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Auri nods, and help search.
aid perception: 1d20 + 1 ⇒ (9) + 1 = 10

Dungeon Master S |

It appears that these men were striped of gear before their death. There is little here now. Indeed the hold is beginning to feel like a tomb... There is but one place left to explore.
Using the awesome Perception rolls to continue
You climb up the ladder to the deck of the ship. The soft glow of sunlight again penetrates into this ice cave, and several braziers burn near the walls. A beautiful woman stands next to a simple chair, facing you. Other furniture in the chamber suggests that this is her private quarters. The woman looks you over as though judging a draft animal, and asks, “Have you come to work the oars? I am in need of more rowers.”

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"No, mam. We're not. Sorry about your rowers, but they were not very courteous to guests. What good would rowers do you, stuck in an iceberg anyway?"

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"Wait a minute lad. How much does it pay?" Then looking back at Dupine again. "Yer shouldn't spake for yer elders, young fella."

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Thiera looks at the woman pointedly, and very nearly says something impolite. She manages to contain herself, and waits for one of the more diplomatic members of the party to arrive and speak.

Dungeon Master S |

"This ship is mine by rights, as is that lantern. Since you are here, I assume you're joining me in my wanderlust. I'll not pay you anything less than a fair wage good dwarf."
Diplomacy checks with your replies if you don't mind :-)

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Auri steps forard.
"We are not hear to replace your rowers. We are here at the behest of Skarlg. He is sorely stricken and we believe that you may be able to help save him."
She looks at the woman of unusual beauty.
"And I believe he once saved you."
Given it looks like we have time, Auri would take ten if possible for 19, but if not use the following rolls. folk may want to aid-another here.
diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

Dungeon Master S |

"Oh Skalrg.... Yes, I know how it works. I'd give anything to have him here. We could take the ship and lantern to Irresen." She looks down considering Dupine's words, "With the lantern we could be free."
Auriferous's words are working, but she's still chewing. Start rolling aids.

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"Skalrg is dying. Without your aid you will never be able to take the ship and lantern to be free in Irrisen. Or Absalom for that matter. Or wherever. But for him to be here, you will have to go to him first."

Dungeon Master S |

"If he is dying for the reasons I think, you'll need to bring him here for me. Worry not, he'll survive. Old bugger is tough. You make an impassioned plea. If you can get him here and he'll come with me, I think we'll find a solution we can all agree to."

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Auri looks around the room.
"It is worth a try. But he is frail with the cold, and I worry that the trip may kill him. Would you be willing to meet him up at the portal at the top of the ice tunnel?"

Dungeon Master S |

"You push the limits of my good will, but yes. I'll meet him there."

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"And about this lantern, our employers would be very much interested in examining it I assume. I am sure that the Society could arrange safe travel for you, and possibly Skelg the Ripper if he is so inclined, to Irrisen in return for the chance to examine that lantern."
Diplomacy aid: 1d20 + 4 ⇒ (9) + 4 = 13

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Adding Hun's words to the reasoned speech of Auri, she finally relaxes. "if you can convince him to join me, I can use the lantern one final time to free him and my ship. I will be glad to be gone of this place."
Indeed, the freezing man lights up at the deal. It takes a tremendous effort, but you get him through the tapestry. Natalya uses the lantern to shine light on Skelg. In moments the ice on his beard melts and his color returns! The big man's strength comes with it as the fire in his belly reignites.
"YAH! thank you pathfinder brothers and sisters! You have given me a second life. Please give me a moment to collect what matters and the lantern shall be yours! You've saved much this day!"
Indeed, when you report back the VC is extremely impressed that you came back with the Lantern AND victory. Truly, your Fame as agents grows.
-Posted with Wayfinder

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well played Pathfinders. Chronicles will go out tonight and I'll include the link to the Ice trilogy. If you need to bow pit, don't be shy. If you're in, we'll start as soon as everyone's ready.
-Posted with Wayfinder

Dungeon Master S |

Boon Rolls:
GM: 1d20 ⇒ 15
Dupine: 1d20 ⇒ 3
Hunwald: 1d20 ⇒ 8
Thiera: 1d20 ⇒ 6
Piper: 1d20 ⇒ 18
Auriferous: 1d20 ⇒ 6
Bullwhip: 1d20 ⇒ 15
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

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I forgot to add my day job/downtime check...
Profession(Investigator): 1d20 + 6 ⇒ (16) + 6 = 22

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I don't think I did a Day Job either.
Craft (bookbinding): 1d20 + 10 ⇒ (13) + 10 = 23
EDIT: I never used my shirt reroll this game, so I'll try it on the Day Job.
Craft (bookbinding): 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30

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good point on the reroll
profession(merchant): 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
50gp
And a tick on my faction card I think.

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Day job: Trap maker: 1d20 + 4 ⇒ (5) + 4 = 9
I guess Hun had better stick to workin' with the ladies.... (Said in the douchyist voice!)
Fun as always! Really like the group!