PbP GameDay IV: PFS 06-97 Siege of Serpents by GM Aram Zey (Inactive)

Game Master SwampTing

Battle Map

[dice=Jani]1d20+7[/dice]
[dice=Prig]1d20+3[/dice]
[dice=Salubri]1d20+3[/dice]
[dice=Rowanna]1d20+9[/dice]
[dice=Wayreth]1d20+5[/dice]
[dice=enemies]1d20+3[/dice]


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Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Prig spurs Sir Hops-A-Lot on. "You heard Breeze-Boy! Let'z go!"

Prig mounted charges the far rhino non-lethally.
Lance to hit: 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14
Damage: 3d6 + 30 ⇒ (5, 3, 3) + 30 = 41

He then continues, letting Prig take his attack.
Bite to hit: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

"Do not hurt zem! Zey know not what zey are doing! Zey are only poor rhinoz!"

Well, that could've been more impressive... Stupid dice.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

"Breeze-boy? What is that, my new vigilante code-name?" Wayreth mutters to himself as he adopts the snake style stance and tries to get around the rhinos while Prig distracts them.

From the map, it looks like I can get around to a flanking position with Prig using a double move, but only without provoking if they are flat-footed, so I will do that. If they are not flat-footed, please move me as far around them (by going North of them) as I can without getting within their reach.

"That's right, watch the frog, don't mind the Sylph moving around you to kick you in the soft spots..."

Grand Lodge

Border of War map Reign of Winter map

Everyone up till now was running from the rhinos, so they are not expecting anyone to come up to them and attack. They start flat-footed.

Salubri charges the nearest rhino, hoping to get a good hit in whilst their guard is down. As he is unable to flurry, he slashes with his scimitar instead.
attack: 1d20 + 9 ⇒ (19) + 9 = 28
confirm: 1d20 + 9 ⇒ (18) + 9 = 27
snikt: 2d6 + 6 ⇒ (2, 3) + 6 = 11
He delivers a well-placed cut that leaves the rhino bloodied. And angry.

Prig and Hops follow close behind with a charge of their own. Prig cheers as his lance plunges deep into the wooly hide, not realising that he had only managed to plunge his lance through the wool, and not the hide. But he does manage to catch the rhino's attention so that it does not realise the rush of wind that breezes past it.

Jani concludes from the wool on the rhino that the creature is in fact a woolly rhinoceros. You have 2 questions. It's a very big rhino with alot of wool. What else do you want to know?

Jani gives the rhino the evil eye, warning it not to get any funny ideas.
will: 1d20 + 3 ⇒ (8) + 3 = 11
It does not look like the rhino will be getting any bright ideas for awhile.

The surrounded and hexed rhino bellows in frustration and rears up on its hind legs before barreling through and over [b]Salubri, Prig, Rowanna and Jani[/ooc], trampling right over them.
trample: 2d6 + 13 ⇒ (1, 4) + 13 = 18 DC 23
Salubri, Prig, Rowanna and Jani, each of you can choose either to try to dodge out of the way for half damage (no damage with evasion), or take an attack of opportunity at a -4 penalty. Wayreth, you get an attack of opporunity for it leaving your threatened square. It is flanked for that attack only, and you are thereafter not flanking anything with anyone.
Salubri tries to evade the rhino's trample (since he has evasion).
ref: 1d20 + 7 ⇒ (1) + 7 = 8 Well, damn.
He trips over a pebble and is squashed by the rhino for his trouble.

The other rhino charges the nearest creature it sees. Which happens to be a frog. 1d2 ⇒ 2 The one below the other frog.

powerful charge: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
confirm: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21 So close. That would have been nasty. Actually, bad news. You charged, so you are at -2 AC, meaning it just managed to confirm.
splat: 4d8 + 18 + 4d8 + 18 ⇒ (8, 2, 3, 8) + 18 + (5, 3, 1, 3) + 18 = 69

Unless you have some way to avoid the hit or negate the crit, I think we just lost the champion of the obstacle course...

The second rhino bears down on the poor Sir Hops-A-Lot, who prays that his master has some trick up his sleeve...

Initiative:
Wayreth
Salubri (-26hp, -4 WIS drain) (Edited. Thank you Rowanna.)
Prig/Hops (needs a reflex save/needs a reflex save)
Jani (needs a reflex save)
------------------------------------------
Rhinos (-11 + evil eye 9rds, 0)
Rowanna (needs a reflex save)

Remember to roll your reflex saves or take your attacks of opportunity. And use any trick you have that might save Sir Hops-A-Lot.
You guys are up. I think Prig is not going to bother with NLD anymore.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Ref Save: 1d20 + 6 ⇒ (16) + 6 = 22

Avoiding the worst of the trample, Rowanna takes a 5 ft. step back and tries to place a Slumber Hex on the southern rhino.

DC 18 Will save or asleep. I hope that's the rhino that got evil eyed so it takes a -2 to the Will save.

Grand Lodge

Border of War map Reign of Winter map

It is! But unfortunately, evil eye does not reduce its trample DC, which is 23.
will: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16 And the evil eye made the difference!
The rhino wheels around on Rowanna, only to see her staring at it... oh... so... peacefully... zzz... zzz... zzz...

Initiative:
Salubri (-26hp, -4 WIS drain)
Prig/Hops (needs a reflex save/needs a reflex save and a miracle)
Wayreth
Jani (needs a reflex save)
Rhino 1//Rhino 2 (-11 + evil eye 9rds + sleeping 6rds// 0)
Rowanna (-18)
------------------------------------------

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

I would have wanted to know special attacks, but I think we just saw one of them. Um, best save and worst save? I'm guessing probably Fort and Will respectively.

Reflex: 1d20 + 4 ⇒ (11) + 4 = 15

Jani is badly squished by the trampling Rhino.

They decide to get above this danger, and begin floating upwards. Using Levitate on self as standard action, rise 20ft into the air as a move action.

They also retrieve a wand from their belt with their dextrous tail. Swift action to retrieve an item.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth sees the opening and kicks at the rhino as it runs off.

attack of opportunity attack roll: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
attack of opportunity confirmation roll: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
attack of opportunity damage roll: 2d6 + 10 + 2d6 ⇒ (5, 1) + 10 + (5, 6) = 27

Then sighs as Rowanna just puts the beast to sleep.

And then gasps when he sees the other rhino come in from the side and skewers Sir Hopsy.

"Hey! I liked that frog! Horns off!"

He moves around to get a flank with Prig and delivers a flying kick to the beast's stomach.

attack roll: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage roll: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (3, 5) = 17

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Well, the major shenanigan that I have is the Mounted Combat feat, but I can't roll high enough to stop a 35. My other way to stave off death unfortunately doesn't apply to Sir Hops-A-Lot since he can't read.

Prig sees the rhino trying to step on him and attempts to knock it out before it steps on him. Sir Hops-A-Lot would've tried to get out of the way, but that's not going to matter.
Lance to hit: 1d20 + 9 - 4 + 2 ⇒ (8) + 9 - 4 + 2 = 15
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

When the rhino takes the mount out from under him, Prig attempts to nimbly dodge out of the way.
Ride: 1d20 + 10 ⇒ (6) + 10 = 16
He just barely makes the soft fall. Then he loosens and drops his shield, and stares at the rhino.
"Dammit! I just finished training him!"
Lance to hit: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 10 ⇒ (2) + 10 = 12

Seriously? I can't even get a good hit in on retaliation? Ugh.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

At least 'raise animal companion' is only 1200.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Eh - this is actually the 2nd Sir Hops-A-Lot - the last one died to a mummy. We'll just train a new one. (Unless of course we can find a druid that can cast raise animal companion in the chaos. In which case I'm pretty sure I have that much lying around, but I'm not 100% sure.)

I've been trying to build Prig to at least be mildly competent when not mounted - we'll see how well that works this scenario I guess. Loss of a shield hurts.

Grand Lodge

Border of War map Reign of Winter map

Salubri joins in the effort to avenge Sir Hops-A-Lot.
attack: 1d20 + 9 ⇒ (2) + 9 = 11
But is not able to cut through the woolly hide.
Prig also tries to get some measure of vengeance, but faces the same problem with the rhino's hide.

Wayreth runs around the back of the rhino, and with the help of the flank is just barely able to deliver a painful kick to the soft spot at back the rhino's knee.

Jani decides that it would be a good idea to get some height advantage. So she can have a better view of the overall battle, of course.

Jani, you have seen the TWO special attacks that the rhinos have. Trample and powerful charge. The second was what killed Sir Hops-A-Lot. Increased charge damage. And you are correct about the saves.

1d3 ⇒ 3
Angered by the kick from behind, the rhino wheels around and swings its horn at Wayreth!
attack: 1d20 + 14 ⇒ (2) + 14 = 16
But it stumbles slightly as it turns around to face him, and the sylph dodges the attack easily.

Initiative:
Salubri (-26hp, -4 WIS drain)
Prig (-18)
Wayreth
Jani (-18)
Rhino 1//Rhino 2 (-38 + evil eye 8rds + sleeping 5rds// -17)
------------------------------------------
Rowanna (-18)

Your turn again. Go get them!

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

With faith in her companions' ability to defeat the conscious woolly rhino, Rowanna takes to the air 20 feet, but moves closer to the fight in case her abilities are needed.

Using the Flight Hex, acts as a Fly spell at Rowanna's level.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani will use evil eye on the awake rhino, targeting AC, and cackle, which will extend the effect on both rhinos. DC 18 Will save reduces 10 rounds total to 2 rounds total.

-Posted with Wayfinder

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

I assume that by the time my turn comes, either Salubri or Prig would have coup de graced the sleeping rhino if it fell asleep.

Wayreth keeps kicking, hoping to take down the rhino before the other one awakens.

attack roll: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage roll: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (4, 1) = 13

attack roll: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
damage roll: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (1, 1) = 10

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Prig steps back and tries to knock out the one in front of him.
Lance to hit: 1d20 + 9 - 4 + 2 ⇒ (14) + 9 - 4 + 2 = 21
Damage: 1d6 + 10 ⇒ (1) + 10 = 11 nonlethal
Lance to hit: 1d20 + 4 - 4 + 2 ⇒ (18) + 4 - 4 + 2 = 20
Damage: 1d6 + 10 ⇒ (6) + 10 = 16 nonlethal

"Let uz try to tie up the sleeping one, yez? Zey are only animalz, and zey are still property of the Grand Lodge..."

Definitely not leaving from being in flank with Wayreth. I hear giving people with sneak attack flanking is a good thing.

Grand Lodge

Border of War map Reign of Winter map

Rowanna takes to the sky as Salubri, Wayreth and Prig dog-pile the rhino.
flurry: 1d20 + 8 ⇒ (7) + 8 = 15
flurry: 1d20 + 8 ⇒ (10) + 8 = 18
Salubri is unable to score a meaningful hit, but Wayreth and Prig pile on the damage with 2 strikes each.

will: 1d20 + 3 ⇒ (2) + 3 = 5
To add insult to injury, Jani also hexes the poor rhino, which is now beset on all sides!

With a great bellow, it swings its horn at 1d3 ⇒ 3 Wayreth again.
attack: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 2d8 + 13 ⇒ (5, 3) + 13 = 21
And possibly sticks the sylph unless he senses the rhino's motive in time!

Initiative:
Salubri (-26hp, -4 WIS drain)
Prig (-18)
Wayreth
Jani (-18)
Rhino 1//Rhino 2 (-38 + evil eye 7rds + sleeping 4rds// -40 + -27NLD + evil eye 9rds)
------------------------------------------
Rowanna (-18)

You guys go again.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Good - 27 nonlethal should be enough.

After giving the rhino a couple knocks in the head, Prig regrabs his weapon and attempts to stab it with renewed fervor.

Lance to hit: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Lance to hit: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d6 + 10 ⇒ (6) + 10 = 16

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

I'll wait to declare an action until I see how the meleers of the party do this turn.

-Posted with Wayfinder

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth tries to read the rhino's attack pattern.

sense motive: 1d20 + 15 ⇒ (9) + 15 = 24 DAMMIT!

Wayreth takes a heavy hit, but resolutely stands his ground and goes for a desperate counter-attack.

"I ain't going down before you do! Rampage of the wind spirit!"

attack roll: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
damage roll: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (5, 4) = 17

attack roll: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
damage roll: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (3, 6) = 18

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna attempts to place a Misfortune hex on the conscious rhino.

DC 18 Will save, along with the -2 from Jani's evil eye. If fail, roll twice, keep lower on d20 rolls for 1 round

Grand Lodge

Border of War map Reign of Winter map

Rowanna puts a hex on the rhino, only for it to be quickly dispatched by Prig and Wayreth.

I'll consider the battle over here.

The zookeepers you met earlier arrive at the scene with tranquilisers and first aid for the animals.

"Thank you agents. We'll take it from here. Shame about that frog. I hear it did well at the obstacle course. Even became the latest initiate. Damn Aspis. Make them pay, aye?"

I assume you guys want to do some healing before moving on. Post your healing/new buffs or just say that you are ready to proceed.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna lands and draws her wand of Infernal Healing. She uses it once, waits a minute, then uses it again to fully heal. She also uses it twice on Salubri.

That brings Rowanna to full hp, while Salubri will still be down -6. If anyone else doesn't have a wand, fill free to take a couple of charges from Rowanna's, just let me know how many you need.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Jani floats down to the ground and uses their wand to heal their wounds.

Anyone else in need of healing who doesn't have a wand of their own?

-Posted with Wayfinder

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth meditates on the ground (using his boots) until he is back to full health.

"Ouch...but at least I didn't get it as bad as Sir Hops-A-Lot. ... I guess he really... croaked for the Society." ;)

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Woo yay online conventions - been busy running games at Aethercon.

Prig asks someone to poke him with his wand.
I'm assuming someone else pokes him with his wand, and I'll just roll it below.
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9
Down by 1, close enough.

Prig hops up to the zookeeper. "Pleaze, can you take him and bring him back to ze menagerie? He doez not deserve to lie out here like zis and I cannot stay here. I muzt go get revenge."

Grand Lodge

Border of War map Reign of Winter map
Wayreth wrote:
"Ouch...but at least I didn't get it as bad as Sir Hops-A-Lot. ... I guess he really... croaked for the Society." ;)

Lose 50 experience.

Prig Lil wrote:
Prig hops up to the zookeeper. "Pleaze, can you take him and bring him back to ze menagerie? He doez not deserve to lie out here like zis and I cannot stay here. I muzt go get revenge."

"Of course, sir. We will see to your it." The zookeepers secure the aid of some of the bystanders and carefully move the animals to the menagerie.

You proceed to the Durvin Gest monument, where the sounds of battle are coming from. The monument itself is well-known to you. The tall main statue is cast in the likeness of Durvin Gest, the most famous Pathfinder of all time. Carved in a likeness of the adventurer in his later years—still dashing and bearing an assortment of scrolls and adventuring gear—the statue stares intently off into the distance. Beneath the statue, pedestals stand adorned with angelic figures and elaborate friezes showing some of the more memorable scenes from the Pathfinder’s long and celebrated career.

Or at least that was what you were expecting to see.

Instead you see a most ANIMATED statue of Durvin Gest, along with 3 of the angelic figures doing battle with a small group of novice pathfinders. They appear young and sorely outmatched, and upon seeing your group they heave sighs of relief as they quit the field.

The statues turn to you and advance.

Jani: 1d20 + 7 ⇒ (8) + 7 = 15
Prig: 1d20 + 3 ⇒ (15) + 3 = 18
Salubri: 1d20 + 3 ⇒ (16) + 3 = 19
Rowanna: 1d20 + 9 ⇒ (16) + 9 = 25
Wayreth: 1d20 + 5 ⇒ (8) + 5 = 13
DG statue: 1d20 - 1 ⇒ (1) - 1 = 0
angels: 1d20 ⇒ 11

Initiative
Rowanna
Salubri
Prig
Jani
Wayreth
Angels
Durvin Gest Statue

All of you go before the statues. Break them!

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

What a lovely arrangement of enemies... all grouped together. How nice of you, GM! Watch out for those angel statues, though -- Don't Blink!!

Knowledge(arcana) to identify: 1d20 + 11 ⇒ (10) + 11 = 21

Jani digs into their component pouch and pulls out a handful of glittering powder. Tossing it into the air, they call forth a magical force to increase the amount of powder and the intensity of its glitter, scattering it all over the advancing statues.

Glitterdust, which is not mind affecting and does not allow spell resistance, so if these count as golems, they are not immune to it. Constructs are not immune to blindness, either, and this is a Will save (DC 18) not a Fortitude save. I'll draw a 10 ft radius spread on the map.

Jani also pulls out a scroll with their tail, and steps back to be a little farther from the action. Swift action retrieve of scroll of fly.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Knowledge (arcana) to identify: 1d20 + 14 ⇒ (18) + 14 = 32

Waiting to see the results of our identification checks before posting actions.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Sorry everyone, I'm back now. I've been trying to catch up on all of my games, but it's a few hundred posts all around and while I'm still in processing, internet is not too available. So I'm trying when I can. It should be easier from this point onwards.

I've mostly caught up, though it was a bit of speed reading and I might need to go over it all again. I just wanted to check, the -4 Wis is Drain and not Damage? (ouch!)

Activating my natural godsight, (See Invisibility Spell-Like Ability), I'll look around for anything trying to conceal itself around the statues and "angelic" creatures, while moving closer to Prig Lil, drawing my adamantine scimitar and holding out, "In case we can find no other way, . . . we may need to destroy the monument."

Grand Lodge

Border of War map Reign of Winter map

Jani identifies them as animated objects, but Rowanna also realises that the statues have been somehow animated in an unusual way that in some way resembles domination - the controllers have not granted them a mind of their own, but is actively controlling them, causing them to act in concert rather than mindlessly, but also rendering them vulnerable to mind-affecting spells and protection effects that disrupt mind-control (such as protection from evil, saving throws will apply).

Rowanna, you can ask 2 more questions.

Sorry Salubri, it is WIS drain.

Initiative
Rowanna
Salubri (-6, -4 WIS drain)
Prig (-1)
Jani
Wayreth
Angels
Durvin Gest Statue

Waiting for actions from Rowanna, Prig and Wayreth.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Questions: 1. Resistance to magic/spell resistance? 2. Energy Resistance/Immunities?

"They are being mentally controlled by someone, and so aren't exempt from mental effects. A spell that disrupts mental control might revert them to normal." Rowanna explains to the others before flying up 30 feet.

Using the Fly Hex again, might take another action depending on the answers to the above questions, but don't wait on me if the other post their actions first.

Grand Lodge

Border of War map Reign of Winter map

No magic or spell resistance. No resistances or immunities OTHER THAN the standard construct immunities and traits.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

It looks like using the Fly hex is a standard action anyway, so my turn is done.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Assuming they are flat-footed...

Wayreth runs up the stairs and thrusts a palm into the nearest stone angel, directing a powerful rush of air to smash into the animated stone.

attack roll: 1d20 + 7 ⇒ (16) + 7 = 23
damage roll: 1d6 + 5 + 2d6 ⇒ (6) + 5 + (5, 6) = 22

He then adopts the snake stance, hoping that the movements of the angels will be as reabable as that of living creatures.

Grand Lodge

Border of War map Reign of Winter map

Rowanna ascends into the air to apparent safety. Salubri tries to detect any invisible presences around the statues, but finds none. Whatever is remotely controlling the statues, he/she/it is not in the immediate vicinity.

Initiative
Rowanna
Salubri (-6, -4 WIS drain)
Prig (-1)
-------------------------------
Jani
Wayreth
Angels
Durvin Gest Statue

Waiting for Prig.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

"Ze statue has woken up? What kind of sorcery iz zis?" says Prig in bewilderment.

Once Jani explains exactly what kind of sorcery it is, he responds "I see. So still vulnerable to poking with a large stick. Charge!" Prig moves his right leg as if he was kicking something underneath him and readies his lance. After realizing that he wasn't going anywhere, he looks down and says "Ah right. Dammit," before propelling himself forward towards the one that Wayreth attacked.

Lance to hit: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Well then...
Lance confirm: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Regular damage: 1d6 + 10 ⇒ (4) + 10 = 14
Extra crit damage: 2d6 + 20 ⇒ (4, 2) + 20 = 26

Grand Lodge

Border of War map Reign of Winter map

Prig drives his lance through the statue's chest, sending cracks throughout the angel's body. It shambles forward, pulling itself along the lance towards the frog, but Wayreth runs in from behind and shatters the angel before it can strike.

Jani casts a cloud of glittery dust over the remaining statues

GM rolls:

1d20 - 4 ⇒ (13) - 4 = 9
1d20 - 4 ⇒ (15) - 4 = 11
1d20 - 4 ⇒ (18) - 4 = 14

The dust coats the statues, though it is not immediately apparent what effect it had.

The statues shamble forward towards the last opponents they saw. Wayreth and Prig watch in horror as purple tentacles burst from the sides of the angel statues and bash at them. Prig, you get an attack of opporunity as the angel takes a move action towards you.
Prig: 1d20 + 5 ⇒ (18) + 5 = 23 miss: 1d100 ⇒ 85
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Wayreth: 1d20 + 5 ⇒ (19) + 5 = 24miss: 1d100 ⇒ 21
Wayreth: 1d20 + 5 ⇒ (1) + 5 = 6miss: 1d100 ⇒ 8
The angels swing blindly and clumsily, but the one attacking Prig manages to strike a light blow on the frog's arm.

Then the statue of Durvin Gest lumbers forward to clubber and smash.
Wayreth: 1d20 + 9 ⇒ (1) + 9 = 10miss: 1d100 ⇒ 75
Wayreth: 1d20 + 9 ⇒ (13) + 9 = 22miss: 1d100 ⇒ 61
Guessing you will just use snake style on this, so I'll short-cut it and roll your sense motive.
Wayreth SS: 1d20 + 15 ⇒ (12) + 15 = 27
Wayreth sees the statue coming and manages to dodge both its massive fists.

GM rolls:

1d20 - 4 ⇒ (8) - 4 = 4
1d20 - 4 ⇒ (9) - 4 = 5
1d20 - 4 ⇒ (19) - 4 = 15

Initiative
-------------------------------
Rowanna
Salubri (-6, -4 WIS drain)
Prig (-1)
Jani
Wayreth
Angels (smashed,-,-)
Durvin Gest Statue (-)

That glitterdust was a good choice!

Your turn!

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Misfortune on the Durbin Gest statue, DC 18 Will save, + cackle to extend to two rounds.

"If anyone has the protection from evil spell available, we would suggest using it on the statue of Durbin Gest. Perhaps we can block the mind controlling it, and save the monument itself. "

-Posted with Wayfinder

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Prig tries to poke at the one that is closing in on him.
Lance to hit: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 10 ⇒ (3) + 10 = 13

"I cannot cazt thiz protection from evil you speak of, but I can hold it until someone else can!" Prig backs up and takes a full attack at that statue.
Lance to hit: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Lance to hit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Am I to understand that these things are blinded and vulnerable to sneak attacks? ... Excellent.

"Or we can just smash the monument and build a new one later..." Wayreth adds as he joins Prig in his assault on the statue.

attack roll: 1d20 + 8 ⇒ (20) + 8 = 28 "Wild dance of the wind spirits".
damage roll: 1d6 + 5 + 2d6 ⇒ (1) + 5 + (1, 5) = 12
confirmation roll: 1d20 + 8 ⇒ (16) + 8 = 24
crit damage roll: 1d6 + 5 ⇒ (6) + 5 = 11

attack roll: 1d20 + 8 ⇒ (15) + 8 = 23
damage roll: 1d6 + 5 + 2d6 ⇒ (1) + 5 + (3, 4) = 13

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

From her position in the sky, Rowanna casts a Lightning Bolt that shoots through the southwestern angel statue and the larger Durvin Gest statue.

Lightning Bolt damage: 6d6 ⇒ (1, 4, 4, 5, 1, 2) = 17

DC 18 Reflex for half damage. Please don't forget to lower their saves due to the Blindness. I placed a line on the map to indicate the trajectory of the bolt.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

"Nor can I, but. . . if I can get my Wayfinder into it's hands, that might just work. Can someone hold it down, for just a moment."

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

"It's twice the size of any of us!"

Grand Lodge

Border of War map Reign of Winter map

So what is Salubri doing?

Grand Lodge

Border of War map Reign of Winter map

I will move us on since this scenario is on a time limit. Try not to make your actions depend on what others do this round. Instead, suggest actions for their next rounds.

ref: 1d20 + 1 ⇒ (2) + 1 = 3
ref: 1d20 + 1 ⇒ (1) + 1 = 2
ref: 1d20 ⇒ 5
Rowanna's lightning bolt tears through the statues, sending shards of stone flying off each of them.

Salubri suggests that someone in the party attempt to grapple the giant-sized statue, but his suggestion is met by incredulity from the rest of the party, who proceed to hammer at the statue.

will: 1d20 - 4 ⇒ (15) - 4 = 11
Jani curses the statue (and to some extent the mysterious force controlling it) with ill fortune, and cackles with delight as her hex takes effect.

Wayreth and Prig pound away at the statue. Prig's first strike is solid, but hsi second attack glances off the hard stone. Both of Wayreth's kicks strike the statue with great force. Cracks now run throughout the monument's body, but it continues its blind attack nonetheless.

statue on Wayreth: 1d20 + 9 ⇒ (3) + 9 = 12
miss: 1d100 ⇒ 88
statue on Wayreth: 1d20 + 9 ⇒ (15) + 9 = 24
miss: 1d100 ⇒ 9

angel on Wayreth: 1d20 + 5 ⇒ (6) + 5 = 11
miss: 1d100 ⇒ 53
angel on Wayreth: 1d20 + 5 ⇒ (10) + 5 = 15
miss: 1d100 ⇒ 58

angel on Prig: 1d20 + 5 ⇒ (16) + 5 = 21
miss: 1d100 ⇒ 33
angel on Prig: 1d20 + 5 ⇒ (2) + 5 = 7
miss: 1d100 ⇒ 95

The blinded constructs flail at Prig and Wayreth to no effect as the two fend off the attacks with metal and speed respectively.

will: 1d20 - 4 ⇒ (1) - 4 = -3
will: 1d20 - 4 ⇒ (2) - 4 = -2
will: 1d20 - 4 ⇒ (10) - 4 = 6

Initiative
-------------------------------
Rowanna
Salubri (-6, -4 WIS drain)
Prig (-1)
Jani
Wayreth
Angels (smashed,17,17)
Durvin Gest Statue (42)

You guys again.


Male pony Rogue 2, Sorcerer 1

hey i am looking for a campaign can i join

Grand Lodge

Border of War map Reign of Winter map
Pactal the pony lord wrote:
hey i am looking for a campaign can i join

We're in the middle of a PFS scenario. Sorry you might want to look elsewhere. I suggest the RECRUITMENT THREAD.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

GM - I'm actually at -4 from max right now since I got hit by the statues a round ago. Also one of them needs to actually move next to me.

Grand Lodge

Border of War map Reign of Winter map

Updated.

Initiative
-------------------------------
Rowanna
Salubri (-6, -4 WIS drain)
Prig (-4)
Jani
Wayreth
Angels (smashed,17,17)
Durvin Gest Statue (42)

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani has a brief image of a demonic horse cross their vision, but blinks and it disappears.

Using Misfortune and Cackle on one of the Angel statues, not really important which. DC 18 Will save.

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