PbP GameDay 4: DM Sfounder's Frozen Fingers of Midnight CORE (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative Quickpost::

[dice=Baddies]d20+0[/dice]
[dice=Thiera]d20+2[/dice]
[dice=Auriferous]d20+1[/dice]
[dice=Dupine]d20+2[/dice]
[dice=Piper]d20+8[/dice]
[dice=Hunwald]d20+7[/dice]
[dice=Bullwhip]d20+2[/dice]


101 to 150 of 273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Has Hun left the group or is he "swimming?"

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Readies to brain the person who opens the door.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Dupine is about to climb to the roof, when he realizes Bullwhip is just going to brute force his way in. So August drops into position to back him up.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri quickly casts a shield spell.
spell failure: 1d100 ⇒ 4

Well, she tries to, but magical energy surges around her and then vanishes.

"Tarnation!"

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Hun, this happened before you dove off.

-Posted with Wayfinder

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun draws his swords and lowers his stance in preperation for things to come...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The door opens to a similarly dressed Ulfen warrior, his axe at teh ready. No one is surprised:

Baddies: 1d20 + 0 ⇒ (10) + 0 = 10
Thiera: 1d20 + 2 ⇒ (1) + 2 = 3
Auriferous: 1d20 + 1 ⇒ (19) + 1 = 20
Dupine: 1d20 + 2 ⇒ (9) + 2 = 11
Piper: 1d20 + 8 ⇒ (2) + 8 = 10
Hunwald: 1d20 + 7 ⇒ (12) + 7 = 19
Bullwhip: 1d20 + 2 ⇒ (3) + 2 = 5


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Inside is a pair of warriors. Atop a loft is another, though his garb and chanting marks him as more than a simple warrior.

Round 1:

Auriferous: Go
Hun: Go
Dupine: Go
Piper: Go

Baddies: TBD
Bullwhip: TBD
Thiera: TBD

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper sees a rival spellcaster in the back, and moves to cut him off.

Silent Image for a wall of stone around the caster on the loft. DC 18 Will to disbelieve when he interacts with it.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

No one may be surprised, but flatfooted is nice too!

Dupine moves in, moving past the ulfen at the door to get behind him to setup flanking for Bullwhip. Then he kicks the big oaf in the back.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19 (+2 for flanking? Not sure I can until Bullwhip moves)
Damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9 non-lethal


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Dupine dashes in to unleash a wicked hook kick to the lower spine. The hit is delivered perfectly and the man drops to the ground!

Auriferous: Go
Hun: Go

Dupine: Kick
Piper: Silent Image
Baddies: TBD
Bullwhip: TBD
Thiera: TBD

DM:

Red: KOed
Blue:
Cleric:

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Do I get to brain someone with my readied action?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Oops, my bad. I missed Bullwhip's post. Technically speaking, not outside of combat. Still, you were ready, but the bad guy was too as he knows no one on his team would EVER open the door like that. I'd like to give it to you, but I have to go by the book.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Is Red up still? I'm assuming not, if he is then Auri will do her attack against him rather than blue.

Stepping over the fallen warrior, Auri approaches his companion and slams the flat of her greatsword into him.

attack, NL: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

crit confirm: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
bonus damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

"Try not to kill them. We don't know all of what is going on here."

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Only if Auriferous' attack doesn't knock the ulfen guard off his feet unconscious... Hun will move in and is not likely to spare an enemy's life, so his non-lethal is pretty lethal

Readied Crunch if Needed:

Mstrwk Shortsword atk vs guard: 1d20 + 1 + 5 - 2 ⇒ (14) + 1 + 5 - 2 = 18
Damage ?: 1d6 ⇒ 3
Mstrwk Shortsword atk vs guard: 1d20 + 1 + 5 - 2 ⇒ (14) + 1 + 5 - 2 = 18
Damage ?: 1d6 ⇒ 1

If the guard is knocked out, the rogue will hide beneath the steps to the loft in order to sneak attack Bengeirr once he comes down (if he disbelieves Piper's wall)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Auriferous steps in and smack the guard so hard that it sounds like a melon bursting. The hit knocks him cold, but the way he's bleeding is a sure sign he's dying, not just unconscious. Hun slips in and hides under the stairs (make a stealth check.)

The man inside the "wall" gives a war cry to wake the dead. He then tries to bust his way out Will: 1d20 + 5 ⇒ (2) + 5 = 7. He's utterly convinced the wall is real so when he passes through it, he falls flat to the ground. With a curse he risks staying prone while casting a spell. A greatsword of force appears near the gnome he assumes is a VERY POWERFUL spellcaster. Atk: 1d20 + 4 ⇒ (11) + 4 = 15 DMG: 1d8 + 1 ⇒ (5) + 1 = 6.

He is prone on the platform, so if you attack him from the stairs it's a +4. If you try to attack from below, he's flatfooted and has cover.

Auriferous: Smash
Hun: Sneak
Dupine: Kick
Piper: Silent Image
Baddies: fall and cast
Bullwhip: Go!
Thiera: Go!

DM:

Red: KOed
Blue: -8
Cleric:

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Assuming Thiera can see the "man upstairs" even a little bit...

Thiera fires blue magic toward the fallen man upstairs.
auto-hit
force missile: 1d4 + 1 ⇒ (2) + 1 = 3

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Double move up the stair.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

She can definitely see him, and nails him with a bolt.

Bullwhip to end the round.

DM:

Red: KOed
Blue: -8
Cleric: 3

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Ninja dwarf. ;)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Ninja Dwarf!

Round 2
Auriferous: Go!
Hun: Go!
Dupine: Go!
Piper: Go!

Baddies: TBD
Bullwhip: TBD
Thiera: TBD

DM:

Red: KOed
Blue: -8
Cleric: 3

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27

Piper takes a solid blow from the spiritual weapon, but she recognizes the spell. She hurls a spell of her own back at the enemy cleric (Blindness, DC 16 Fort), then dives behind the wall to break line-of-sight.

Breaking line-of-sight sends the spiritual weapon back to the cleric, so he'll need a move action to sic it on someone else. There's a lot of windows though, so I'll make a Stealth check to make sure he can't still see me.

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

FORT: 1d20 + 4 ⇒ (14) + 4 = 18

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

August runs up the stairs and tries to distract the cleric.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4 Whiff!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Round 2
Auriferous: Go!
Hun: Go!

Dupine: Miss
Piper: Spell resisted
Baddies: TBD
Bullwhip: TBD
Thiera: TBD

DM:

Red: KOed
Blue: -8
Cleric: 3

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Uhow high is the loft above the ground, and is there something for Hun to climb so he can stab at the Ulfin through the floor? (If the construction code of 1/4" gap between floorboards has been adheared to!):

If no climb:
Mstrwk Shortsword snk atk vs Beringerr: 1d20 + 1 + 1 + 4 ⇒ (18) + 1 + 1 + 4 = 24  
Damage ?: 1d6 + 1d6 ⇒ (6) + (3) = 9

If climb:
climb: 1d20 + 1 ⇒ (6) + 1 = 7

Attack 
Mstrwk Shortsword snk atk vs Beringerr: 1d20 + 1 + 1 + 4 ⇒ (6) + 1 + 1 + 4 = 12 
Damage ?: 1d6 + 1d6 ⇒ (4) + (2) = 6


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

You can jump up on a crate, but unfortunately your aim isn't quite up to the same code as the planks. You get your blade through, but it still hits the man's armor.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri was striking with the flat of the blade, so he shouldn't normally be bleeding out from a NL hit should he? If he had 9 HP, he would have taken 9 NL damage, and then 8 lethal damage, leaving him on one actual HP, but unconscious from NL damage. To be on -8 he would have had to start on less than 5hp

Auri leaves the man, who she hopes is going to wake with no more than a bruise, and rushes up the stairs, somewhat slowed by her armour.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

My bad. I registered the crit as confirmed.

The cleric sends the Spiritual weapon right over him at Thiera, 1d20 + 4 ⇒ (14) + 4 = 18 DMG: 1d8 + 1 ⇒ (1) + 1 = 2. He then risks standing up. (AoOs from Dupine, Thiera, and Hun)

DM:

Red: KOed
Blue: 1 (9 nonlethal)
Cleric: 3

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

No AoO from Thiera; she has no weapon drawn ... and how did she get up there? She didn't move.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

AoO: 1d20 + 3 ⇒ (5) + 3 = 8

Apparently, August gives the cleric a hand to help him up.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I thought it weird too... Let's get you back and hand your AoO to Bullwhip.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Moved Bullwhip up one, and reset Thiera to be back downstairs.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

He comes off the top turnbuckle to deliver his famous flying axe!

waraxe AoO (vs. prone): 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10 1d10 + 3 ⇒ (1) + 3 = 4

Alas, Bret Hart, he is not.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Sorry that was me moviong Thiera not Auri

AOO from Auri
attack, NL: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12

I added Auri to the map, as I couldn't see her. Stuck her up on the stairs

But I see my miss went to bullwhip. No loss there!

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Once firmly footed on the crate, Hun pulls his other sword and attempts the double strike through the floor cracks into the Ulfin's back...
Sneak Attack 
Mstrwk Shortsword atk vs ??: 1d20 + 1 + 5 - 2 ⇒ (15) + 1 + 5 - 2 = 19 
Damage ?: 1d6 + 1d6 ⇒ (4) + (3) = 7 
Mstrwk Shortsword atk vs ??: 1d20 + 1 + 5 - 2 ⇒ (12) + 1 + 5 - 2 = 16 
Damage ?: 1d6 + 1d6 ⇒ (3) + (2) = 5

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

GM mistake, Hun's earlier hit DID make it through, as there's no climb to be had underneath and I used the wrong attack.

Hun stabs the northman through the slats, but one stab hits the wood.

Bullwhip and Thiera to finish Round 2.

DM:

Red: KOed
Blue: 1 (9 nonlethal)
Cleric: 24

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera again fires a missile of blue force.

auto-hit; 2/7
force missile: 1d4 + 1 ⇒ (1) + 1 = 2


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thiera's missile leaves the man staggered, but he shows NO signs of surrender. In fact, the look on his face is clear. Death is preferable.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

waraxe (flanking): 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 damage: 1d10 + 3 ⇒ (9) + 3 = 12 Death it is then.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Out of combat!

Bullwhip gives the man his wish, death by combat. The other unconscious guards, not so much.

Hanging on a hook up on the loft is a large antique lantern.

-Posted with Wayfinder

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Let's tie up and bandage those that still breath. Hired thugs are just hired thugs, after all. No need making more enemies than necessary."

August Dupine then works to lower the lantern.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera, using detect magic, examines the lantern carefully.
Spellcraft(take 10): 10 + 9 = 19 +2 more to identify properties of magic items = 21

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri dashes across to the body of the man she assumes is Bengeirr, and checks it for signs of life.

"It would have been better to keep him alive.. Still what he did to Skelg was cruel. Dying over saving the life of his mother. Some things are just wrong."

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun sheaths his blades and looks around for anything else of value, either to himself or possibly the Society writ large....
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

-Posted with Wayfinder

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper rolls up her sleeves and regards the lantern. "Alright, let's have a look at you."

Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
Arcana: 1d20 + 10 ⇒ (17) + 10 = 27


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The lantern only gives off a faint aura of illusion. The fallen man's greatsword glows, little good it did him.

Hun finds a lockbox with Skelg's name on it. It looks like someone tried to pry it open recently to no avail. The lock doesn't look THAT good. It's almost like the attempt was hurried.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Well, let's just see what they were trying to get at."

Disable Device: 1d20 + 8 ⇒ (17) + 8 = 25


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It looks like loot from Skelg's plundering of the funeral ship.

There are carpets, urns, sculptures, and other works of art, weighing a total of 800 pounds and worth 3,000 gp. There's a smaller box next to the large chest. Inside is a pair of potions.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

So the spellcraft roll above not enough to identify more about the lantern?

Thiera continues her detect magic in an attempt to better identify the greatsword and potions.
Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11
Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27
Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16

She looks to Piper. "Perhaps that battle rattled me more than I thought. What do you make of these things?"

1 to 50 of 273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Frozen Fingers of Midnight All Messageboards

Want to post a reply? Sign in.