Pathfinder Society—Scenario #4-01: Rise of the Goblin Guild

Game Master Christopher Rowe

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.


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Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

According to the RAW that (using a full-round action for move) would put my character in "Busy street" square? If that is GM's ruling, I am fine with that.

It does seem a bit "strange" for Rutilus to "take over" goblin in terms of squares, but we can always say that Rutilus run through the gate directly to the street, circumventing the need to squeeze through a break, or jump over the wall.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

True... That is strange, that you wouldn't have to make a check. But if Nightfeather is cool with it, that would be perfect!

Wait for that mofo on the other side! ;)


Nah, to move through a square like that (the three squares move) you have to meet BOTH the conditions for leaving the square he bypasses.

Which, now that I think about it, does make it sound like you're only skipping one square and not two, doesn't it?

Damn, this is a headscratcher. Anybody else have any input?

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1
GM Nightfeather wrote:

Nah, to move through a square like that (the three squares move) you have to meet BOTH the conditions for leaving the square he bypasses.

Which, now that I think about it, does make it sound like you're only skipping one square and not two, doesn't it?

Damn, this is a headscratcher. Anybody else have any input?

Actually, as I understood it, it is not BOTH conditions for the square that I bypass, but for my initial square. Here's the rule C&P:

A character may attempt to move three squares during his turn by taking a full-round action, effectively bypassing the second square and moving straight into the third from his starting position. That character must overcome both obstacles on the square he is leaving.

The way I read this - since my/our initial square (except Travis) does not have any "obstacles", any of us can "double move" (for 2 or 3 squares, whatever you rule :-)


Map HERE! >> Initiative: ...

That...is correct.
But how come Travis has to double-check when he is not "climbing" or "tumbling" when he runs through the house? :D

Either way, I follow the GM ruling. No problem if I have to fall on my face :D

Sczarni

Male Halfling Rogue 1 || AC 16 Tch 14 Fft 13 || Hp 9 || Saves +1/+6/+2

A character who wants to attempt to move three cards during his turn can do so by taking a full-round action. That character must overcome both obstacles on the card he is leaving.

I took this from d20pfsrd.com

I think is more clear. Travis must make the checks of the cards he is leaving but he is just taking the no obstacle way so he needs not to jump or climb so he ends up in outer wall

move 1 go downstairs
move 2 go outside
move 3 get to the wall

thats it.

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Okay as I understand it it is not every card you are going through but only the one you are leaving so my action is going with that.


Looks like you all managed to figure it out as I was driving back from my inlaws house.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

The moves always count the square you are in.

A three square move starts with the square you are in, and if successful ends two squares away. If obstacles are involved, it becomes risky.


Having thought about and reviewed the rules, the chase diagram, and the maps, I think I agree with Jory's assessment above. However, what's done is done at this point and we'll know better next time.

So the goblin is in the Manor Outer Wall space, and those of you who have posted so far are in whatever space you declared you ended in. We're just waiting on Khain, is that right?


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

It seems confusing because it goes from saying move one card and then later states you can move three squares.

the rule states the following:

A character who wants to attempt to move three cards during his turn can do so by taking a full-round action. That character must overcome both obstacles on the card he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one card forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square (he might have fallen from a ledge, gotten a foot stuck amid roots, or got caught in a crowd, for example). A character who is mired must spend another full-round action becoming unmired and effectively loses his next turn in the chase. In some cases, becoming mired might impart additional penalties (such as falling damage).

It says to move three cards must pass both tests if fail within 5 move one square. Looking at this the square you are on is not counted.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

All squares bypassed typically require making both rolls of any squares exited, including the one you began on. Becoming mired by failing by too much is the penalty for rushing.


Yeah, we're not gonna solve this in time for it to make a difference at this point. With people before and behind her you guys are going to catch that goblin right away, looks like, though we'll see how it plays out.

I'm off to book club (Young Adult Books/Adult Beverages Book Club!) and will be back in a few hours.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Now that sounds like fun.

Yeah I think the rule gets lost with the language of one card three cards, but I can totally see what Jory is saying.

Dark Archive

Male Human Wizard

Sorry guys, I was at a meeting for a Convention I am an Assistant Director for here in Houston.


No worries, Khain!


The GM of another game I'm in as a player on these boards had kind of a fun idea that I'm going to copy here.

Post a link to an image of someone that would play your character in a movie of this adventure (famous actor, someone you know, whoever). And for extra credit, post a link to a song (on Youtube or something) that could serve as your character's theme song.

Not required! Just if you want to!

For instance, this would be the goblin you're chasings theme song.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Actor for Jory

Jory theme song

Dark Archive

Male Human Wizard

Actor for Khain


1 person marked this as a favorite.
Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Actor is Jonathan RhysMeyers

Queen from Highlander

Sczarni

Male Halfling Rogue 1 || AC 16 Tch 14 Fft 13 || Hp 9 || Saves +1/+6/+2

I dont know about actors at all. But you can picture Alys like the iconic bard of pathfinder.

and this would be Alys Themesong

Sczarni

Male Halfling Rogue 1 || AC 16 Tch 14 Fft 13 || Hp 9 || Saves +1/+6/+2

by the way great song for the goblin XD

Lyric wrote:

I arrive through a window

I leave through a whole in the wall

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

I see Travis like this man:
Edward Nortong

He can be happy and joyful, without worries.
But when he gives you the stern look, you start counting your blessings! :)

Theme song:
I wanted the Highlander Theme Song, but since Manzcar took it, i'll go with...
Born to be wild

Lyrics:

Tonight I'm gonna have myself a real good time
I feel alive and the world it's turning inside out Yeah!
I'm floating around in ecstasy
So don't stop me now don't stop me
'Cause I'm having a good time having a good time

I'm a shooting star leaping through the skies
Like a tiger defying the laws of gravity
I'm a racing car passing by like Lady Godiva
I'm gonna go go go
There's no stopping me

I'm burning through the skies Yeah!
Two hundred degrees
That's why they call me Mister Fahrenheit
I'm trav'ling at the speed of light
I wanna make a supersonic man of you

Don't stop me now I'm having such a good time
I'm having a ball don't stop me now
If you wanna have a good time just give me a call
Don't stop me now ('Cause I'm having a good time)
Don't stop me now (Yes I'm having a good time)
I don't want to stop at all

I'm a rocket ship on my way to Mars
On a collision course
I am a satellite I'm out of control
I am a sex machine ready to reload
Like an atom bomb about to
Oh oh oh oh oh explode

I'm burning through the skies Yeah!
Two hundred degrees
That's why they call me Mister Fahrenheit
I'm trav'ling at the speed of light
I wanna make a supersonic woman out of you

Don't stop me don't stop me don't stop me
Hey hey hey!
Don't stop me don't stop me
Ooh ooh ooh (I like it)
Don't stop me have a good time good time
Don't stop me don't stop me
Ooh ooh Alright
I'm burning through the skies Yeah!
Two hundred degrees
That's why they call me Mister Fahrenheit
I'm trav'ling at the speed of light
I wanna make a supersonic woman of you

Don't stop me now I'm having such a good time
I'm having a ball don't stop me now
If you wanna have a good time
Just give me a call
Don't stop me now ('Cause I'm having a good time)
Don't stop me now (Yes I'm having a good time)
I don't wanna stop at all

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Khain - is that John Cusack?

Nice choices, all around :-)

I'd go with this guy

and the song would of course be Bad to the bone

Dark Archive

Male Human Wizard

Yeah. He is a bit older, but had te vibe down in the Raven.


Are you guys just joking around with the gender pronouns for the goblin? She's a she, not a he. Or did I screw that up somewhere and call her a he myself?

Dark Archive

Male Human Wizard

was a bit confused about that


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

I kept thinking it was a typo on the others part.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

I knew it was a she, but does Travis know?

I mean, is it an *obvious* way like boobs? Or do you have to study her? :p

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Goblinspeak is Turkish, isn't it?

I noticed the "hayir", which means "no" in Turkish :D

Dark Archive

Male Human Wizard

heh heh heh

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

It was a typo on my part. In regards to her Necklace of fireballs, I have specifically stated above that Rutilus would like to cast detect magic on her, so I believe we would have taken that away from her...

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Quote:
Out of nowhere, an enormous Kellid man in leathers rushes in and bats Ekkie's hand away. "Gods above, Pathfinders, didn't you search the monster! It has my necklace of fireballs!

=> I believe she no longer has it.

@ Rutilus: True, the GM must have overlooked it.
Maybe we can twist it in the sense that you were going to say "Uh, guys..." and that the Kellid dude was a tiny bit faster?

Either way: Good thinking!


Shoot! Yes, my bad on the detect magic, things just kind of speeded up there. Sorry about that Rutilus.

And yes, she's obviously a goblin woman.

And yes on the Turkish, hah!

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Great idea Travis, let me work it into my post then.

@GM Nightfeather - no problem, things like that happen, and it is partially my fault for not placing it in OOC speach to be more obvious.


By the way folks, just a heads up, I'm traveling to Mexico on Friday and will be gone until the following Saturday. However, except for the two travel days I should have net access and be posting as usual. Going on a writing retreat with friends. Check out this insane place we're staying.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Wish I could write and get paid for it. just no talent.

awesome have fun.

Dark Archive

Male Human Wizard

need someone to carry your bags. I am feeling particularly strong backed and weak minded.

Sczarni

Male Halfling Rogue 1 || AC 16 Tch 14 Fft 13 || Hp 9 || Saves +1/+6/+2

nice, I actually live in Mexico, on Cuernavaca; "the city eternal spring"


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Daddy can we keep her huhh huhh huhh can we huh I'll take care of her I will whatcha say daddy huhh can we


I added Ekkie's portrait to the "Important NPCs" list under the Campaign Info tab.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Two things - first, what are the odds of Paizo dice roller rolling three 16's in a row!?!? (my last post)

...and secondly - who took Necklace of fireballs? Is it only 2 charges left, or 2d6 charges left?


It has two spheres on it, each of which can be thrown to erupt into a fireball dealing 2d6 points of damage. Y'all can decide amongst yourselves who has it and carries it, but I believe Travis (maybe?) was the one who is technically holding it right now.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Ah, cool, thanks for the clarification. I am OK with anyone having it, just missed the part which one of us took it. Most important part is that it is acting simply as a thrown/splash weapon, no need for UMD check


Packing has begun. I'm up early in them morning to fly from Northern Kentucky/Cincinnati to Houston to Guanajuato/León, then by car to San Miguel de Allende!

I might be able to sneak in a post from an airport someplace, but it will probably be Saturday (North America) before I'm back. But please, y'all, set up the interrogation and get going with whatever questions, bribes, threats, or rude remarks you have planned for Ekkie.

Dark Archive

Male Human Wizard

Travel safely.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

May your flight be enjoyable, Travis whispered, as he held the dandelion against the wind.

Liberty's Edge

Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0

Maybe it's best if we wait for our DM now? I guess everyone has a very nice action prepared :)

Nice roleplaying gentlemen! :D

Sczarni

Male Halfling Rogue 1 || AC 16 Tch 14 Fft 13 || Hp 9 || Saves +1/+6/+2
Travis Garess wrote:
May your flight be enjoyable, Travis whispered, as he held the dandelion against the wind.

May your flight be enjoyable, Alys whispered, as he saw his foe falling down from a cliff.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Girls and boys, just FYI - I am on a business trip this week, so my posts may get a bit slow and probably shorter. I hope you do not mind. Cheers

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