
Mixz Shadowfoot |

stealth: 1d20 + 16 ⇒ (18) + 16 = 34

Terquem |
Perception, bad: 1d20 ⇒ 4
Perception, good: 1d20 + 4 ⇒ (13) + 4 = 17

Mixz Shadowfoot |

Without closing the door, Mixz looks back at Hal and the others and whispers a brief description of what she saw. "We be rescue party?"

Mixz Shadowfoot |

Mixz flashes Chuffer an answering toothy grin and puts a hand on the door, ready to push it open.... "We be ready?" IF the answer is yes, she pushes the door open and slips into the shadows.
stealth: 1d20 + 16 ⇒ (5) + 16 = 21

Terquem |
Standing as still as the darkness by the crack in the door, Mixz quietly whispers the description of the room beyond to her new friends.
Then when everyone seems ready, she pushes the door open a bit further and tries to sneak around the stone door to get in a position behind it.
Perception: 1d20 ⇒ 15
and then, Hallister charges in
Hallister gains Surprise on the Large Skeletal creature - allowing him to complete a move into Melee range with the monster without triggering an AoO - Everyone should roll for initiative
Initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Mixz Shadowfoot |

init: 1d20 + 6 ⇒ (4) + 6 = 10

Miagnik |

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Terquem |
Chuffer – 15
Hallister – 11
Mixz - 10
Miagnik – 7
Round 1…
Hallister’s charge, headlong into the room, catches Miagnik and Mixz a bit by surprise, while Chuffer follows to the door ready to act as soon as she knows exactly what she is up against.
Hall manages to rush the towering bone creature before it realizes it is under attack, but it is quick to turn and bring its huge forearms around in a swinging motion hoping to drive Hall away
Melee Slam 1: 1d20 + 14 ⇒ (16) + 14 = 30
Melee Slam 2: 1d20 + 14 ⇒ (4) + 14 = 18
Hallister is not flat footed, he gained enough surprise to approach the monster without being subjected to an AoO, he can use Snake Style to try and negate the blow that Hits AC 18 against him
One bony arm strikes Hallister, with the second coming in close behind
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Hallister - takes 10 damage (26)

Chuffer Stronginthearm |

Chuffer will mutter a phrase in Goblin. Gathering up the silver fox that has been following her around, Chuffer tucks it into a pouch in her shirt. Lifting into the air, Chuffer flies into the far corner of the room, hoping to distract the monster while her allies attack it.
Moving to P,-22

Miagnik |

The bone golem was for whatever reason more terrifying to Miagnik. It reminded him more of the giants they had faced rather than the flesh golem from earlier. He blinked as Hal moved in striking at it, only to be struck back. Staying back from melee combat, Miagnik began casting the familiar spell to cause a rolling ball of fire to appear right on top of the large skeletal figure.
"Dhalkec Taagaan"
Flaming Sphere, Dc. 15 reflex: 3d6 + 3 ⇒ (1, 1, 1) + 3 = 6
Oh no! Clearly the sphere bouncing off the shoulders of the Skeleton was extremely ineffective placement to begin with.

Hallister Silverspike |

Instead of using Snake Style, I will spend a point of Panache to activate Dodging Panache as an Immediate action. That gives me a +1 AC bonus, and is enough to negate the attack.
I'll use the 5' step from Dodging Panache to move in a way that helps me flank with Mixz.
Hal just barely slipped bast the second bony fist and brought his fists into the creature as hard as he could.
Flurry 1: 1d20 + 6 ⇒ (8) + 6 = 14
Bludgeoning damage: 1d6 ⇒ 4
Flurry 2: 1d20 + 6 ⇒ (14) + 6 = 20
Bludgeoning damage: 1d6 ⇒ 5

Terquem |
Chuffer – 15
Hallister – 11
Mixz - 10
Miagnik – 7
Round 1…
Cuffer rises into the air, and drifts into the room.
Hallister, undaunted by the odds, strikes out at the monster’s bony frame and finds his fists cannot damage the monster.
Miagnik summons a flaming sphere, but the monster is unharmed by it.

Terquem |
Chuffer – 15
Hallister – 11
Mixz - 10
Miagnik – 7
Round1, wrap up
Mixz runs across the room , being careful to go well out of the monster’s reach, to come into position behind the creature.
Round 2…
The monster seems oblivious to the danger of being surrounded and with a shake of its body it hurls a bone at Hallister, provoking attacks from the dwarf and goblin flanking it.
Ranged Touch Attack, vs Hallister: 1d20 + 12 ⇒ (15) + 12 = 27
Hallister can attempt a Snake Style Sense Motive attempt to try to improve his Touch Armor Class

Mixz Shadowfoot |

Mixz takes her provoked attack of opportunity...
to hit: 1d20 + 7 ⇒ (11) + 7 = 18 guessing it can't be flanked, but if it can, +2 more to hit
dmg if hits: 1d4 + 1 ⇒ (4) + 1 = 5 plus 3d6 ⇒ (3, 2, 1) = 6 precision dmg if it is subject to it

Terquem |
Chuffer – 15
Hallister – 11
Mixz - 10
Miagnik – 7
I’m not altogether sure why Hallister passed up the magic hand axe, and Mixz passed up the magic gauntlet (cestus) in the previous room, but for the moment I’ll have to assume they did.
Round 2…
There is nothing but a flash of a moment before the bone thrown at Hallister erupts into dozens of exact copies of itself, forming a cage that crashes down upon him, and in that moment Hallister strikes at the monster with a hand axe. The blow strikes the bone but Hallister can tell it is not simply an animated corpse as the weapon rebounds doing minor damage.
Mixz tries to punch the monster from behind but comes only within inches of striking as the monster shifts its feet.
The golem is susceptible to Precision damage, and can be flanked
Hallister has gained the grappled condition. On the Golem’s next turn it will make a CM, using its +16 CMB to deal slam damage to him. Hallister can attempt to break the grapple by making a CM or Escape Artist Skill Check against the Golems CMD of 28. If Hallister does not escape, he will still be able to attempt to avoid the attack damage by making a Sense Motive Skill Check, using Snake Style against the Golems roll
Chuffer and Miagnik have Round 2 actions to take?
Golem – takes 10 damage (80)
Hallister – trapped in a bone cage

Miagnik |

Seeing that his fire had no effect, Miagnik seemed to be at a loss as to what to do until he saw Hal being grabbed by the bone creation. Even as he watched Hal struggle it did not look like the Dwarf was going to be able to get away.
"Hold on Hal, I'll help you! Just... uh close your eyes!"
Miagnik reached into his bag while moving around to get a better angle, then he began tossing oil onto Hal.
Moving to (V, -18) while drawing a vial of oil and then covering Hallister with oil to hopefully up his CMD.

Terquem |
Chuffer – 15
Hallister – 11
Mixz - 10
Miagnik – 7
Miagnik splashes oil onto Hallister, hoping the slippery coating will protect him from the cage
Hallister can gain a +2 to his Sense Motive Skill check which can be used in place of his CMD value
Chuffer glides through the air above the creature making noises in an attempt to distract the monster
This will give Mixz Flanking, allowing her to apply precision damage if her round 3 attack is a hit
Round 3…
The bone cage around Hallister shakes and rattles as parts and pieces shift striking out at the dwarf trapped within
Combat maneuver vs CMD, Hallister: 1d20 + 16 ⇒ (5) + 16 = 21
We will compare this roll to Hallister’s Sense Motive Skill Check +2, to determine if damage will be rolled
And then the monster turns and attacks Mixz
Slam: 1d20 + 14 ⇒ (8) + 14 = 22
Slam: 1d20 + 14 ⇒ (4) + 14 = 18
The small ninja is hit twice
Damage1: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Damage1: 2d6 + 4 ⇒ (3, 4) + 4 = 11
Round 4 party actions (including Hallister's attempt to avoid taking damage from the cage), are up
Golem – takes 10 damage (80)
Hallister – trapped in a bone cage[
Round 4
Mixz – takes 23 damage (16)[/ooc]
[spoiler=DM Notes]Bone Golem perception +0 | AC 21 t 11, ff 19 | hp 90 (11d10+30) f +3, r +5, w +3 DR 5/adamantine and bludgeoning | s 30, Bite +14 (d8+4), 2 slams +14 (2d6+4), space 10, reach 10 | Bone prison Ranged touch +12 | CMD 28, CMB +16 (+20 disarm or grapple), CMD 28 | healing magic slows the golem for 1d4 rounds, raise dead, resurrection, or true resurrection negates DR for 1 minute

Miagnik |

"No! HAL!" Miagnik could only shake his head in denial and rush forward, desperately trying to climb and rake at the hands holding the gruff, surly, but ultimately wise Dwarf he'd come to see as a friend.
"LET GO OF HIM!!"
Grapple: 1d20 + 1 ⇒ (14) + 1 = 15 but for all his efforts, Miagnik realized that he was not strong enough to make a difference here. Sometimes the world was not fair no matter how one struggled.

Terquem |
Chuffer – 15
Hallister – 11
Mixz - 10
Miagnik – 7
Round 4, wrap up
The bones of the cage surrounding Hallister pummel him mercilessly.
Slam Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
Mixz? you can take an action before we move to round 5, please
Chuffer swoops through the air, staying out of the golem's reach and reaching through the bone cage heals the poor dwarf, giving him some health back. While Miagnik shakes the bones of the cage to no affect.
Round 2
Golem – takes 10 damage (80)
Hallister – trapped in a bone cage
Round 4
Mixz – takes 23 damage (16)
Hallister - traped, takes 9 damage (17)
Hallister - healed for 12 damage (29)

Moralane Vessocho |

With its back turned toward them, the monster doesn’t notice that another dwarf has run into the room.
Moralane, who seemed to have disappeared for a brief moment, suddenly returns. In her right hand she is wielding the slim, long handled axe from the table in the previous room, while in her left she is carrying the metal cestus.
She tosses the cestus through the air toward Mixz
Mixz! Do you think this might help? she yells
Mixz can make a Reflex Save, on a 14+ she can catch the cestus and put it on in Round 4
Charging at the monster, Moralane attacks with the axe
Melee attack: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
But she is not well trained in the use of such weapons and her strike is inches too far to the side.

Miagnik |

At Hal's command, Miagnik's hands let go of the Golem and he backed away. Hallister was more experienced than he was in the order, perhaps he knew more about these things than him.
"Fine, come on. We should go!
Hal, we'll come back for you!"

Terquem |
Mixz catches the adamantine gauntlet, but before she can slide it over her knuckles, the golem begins to turn in place.
Realizing it is now or never, the small goblin ninja leaps forward, tumbling past the monster, and takes Moralane by the arm, shouting
You heard what the dwarf said, we’re out of here!
Moralane stumbles and tries to break free but finds herself being dragged toward the door.
Chuffer follows Miagnik as he bolts for the exit, with Moralane and Mixz right behind them.
Running as fast as they can the four head for the double wide stairs to the second level, and then at the top of the stairs turn right, remembering that it is just a straight passage to the south which leads to the small stairs up to the first level.
Once on the first level the exertion begins to catch up with them and their headlong sprint slows into a regular run down the central corridor of the first level, Miagnik begins to wonder what sort of help he can get from Galinea and her followers. With a sizeable goblin force, backed by Galinea and whatever magic Chuffer might still have available, he was sure they would be back there in no time to free Hallister.
Stumbling out into the afternoon sun, the group is greeted by a gruesome sight.
Small fires burn all around to the left of the entrance where the goblin tents once stood. There are bodies of goblin soldiers strewn here and there; most are pierced by small arrows. All is quiet, and there is no sign of Galenea or the Demoness Luelleschia.
A dark hawk flies overhead. A small white cloud hangs in the eastern sky. The faint sounds of the smoldering remains of the goblin camp seem to be muffled by the face of the mountain.
There is nothing here. There is nothing left to do but find a safe place for the rest of the day, far from the Palace of the Vampire Queen.
The End?