Palace of the Vampire Queen (Inactive)

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. |


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male

once you get past the teeth, they can be rather cute


Grushdeva du kalt misht

Not to argue DM, but rust monsters don't usually eat gold... they much prefer ferrous metals, an aurumvorax would definitely eat gold though


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

In my games, gold is one of the few metals that Rust Monsters don't eat (because they eat by corroding metal, and gold doesn't corrode).

Dwarves in my home setting use them in gold and mithril mines to eat away impurities in the ore to make it purer.


Grushdeva du kalt misht
Hallister Silverspike wrote:

In my games, gold is one of the few metals that Rust Monsters don't eat (because they eat by corroding metal, and gold doesn't corrode).

Dwarves in my home setting use them in gold and mithril mines to eat away impurities in the ore to make it purer.

Rust monster bane:

Aurumvoraxes are very aggressive creatures, and lead solitary lives except when they mate. Adults typically claim the hunting area within a mile of their warrens, ruthlessly driving away other predators. In addition to fresh meat, aurumvoraxes are fond of gnawing on metals (particularly gold and copper), though whether they do this to sharpen their teeth or because of some nutritional need is unknown. Aurumvorax warrens can stretch for thousands of feet, often winding deep into the earth. The avaricious appetite of aurumvoraxes has earned them the appellation "golden gorger" among dwarves, who have lost more than a few miners to the dangerous beasts.

In battle, an aurumvorax latches onto its victim with its jaws and gouges savage wounds with its claws. It rarely looses its grip before it or its foe is dead. It typically attacks the nearest living creature regardless of size, and ignores any wounds it suffers at the hands of others until its prey is dead.

A typical aurumvorax is only 3 feet long but weighs more than 200 pounds, for it is densely packed with muscle and thick, sturdy bones. Its fur is golden, while its claws are black and sharp. Its weight relative to its body size makes it a poor swimmer, and most dislike crossing water, though they can trundle along the bottom of still or slow water if necessary.

An aurumvorax drags its prey back to its lair to consume at its leisure, and its bone-midden often contains valuable belongings from past kills. Uneaten precious metals, discarded gems, and well-chewed metal items can also be found in its warrens. Despite its metallic coloration, an aurumvorax is not vulnerable to attacks that target metal, such as heat metal or the touch of a rust monster—in fact, aurumvoraxes easily kill and eat rust monsters, and some dwarf clans use aurumvorax pets to protect their storehouses against them.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I've always had rust monsters eat all metal, including gold. However, their preference is iron and ferrous alloys. Any metal touched by the antennae or armored hide corrodes. So someone carrying a steel shield or wearing plate, would be a preferred meal over the mithral wearing character.

Regardless the DM has it eating silver and copper coins. Gold is quite rare in this world.

pfsrd, rust monster:

Rust monsters consume metal objects, preferring iron and ferrous alloys like steel but devouring even mithral, adamantine, and enchanted metals with equal ease. Any metal touched by the rust monster's delicate antennae or armored hide corrodes and falls to dust within seconds, making the beast a major threat to subterranean adventurers and those dwarven miners who must defend their forges and compete for ore.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

In the aurumvorax case, their preference is to eat gold and copper, so the cleric wearing the gold gilded helm to his deity would be a preferred snack over the mithral chain shirt wearing rogue. Although there is nothing limiting the creature from a nice half-plate iron appetizer.


Grushdeva du kalt misht
Rownig Fleetfoot wrote:
In the aurumvorax case, their preference is to eat gold and copper, so the cleric wearing the gold gilded helm to his deity would be a preferred snack over the mithral chain shirt wearing rogue. Although there is nothing limiting the creature from a nice half-plate iron appetizer.

Actually Aurumvorax's preference is the stupid character that got closest... It'll bother sharpening its teeth on metal after it finishes burrowing into your chest...


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

I once had a druid with an Aurumvorax companion (back in AD&D 2nd ed). He used a Boccob's Everfull Purse as a feed bag.


male

It's interesting, first, the Rust monster was an original occurring monster in this location in the module, one of the things I've not changed. And the Aurumvorax is often sighted as one of the "broken" monsters of earlier editions that could not be translated into the formulaic methodology of 3.0 and beyond ( as the reason sighted was that strength, natural armor and other abilities would only scale up with an increase in monster size and the 3.0 designers felt that this monster was way to "odd" for its size.

I run Rust Monsters, actually, eating precious metals as delicacies, and prefer them to iron, as it must "rust" or break down the iron before it can eat it, but gold and silver are like chocolate to a dog, it will eat them, and it might eat too much and then die.


Grushdeva du kalt misht

Okay, cool


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

I always thought the Aurumvorax would be better being the size of a badger or small dog. When I discovered the Dungeon Monster template (that basically kept all stats the same but sized a monster down), the Aurumvorax was the first thing I thought of.

I feel the same way about the Gravorg.

These things should be little and terrifying, not big and weird.


male

Moralane Init: 1d20 + 2 ⇒ (7) + 2 = 9
Atharessa Init: 1d20 ⇒ 11
Hallister Init: 1d20 + 3 ⇒ (2) + 3 = 5
Mazrim Init: 1d20 + 3 ⇒ (4) + 3 = 7

Melodak – 24
Rownig – 20
Princess Stephanie – 18
Rust Monster – 17
Miagnik – 12
Atharessa – 11
Moralane – 9
Mazrim - 7
Windel – 6
Hallister – 5

House Rule! The newest version of the Rust Monster (as best as I can tell from the PRD) does not destroy metal weapons when it is attacked by them. This simply will not do! So for this game we are using an old school Rust Monster. Deal with it! Mwahahahaha


male

when anyone uses any attack against a monster that requires me to make a save for the monster, could you please be kind and remind me of the DC I am trying to roll against. Thanks!


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

No problem I will advise the the save DC.


Grushdeva du kalt misht

Spear

1d6+3(str)+3(power attack)+2(two handed+1/2str mod)


male

Yeah, I think we are a little confused. You have a strength of 13, so that's a +1, power attack with two hands is +3, I think that you don't get to add it in twice either


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

She's raging.

Str 17 is +3 damage, with 2-handed, that becomes +4. Power Attack adds +3 for a total of +7.

She did 11 damage, not 14.

Her attack roll should have been higher though. +3 str, +3 BaB, and +2 for charging. Total of +8 to attack.


Grushdeva du kalt misht
Hallister Silverspike wrote:

She's raging.

Str 17 is +3 damage, with 2-handed, that becomes +4. Power Attack adds +3 for a total of +7.

She did 11 damage, not 14.

Her attack roll should have been higher though. +3 str, +3 BaB, and +2 for charging. Total of +8 to attack.

-3 to attack roll from power attack.

And two handed rounds down.... will remember that


male

Well, raging, okay. Still, can you see how i was confused. That's a lot of numbers, and why -3 to the attack roll? I'm just trying to learn all I can so I don't ask the same question again in the future :)


Grushdeva du kalt misht
Terquem wrote:
Well, raging, okay. Still, can you see how i was confused. That's a lot of numbers, and why -3 to the attack roll? I'm just trying to learn all I can so I don't ask the same question again in the future :)

Power attack.

Sacrifice 3pts attack for 3pts damage


male

Okay I think Power Attack (until your Base attack bonus is +4) is fixed at a -1 to hit granting a +2 on damage (with that increased to +3 if using a 2 hand weapon)at least that is what the PRD on my tablet is telling me.(I think it is one of the subtle differences between Pathfinder and 3.5, one of many that I am still learning)


male

and OMG somebody is punching a Rust Monster, that is awesome!


Grushdeva du kalt misht
Terquem wrote:
Okay I think Power Attack (until your Base attack bonus is +4) is fixed at a -1 to hit granting a +2 on damage (with that increased to +3 if using a 2 hand weapon)at least that is what the PRD on my tablet is telling me.(I think it is one of the subtle differences between Pathfinder and 3.5, one of many that I am still learning)

oh, okay... I can do that

:)


male

So let me try to break it down myself and tell me if I make a mistake

Charging +2 to hit, +2 damage, -2 AC
Raging +4 strength (giving +2 to hit and +2 damage)
Power Attack -1 to hit, +3 damage (2 hand weapon)
Two hand weapon, grants +50% strength bonus on damage (does not apply to charging damage bonus)

Strength is now 17
BAB is +3

Final To Hit bonus, +2 (Charge), +3 (BAB), +3 Str, -1 (PA) = +7
Final Damage bonus, +2 (Charge), +4 (Str), +3 (PA) = +9


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0
Terquem wrote:

So let me try to break it down myself and tell me if I make a mistake

Charging +2 to hit, +2 damage, -2 AC
Raging +4 strength (giving +2 to hit and +2 damage)
Power Attack -1 to hit, +3 damage (2 hand weapon)
Two hand weapon, grants +50% strength bonus on damage (does not apply to charging damage bonus)

Strength is now 17
BAB is +3

Final To Hit bonus, +2 (Charge), +3 (BAB), +3 Str, -1 (PA) = +7
Final Damage bonus, +2 (Charge), +4 (Str), +3 (PA) = +9

Charging does not grant a Damage bonus.

Final To Hit bonus, +2 (Charge), +3 (BAB), +3 Str, -1 (PA) = +7

Final Damage bonus, +4 (Str, 2 handed), +3 (PA) = +7


male

Thanks Hall! I think I got it now


male

Holiday Message
For all the players in the United States – I know the next week can be hectic for most of us (I have adult children, four of them, one lives in Hawaii, one in Boise, and the other two in my city of Idaho Falls, and the crazy people are all coming home for Thanksgiving! Ah I’m going to go nuts.) so I don’t expect everyone to be on top of the posting for the next week, but you will see me occasionally. Thanks.

Hope I don't lose anyone due to boredom


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

You won't.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I'll still be here.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

me too.

Split personality obviously.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Not a chance.


male

Mazrim has chosen to leave the game. He and his dog will leave the game after this encounter is over. I wish him the best of luck


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Hmm, grappling its antennae is an interesting ruling. It does make a certain amount of cinematic sense as there is precedent for that sort of thing in movies and action shows.

Tangent:
Once in a Midnight campaign setting game I was in, I was playing an Elfling (half Elf, half Halfling) that got thrown onto a Green Star Adept modified Beholder, by a Giant ally and proceeded to try killing it by stabbing it in the eyes. All the while being blasted by all of its rays. The eyes got size bonuses to its already enormous Ac.

Admittedly, we were running around with 8th level characters at the time and our awesome DM was starting to let us get away with more cinematic type fighting. I also happened to be playing a prestige class that specialized in fighting in a larger enemy's square so it was something written into the rules of the setting.

If you can find somewhere on the boards that points out, I'd like to see it, so I can present it to my gaming group as an option next time we meet.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Unfortunately, the Grapple rules don't allow for grappling a specific part of a creature's body. That would have to be a house rule (its certainly an interesting concept, but possibly difficult to make work)


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Lots of holiday stuff coming up for me in the next two weeks. My posting time will be pretty diminished. I'll get a post in when I can, but please don't hold the game up for me.


male

Enjoy the celebrations Hall!

NEWS flash – Hello everybody, Happy Holidays, oh and North Carolina is a beautiful state

NEWS Flashy Flash – getting your flight cancelled, but being told by your employer that you are going anyway so you drive 200 miles in a rental car to the next airport, get rerouted through Los Angeles on a red eye flight at 12:30 am that lands in Charlotte at 8:00 am and then spending the whole day inspecting a machine and documentation so you don’t sleep for 36 hours, not so beautiful, then fly back the next day.

NEWS Flashining – I’m home now, sorry for the delays, I will try to update today, and maybe tomorrow. I expect everyone will be distracted for the next couple of weeks, but that’s okay, we will keep these games floating. Expect to see me post every couple days or more frequently, but no pressure on anyone else. Happy Holidays, again, enjoy


Grushdeva du kalt misht

That last comment made me switch 'dwarf' accent for Irish....


male

every time I think I'm going to be able to put together a good update post I get dragged off, yesterday it was to see Anchorman, and then go to Red Robin, then Christmas shopping for granddaughter, argh, I need a break from my vacation


male

If you celebrate the holiday, then Merry Christmas to you, if you do not, then peace be with you in these winter days


Male Human Ranger Lvl-5 HP: 36/43, AC.20, T.13,FF,17 F.+5,R.+7,W.+5, Init.+3

Happy Holidays and safe Winter everybody!


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Wishing everyone a Happy Holiday Season!


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Whoops! Put the wrong Avatar into the game.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Just checking in.


male

Happy New Year! (pending)

Okay let's try to get this going again.


male

Rownig – I’m sorry for not getting a map up sooner, and then making sure I was clear about the rooms around you. There are 4 rooms of interest right now, so let’s clarify where everyone is and what is going on.

1) The Party entered a room with three barrels and a table with a cage holding Princess Stephanie’s Familiar (this is room 13 in the original PVQ map). The Party entered this room from a secret door on the north wall

2) There was a second secret door on the east wall. The Party heard sounds of a struggle through this door, and investigated, discovering a Dwarf and the Goblin who had escaped from them earlier

3) The Dwarf in this second room (room 12) indicated that there were two other rooms nearby, one to the north (room 10), through a secret door on the north wall of Room 12, and one to the west, beyond the room where the party entered (room 13)

4) The Dwarf also indicated that there is a Normal set of Double Stone Doors (I should have been more clear about this) in Room 10 (the room to the north) that were spiked shut to block any goblins from pursuing him and his friends (the secret door leading from room 12 to room 10 is not spiked shut)

5) The forth room (Room 53) is beyond a third secret door in room 13, on the west wall, and this is where the Dwarf’s friends are resting

Rownig (I’m assuming he would not be confused, as he would be seeing the direction the other Dwarf is pointing as he told his story) would not remove any spikes, but would head back into the room with the barrels, and let the other Dwarf lead the way toward his companions. Is this acceptable?

Also, did we establish that Windel is from the Capital, or did we leave that ambiguous?

The Village of Nirlo is in the hills in the southwest corner of Witch’s Valley, this is technically within the boundaries of Sir Guisse’s Domains, but also part of the “wild” places where many Goblin villages can be found


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

That works for me.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

I believe we left Windel ambiguous. Rownig met him when he was in search of information and a healer to help out on a dangerous journey. I did nto affiliate him with any "House" he does worship Praggul Strongfist, God of War.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Thanks all for your extreme patience with Stephanie. My wife and I just had our second kid on December 30th, and it's been a bit of a rollercoaster with our first kid only being 15 months old as well. But things seem to have steadied out, and I'm eager to remedy my previous absense.


male

Well, congrats! may your home be blessed with crayons and the sounds of yo gabba gabba (if that's your kind of thing!)


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

If it's not... I'm sure I will adapt.

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