Palace of the Vampire Queen (Inactive)

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. |


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male

Hallister is up, followed by the rest of the Goblins and the rest of the party.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Just a quick reminder to all Dwarves in the party. Don't forget about your racial +1 bonus to attacking Goblins.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Miagnik wrote:
Just a quick reminder to all Dwarves in the party. Don't forget about your racial +1 bonus to attacking Goblins.

If I recall there is a houserule that we don't get that bonus against goblins since the two groups are generally friendly towards each other.


male

that is correct

Also, I've had a rough couple of days, I'll be back on top of things as soon as I can.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

So any time I want to use a reach weapon for one of its purposes, attacking in ranked files or from behind someone else, I suffer a penalty of -4?


male

Yeah that's one of the things I've been looking into. Seems that there is an opinion that RAW states that attacking with a reach weapon through an occupied space falls under the Cover Rules (melee attacks at a target that is not adjacet to you are to be treated as Missile Attacks for the purpose of determining cover).

So a reach weapon is very effective at poking someone who is not adjacet to you, as long as you have an empty square between you and your target. The way the rules are written it is not so effective if you are using a reach weapon they way it was historically used (massed ranks) go figure.

I kind of think that there could be a "Ranked Formation Fighting" feat that could solve this problem, so that a fighter could be trained at using a reach weapon from behind a friendly unit.


male

Miagnik's attack kills the last goblin. I'll post a full wrap of the scene soon, but for now, every character receives 350 experience points.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I haven't been tracking XP can you just tell us when we level?


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Agreed, I was looking for experience and I couldn't find any from the last encounter we had either so if you wouldn't mind just telling us when we've leveled that would be nice.

Or if you prefer you could tell us an experience total and we can go from there.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Counter-intuitively, if you took Improved Precise Shot, you could use a polearm without taking cover penalties.

Also, because of the "every second diagonal is 10 feet" rule, polearms also don't threaten diagonally, unless they somehow have a 15' reach (this is per SKR, hopefully an FAQ is pending to fix this)

It gets worse. Because of the latest FAQ regarding how two-handed weapons work, on any round you attack with a polearm, you are not considered to be wielding any other weapons, even if those weapons don't require hands (like armor spikes), so if someone manages to move adjacent to you, you aren't considered to be threatening them at all. They can run circles around you and you can't take AoOs with your armor spikes.

Yes, the rules regarding polearms are that stupid.

That's why I tend to house rule all of these issues away.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

To make things even more weird, the AC bonus for Soft Cover doesn't effect the target's CMD, so while you're standing behind an ally enemies are harder to hit, but not any harder to trip or disarm.

Oh, hey, look at that, you have improved trip...


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Quote from a couple Pathfinder developers about the diagonal reach of weapons (found on the Pathfinder SRD at http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-te mplates )

Can you or can you not attack diagonally at a distance of 2x squares (15'=10' exception) with a reach weapon?

James Jacobs: Nope. A reach weapon gives a specific extension to your reach. When you count out squares, since every other square is doubled when you count diagonally, that means that there'll be corners where you can't reach.

[Source] http://paizo.com/threads/rzs2l1ji?Three-questions-for-the-Devs-or-anyone-mo stly#5

Sean K. Reynolds: It's an artifact of the grid. The closest the rules come to addressing this is in Large, Huge, Gargantuan, and Colossal Creatures, which says:

Unlike when someone uses a reach weapon, a creature with greater than normal natural reach (more than 5 feet) still threatens squares adjacent to it. A creature with greater than normal natural reach usually gets an attack of opportunity against you if you approach it, because you must enter and move within the range of its reach before you can attack it.

So just because the grid has a square for "15 feet away" and a square for "5 feet away," but no square for "10 feet away," using that corner path doesn't mean you're magically teleporting from 15 feet to 5 feet; you are passing through a 10-foot-radius band around the creature, and therefore you provoke an AOO.

Admittedly it's not clear, and obviously it doesn't have the diagram in the 3E book to provide a non-textual example, but it's supposed to work as I described above.

[Source] http://paizo.com/threads/rzs2p0wf?Ending-movement-with-a-Diagonal#29

So- reach weapons don't threaten the diagonal corners, but creatures approaching you along those squares DO provoke AoOs unless they're 5-foot adjusting or the like.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

If you become a polearm master archetype you threaten within 5 ft but take a minus -4 for the shortened grib.


male

You know I can't say I disagree with the rules decisions that the "big names" are making, but at the same time I'm sort of with Mazrim on this one in that even the simplest soldiers are taught to fight in formed ranks with spears.

So I'm going to House Rule that Only Enemies grant cover to a target if they are between a reach weapon and its target, your allies do not grant cover to your enemies

NOW back to the game, your enemies are dead, you are in an empty room, you've taken a slight beating.

What do you want to do now?

(but some Goblins escaped, so you can assume they are spreading an alarm)


male

Hello all, I'll be going out of town for the weekend, starting late tonight or earlier tomorrow, and will not be back till Monday. So things will be slow for a few days. Sorry


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Sorry for the absence. A cousin was in a bad accident but everything's settled down and things are looking up.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

It's alright. Good to hear that things are looking up.


male

Well it is good to hear that things worked out well, rather than the alternative, good to have you back.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Wow, I am feeling really silly about that right now. I'll change my posts from now on to say that it's the bracelet.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Miagnik wrote:
Wow, I am feeling really silly about that right now. I'll change my posts from now on to say that it's the bracelet.

I just figured it was because your a goblin.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Hmm, I suppose we could just have it be a mistranslation from Goblin. As I've been writing, Miagnik hasn't exactly learned complete fluency in Dwarven, so it might make sense that most shiny and expensive objects he would refer to as "Coin."

Rownig Fleetfoot wrote:
Is that 16d6? damage? or is it 1d6?

Pretty sure it was just 1d6, since Moralene isn't a pile of ash right now.


male

I think this is going really well. Thanks for playing.

Today is opening day of the East Idaho State Fair, and I always go, I love the fair. so I'll be away today, but might be back tonight with updates.


male

The home computer died today so it might be a while before I am back up to speed


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

ok


male

Good News - I've got a new computer, it's up and running and I'm back on the site

BAD NEWS - I've lost all my Maptools campaigns, maps and tokens, so I'll be rebuilding this weekend. I'll try to update but if you are needing a map you'll have to rely on the one that is current as I won't be updating maps till Monday at the earliest


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Hooray!


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Ouch! That's a huge bummer. Take your time.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Terquem wrote:

Good News - I've got a new computer, it's up and running and I'm back on the site

BAD NEWS - I've lost all my Maptools campaigns, maps and tokens, so I'll be rebuilding this weekend. I'll try to update but if you are needing a map you'll have to rely on the one that is current as I won't be updating maps till Monday at the earliest

Been there recently when my lap top needed to be rebuilt.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Work has me a bit busy this week. Feel free to DMPC Rownig and Windel if necessary.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

DM - How are we on experience are we close to leveling?


male

Yes, let's take this rest period to level all characters (including the NPCs but not Princess Stephanie)


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Woot! Hal is almost getting close to functional!

1d8 ⇒ 7

Took my first level of Monk. All numbers updated.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Level Up: 1d6 ⇒ 6

Woot! I assume this includes me, unless I get killed somehow.


male

I think this time it will, but you may have to sit the next one out because you are , experience point wise, one level ahead of every one


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I'll level Rownig and Windel later today.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

HP: 1d6 + 2 ⇒ (2) + 2 = 4


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

HP: 1d8 + 2 ⇒ (7) + 2 = 9


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)
Terquem wrote:
I think this time it will, but you may have to sit the next one out because you are , experience point wise, one level ahead of every one

Really? I guess I'm a little confused, I thought I was just coming in at 2nd level and leveling with everyone else...

Unless... getting through that encounter without being immediately found out and murdered was enough of a plot/social encounter to level me again!

I'm going to take a risk here and assume that's what you meant.

Level Up 2!!: 1d6 ⇒ 3


male

NO, no ,no my mistake when I read your post I noticed you had your level as "lvl.3" and didn't reliaze that you had just leveled and assumed you were going to level from 3 to 4, do not level from 3 to 4, thank you for clearing it up for me.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Ah, oh well. That would have been awesome but probably would have thrown off the next handful of encounters.

Character edited back to 3rd. Also edited background and personality to a more cohesive manner.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

*Ahem* Stephanie is here now, so you can all sleep better knowing you have her magic by your side ;). The character is mostly ready, save for equipment. Should I assume, as a refugee of sorts, she doesn't possess anything save the clothes on her back?


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Welcome, I assume you will be playing as Stephanie from now on. As far as I can tell the princess was captured and everything but her clothes taken away. So the answer to your question, yes.

As a side note, not sure if you've caught up on reading the story, my character had an instant crush on your character after she was rescued. I was going to continue with that line of dialogue when my character returned to the group but if you'd rather not; I do have an in-character reason to not continue.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Hah, I did notice that, as well as the new eight-legged crush. You're welcome to pursue whichever you think Miagnik would pursue.

It's always strange when an NPC becomes PCed, so don't let me mess up the game more than is necessary in such a transition.


male

I think you'll do great. I want to get Miagnik to the pit and out of the Palace as soon as I can so I'll try to get a post up for him.

Everyone else can heal their level plus their con bonus in hit points (if that does not take you to full, Windel may have to channel once before you go back)


Evil GM

Welcome Princess Stephanie...I just realized that we have a new player and it's not the GM.

I play both Rownig and Windel.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Whenever you've got time to post things, I'm usually not far from a computer and can check in fairly regularly.


Evil GM

Rownig is updated and I need to work on Windel. I should have him finished by tomorrow.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

I have Windel updated I just need to select his 2nd level spells then cut and paste the new stats over. to his profile.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Hey Terquem, what your opinion on...
THe Cavalier-huntmaster

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