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There are 2 left among you. You should have recovered 4 from your enemies so far and Wayreth used 1 earlier at the hostage situation and 1 more now.

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I'll go as well.

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I'll go as well.
Invisible or not? I need you to state clearly who is going up and whether or not you are invisible and/or stealthing.

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Yes, sorry. I had one of the potions, so I'll drink it as well.

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Rowanna shrugs, "I do not. I honestly don't know what function scouting would serve at this moment, the negatives of splitting our group is most likely outweighed by the benefit of whatever advanced intelligence we might collect. If the group prefers I help Wayreth scout while invisible, however, I will go along with it."
Whatever we're doing, we need to do it quick.

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Right.
"Then, let Wayreth and Salubri scout a bit ahead while invisible, while we follow a few paces behind, so that they may... what's the phrase Taldans use... 'get the jump'? That sounds right. They may get the jump on anyone we encounter."
Jani reads their scroll of Fly to join Rowanna in the air.
I've updated my profile with the adjustments from ongoing spells (Fly, Mage Armor) and items used in this scenario (cloak of resistance, ring of protection).

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Salubri and Wayreth find a door at the top of the stairs and try to open it as quietly as they can.
The top floor of the tower is an open, floor undivided by interior walls but for the small space partitioning the stairwell. Windows large enough to step through line the exterior walls. Immense magical circles are permanently etched into the floor, their lines and curves inscribed and filled with several types of metallic powder. Faint, multi-colored mist roils within the southern circle. Two strange contraptions stand near the northwest and southwest windows. Each device is a large, red-tinted crystalline lens mounted in a frame so that they may be angled in all directions. These are the famous skylances.
The two of you open the door quietly and creep through under cover of invisibility. You see three figures (one elven or possibly half-elven, the other 2 gnome or halfling), standing near one of the magic circles. Within that circle is a colorful mist that intermittently manifests tendrils that strain against some invisible force around the edge of the circle.
Salubri's stealth: 1d20 + 27 ⇒ (1) + 27 = 28 That is just unlucky.
perception: 1d20 + 4 ⇒ (13) + 4 = 17
perception: 1d20 + 11 ⇒ (15) + 11 = 26
perception: 1d20 + 11 ⇒ (17) + 11 = 28
As you creep closer, Salubri's boot crunches on some loose debris ever so slightly. The elf/half-elf and one of the gnome/halflings do not appear to notice, but the other gives a start and looks around as he points in Salubri's direction.
"Someone's here!" you hear someone cry out!
Jani: 1d20 + 7 ⇒ (10) + 7 = 17
Prig: 1d20 + 3 ⇒ (9) + 3 = 12
Salubri: 1d20 + 3 ⇒ (13) + 3 = 16
Rowanna: 1d20 + 9 ⇒ (11) + 9 = 20
Wayreth: 1d20 + 5 ⇒ (12) + 5 = 17
enemies: 1d20 + 6 ⇒ (10) + 6 = 16
enemies: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative order:
Rowanna
Jani
Wayreth
Enemies
Enemies
Salubri
Prig
Rowanna, Jani and Wayreth are up. I assume that everyone other than Salubri and Wayreth were waiting at the stairs just out of sight.

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Jani flies up the stairs to the top, and targets the nearest foe (the only one within 30 ft) with a stern look.
Evil eye vs. AC, 9 rds -2 AC, DC 18 Will save reduces to 1 rd.
-Posted with Wayfinder

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Jani, I assumed that you, Prig and Rowanna were at the top of the stairs just out of sight. If you fly into the room they will all be within 30ft. The elf/half-elf is the one in the middle with the long hair.
Which do you want to target? How high above ground are you intending to be?

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How high is the ceiling? Jani would try to be out of reach of melee weapons, so at least 10 feet up, unless any of them have obvious reach weapons, in which case 15. If Jani has enough movement, they'll hide behind the pillar in the center of the room to get some cover.

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I can't fail a DC10 acrobatics check even if I roll a natural 1, so I'm just going to ignore the difficult terrain.
And I'm going to guess they don't want to be actually entering that magic circle...
Wayreth runs up to the trio to back them against the circle, adopts the snake stance and aims a kick at the pointy-eared one's groin. (Stunning fist kick, DC14)
attack roll: 1d20 + 8 ⇒ (20) + 8 = 28
damage roll: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (5, 5) = 18
confirmation roll: 1d20 + 8 ⇒ (18) + 8 = 26
crit damage roll: 1d6 + 5 ⇒ (2) + 5 = 7
And that is how you do a called shot to the nuts.

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Rowanna flies into the room and casts Blindness on the elven fellow in the middle.
DC 17 Fort save to resist, or permanently blinded.
If Rowanna acts first and the target fails his save, then I believe Wayreth will get sneak attack damage.

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Rowanna flies into the room and casts Blindness on the elven fellow in the middle.
DC 17 Fort save to resist, or permanently blinded.
If Rowanna acts first and the target fails his save, then I believe Wayreth will get sneak attack damage.
Wayreth was already invisible, so he would get sneak attack damage anyway. But we shall see how screwed he is.
will: 1d20 + 7 ⇒ (6) + 7 = 13
will: 1d20 + 8 ⇒ (3) + 8 = 11
fort: 1d20 + 4 ⇒ (9) + 4 = 13
The elf turns to see where his halfling companion is pointing, only to find that he can see nothing at all! He hears his halfling ally cursing about being subjected to some kind of curse...and then it happens.
Wayreth's foot connects with the blinded elf's balls with the force of an earthbreaker. And though the elf cannot see, his vision explodes in a dozen vivid colors as his senses are overwhelmed by agony. His hands slowly move towards his family jewels, as much to clutch them in pain as to check for their integrity. He sways on his feet and tries to swear revenge and retribution in the strongest possible terms, but he barely manages a whimper. He is conscious for the moment, but all his mind can think of now is how much he wishes he was not.
But Wayreth has put himself in a dangerous position, and the elfs' halfling companions are quick to take advantage! They step to either side of Wayreth to administer a beating of their own with a flurry of fists.
attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
damage: 1d6 + 2 ⇒ (2) + 2 = 4
attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 Using Ki
damage: 1d6 + 2 ⇒ (6) + 2 = 8
attack: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
attack: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
attack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 Using Ki
attack: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
But the viciousness of the sylph's attack has left them a little shaken and only one of them is able to make any sort of decent attack. Meanwhile, their blind elven friend sobs in pain as he cradles his crotch.
Initiative order:
Rowanna
Jani (10ft)
Wayreth (-12?)
Enemies (-,evil eye AC 8rds)
Enemies (blind, stunned 1rd, -25)
--------------------------------------------------------
Salubri
Prig
Your turn. Salubri and Prig for round 1, Rowanna Jani and Wayreth for round 2.

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Yeah, my bad for not remembering that.
Rowanna next tries to place a Slumber hex on the halfling south of Wayreth.
DC 18 Will save.

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Easily moving around the battlefield, I'll do a long arch to come up behind the Elf for the moment wait, casting a simple Guidance spell.

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Wayreth takes a 5ft step to flank the first halfling with Prig and then continues his attack against the blinded elf.
attack roll: 1d20 + 8 ⇒ (17) + 8 = 25
damage roll: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 6) = 18
attack roll: 1d20 + 8 ⇒ (20) + 8 = 28
damage roll: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 3) = 15
confirmation roll: 1d20 + 8 ⇒ (8) + 8 = 16
crit damage roll: 1d6 + 5 ⇒ (2) + 5 = 7

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Salubri repositions himself and Prig rushes in to stab one of the halfling with his lance.
will: 1d20 + 8 ⇒ (8) + 8 = 16
Rowanna fixes her gaze on the other halfling, dulling his senses and making his eyelids heavy. He slides to the floor and begins snoring right in the middle of a fight.
will: 1d20 + 8 ⇒ (18) + 8 = 26
But at least he fares better against Jani's hex.
Seeing the elf doubled-over, Wayreth drops a heel on the back of the elf's neck, snapping it easily. (I'll turn your second attack to the other halfling.) Seeing that the first kick did the job, he spins around and smashes the flanked halfling in the face, nearly knocking him out cold, but not quite yet.
Realizing that his side is quickly losing the fight, the halfling skips towards his friend and kicks him to awaken him, then goes into a frenzy against Wayreth.
attack vs halfling: 1d20 + 7 ⇒ (16) + 7 = 23
attack: 1d20 + 7 ⇒ (20) + 7 = 27
confirmation: 1d20 + 7 ⇒ (6) + 7 = 13
attack: 1d20 + 7 ⇒ (11) + 7 = 18 Ki
attack: 1d20 + 2 ⇒ (19) + 2 = 21
damage vs halfling: 1d6 + 2 ⇒ (3) + 2 = 5
damage vs Wayreth: 1d6 + 2 ⇒ (1) + 2 = 3
He manages to kick his friend awake, but only manages one more hit on Wayreth. His friend awakens with a start, then quickly gets on his feet (giving Wayreth an AoO) and takes a punch at the sylph that has been devastating his allies.
attack: 1d20 + 7 ⇒ (13) + 7 = 20
He misses.
Initiative order:
Rowanna
Jani (10ft)
Wayreth (-15)
Enemies (-38 + evil eye AC 7rds, -5 + evil eye AC 1rd)
Enemies (blind, -43)
--------------------------------------------------------
Salubri
Prig
Your turn. Salubri and Prig for round 2, Rowanna Jani and Wayreth for round 3.

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We've clearly got them nearly defeated. Any possibility you could call it now to save time?
-Posted with Wayfinder

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Not with two of them still standing, I'm afraid. If you had knocked out the first halfling before he could wake the second one, yes. Right now, the second halfling is barely injured and can no longer be slumber-hexed. And your biggest source of damage has lost half his hp.
They probably won't defeat you, but they could still deal some damage to hamper you before the next fight.
What will Jani do to speed up this fight?

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Wayreth takes his attack of opportunity on the second halfling as he stands up.
attack roll: 1d20 + 8 ⇒ (13) + 8 = 21
damage roll: 1d6 + 5 ⇒ (2) + 5 = 7
And on his turn, he continues kicking at the halflings, starting with the most-wounded one until he is taken down. If the first kick takes down that halfling or if Prig takes him down first, the next attack(s) is/are against the less-wounded halfling.
attack roll: 1d20 + 8 ⇒ (9) + 8 = 17
damage roll: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (2, 5) = 16 remove the sneak attack damage if this is against the second halfling.
attack roll: 1d20 + 8 ⇒ (14) + 8 = 22
damage roll: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (1, 3) = 14 remove the sneak attack damage if this is against the second halfling.

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"I do not know what you're problem iz, you silly pint-sized creaturez. It iz not hard to stay upright. Look, I am doing it no problem. You must be defective. Best to put you down."
Attack the first halfling. If he goes down, then 5-ft step and start attacking the second one.
Lance to hit: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Lance to hit: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 10 ⇒ (3) + 10 = 13

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Still invisible, I'll take a step closer to both of them and unleash a small barrage
Flurry 1 with Guidance (Flank and vs Flat-Footed): 1d20 + 11 ⇒ (11) + 11 = 22
Lethal Damage: 1d8 ⇒ 6
Flurry 2 (Flank): 1d20 + 10 ⇒ (2) + 10 = 12
Non-Lethal Damage: 1d8 ⇒ 8

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Wayreth punches the Southern halfling as he gets to his feet, and Salubri does the same moments later, though only one of his attacks hit.
Prig skewers the Northern halfling, but is also unable to land a second strike.
will: 1d20 + 8 ⇒ (10) + 8 = 18
will: 1d20 + 8 ⇒ (10) + 8 = 18
Jani and Rowanna both try to ensnare the last halfling with bad luck, but with a great burst of willpower, the halfing is able to shake off both hexes! Wayreth follows up with a couple of kicks, but without a flanking buddy he is not able to deal as much damage as before.
"I'm taking at least one of you with me!" he yells as he rains a flurry of blows on Wayreth.
attack: 1d20 + 7 ⇒ (9) + 7 = 16
attack: 1d20 + 7 ⇒ (12) + 7 = 19
attack: 1d20 + 7 ⇒ (2) + 7 = 9
attack: 1d20 + 2 ⇒ (17) + 2 = 19
But the sylph is too quick for him and evades his every attack.
Initiative order:
Rowanna
Jani (10ft)
Wayreth (-15)
Enemies (-49 + evil eye AC 7rds, -37)
Enemies (blind, -43)
--------------------------------------------------------
Salubri
Prig
Very close to calling it now. Somebody finish him off.

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Wayreth has had enough of the damn aspis for one day and looks to seal the deal. He leaps at the halfling feet-first with his body spinning in a corkscrew motion.
attack roll: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 5 ⇒ (6) + 5 = 11
attack roll: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 5 ⇒ (3) + 5 = 8
confirmation roll: 1d20 + 8 ⇒ (16) + 8 = 24
crit damage: 1d6 + 5 ⇒ (2) + 5 = 7

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Wayreth performs some wierd kung-fu attack that smashes the halfling's ribs and collapses his diaphragm. The halfling coughs blood and his eyes roll over. He is dead before he even hits the floor.
Rowanna
Jani (10ft)
Wayreth (-15)
Salubri
Prig
You have no idea how much time you have before the next thing that happens, so I will ask you each to post what you do in the next 5 rounds. You may have more time than that, or you may time to do only one or two of those actions.
Looks like only Wayreth needs healing. The rest of you can search the bodies, cast buffs, identify items etc.

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Wayreth gulps down two of the cure light wounds potions and then hides by the stairs waiting for more aspis agents to show themselves.
potion of cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
potion of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
stealth check: 1d20 + 13 ⇒ (11) + 13 = 24

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Rowanna casts Detect Magic over the defeated, then begins looting the bodies starting with magical items off the elf. If anything looks particularly useful to a Witch or the current situation she'll try to identify it.

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Rowanna casts Detect Magic over the defeated, then begins looting the bodies starting with magical items off the elf. If anything looks particularly useful to a Witch or the current situation she'll try to identify it.
The halflings each had:
2 potions of the exact same color as the potions of cure light wounds you found earlier (4 potions total)1 potion of the exact same color as the potions of invisibility you found earlier (2 potions total)
magical belt (2 belts total)
20 well-made shuriken (40 total)
The elf had:
magic scroll
magic scroll
magic scroll
well-made longbow with 20 arrows
magic cloak
magic ring
Which do you want to identify first?

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"Those potions look like healing and invisibility respectively." Rowanna informs the others before casting Read Magic to make short work in identifying the scrolls on the elf.

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Wayreth, did that heal you up? If not, take some more potions.
Jani uses detect magic on the circles, trying to figure out whether they were activated. That will take 3 rounds. After that, they will scan the rest of the tower looking for auras, unless the circles appear to need immediate attention.
-Posted with Wayfinder

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The potions I drank were enough, thought I might hold on to one more. I'll also hold one of the potions of invis since they are there. More sneak attacks can't hurt.
Might as well wear one of the belts as well since I don't have a belt slot item.

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As the others begin to claim the loot, I'll take a moment to examine the ring, but otherwise will do nothing.
Detect Magic + Spellcraft (Ring): 1d20 + 5 ⇒ (6) + 5 = 11

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Salubri is unable to work out what the ring is.
Wayreth puts on the belt and feels even more dextrous than before!.
Rowanna works out that the scrolls are scrolls of Fly, Gaseous Form and Levitate.
And Jani studies the circles. She works out that the Northern circle does not do much, but the Southern circle is entrapping some kind of protean creature that is straining against the prison...and that the prison has somehow been compromised by whatever it was that the aspis have done. As she watches, the protean creature forces some of its primal energies through the circle, which form into creatures of pure lightning!
Jani: 1d20 + 7 ⇒ (16) + 7 = 23
Prig: 1d20 + 3 ⇒ (19) + 3 = 22
Salubri: 1d20 + 3 ⇒ (11) + 3 = 14
Rowanna: 1d20 + 9 ⇒ (9) + 9 = 18
Wayreth: 1d20 + 5 ⇒ (9) + 5 = 14
enemies: 1d20 + 8 ⇒ (18) + 8 = 26
enemies: 1d20 + 10 ⇒ (11) + 10 = 21
Initiative order
Medium lightning elementals (-,-)
Jani
Prig
Large lightning elemental
Rowanna
Wayreth
Salubri
The two smaller elementals immediately step forward to attack those nearest to them that carry the most metal, in this case the scimitar-wielding Salubri and the iron-clad Prig!
attack Prig: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30
attack Salubri: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31
confirm Salubri: 1d20 + 8 + 3 ⇒ (4) + 8 + 3 = 15
damage Prig: 1d6 + 3 + 1d4 ⇒ (4) + 3 + (3) = 10
damage Salubri: 1d6 + 3 + 1d4 ⇒ (1) + 3 + (4) = 8
Initiative order
Medium lightning elementals (-,-)
Jani
Prig (-10)
Large lightning elemental
Rowanna
Wayreth
Salubri (-8)
Jani and Prig get to go before the large elemental.

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Misfortune on the large elemental. DC 18 Will save. Also fly back away, trying to stay within 30 ft.
-Posted with Wayfinder

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This is the last day, isn't it? Can you move for him so we can try to finish this?
-Posted with Wayfinder

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***********************************
**Overseer Announcement**
***********************************
THE END: Siege of Serpents
***********************************

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Ralph teleports into the midst of your battle with a small crew - a gargoyle wielding a longspear, a human with a scimitar made of ice, and a lance-wielding halfling riding on the back of a wolf. You back away as the four of them quickly dispatch the elementals with a combination of spells and martial prowess. Ralph turns to the magic circle containing the protean and utters an incantation which causes the circle to glow a little brighter.
"That should hold you," he mutters.

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The floating tower grows quiet as Pathfinders incapacitate the last of the Aspis Consortium operatives and the strange protean in the magic circle is contained. Down hundreds of feet below, for the first time in living memory, the Grand Lodge’s gates are closed beneath the arch that bears the Glyph of the Open Road. Just outside the gates stands a crowd of hundreds pressed up together to look up and watch the spectacle. Behind them, a force of district guards pushes toward the front, calling for someone to open the gates. From the wall, Venture-Captain Ambrus Valsin stares down and barks a firm “No. Not your problem.”
Marcos Farabellus and a half dozen other Pathfinders approach you while sheathing their weapons. The Master of Swords gives a reassuring smile and remarks,“Just be thankful for once you’re not in charge down there.” His smile fades as he surveys the damaged tower and picks up the Sky Key in both hands. “It’s clear that the tower isn’t stable, and I don’t think tinkering with the Sky Key up here is going to make it conveniently set back down where it was. It’s past time we get out of here—before whatever magic is keeping us afloat decides to stop working.”
One-by-one, Pathfinders emerge from Arliss Hall, with Marcos Farabellus emerging last. A trio of Pathfinders is waiting for him with a thick chest, and he lightly places the Sky Key within, closes the lid, and motions for the agents to carry the strange Numerian device back to Skyreach, where several dozen armed operatives quickly surround them to ensure no more ill befalls the Society’s prize. The Master of Swords strides toward the pedestal where the towering statue of Durvin Gest once stood but now lies shattered. Within minutes, hundreds of Pathfinders and their venture-captains solemnly gather in a wide circle around the monument, and the blood-spattered Master of Swords addresses alumni of this year’s Grand Convocation.
“We were tested today, my friends,” he confidently states as he hefts a sheathed sword in one hand, “But we were not found wanting!” Following a ragged cheer, his expression sobers. “We also lost people today: good agents and one of the great men who taught them – the Master of Spells Aram Zey. But I tell you we saved something far greater. Not some ancient relics from a bygone era! No! We kept our wits! We kept our courage! We kept our faith in one another, and we stood, shoulder-to-shoulder, UNITED!”
Another cheer rises up and after it subsides, the Master of Swords quietly observes, “And the damned snakes in the Aspis Consortium still don’t have an answer for that.” He clambers down the fallen stones and waves, “Tend to your wounds. Get yourself a good meal and some rest. We have a lot of work to do this year. Dismissed!” With that, he walks side-by-side with other venture-captains towards Skyreach.
Unable to achieve more than a handful of minor objectives, the Aspis Consortium and their dupes have turned tail and fled. Renovation of Skyreach’s towers has already begun, and the venture-captains already have sound theories on how to rescue Aram Zey. All signs point to this escapade having completely backfired for the Aspis Consortium thanks to the Pathfinders’ overwhelming victory!

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No need for Prig to do anything after all. The tables collectively achieved the best possible outcome (overwhelming victory), and your table contributed greatly. I think I can safely estimate that you are in the top 20% of the tables in number of encounters cleared. Maybe even the top 10%. Well done, you guys!
Will get to the reporting and chronicles will be out within the week. Watch this thread for the link to your chronicles.
I will also be taking day job rolls here.