with the fury of a woman scorned.
"How dare you resist our advances time and time again!? Die! Die!"
dagger: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29
dagger: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
touch: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
claw: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
claw: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
damage: 1d4 + 4 ⇒ (1) + 4 = 5

But for all her fury she is only able to stab Prig once with her dagger.

Initiative order:
Rowanna
Lamias (XXXXX, -42 evil eye 8)
-----------------------------------------------
Salubri (-1, -7 WIS drain)
Wayreth (-35)
Prig (-14)
Jani

You guys are up.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth heaves a sigh of relief as the lamia falls.
"One down," he mutters as he moves back up on to the table to get a flanking position with Prig, and aims a wind-powered kick at a pressure point in her back.

attack roll: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
damage roll: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (1, 2) = 12

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani focuses their mind on a different aspect of the Lamia, weakening her attacks. Evil eye vs. attacks, and cackling, DC 18 again.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

"You attack 5 times and hit once? Pathetic!" Watch as I do much better!"

Lance to hit: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d6 + 14 ⇒ (1) + 14 = 15
Lance to hit: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Crit confirm? 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage: 1d6 + 14 ⇒ (6) + 14 = 20

There we go. Finally found the right insult!

Grand Lodge

Border of War map Reign of Winter map

Caught between Wayreth and a very fed-up Prig, the second lamia finally falls.

With the invaders dead, you are able to use Aram Zey's notes to seal the portal, ensuring that no more invaders will be coming out of the tapestry again. For now at least.

You investigate the body of Zey and find that his body has been looted, and the body itself has a strong lingering aura of necromancy. Rowanna and Jani are able to ascertain that whatever has been done to Zey's body has made it impossible to bring him back to life or communicate with his soul through conventional spells or tools.

Will try to rush you all along to see if you can finish the third area before the deadline. You can roll for your healing in-between areas in your next post.

Not being able to accomplish any more here, you move on to the last area you were instructed to check - the Sky Key Chamber.

This tall library is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves. A broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle—all cordoned off by a velvet rope suspended by brass poles. Several plush chairs and a few low tables bearing curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock against the eastern wall ticks each passing second as its hands move erratically.

The pedestal itself stands empty, which presents a concern, for it is where the Sky Key should be. In its place is a strange dimensional forces that causes the space in this room to bend in an uncomfortable way.

Once you enter the room proper, you must make a DC16 fort save or be sickened.

Within seconds of you opening the door to the chamber, a ghostly image of a Pathfinder appears in the center of the room, where his likeness eerily begins to slide through the display case. His voice echoes as he speaks to an unseen party.

“Oh no, they’ve stolen the Sky Key. It also appears they disrupted the auxiliary stabilizer, too.” He pauses before continuing. “Do you feel that? I feel kind of sick all of a sudden. I hope they didn’t try to disassemble it—or worse, bring it too close to the tapestry. Wasn’t that why Zey kept them so far—” The figure’s words go unfinished as he begins to scream and dissolve, fading from view in a matter of seconds whilst two more figure warp into view. Their skins are flame-red, and they appear to be a strange mix of insect and reptile, with four arms and twitching, fanged mandibles. They chitter as they look around, then upon seeing you adopt fighting stances.

Jani: 1d20 + 7 ⇒ (15) + 7 = 22
Prig: 1d20 + 3 ⇒ (11) + 3 = 14
Salubri: 1d20 + 3 ⇒ (18) + 3 = 21
Rowanna: 1d20 + 9 ⇒ (9) + 9 = 18
Wayreth: 1d20 + 5 ⇒ (2) + 5 = 7
enemies: 1d20 + 8 ⇒ (13) + 8 = 21

Initiative order:
-----------------------------------------------
Jani
?????? (-,-)
Salubri (-1, -7 WIS drain)
Rowanna
Prig (-14)
Wayreth (-19)

Jani, you get to go first, then the creatures.
It is a knowledge Planes check to identify them.
Don't forget to roll if you are doing any healing in-between the area transition.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Did we find any loot on the lamia or in the room? This time we'd better use everything we have in our posession, so the rogue at least gets the invisibility potion.

-Posted with Wayfinder

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Knowledge (planes): 1d20 + 14 ⇒ (17) + 14 = 31

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Before exiting the lamia room, Rowanna uses her Healing hex on Wayreth.

CMW on Wayreth: 2d8 + 6 ⇒ (7, 4) + 6 = 17

Grand Lodge

Border of War map Reign of Winter map

The lamias each had a +1 dagger, nothing else in that room.

Initiative order:
-----------------------------------------------
Jani
?????? (-,-)
Salubri (-1, -7 WIS drain)
Rowanna
Prig (-14)
Wayreth (-2)

Rowanna, you recognise the creatures as Xills. You can ask 3 questions about them.

What does Jani do?

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani will use a wand on anyone who needs healing on the way. Just roll them for yourself and tell me if you need me to use my wand charges.

Knowledge ( planes ) : 1d20 + 11 ⇒ (7) + 11 = 18

Would want to know special defenses if that is high enough.

Jani pulls out their scroll of ray of exhaustion and targets the closest Xill.

Ranged touch attack: 1d20 + 5 ⇒ (10) + 5 = 15

Jani also would have used wand of Mage armor during the trip, so AC 20.

-Posted with Wayfinder

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Do we have time to get another Restoration from the Society?
Otherwise, no healing needed, but will offer it to others if needed.

"We are not part of the Aspis. We are Pathfinders, here to help."

Know Planes: 1d20 + 5 ⇒ (2) + 5 = 7

Jani, would you mind giving me a Mage Armor too? much of my character is based off of Wisdom, and my AC is tanked right now.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Xill questions: Elemental defenses/immunities, DR, and SR.

Grand Lodge

Border of War map Reign of Winter map

Yeah you can make a detour back to the infirmary before going to the Sky Key chamber.

Sorry Jani, you need at least a 21 for a question. 26 gets you two and 31 gets you three. You do know that they are evil-aligned outsiders.

Rowanna:
No elemental resistances or immunities
No DR
SR 17

caster level check: 1d20 + 5 ⇒ (13) + 5 = 18
fort: 1d20 + 8 ⇒ (6) + 8 = 14
Jani's ray strikes one of the Xills, and she inavertently learns one of their special defences as her spell encounters resistance! Fortunately she is able to force her spell through, but the Xill is also quite tough and is only fatigued rather than exhausted.

The xills laugh at Salubri's attempt at parley.
"Aspis, Pathfinders, we don't care! You will still make good nests for our brood!"

Initiative order:
Jani
?????? (- + fatigued,-)
-----------------------------------------------
Salubri (-1, -7 WIS drain)
Rowanna
Prig (-14)
Wayreth (-2)

The rest of you are up.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani certainly would cast Mage Armor on Salubri, and on Wyeth if asked.

I think that save just makes it, since it's from a scroll. So it is fatigued, not exhausted.

-Posted with Wayfinder

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
And that's full exactly

"A nest? I cannot be a nest, for I am not made of ze stickz and twigz. You must be very dumb creaturez," Prig says as he charges in.

Fort save vs. sicken: 1d20 + 10 ⇒ (5) + 10 = 15 Wow.

Lance to hit: 1d20 + 9 + 2 - 2 ⇒ (4) + 9 + 2 - 2 = 13
Damage: 1d6 + 10 - 2 ⇒ (5) + 10 - 2 = 13

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25

Rowanna strolls into the room and tries to put the northern Xill to sleep with her Slumber hex.

DC 18 Will save.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Thanks Rowanna and Jani! I'll take the mage armor if the previous one has worn off, with thanks. =)

fort save roll: 1d20 + 3 ⇒ (15) + 3 = 18

Wayreth successfully holds on to his lunch as he runs in beside Prig, and aims a flying-kick at the Xill to the North.

attack roll: 1d20 + 8 ⇒ (17) + 8 = 25
damage roll: 1d6 + 5 ⇒ (2) + 5 = 7

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Sweet, thank you. Another Restoration it is. Current AC 23, FF: 19, T: 19.

Fort Save: 1d20 + 9 ⇒ (12) + 9 = 21

Acrobatics (to leap over rope): 1d20 + 14 ⇒ (11) + 14 = 25

Acrobatics (to avoid AoO): 1d20 + 10 ⇒ (15) + 10 = 25

I'll simply double move, attempting to flip over the ropes, land and roll into position.

Grand Lodge

Border of War map Reign of Winter map

Salubri gets into position to give Wayreth a flanking position, allowing the rogue to deal a more painful strike.
will: 1d20 + 6 ⇒ (15) + 6 = 21
Rowanna attempts to put the Xill to sleep, but the red-skinned outsider is not feeling sleepy at this time of day.
Prig goes for the Southern Xill, but the room's shifting dimensions render him a little queasy, and he is unable to score strike 1d4 ⇒ 2
Wayreth moves up to the other side of the Xill adjacent to Salubri and strikes, using the distraction from Salubri to aim for a vulnerable spot.
extra sneak attack: 2d6 ⇒ (3, 6) = 9

Initiative order:
-----------------------------------------------
Jani
?????? (-16 + fatigued,-)
Salubri (-1)
Rowanna
Prig (-, sickened 2 rounds)
Wayreth (-2)

Prig, you are sickened for 2 rounds and need to keep making saves until you pass a save.

Jani, I also need a fort save from you, and an action for round 2.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani is moving into the room, so here's a fortitude save: 1d20 + 4 ⇒ (6) + 4 = 10 Well, that's a fail, but it probably won't matter too much.

"Let's focus on making their defenses crumble, Rowenna!"

Evil eye on saves, northern Xill. DC 18 Will to reduce to 1 round. Jani will cackle if it saves.

Grand Lodge

Border of War map Reign of Winter map

Jani is sickened for 1d4 ⇒ 1 rounds and needs to keep saving until she passes a check.

Jani focuses on weakening the Xills' resilience against spells.
will: 1d20 + 6 ⇒ (3) + 6 = 9
And manages to get her hex to stick very well.

The Xill to the North turns to 1d2 ⇒ 1 Salubri (who precedes Wayreth in the init order), and attacks him with claws, mandibles and a pair of shortswords, wielding the combination with an ease and fluidity unseen in any other race. (They get no penalties for off-hand attacks and all their natural attacks always count as primary).
shortsword: 1d20 + 13 - 1 ⇒ (16) + 13 - 1 = 28
shortsword: 1d20 + 13 - 1 ⇒ (5) + 13 - 1 = 17
shortsword: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
bite: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21
claw: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21
claw: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
damage: 1d6 + 3 - 1 ⇒ (6) + 3 - 1 = 8

The other Xill steps up to Prig with a similar assault.
shortsword: 1d20 + 13 ⇒ (2) + 13 = 15
shortsword: 1d20 + 13 ⇒ (8) + 13 = 21
shortsword: 1d20 + 8 ⇒ (4) + 8 = 12
bite: 1d20 + 13 ⇒ (4) + 13 = 17
claw: 1d20 + 13 ⇒ (1) + 13 = 14
claw: 1d20 + 13 ⇒ (7) + 13 = 20

Jani's charge from her mage armor wand instantly pays off as the force armor deflects several of the Xill's blows aimed at Salubri, although one thrust of the Xill's shortsword manages to punch through. Prig's heavy armor fares a little better, warding off all the attacks against him.

Initiative order:
Jani (sickened 1 round)
?????? (-16 + fatigued + evil eye 8rds,-)
-----------------------------------------------
Salubri (-9)
Rowanna
Prig (-, sickened 2 rounds)
Wayreth (-2)

Your turn again. Prig and Jani need to keep saving against the sicken effect until they pass a save.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna tries to place a Misfortune hex on the northern Xill that Jani hexed with Evil Eye.

DC 18 Will save, or roll d20 rolls twice, take worse result for 1 round.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Exiel keeps doing what he does best.

attack roll: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
damage roll: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (2, 5) = 15

attack roll: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
damage roll: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (2, 6) = 17

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Unfortunately since I charged, a shortsword and a claw hit me.

Fort Save: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12

Prig feels a little nauseous from the shifting dimensions, and decides attacking is probably not best. "You silly creatures - you xink you're so cute with you're millionz of attackx. Well, you are nothing compared to Prig! Ze great frog prince!"

Dazzling Display, -4 for the size difference, -2 for sicken, +2 for the smine lance.
Intimidate: 1d20 + 13 - 4 - 2 + 2 ⇒ (3) + 13 - 4 - 2 + 2 = 12
Well, that 3 wasn't doing anything anyway.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Fort: 1d20 + 2 ⇒ (6) + 2 = 8

Jani still looks bleary. Nonetheless, they focus their mind on the other creature, and attack its defenses as well.

Another Evil eye, this one on the southern Xill, also against Saves. DC 18, yadda, yadda.

Grand Lodge

Border of War map Reign of Winter map

And Salubri?

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