Pathfinder Society—Scenario #4-01: Rise of the Goblin Guild

Game Master Christopher Rowe

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.


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Okay, folks, we're close to beginning.

I've received quite a few PMs from different aliases with different information at different times, so I'm going to ask you to please each PM me once more with the following info, in the format listed. Please PM my GM Nightfeather alias from the alias of the character you'll be using in the game.

---

Player Name: Your real name
Pathfinder Society Number: This will be a number followed by a dash and then a check number which is the character number for this particular character.
E-mail: An e-mail address you regularly check.

Character Name: Character name
Race: Character race
Class/Level: Class and level of character
Gender: Gender of character
Alignment: Alignment of character
Faction: Which of the 10 PFS factions the character owes allegiance to

Perception: Perception score
Sense Motive: Sense Motive score


Map HERE! >> Initiative: ...

As subject "Your request"? :)

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

PM sent working on character sheet request.

FYI code doesn't copy but it is easy to create non the less.

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

updated profile to specs.

Please let me know if anything is not correct.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Rutilus also should be completely done.

I've added one more section at the end, explaining his Domain abilities, Channel DC and Concentration check modifier.

Cheers

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Travis, ready to get going...
Let's root out the evil!

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

"Any questions"

No seriously... :)
Can't wait to begin!


Okay, everyone should have received their faction mission via PM.

I hope to get the first game post up tonight, but it may be in the morning depending on a couple of real life factors.

Dark Archive

Male Human Wizard

Posted

Sczarni

Male Halfling Rogue 1 || AC 16 Tch 14 Fft 13 || Hp 9 || Saves +1/+6/+2

Can we start the Faction mision by PM or shall we wait until you tell us to in gameplay?


Others have already begun PMing me about their faction missions, so go ahead, Alys.

All: I'll have the first game post up in the next couple of hours, as well as replies to your faction mission messages.


The first post is up! The game is afoot!

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Jory/Manzcar - upon GM's approval, I've sent you guys both a PM with a proposal. Tell me what you think, and I will post accordingly.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

DM/Rutilus/Manzcar:
Jory has darkvision to 60' -- so he will do most of the observing at night. He will also try to buy food from a street vendor to make himself more innocent.


I think we just need to hear from Khain Thrune in the game thread then I'll move us forward.

Dark Archive

Male Human Wizard

I am leaving the office now and will post as soon as I get home.

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Grand Lodge Members:

HI FIVE

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Maybe it's a bit nitpicky and my teaching job will no doubt have assisted me in this grammar nazi behaviour, but could everyone please try to write without spellings errors and/or typos? :)

Kinda hard to take the character serieus when he is speaking unclear and mispronouncing his words :P

((Also: Trying to enhance my vocabulary, so if you want to use real difficult words, please be my guest. I like a challenge! :D ))


I've uploaded a couple of maps and a picture you can find linked under the Campaign Info tab.

Note the orientation of the Magnimar map; north is to the left, not at the top.

Heidmarch Manor is in the Alabaster District, in the southern (rightmost) third or so. It's actually large enough to be just visible on the city map, to the left of three green shapes.

Timeline wise, those of you who are (or have) working on your faction maps will be doing so in this block of time between your meeting one another and the sunset dinner with the Venture-Captain.

Please plan to go out into the city, and arrange among yourselves to all meet back at Bakrakhan House to get cleaned up say, half an hour before the dinner.

Alys, I still need to hear from you on what you plan to do on your faction mission, unless you plan to talk some of your companions into accompanying you.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

OOC:
Maybe interesting, some information about the players?

My name is Rick, I'm a teacher from Belgium, and im 28 years old :)


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Hi I thought you might be with you spelling of serious.

I am 43 from USA.

have three kinds and have been married for 17 years

Dark Archive

I am 37 years old, father of a 5 yr old son. Project Manager in the Permian Basin. Been in Oilfield for 8 years. Before that I was in IT.


I'm Christopher Rowe, your host. I'm a 43 year old Kentuckian, and a writer by trade. No kids. Married (second time around) for about eight years now. Two dogs, one cat.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Ok just got Sandstorm downloaded on my nook. 8-)


Manzcar wrote:

Ok just got Sandstorm downloaded on my nook. 8-)

Hah! Now there's a guy who knows how to butter up the GM! ;)


As far as Travis's drawing goes, I'm okay with him being a competent amateur draughtsman. However, since he didn't take any Profession or Craft skill ranks in something related there can't be any benefit from it, either monetarily or in terms of game mechanics.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

No problem, was't what I was going for.
But I figured that him following the goddess of art and beauty, he would have a sketch book to occupy the time :)

Gives some depth to the character, and now I know where my next skillpoint(s) are going to go :D

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

I was quite surprised that we finished our faction-mission so easily, but hey, who am I to argue with success? ;-)

So my priest will head "downtown" for a drink or two, and be back just in time for the "dinner audience" with the Venture Captain.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Rutilus, probably helps that you can use the power of three ;)


A lot of the faction missions seem to boil down to a little RP and making (or not making, as the case may be) a single skill check or at most two subsequent skill checks—usually there's one or two options for each check on what skill can be used, but no more than that.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

..But this doesn't mean you can make more of it ;)
I hope my journey hasn't ended yet, dear dear GM.. I have so many ideas to work out!

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

I am not sure if this is "according to the rules" (I do not think it is against them) but Rutilus is actually very keen to help you out Travis, if help is needed. The fact that you are "Andoran" is not really very important for Rutilus. You're a fellow Pathfinder, so if you need help which Rutilus can provide - you'll get it ;-)


Just a heads up that I may be scarce for the next 24 hours. We're visiting the inlaws in the mountains and their internet connection is not strong. I'm also having trouble loading the Paizo messageboards, but I don't know whether that's just me or there's trouble with the site.

Dark Archive

Male Human Wizard

trouble with the site.


Let's get gathered back up at the Manor, shall we? If you've got something outstanding with me, let's finish it up in the next little bit if we can, please.

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Manzcar walks back to the mano very pleased with the way the day went.

Contributor

Okay, I'm going to say that the banter among Manzcar, Alys, Rutilus, and Travis is occurring more or less simultaneously and that the four of them are standing in the parlor of your cottage, on the first floor (you each have beds in one of two sleeping chambers upstairs). The next thing that happens is going to happen after Jory and Khain have returned, and when they're still outside the cottage. So I just need RP posts from those two players as they approach Bakrakhan House at the rear of the Heidmarch Manor grounds.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Varisian sandwich... Awesome Jory!!

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Rutilus Pont wrote:
I am not sure if this is "according to the rules" (I do not think it is against them) but Rutilus is actually very keen to help you out Travis, if help is needed. The fact that you are "Andoran" is not really very important for Rutilus. You're a fellow Pathfinder, so if you need help which Rutilus can provide - you'll get it ;-)

Thanks a lot mate. I would definitely take you up on your offer, but I fear I have taking up too much time to go back to my mission. I used a plan B, and if it is possible (and you are still willing) I will address you after the mission is over, ok? :)

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

No problem at all, feel free to ask should you need any assistance after a mission.


Okay players, we're about to have a chase, using the rules in the GameMastery Guide (summarized below).

Consult this chase diagram during what follows. The situation presently is that it is the party's turn. Travis is in the House Upstairs square and everyone else is in the House Downstairs square.

The goblin is currently in the Manor Outer Wall square and will attempt to squeeze through a crack or climb it on her next turn.

Right now it's the party's turn, and will be until I hear from all six of you. Think of this like combat rounds. You get a move action, a standard action, a swift action, and a certain reasonable number of free and nonactions.

Let's discuss it here if you have any questions.

Chase Rules

It takes a move action to move through a single square.
When a character exits from a square, he must choose
one of that square’s two obstacles to face as a standard
action before moving to the next square. Instead of exiting
a square, a character can choose to take another action not
directly related to navigating the chase’s course, such as
casting a spell or drawing a weapon.

A character may attempt to move three squares during
his turn by taking a full-round action, effectively bypassing
the second square and moving straight into the third
from his starting position. That character must overcome
both obstacles on the square he is leaving. In this case, if
a character fails either obstacle check by 5 or less, he only
moves one square forward and his turn ends. If a character
fails either obstacle check by more than 5, he cannot move
at all that turn. A character unfortunate enough to fail two
obstacle checks in a turn becomes mired in his current
square. A mired character must spend another full-round
action becoming unmired, effectively losing his next turn.

A character can also choose to make a ranged attack
or cast a spell during his turn in a chase. If the action is
a full-round action, he can’t move at all. Use the number
of squares and their established distances (in this case, 30
feet) to determine ranges as necessary. The terrain where
the chase takes place might provide the target partial
or even full cover or concealment. A character can only
choose to make melee attacks against targets that are in
the same square.

Any character involved in the chase gains a +2 cumulative
bonus on all chase checks for each 10 feet by which her
speed exceeds 30 feet, or takes a –2 cumulative penalty for
each 10 feet by which it is slower than 30 feet.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Just trying to figure out his options here.
Travis can...
(A) Jump through the window after him (Either "Drop tumble and roll" or "Scramble down the wall")to (probably) fall flat on his face (:P), and then get up as a move action?
(B) Use a full-round action to run through the squares "Downstairs" > "Outside" > "Outer Wall". What would be the check then? Since I want to use the stairs, not acrobatics or climb :)

Chase rules:
I love it that we use the chase rules, have prepared them for my group as well. Can't wait to use them there.


As near as I can figure, using a full-round action will get you TO the Manor Outer Wall square (since there are no obstacles in the two intervening squares), but you'll be out of actions. I'll also let you draw a weapon during that move, what the heck.

So if the goblin attempts to leave that square while you're in it next round I'll give you an attack of opportunity on her.

I'm new to chase scenes. What do other folks think? That seem right?

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Similar to Travis here - just checking if I got the rules correct.

Effectively Rutilus can take a full round action and end it's turn in Manor outer wall square (next to goblin), because there are no obstacles in his current square, right?

EDIT: Ninja'd by GM - it seems we think similarly ;-)

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1
Travis Garess wrote:

Just trying to figure out his options here.

Travis can...
(A) Jump through the window after him (Either "Drop tumble and roll" or "Scramble down the wall")to (probably) fall flat on his face (:P), and then get up as a move action?
(B) Use a full-round action to run through the squares "Downstairs" > "Outside" > "Outer Wall". What would be the check then? Since I want to use the stairs, not acrobatics or climb :)

** spoiler omitted **

Travis, from how I read the rules you would end up in "Outside" square, not "Outer wall" if you move through the house.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Rutilus, but it says "move three squares".
I would reckon I'm on the inside of the part where the goblin is trying to pass through/over?

And I reckon you (Rutilus) could use one move action to go to "Outside the house", and then use a standard action to cast a spell? Not suggesting you do this, just trying to figure out if it is a possibility :)

Quote:
A character may attempt to move three squares during his turn by taking a full-round action, effectively bypassing the second square and moving straight into the third from his starting position.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

I have to admit that the rules are not very clear in regards to that (at least for me) - it does say "move three squares", but I am still under the impression that your starting squares is one of those three. Probably I am wrong, and it should be RAW.

As for your suggestion for Rutilus (move outside the house and cast a spell), I believe that is completely by the rules. However, Rutilus does not have meaningful/useful spells that he could cast in this situation :-(

I need to be able to "touch" goblin in order to try something nice/meaningful (my Gentle rest ability), and I guess that means ending my move action in a square where goblin is and then using standard action for my Domain special ability.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Or I can Channel energy, but I should be at least 30 feet from you guys...eeerm, I guess that would be a good place to tell you guys that Rutilus is not what you would call a "typical" healer/cleric. Although he has some healing capabilities (Healing skill, domain healing bonus spell), he is channeling Negative energy, meaning no heals through Channel and no converting spells to "Cure" spells. I hope that will not hurt us too much in the long run...

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Interesting.. Maybe you could shout to warn us, and run ahead of us. That way you could try and get the goblin in your blast?

Hell, Travis wouldn't mind if you accidentaly hit him with your divine ability. Shelyn protects! :)


Well, in normal combat on tactical maps your starting square doesn't count as one square, so I'm going to follow that logic here in my ruling.

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