Kobold

Lloki's page

Goblin Squad Member. Organized Play Member. 24 posts (382 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 4 aliases.


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Dark Archive

I would be game!

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Haven't received anything here

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Happy holidays folks! I hope everyone had a safe and enjoyable holiday.

What is our plan for kicking off next?

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Blue dove, I would be game. I don't have anything ready, but I would be happy to gen something up. What do we need?

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Outstanding bluedove! Do you ever make it in as far as Houston? I am a Director for Comicpalooza in Houston and would be happy to talk to PFS VC for Houston to add you to our lineup if you care to.

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Enjoy yourself and stay safe

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I could build a Goblin Gunslinger instead if you like?

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I am building out a Cleric of Zarongel

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So is this a PFS build rules, except with goblins? 20 pts for attributes, etc?

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Chris,

I hate to be that sqeaky wheel, but I still have not seen my sheet for event #24100. Could you please check your mail for the message you had outbound to us?

Thank you,

James

GM Nightfeather wrote:

Hey guys, sorry for the delay. I've reported event #24100 and have the sheets ALMOST ready to scan and send, but I forgot to ask for day job checks.

So please respond here with either a roll for your day job or the info that you don't have one and I'll scan and send it.

Because I know some of you might not be checking this thread anymore, I'm going to annoyingly repeat this same information in both PMs and e-mails to each of you!

Cheers,

Christopher

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TABLE 5–1: DAY JOB CHECK REWARDS
DC Result GP Award
5 1 gp
10 5 gp
15 10 gp
20 20 gp
25 50 gp
30 75 gp
35 100 gp
40 150 gp

So I made 5 gp, and Manzcar made 10 gp.

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Congrats Matt! See you at MAG CON.

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Do you guys still need anymore? I could break out my old 3.5 Eberron book s this weekend if you need an add.

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Applying for this:
3d6 ⇒ (6, 1, 3) = 10
3d6 ⇒ (6, 4, 5) = 15
3d6 ⇒ (4, 5, 4) = 13
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (6, 3, 5) = 14
3d6 ⇒ (3, 5, 2) = 10

Lets see where this goes!

Not as good as 15 pts, but nothing awful either.

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I am 37 years old, father of a 5 yr old son. Project Manager in the Permian Basin. Been in Oilfield for 8 years. Before that I was in IT.

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Very Cool

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@ LoF: do a Shark Totem Druid or a Storm Mystery Oracle...

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DaWay wrote:
I actually had someone like him planned for you guys, but he is a dwarf. Would you be willing to have big joe be a dwarf or should I switch him to a troll?

Big Joe should of course be a dwarf... it only makes sense. Lol

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I am in. I will come up with something to play later tonight.

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I will play Evans, by popular demand. He is a generalist type of character, with supporting role capabilities.

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I could alternatively play as former Lone Star Detective, Lt. Bob Evans. After Lone Star pulled out of Seattle and Knight Errant came in, Evans "retired" early and took to the Shadows after a couple of his associates disappeared under unusual circumstances during the handover. Evans has hit a bit of a rough patch, funds are running low, and he is no closer to solving his mysteries. With his bleeding heart for the downtrodden and his skills pickup with Lone Star, Evans does his best to cut a little of the cancer that infects the city.

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Are you planning for 2072 or 2050?

Are you planning on using any special tools to run the game (i.e. Maptools, etc.)?

Full Name

Henk

Race

Human

Classes/Levels

Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Gender

M

Size

M

Age

M

Alignment

CN(g)

Deity

Besmara

Languages

Common

Occupation

Harpooner

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 12

About Henk2

Henk hasn't had the most exciting life, but it was one he always has wanted. Born from a pirate father he learned the ways of working a ship and hunting whales as soon as he could walk and proudly carries the family harpoon, hoping he will be able to pass it down to his son or daughter. He was taught both the skills of a pirate and harpooner so he can have something to fall back on in lean times and also act as cover in case he needs to find himself a new ship to work on.
While a Shackles pirate, Henk does avoid the more harsh butalities of raiding, he is willing to take a surrender and does not rape or torture. Still, he knows that he is still guilty by association and has no illusions what will happen to him if caught.
Henk was sent off ship by his father after he became an adult so he could forge his own way. Port Peril seemed as good a place as any and he plans to stay at the Formidably Maid until he finds another ship or job for himself.

stats:
Exp: 0
HP:10/12
Bab: +1
AC: 16 FF: 14 Touch: 12
Fort: +5 Ref: +2 Will: +1
Spd: 30
Reputation: 1 Infamy: 1
EXP: 1517

weapons:

Harpoon +5 1d8+3 x3 10 ft
Cutlass +4 1d6+3 18-20/x2

skills:
Climb (1+3+2+3)9
Swim (1+3+2+3+1) 10
Profession-Sailor (1+1+1+3) 6
Survival (1+1+3) 5

feats:
EWP-Harpoon
Athletic(+2 climb/swim)
Weapon Focus-Harpoon

Trait:
Buccaneer's Blood (+1 intimidate/Prof-Sailor+1Infamy/Disrepute)
Shackles Seafarer (+1 KnowGeography/Nature and Swim)
Resiliant (+1 fort saves)

Gear and Money:

Harpoon
Cutlass
Dagger
Chain shirt
Rope 50'
Backpack
Waterskin
Blanket
Flint&Steel
Tanglefoot bag
50 gp 1 sp

Description:
Henk is a young man around 5' 10". He has dirty blond hair and blue eyes. He often wears a bandana around his head to help keep the hair and sweat out of his eyes and has on a rugged brown shirt and pants. Steel toed boots are his favorite footwear when he is out on a ship, the insides having rough patchs on the insides to aid in climbing.