
GM Nightfeather |

What's the group preference for this "interrogation?" Would you all like to roleplay through it question and answer style or would you prefer me to summarize a scene taking into account the questions that have been posed along with the methodology of bribing Ekkie with food and offering her membership in the PCs "gang?"

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My 2 cents?
Summary style. Gives a deeper immersion, and it's the same reason Travis won't start asking questions aswell (take too much time). :)
But again, if everyone wants to roleplay the various parts, I'll play along

GM Nightfeather |

Maybe you missed it Nightfeather, but Travis uses "detect evil" on the creature formally known as Ekkie. ;)
I did miss it, thanks. Keep in mind that according to the "Detect" table at p. 266 of the Core Rulebook aligned creatures (except for undead and outsiders) of less than 4 HD have no auras at all.

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No problem, but that's why I am using it.
The skull intrigues me, and you never know he might have some clerical powers or anything.
Not expecting to find anything, just to be sure I'm not the one Paladin alive who *didn't* use detect evil any chance he got, and actually missed something ;)

GM Nightfeather |

Actually, I revisited the rules on detect evil and now I'm not so sure. I went ahead and told you that Ekkie detects as evil, though I'm not positive about that ruling (well, I'm positive she detects as evil, I'm just not positive I should have told you).
The number of auras is one. Or would be if they had auras. Gah, it's poorly worded.

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About detect evil
You are correct that Ekkie, if she were a goblin of 4HD or less would not detect as evil, because her taint is not strong enough.
Apparantly, if she were an undead of 2HD+ or outsider or cleric of 1HD+, she would detect as faint.
If she does not detect, no problem.
Since/if she does, Travis will start to look at her (slightly) differently.

GM Nightfeather |

The problem with the various detect spells that key off detect evil for their description is the seeming incongruency between the spell(s) description and the Detect Chaos/Evil/Good/Law table.
They're spells that yield increasingly detailed results over a number of rounds, as described in the body text of detect evil. In Round One, the "information revealed" is given as "the presence or absence of evil," full stop. Nothing about auras and their strength.
The table, however, indicates that non-outsider, non-undead creatures of less than four Hit Dice have "none" as the strength of their "aura power."
It seemed likely to me that I wasn't the first one to have this question before so I searched the message boards. Lot of differing opinions, but no definitive rulings that I found.

GM Nightfeather |

Rutilus is traveling this week on business. We may not hear from him until the weekend.
As he responsibly and helpfully posted in this very thread, in a message which I read right past.
Sorry, Mihajlo! My bad!
You others suppose he would mind if we moved forward, at least to the point where Rutilus would need to be making some crucial decision?

Manzcar |

Sorry for my "lateness" boys and girls. I finally got home, and am reading through my "backlog" (I am involved in several PbP's here), so I will start posting regularly very soon.
Welcome back buddy, from all my alter egos.

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Just in case it wasn't clear, here's a LINK TO A MAP and I want you to each put the letter corresponding to your name in the appropriate space as you plot out what to do next. Each square is five feet, like a normal tactical map. The brown squares are the trenches full of sewage. You are approaching from the left. Someone needs to put in an "E" wherever Ekkie will be in among the party.
Similar to Jori, I can not edit the map also, at least not from my iPad. I'll be at my home computer in the morning, so will try from there again.

GM Nightfeather |

Let's review the light and vision rules.
All the PCs except Jory have normal vision, and therefore cannot see in the dark. Jory can see 60 feet in the dark, but nothing beyond that.
The light spell Khain is keeping active on Manzcar's shield radiates normal light to a radius of 20 feet and then dim light to a further radius of 40 feet.
The sunrod Khain is holding radiates normal light to a radius of 30 feet and then dim light to a further radius of 60 feet.
In normal light, you can all see normally. The only thing to remember is that you may not use Stealth in normal light unless you are invisible or have some kind of cover.
Creatures within dim light with normal vision can see somewhat. Creatures within dim light have cover (20% miss chance in combat) from those without darkvision or the ability to see in darkness.
I have updated the map so that areas of normal light are in light gray, areas of dim light are in darker gray, and areas where you cannot see (except for Jory) are black. I will let Jory know via PM whenever he sees something unusual that is outside the range of what the rest of you can see. Note that right now all he sees is the sewage tunnel extending in either direction as far as his vision allows.
Note also that whenever you roll to hit a creature in dim light, as the goblin you can see right now currently is, in addition to rolling to hit and possible damage, you should also roll 1d100, and on results of 20 or lower you have missed due to concealment no matter what your attack roll.
Do the two people holding light sources in particular understand the map, and do you feel comfortable changing the "fill colors" of the cells to reflect normal and dim light radiating from your sources? If not, don't worry about it, I can keep up with it.
Is all this clear, and does it map on to everyone else's understanding of the light and vision rules at pp. 172-174 of the Core Rulebook?

GM Nightfeather |

The maps, by the way, have chat functionality if you want to make use of that to coordinate tactics or just, y'know, chat. If you see that there are other viewers of the map listed in the upper right hand corner, just click the little toggle arrow to the left of where it says "X other viewers" and a chat window should come up.

Manzcar |

I am gonna die