PbP GameDay IV: PFS 06-97 Siege of Serpents by GM Aram Zey (Inactive)

Game Master SwampTing

Battle Map

[dice=Jani]1d20+7[/dice]
[dice=Prig]1d20+3[/dice]
[dice=Salubri]1d20+3[/dice]
[dice=Rowanna]1d20+9[/dice]
[dice=Wayreth]1d20+5[/dice]
[dice=enemies]1d20+3[/dice]


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Grand Lodge

Border of War map Reign of Winter map

Is anyone going with Wayreth or is he going up alone first?

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

How many potions of invis do we have left? If there's a bunch maybe all of us could go.

Grand Lodge

Border of War map Reign of Winter map

There are 2 left among you. You should have recovered 4 from your enemies so far and Wayreth used 1 earlier at the hostage situation and 1 more now.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I'll go as well.

Grand Lodge

Border of War map Reign of Winter map
Prophet of the Purifying Flame wrote:
I'll go as well.

Invisible or not? I need you to state clearly who is going up and whether or not you are invisible and/or stealthing.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Yes, sorry. I had one of the potions, so I'll drink it as well.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

I'll wait down here. You guys can scout. I'll need a round or two to take my boots off though. (I would be wearing riding boots normally, but since it looks like my natural feet would be better here, let's go with that.)

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

"Perhaps Rowena should take one of the potions and go as well. Rowena, do you have the cantrip 'message' prepared, by chance?"

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna shrugs, "I do not. I honestly don't know what function scouting would serve at this moment, the negatives of splitting our group is most likely outweighed by the benefit of whatever advanced intelligence we might collect. If the group prefers I help Wayreth scout while invisible, however, I will go along with it."

Whatever we're doing, we need to do it quick.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Right.

"Then, let Wayreth and Salubri scout a bit ahead while invisible, while we follow a few paces behind, so that they may... what's the phrase Taldans use... 'get the jump'? That sounds right. They may get the jump on anyone we encounter."

Jani reads their scroll of Fly to join Rowanna in the air.

I've updated my profile with the adjustments from ongoing spells (Fly, Mage Armor) and items used in this scenario (cloak of resistance, ring of protection).

Grand Lodge

Border of War map Reign of Winter map

Salubri and Wayreth find a door at the top of the stairs and try to open it as quietly as they can.

The top floor of the tower is an open, floor undivided by interior walls but for the small space partitioning the stairwell. Windows large enough to step through line the exterior walls. Immense magical circles are permanently etched into the floor, their lines and curves inscribed and filled with several types of metallic powder. Faint, multi-colored mist roils within the southern circle. Two strange contraptions stand near the northwest and southwest windows. Each device is a large, red-tinted crystalline lens mounted in a frame so that they may be angled in all directions. These are the famous skylances.

skylances:
The skylances were installed here after being recovered from a Shory ruin. When a creature casts scorching ray while adjacent to a skylance, the spell’s range increases to long (400 ft. plus 40 ft./level). A creature adjacent to a skylance can also spontaneously convert any spell with the fire descriptor and that is 2nd-level or higher into scorching ray. Finally, once per day a creature can use the skylance to fire a single scorching ray (CL 3rd) without any spellcasting required, though in Subtier 1–2, this ray only deals 2d6 fire damage.

Wayreth and Salubri:

The two of you open the door quietly and creep through under cover of invisibility. You see three figures (one elven or possibly half-elven, the other 2 gnome or halfling), standing near one of the magic circles. Within that circle is a colorful mist that intermittently manifests tendrils that strain against some invisible force around the edge of the circle.

Salubri's stealth: 1d20 + 27 ⇒ (1) + 27 = 28 That is just unlucky.
perception: 1d20 + 4 ⇒ (13) + 4 = 17
perception: 1d20 + 11 ⇒ (15) + 11 = 26
perception: 1d20 + 11 ⇒ (17) + 11 = 28

As you creep closer, Salubri's boot crunches on some loose debris ever so slightly. The elf/half-elf and one of the gnome/halflings do not appear to notice, but the other gives a start and looks around as he points in Salubri's direction.

"Someone's here!" you hear someone cry out!

Jani: 1d20 + 7 ⇒ (10) + 7 = 17
Prig: 1d20 + 3 ⇒ (9) + 3 = 12
Salubri: 1d20 + 3 ⇒ (13) + 3 = 16
Rowanna: 1d20 + 9 ⇒ (11) + 9 = 20
Wayreth: 1d20 + 5 ⇒ (12) + 5 = 17
enemies: 1d20 + 6 ⇒ (10) + 6 = 16
enemies: 1d20 + 3 ⇒ (14) + 3 = 17

Initiative order:
Rowanna
Jani
Wayreth
Enemies
Enemies
Salubri
Prig

Rowanna, Jani and Wayreth are up. I assume that everyone other than Salubri and Wayreth were waiting at the stairs just out of sight.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani flies up the stairs to the top, and targets the nearest foe (the only one within 30 ft) with a stern look.

Evil eye vs. AC, 9 rds -2 AC, DC 18 Will save reduces to 1 rd.

-Posted with Wayfinder

Grand Lodge

Border of War map Reign of Winter map

Jani, I assumed that you, Prig and Rowanna were at the top of the stairs just out of sight. If you fly into the room they will all be within 30ft. The elf/half-elf is the one in the middle with the long hair.

Which do you want to target? How high above ground are you intending to be?

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

How high is the ceiling? Jani would try to be out of reach of melee weapons, so at least 10 feet up, unless any of them have obvious reach weapons, in which case 15. If Jani has enough movement, they'll hide behind the pillar in the center of the room to get some cover.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

I can't fail a DC10 acrobatics check even if I roll a natural 1, so I'm just going to ignore the difficult terrain.

And I'm going to guess they don't want to be actually entering that magic circle...

Wayreth runs up to the trio to back them against the circle, adopts the snake stance and aims a kick at the pointy-eared one's groin. (Stunning fist kick, DC14)

attack roll: 1d20 + 8 ⇒ (20) + 8 = 28
damage roll: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (5, 5) = 18
confirmation roll: 1d20 + 8 ⇒ (18) + 8 = 26
crit damage roll: 1d6 + 5 ⇒ (2) + 5 = 7

And that is how you do a called shot to the nuts.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna flies into the room and casts Blindness on the elven fellow in the middle.

DC 17 Fort save to resist, or permanently blinded.

If Rowanna acts first and the target fails his save, then I believe Wayreth will get sneak attack damage.

Grand Lodge

Border of War map Reign of Winter map
Rowanna Nachtalus wrote:

Rowanna flies into the room and casts Blindness on the elven fellow in the middle.

DC 17 Fort save to resist, or permanently blinded.

If Rowanna acts first and the target fails his save, then I believe Wayreth will get sneak attack damage.

Wayreth was already invisible, so he would get sneak attack damage anyway. But we shall see how screwed he is.

will: 1d20 + 7 ⇒ (6) + 7 = 13
will: 1d20 + 8 ⇒ (3) + 8 = 11
fort: 1d20 + 4 ⇒ (9) + 4 = 13

The elf turns to see where his halfling companion is pointing, only to find that he can see nothing at all! He hears his halfling ally cursing about being subjected to some kind of curse...and then it happens.

Wayreth's foot connects with the blinded elf's balls with the force of an earthbreaker. And though the elf cannot see, his vision explodes in a dozen vivid colors as his senses are overwhelmed by agony. His hands slowly move towards his family jewels, as much to clutch them in pain as to check for their integrity. He sways on his feet and tries to swear revenge and retribution in the strongest possible terms, but he barely manages a whimper. He is conscious for the moment, but all his mind can think of now is how much he wishes he was not.

But Wayreth has put himself in a dangerous position, and the elfs' halfling companions are quick to take advantage! They step to either side of Wayreth to administer a beating of their own with a flurry of fists.

attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
damage: 1d6 + 2 ⇒ (2) + 2 = 4
attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 Using Ki
damage: 1d6 + 2 ⇒ (6) + 2 = 8
attack: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12

attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
attack: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
attack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 Using Ki
attack: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

But the viciousness of the sylph's attack has left them a little shaken and only one of them is able to make any sort of decent attack. Meanwhile, their blind elven friend sobs in pain as he cradles his crotch.

Initiative order:
Rowanna
Jani (10ft)
Wayreth (-12?)
Enemies (-,evil eye AC 8rds)
Enemies (blind, stunned 1rd, -25)
--------------------------------------------------------
Salubri
Prig

Your turn. Salubri and Prig for round 1, Rowanna Jani and Wayreth for round 2.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Yeah, my bad for not remembering that.

Rowanna next tries to place a Slumber hex on the halfling south of Wayreth.

DC 18 Will save.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

Prig runs into the room yelling "Aha! Now I've got you, you half-size sneaky a%~$+@@!"

After moving, he attacks the flanked halfling.
Lance to hit: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 10 ⇒ (6) + 10 = 16

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani attacks the AC of the other enemy who isn't blind, and cackles with manic glee.

Evil Eye vs. AC of the other foe.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Easily moving around the battlefield, I'll do a long arch to come up behind the Elf for the moment wait, casting a simple Guidance spell.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth takes a 5ft step to flank the first halfling with Prig and then continues his attack against the blinded elf.

attack roll: 1d20 + 8 ⇒ (17) + 8 = 25
damage roll: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 6) = 18

attack roll: 1d20 + 8 ⇒ (20) + 8 = 28
damage roll: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 3) = 15
confirmation roll: 1d20 + 8 ⇒ (8) + 8 = 16
crit damage roll: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Border of War map Reign of Winter map

Salubri repositions himself and Prig rushes in to stab one of the halfling with his lance.
will: 1d20 + 8 ⇒ (8) + 8 = 16

Rowanna fixes her gaze on the other halfling, dulling his senses and making his eyelids heavy. He slides to the floor and begins snoring right in the middle of a fight.
will: 1d20 + 8 ⇒ (18) + 8 = 26
But at least he fares better against Jani's hex.

Seeing the elf doubled-over, Wayreth drops a heel on the back of the elf's neck, snapping it easily. (I'll turn your second attack to the other halfling.) Seeing that the first kick did the job, he spins around and smashes the flanked halfling in the face, nearly knocking him out cold, but not quite yet.

Realizing that his side is quickly losing the fight, the halfling skips towards his friend and kicks him to awaken him, then goes into a frenzy against Wayreth.
attack vs halfling: 1d20 + 7 ⇒ (16) + 7 = 23
attack: 1d20 + 7 ⇒ (20) + 7 = 27
confirmation: 1d20 + 7 ⇒ (6) + 7 = 13
attack: 1d20 + 7 ⇒ (11) + 7 = 18 Ki
attack: 1d20 + 2 ⇒ (19) + 2 = 21
damage vs halfling: 1d6 + 2 ⇒ (3) + 2 = 5
damage vs Wayreth: 1d6 + 2 ⇒ (1) + 2 = 3

He manages to kick his friend awake, but only manages one more hit on Wayreth. His friend awakens with a start, then quickly gets on his feet (giving Wayreth an AoO) and takes a punch at the sylph that has been devastating his allies.
attack: 1d20 + 7 ⇒ (13) + 7 = 20
He misses.

Initiative order:
Rowanna
Jani (10ft)
Wayreth (-15)
Enemies (-38 + evil eye AC 7rds, -5 + evil eye AC 1rd)
Enemies (blind, -43)
--------------------------------------------------------
Salubri
Prig

Your turn. Salubri and Prig for round 2, Rowanna Jani and Wayreth for round 3.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

We've clearly got them nearly defeated. Any possibility you could call it now to save time?

-Posted with Wayfinder

Grand Lodge

Border of War map Reign of Winter map

Not with two of them still standing, I'm afraid. If you had knocked out the first halfling before he could wake the second one, yes. Right now, the second halfling is barely injured and can no longer be slumber-hexed. And your biggest source of damage has lost half his hp.

They probably won't defeat you, but they could still deal some damage to hamper you before the next fight.

What will Jani do to speed up this fight?

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani calls down misfortune on the least-hurt halfling. DC 18 Will save.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna calls down Misfortune on the most injured halfling.

DC 18 Will save

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth takes his attack of opportunity on the second halfling as he stands up.
attack roll: 1d20 + 8 ⇒ (13) + 8 = 21
damage roll: 1d6 + 5 ⇒ (2) + 5 = 7

And on his turn, he continues kicking at the halflings, starting with the most-wounded one until he is taken down. If the first kick takes down that halfling or if Prig takes him down first, the next attack(s) is/are against the less-wounded halfling.

attack roll: 1d20 + 8 ⇒ (9) + 8 = 17
damage roll: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (2, 5) = 16 remove the sneak attack damage if this is against the second halfling.

attack roll: 1d20 + 8 ⇒ (14) + 8 = 22
damage roll: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (1, 3) = 14 remove the sneak attack damage if this is against the second halfling.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

"I do not know what you're problem iz, you silly pint-sized creaturez. It iz not hard to stay upright. Look, I am doing it no problem. You must be defective. Best to put you down."

Attack the first halfling. If he goes down, then 5-ft step and start attacking the second one.
Lance to hit: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Lance to hit: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 10 ⇒ (3) + 10 = 13

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Still invisible, I'll take a step closer to both of them and unleash a small barrage

Flurry 1 with Guidance (Flank and vs Flat-Footed): 1d20 + 11 ⇒ (11) + 11 = 22
Lethal Damage: 1d8 ⇒ 6

Flurry 2 (Flank): 1d20 + 10 ⇒ (2) + 10 = 12
Non-Lethal Damage: 1d8 ⇒ 8

Grand Lodge

Border of War map Reign of Winter map

Wayreth punches the Southern halfling as he gets to his feet, and Salubri does the same moments later, though only one of his attacks hit.
Prig skewers the Northern halfling, but is also unable to land a second strike.

will: 1d20 + 8 ⇒ (10) + 8 = 18
will: 1d20 + 8 ⇒ (10) + 8 = 18
Jani and Rowanna both try to ensnare the last halfling with bad luck, but with a great burst of willpower, the halfing is able to shake off both hexes! Wayreth follows up with a couple of kicks, but without a flanking buddy he is not able to deal as much damage as before.

"I'm taking at least one of you with me!" he yells as he rains a flurry of blows on Wayreth.
attack: 1d20 + 7 ⇒ (9) + 7 = 16
attack: 1d20 + 7 ⇒ (12) + 7 = 19
attack: 1d20 + 7 ⇒ (2) + 7 = 9
attack: 1d20 + 2 ⇒ (17) + 2 = 19
But the sylph is too quick for him and evades his every attack.

Initiative order:
Rowanna
Jani (10ft)
Wayreth (-15)
Enemies (-49 + evil eye AC 7rds, -37)
Enemies (blind, -43)
--------------------------------------------------------
Salubri
Prig

Very close to calling it now. Somebody finish him off.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth has had enough of the damn aspis for one day and looks to seal the deal. He leaps at the halfling feet-first with his body spinning in a corkscrew motion.

attack roll: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 5 ⇒ (6) + 5 = 11

attack roll: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 5 ⇒ (3) + 5 = 8
confirmation roll: 1d20 + 8 ⇒ (16) + 8 = 24
crit damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Border of War map Reign of Winter map

Wayreth performs some wierd kung-fu attack that smashes the halfling's ribs and collapses his diaphragm. The halfling coughs blood and his eyes roll over. He is dead before he even hits the floor.

Rowanna
Jani (10ft)
Wayreth (-15)
Salubri
Prig

You have no idea how much time you have before the next thing that happens, so I will ask you each to post what you do in the next 5 rounds. You may have more time than that, or you may time to do only one or two of those actions.

Looks like only Wayreth needs healing. The rest of you can search the bodies, cast buffs, identify items etc.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth gulps down two of the cure light wounds potions and then hides by the stairs waiting for more aspis agents to show themselves.

potion of cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
potion of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

stealth check: 1d20 + 13 ⇒ (11) + 13 = 24

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna casts Detect Magic over the defeated, then begins looting the bodies starting with magical items off the elf. If anything looks particularly useful to a Witch or the current situation she'll try to identify it.

Grand Lodge

Border of War map Reign of Winter map
Rowanna Nachtalus wrote:
Rowanna casts Detect Magic over the defeated, then begins looting the bodies starting with magical items off the elf. If anything looks particularly useful to a Witch or the current situation she'll try to identify it.

The halflings each had:

2 potions of the exact same color as the potions of cure light wounds you found earlier (4 potions total)
1 potion of the exact same color as the potions of invisibility you found earlier (2 potions total)
magical belt (2 belts total)
20 well-made shuriken (40 total)

The elf had:
magic scroll
magic scroll
magic scroll
well-made longbow with 20 arrows
magic cloak
magic ring

Which do you want to identify first?

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

"Those potions look like healing and invisibility respectively." Rowanna informs the others before casting Read Magic to make short work in identifying the scrolls on the elf.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Wayreth, did that heal you up? If not, take some more potions.

Jani uses detect magic on the circles, trying to figure out whether they were activated. That will take 3 rounds. After that, they will scan the rest of the tower looking for auras, unless the circles appear to need immediate attention.

-Posted with Wayfinder

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

The potions I drank were enough, thought I might hold on to one more. I'll also hold one of the potions of invis since they are there. More sneak attacks can't hurt.

Might as well wear one of the belts as well since I don't have a belt slot item.

Sovereign Court

Grippli Gendarme 4/Weapon Master 3

I'll start looting what I can, but otherwise I'll be on watch for anything silly happening.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

As the others begin to claim the loot, I'll take a moment to examine the ring, but otherwise will do nothing.

Detect Magic + Spellcraft (Ring): 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Border of War map Reign of Winter map

Salubri is unable to work out what the ring is.
Wayreth puts on the belt and feels even more dextrous than before!.
Rowanna works out that the scrolls are scrolls of Fly, Gaseous Form and Levitate.
And Jani studies the circles. She works out that the Northern circle does not do much, but the Southern circle is entrapping some kind of protean creature that is straining against the prison...and that the prison has somehow been compromised by whatever it was that the aspis have done. As she watches, the protean creature forces some of its primal energies through the circle, which form into creatures of pure lightning!

Jani: 1d20 + 7 ⇒ (16) + 7 = 23
Prig: 1d20 + 3 ⇒ (19) + 3 = 22
Salubri: 1d20 + 3 ⇒ (11) + 3 = 14
Rowanna: 1d20 + 9 ⇒ (9) + 9 = 18
Wayreth: 1d20 + 5 ⇒ (9) + 5 = 14
enemies: 1d20 + 8 ⇒ (18) + 8 = 26
enemies: 1d20 + 10 ⇒ (11) + 10 = 21

Initiative order
Medium lightning elementals (-,-)
Jani
Prig
Large lightning elemental
Rowanna
Wayreth
Salubri

The two smaller elementals immediately step forward to attack those nearest to them that carry the most metal, in this case the scimitar-wielding Salubri and the iron-clad Prig!

attack Prig: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30
attack Salubri: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31
confirm Salubri: 1d20 + 8 + 3 ⇒ (4) + 8 + 3 = 15
damage Prig: 1d6 + 3 + 1d4 ⇒ (4) + 3 + (3) = 10
damage Salubri: 1d6 + 3 + 1d4 ⇒ (1) + 3 + (4) = 8

Initiative order
Medium lightning elementals (-,-)
Jani
Prig (-10)
Large lightning elemental
Rowanna
Wayreth
Salubri (-8)

Jani and Prig get to go before the large elemental.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Misfortune on the large elemental. DC 18 Will save. Also fly back away, trying to stay within 30 ft.

-Posted with Wayfinder

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Looks like I need an acro check as well.

acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17

Edit: I'll use that one-time +2 bonus from the games at the beginning to get a bonus to acrobatics if I can.

Grand Lodge

Border of War map Reign of Winter map

Prig?

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

This is the last day, isn't it? Can you move for him so we can try to finish this?

-Posted with Wayfinder

Liberty's Edge

Regional Venture Coordinator - Online


***********************************
**Overseer Announcement**
***********************************
THE END: Siege of Serpents
***********************************

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

Ralph teleports into the midst of your battle with a small crew - a gargoyle wielding a longspear, a human with a scimitar made of ice, and a lance-wielding halfling riding on the back of a wolf. You back away as the four of them quickly dispatch the elementals with a combination of spells and martial prowess. Ralph turns to the magic circle containing the protean and utters an incantation which causes the circle to glow a little brighter.

"That should hold you," he mutters.

Grand Lodge

The floating tower grows quiet as Pathfinders incapacitate the last of the Aspis Consortium operatives and the strange protean in the magic circle is contained. Down hundreds of feet below, for the first time in living memory, the Grand Lodge’s gates are closed beneath the arch that bears the Glyph of the Open Road. Just outside the gates stands a crowd of hundreds pressed up together to look up and watch the spectacle. Behind them, a force of district guards pushes toward the front, calling for someone to open the gates. From the wall, Venture-Captain Ambrus Valsin stares down and barks a firm “No. Not your problem.”

Marcos Farabellus and a half dozen other Pathfinders approach you while sheathing their weapons. The Master of Swords gives a reassuring smile and remarks,“Just be thankful for once you’re not in charge down there.” His smile fades as he surveys the damaged tower and picks up the Sky Key in both hands. “It’s clear that the tower isn’t stable, and I don’t think tinkering with the Sky Key up here is going to make it conveniently set back down where it was. It’s past time we get out of here—before whatever magic is keeping us afloat decides to stop working.”

One-by-one, Pathfinders emerge from Arliss Hall, with Marcos Farabellus emerging last. A trio of Pathfinders is waiting for him with a thick chest, and he lightly places the Sky Key within, closes the lid, and motions for the agents to carry the strange Numerian device back to Skyreach, where several dozen armed operatives quickly surround them to ensure no more ill befalls the Society’s prize. The Master of Swords strides toward the pedestal where the towering statue of Durvin Gest once stood but now lies shattered. Within minutes, hundreds of Pathfinders and their venture-captains solemnly gather in a wide circle around the monument, and the blood-spattered Master of Swords addresses alumni of this year’s Grand Convocation.

“We were tested today, my friends,” he confidently states as he hefts a sheathed sword in one hand, “But we were not found wanting!” Following a ragged cheer, his expression sobers. “We also lost people today: good agents and one of the great men who taught them – the Master of Spells Aram Zey. But I tell you we saved something far greater. Not some ancient relics from a bygone era! No! We kept our wits! We kept our courage! We kept our faith in one another, and we stood, shoulder-to-shoulder, UNITED!”

Another cheer rises up and after it subsides, the Master of Swords quietly observes, “And the damned snakes in the Aspis Consortium still don’t have an answer for that.” He clambers down the fallen stones and waves, “Tend to your wounds. Get yourself a good meal and some rest. We have a lot of work to do this year. Dismissed!” With that, he walks side-by-side with other venture-captains towards Skyreach.

Unable to achieve more than a handful of minor objectives, the Aspis Consortium and their dupes have turned tail and fled. Renovation of Skyreach’s towers has already begun, and the venture-captains already have sound theories on how to rescue Aram Zey. All signs point to this escapade having completely backfired for the Aspis Consortium thanks to the Pathfinders’ overwhelming victory!

Grand Lodge

Border of War map Reign of Winter map

No need for Prig to do anything after all. The tables collectively achieved the best possible outcome (overwhelming victory), and your table contributed greatly. I think I can safely estimate that you are in the top 20% of the tables in number of encounters cleared. Maybe even the top 10%. Well done, you guys!

Will get to the reporting and chronicles will be out within the week. Watch this thread for the link to your chronicles.

I will also be taking day job rolls here.

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Grand Lodge

A Pathfinder Society Scenario designed for levels 1–11.

The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the Society’s accomplishments. However, an inopportune accident quickly spirals out of control when an old enemy attempts a brazen assault on the Pathfinders’ home, and an unexpected foe emerges from hiding to seek vengeance for the Society’s perceived crimes. Can the Pathfinders pacify the chaos and protect their guests while simultaneously defending the Grand Lodge?

"Siege of Serpents" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

--------------------------------------------------------------------------- --------------

This scenario will be run as part of the PBP Gameday #3, and will run from 19 September to 20 December 2015. I will be recruiting for the 4-5 subtier.

I will need to impose a minimum of one post per day if not more, as this is a season special and we need to keep pace with the other tables. I reserve the right to put you in delay to keep things moving. Also to speed things up, I will roll all initiatives. Maps will be done via google drawings unless everyone at the table agrees to and prefers roll20.

To sign up, please post the following information:

Player Name:
Character name:
Race/Class/Level:
PFS#:
Faction:
Any special tricks I should know about your character:

I will also need you to have in your profile either a link to your character sheet or have all your character details entered in your profile.


I'd like to sign up to play with the following character. Posting at least once a day isn't a problem.

Player Name: Justin L. Warren
Character Name: Reavis Smoot
Race/Class/Level: Tiefling Alchemist (Grenadier) 4
PFS#: 60133-9
Faction: Dark Archive
Special Tricks: None that come to mind


Player Name: Gabriel Tang
Character name: Wayreth
Race/Class/Level: Sylph Monk 1/Rogue 3
PFS#: 40919-11
Faction: The Exchange
Any special tricks I should know about your character: Umm...I know kung-fu? Also a snake-style user.

The Exchange

Player Name: Mark M.
Character name: Selter Sago
Race/Class/Level: Nagaji / Druid (Naga Aspirant) / 5
PFS#: 30504-4
Faction: The Exchange
Any special tricks I should know about your character: Naga Aspirant druid archtype, at this level mainly just gives some non-druid spells and looses the spontaneous summonn natures ally. Also has a large constrictor named Sithiss.
.
He's in a PbP at the moment, but should easily be done by then.

Scarab Sages

I'd like to jump in as well.

DM Beckett
Salubri the Prophet of the Purifying Flame
Aasimar Cleric/Un. Monk 5.1
5274-13
Scarab Sages
I have a lot of Fire spells (for the level), See Invisibility 1/Day, Snatch Arrow, Deflect Arrow, and Dervish Dance.

This avatar is the character.

Grand Lodge

1 person marked this as a favorite.

Current Roster:
Reavis Smoot, Tiefling demo-man 4
Wayreth, Sylph kung-fu-snake-wannabe 4
Selter Sago, Nagaji better-snake-wannabe-with-actual-snake 5
Salubri, Aasimar holy-pyro 6

4 sign-ups and all non-core races!

Grand Lodge

We have not been provided with the scenarios yet, but I just realised that the subtier 4-5 might not exist. The subtiers might have been divided into 3-4 and 5-6, which may mean that some of you may be playing up or down depending on how the party ends up.

For now, I'll keep the sign-ups as is and see what sub-tier we end up in. If the subtiers are 3-4 and 5-6, it looks like it will be playing 5-6 and with Reavis and Wayreth playing up. Let me know if this changes anything for you.

Liberty's Edge

Player: PatheticWretch
Character: Evenstar (will be lvl 4 by game day)
PFS# 132,076-5
Faction Liberty's Edge

Tricks: Raging.

Scarab Sages

Small error. I am a level 5 (.1), not 6. The ".1" was just to indicate I am 1/3 xp from next level.

Cleric 3 and Monk 2.

Liberty's Edge

I'd like to get in. Lvl 5 alchemist.

Editing this to include the requested information:

Player: Paladin of Baha-Who?
Character: Johann Erlenmeyer, Level 5 alchemist
PFS# 42641-3
Faction: Liberty's Edge

Grand Lodge

Prophet of the Purifying Flame wrote:

Small error. I am a level 5 (.1), not 6. The ".1" was just to indicate I am 1/3 xp from next level.

Cleric 3 and Monk 2.

I see, I thought you meant that you were a cleric 5/monk 1.

Anyway, Jesse has clarified that you can play within one subtier of your character's subtier, and that the sub-tiers are 3-4 and 5-6.

Well we have a full table now. Looks like we're playing tier 5-6 with 4 player adjustment. 4 of you are non-standard races, and it looks like you know what you're doing with your characters, so I'm not too worried.

Current Roster:
Reavis Smoot, Tiefling demo-man 4
Wayreth, Sylph kung-fu-snake-wannabe 4
Selter Sago, Nagaji better-snake-wannabe-with-actual-snake 5
Salubri, Aasimar holy-pyro 5
Evenstar, hoo-mun brik-wull 4
Johann Erlenmeyer, gnome pokemon-trainer 5

APL4.5 with 6 players, putting us in subtier 5-6 with 4 players adjustment.

Grand Lodge

We're filled out about a month before the actual start. I'll PM you guys a reminder closer to the date, but please also remember the date yourselves.

I usually do the introductions and some light roleplay before the event officially starts, but nothing requiring dice rolls until the event officially begins. I will PM you guys when that commences.

Scarab Sages

Would it be possible to create the Campaign and open the Gameplay thread for dotting only?

This would allow us to keep an eye on all the game's updates and chat out of character a bit even if we do not start for some time.

Liberty's Edge

I agree that would be very helpful.

Grand Lodge

Ok, I'll set it up.

Community / Forums / Online Campaigns / Recruitment / PbP GameDay IV: PFS 06-97 Siege of Serpents (4-5) All Messageboards

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