PbP GameDay 4: DM Sfounder's Frozen Fingers of Midnight CORE (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative Quickpost::

[dice=Baddies]d20+0[/dice]
[dice=Thiera]d20+2[/dice]
[dice=Auriferous]d20+1[/dice]
[dice=Dupine]d20+2[/dice]
[dice=Piper]d20+8[/dice]
[dice=Hunwald]d20+7[/dice]
[dice=Bullwhip]d20+2[/dice]


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Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

"The lantern has an illusion aura, and a weak one at that. I think it might be a decoy. Let's toss this place until we find the real one."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The greatsword isn't easily discernible, but the potions are both CMW.

After searching the area, you guys don't find any other lanterns. Perhaps Skelg's people can help.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

After ensuring their bonds are tight, Dupine tries to revive on of them.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Easily enough done. Once awake he doesn't seem that interested in putting up a fight. Especially when he sees Bullwhip picking vertebrae out of his axe.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"Hey. Don't judge me."

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"So, friend, where is the lantern we seek?"

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"And why did your leader so hate Skelg? Surely there is more than rescuing his mother from a funeral ship."

She helps try to work out what the items do.

aid know(arcana): 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

"Listen, we both know that we could have left you for dead, he'll you were almost there already. And had it not been for my kind hearted mocking you out I would have surely killed you... But what is most important here is that we both need something... We need information, you need to continue breathing... So by the looks of things, we have the stronger position so why don't you go first..." Diplomacy: 1d20 + 4 ⇒ (18) + 4 = 22

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"Your friend is holding the lantern stupid. They've been feuding as long as I can remember. I don't know what caused it. I don't know how to use it, but you can use the lantern to get back to the ship. If helping you free Skelg gets me out of this alive, it's worth it." The big man makes a furtive look to the ship docked here before turning back. "I've had about enough of this place. I've given you what you need, now let me go."

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

"Much like Piper, I too worry that this is a decoy. Perhaps we should invite our new friends back to Skelg's home while we confirm. If nothing else, they can join the assault on the ship to help atone for their earlier actions."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thiera's idea doesn't elicit much a response from the captives.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri goes onto the docked ship and has a look through it for further clues.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun will pocket the 2 potions of CMW (unless someone else wants one) and grab the lantern and place it in his pack, just in case it turns out to be the real thing. The rest of the loot he catalogues in is head and determines that the effort to haul this back to Skellig's isn't worth the reward. He is ready to explain how any trips it will take based on several modes of transport and number of hands available to help.

-Posted with Wayfinder

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"I don't think having unwilling warriors on the next step of the mission is likely to help our chances. We'll just leave them. They'll get free in an hour or two. Their mate will come back from the pub at the very least."

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"Agreed."

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"I think that is a fine plan. Let's move swiftly, as I am not sure how much longer our freezing friend can survive."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Assuming you agree with Dupine and move quickly. If not, don't feel pressured I can go back."

You leave the bound guards for when their charmed friend returns. Upon returning to Skelg's house, the situation has worsened. It seems he's not long for this world. His aid-de-camp is still there and desperate. "Please! I see you have the lantern! You must use it to travel to the ship. Entreat with Haldyr's wife to undo this curse!"

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Quick look on the docked longship before departing: 1d20 + 6 ⇒ (10) + 6 = 16

If there is anything of value that the Rogue can easily carry, he will take it!

"So this WAS the lantern we were after all along... My value to this team just grows larger and larger by the moment!" the rogue adds, a bit tongue-in-cheek.

Turning to Skellig's aid, Hun asks, "So how does one use the lamp? Does it run on normal oil? How long will it burn? So many questions and so little time!"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Hun actually finds a chest full of coin, but also 5 potions of the same crystal blue opaque hue...

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Sweet!

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"Why do you think it is Haldyr's wife that cursed Skelg?"

Asks Auriferous.

"Didn't Skelg free her from the funeral ship?"

Also did we find anything on the ship?

Auri looks hard at Hun "You are going to share those out, aren't you?"

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera takes the lantern, and shines it at the picture, as she recalls it being described.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)
Auriferous wrote:


Auri looks hard at Hun "You are going to share those out, aren't you?"

" With you, my sweet, I'll share more than mere potions... But that may need to wait until after we save Skelleg, and have a few days, and lots of water...."

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"Oi'm sorry 'unwald, Oi didn't mean ter toy wi' yisser affecshuns back at de slave market. It wus jist meant as a distracshun, nathin' personal, but you'll 'av ter git over me an' concentrate on business."

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun visibly shudders, looks at his boots and slowly shakes his head. He still remembers the odd mixture of flavors reminiscent of garlic, peanuts, raw meat and spoiled ale.
DC15 Fort vs vomit: 1d20 + 3 ⇒ (18) + 3 = 21
Luckily the Rogue is able to hold onto his breakfast and sally forth on their quest.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2
Bullwhip wrote:
"Oi'm sorry 'unwald, Oi didn't mean ter toy wi' yisser affecshuns back at de slave market. It wus jist meant as a distracshun, nathin' personal, but you'll 'av ter git over me an' concentrate on business."

"What?"

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

It would seem that Hunny and Bullwhip have a ...history" smiles Auriferous, not rising to the charming mans bait.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Ah, but yer weel me pet, yer weel. The dwarf thinks sighing heavily. Then moistening his palms with his tongue, he pushes back his eyebrows and pushes out his chest all heroic-like.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

"We're on the clock here. Can we save the flirting for after? Let's get back to that tapestry."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"He did rescue her. He undid the frozen curse upon her on the ship. He didn't TAKE her. He left her aboard the ship so she could sail where she wishes. She'll know how to save Skelg!"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thiera's attempt at using the lantern doesn't work...at first. Soon the tapestry begins to change as it's image fluctuates and flows. Before long the tapestry is more window than cloth. You're positive that you could step through.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

"Bullwhip, you should go first and show how brave you are. Hunwald's undying love will ensure he follows close behind."

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"Roi, but not too close, ay. Though yer might want ter 'av dat woun' seen ter first."

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Oh, boy.." August shakes his head, and then touches the tapestry too.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thanks, Bullwhip. I went back through the thread, and only saw 2 dmg to Thiera from the spiritual weapon. I must have subtracted it twice. Adjusted.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

As you step through the portal, you find yourself in a strange ice-cave. Sunlight filters through the walls and ceiling, and three braziers give some warmth to this otherwise chilly space. Directly ahead of you, a tunnel leads through the ice, sloping steeply downward. Behind you, a shimmering portal hangs on what appears to be a main mast embedded in the ice. Following the mast downward, you can barely make out the blurry outline of a ship’s deck below.

Map is up to date.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera pokes the front-line adventurers, hoping to get them to move forward. "We'll never complete our task in time if you keep standing at the entryway."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri steps through the portal and slowly heads down the tunnel, greatsword at the ready.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun follows in, his demeanor changing from lighthearted to stern as he steps through the portal... Time for business.
He takes a hard look around the ice cave.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

-Posted with Wayfinder

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper shivers as she steps through. "Let's hurry it up, alright?"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The sloped tunnel is slippery, but after a long curve it suddenly opens into another cave at the rear deck of a ship. More braziers keep the worst of the cold at bay, but a wall of solid ice blocks access to the foredeck. A large drum stands on the deck, and behind it is a trapdoor leading into the hold.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

August Dupine muses as he walks to the trapdoor carefully. "Is this a dream? Or does this place exist and we just took a portal to it?"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Anyone can make a Knowledge (Planes) check.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Planes: 1d20 + 10 ⇒ (1) + 10 = 11


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It certainly doesn't seem like it's an outer plane...

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri advances on the ship and looks at it.
perception: 1d20 + 1 ⇒ (15) + 1 = 16

"It looks like a ship encased in ice." she observes before musing...
"I wonder if that is related to the ice upon the heart of Skalg."

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Knowledge(planes), untrained: 1d20 + 4 ⇒ (6) + 4 = 10

Where are we on the map?

DM S wrote:
A large drum stands on the deck, and behind it is a trapdoor leading into the hold.

Thiera peers into the drum.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The drum looks of solid quality. As to why there'd be a drum here that'd be a Profession (Sailor) check DC 12.

I've moved you guys on the map. This area is safe, don't worry I wouldn't do that to you guys.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Ooooh, it's a 'drum' as in "playing a drum", not as in "a drum of oil". I can figure out why it's there, then.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun checks the trapdoor for latches, locks, traps or tricks...
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

-Posted with Wayfinder

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