Palace of the Vampire Queen (Inactive)

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. |


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HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Download the Token Tool from RPTools. It's basically a tool that lets you take a screeshot "stamp" and turn it into a token for Map Tools.


Evil GM

DM after you download the token tool do the following steps.

1. Right click on the PC token
2. scroll down to Save Image As
3. Save it to your Desktop.
4. Open Token tools
5. Drag and drop the token into the token tool
6. Select the frame you want to use.
7. Save it


male

Test

Map_01

This is a test run

I am trying to show the hall way, and the doors. It is important to learn that all the stone doors occupy a five foot square (there are in the middle of the square) and a player can only occupy the square if they are holding the door open. Once they move away from the door, the door closes. You can squeeze into the square a door occupies, but all the rules for squeezing apply. There is a room beyond the doors (Rownig can see through the crack, and he can smell hot tar).


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

It works for me.

You may want to increase the width of the walls to make the contrast between grooved stone and hexes/grid stand out more. You can also toy with other colors for the hex/grid colors to make them stand out more. Good job.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

I think we were letting Rownig range out ahead by 20 feet, not 10. He should be two spaces further forward (or we should be further back).


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

That's probably good enough, most traps wouldn't reach that far.


male

Looking for a couple more Initiative rolls, Here are mine

Moralane: 1d20 + 2 ⇒ (16) + 2 = 18

Atharessa: 1d20 ⇒ 7


male

Goblins 22
Rownig 18
Moralane 18
Miagnik 18
Windel 16
Mazrim 15
Hallister 10
Atharessa 7


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

If you put the link to the current map in the Description section of the Campaign Info tab, it will put the link at the top of the gameplay thread.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

I've lost track of where everyone is. Can I get the map updated before I make my action?


male

I'll try that, but I don't want to do that until i update the map after everyone has gone in round 1 (one Goblin is already dead, and the other two might not survive to fight a second round, if Mazrim Hallister and Atharessa can pull off some extraordinary acts)


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

The problem is I don't know where I can move to. I don't know if I have a Charge path clear, or if I'll be firing into melee if I throw an axe.

The map is good, but without the ability for us to move ourselves it means it's harder for me to have a good idea of the tactical situation.


male

Okay I'll update it to show where Rownig, Moralane and Miagnik are, there done

Now the door where Rownig was standing will slowly begin to close, on its own, if someone doesn't occupy the space where the door is. Moralane is holding open the other door with her foot.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Thank you.


male

Okay, I've really screwed this up.

New map learning curve, sorry!

Windel moved to E, 11, so the goblin could not have moved to that square.

And now I need to ask everyone to let me redirect the goblins flaming spear attack at him instead of Mazrim, please.

And since this Goblin didn’t move, and only dipped and lighted his spear I really don’t think he would have provoked an attacked from Mazrim.

Is this okay with everyone?

Also, Atharessa did not take an action in round 1, so she moves up to hold openb the door across from Moralane


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Don't worry about it. Figuring out how to effectively use maps in PbP is difficult.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Yeah don't worry too much do what you need to do. On a side note, I can't help but laugh at the thought of what a goblin would look like carrying around a reach weapon. Lol the spears have to be almost three times their size.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windels fine with the redirected attack.

If I can make a suggestion on the maps. When you are going through the actions to see if they hit or not have the maptools open in another screen. Move the character as you track the action, this will easy your work load and you will find posting mid-round updates is incredibly easy to do. The move you use the program and update the easier it gets to use and becomes second nature.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

One other suggestion:

I know putting the current map in the header was suggested and you are doing that but it actually easier for everyone if you just put the updated map in the game thread. When a new map, or revise map, appears in the game thread it keys everyone in to click on it; otherwise, we may miss it, we have to scroll to the top of the screen to click on it and be told there is new map up top. Just a suggestion.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

One thought, is the table still on fire? And did the goblin climb up onto the table?


male

One goblin ducked under the table (g,11), the other stayed in his place (F,10)


male

Sorry for being away for the weekend, and thank you for being patient with me. I was playing Skylanders all weekend, haha

quick recap before an in game update

the party has discovered a secret passageway with two possible directions to explore and you are taking a look down each corridor to see what can be seen


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

sounds good


male

Is it me? Maybe I'm just old and cranky, but it often seems as though you all go out of your way to NOT talk to each other.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Npe its just you... But that Hallister guy really bugs Mazrim. Kidding


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

yeah, he's a jerk.


male

As far as I can tell, the party has not, definitively, decided on what direction to go and is still standing in the "T" intersection. Is that right?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Terquem that is correct. All Rownig has done is mark the wall and look done each direction.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Why don't you two scouty types pick a path. The rest of us haven't got a clue.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I'm heading out of town for a couple days, DMPC me. He will continue to scout, mark the walls, and look for traps.

If battle Rownig will try to flank and he doesn't fear getting in the middle of things.

Windel will begin by casting bless for a morale +1 Attack bonus and +1 saves against fear. he will mix it up with his heavy mace adding a little punch to it with Divine Favor if it looks like tough fight. He will add battle rage for +1 melee damage if it looks like a tough battle, he can do this 6 times a day.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Sorry about my poor posting rate lately. It's been super busy.

Please feel free to NPC me if I'm holding back combat.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig has his 2 handaxes in his hands, along with one small piece of chalk he has been using to mark the walls.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel has his heavy mace in hand and his buckler is strapped to one arm.

He wields the heavy mace with one hand as his default. This permit him to make use of the buckler without penalty. If he does wield the heavy mace two handed for the 1 1/2 str bonus he will announce it.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Miagnik has a long spear in his hands but otherwise he isn't using anything.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Hal has a handaxe in one hand and a buckler strapped to the other arm.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

His trusty Ranseur


Evil GM

I'm going on vacation and my posting will be spotty. I should be able to keep up the pace but I'll post some actions here that Rownig and Windel would likely do.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel:

RD 1 - bless. Morale bonus

RD 2 - divine favor, +1 att and damage. Luck bonus

RD 3: - [dice=Heavy mace, bless, div fav]1d20+2+1,+1[/dice,[dice=damage, div fav]1d8+1+1[/dice

Just close off the last "]" on the attack and damage code.

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1).

He will heal as needed.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig will do what he can to flank and two weapon fight with his tow hand axes. If need be he will acro to avoid an AOO.

Single hand axe
[dice=single Handaxe]1d20+3[/dice;[dice=damage]1d6-1+1+1[/dice

TWF, Handax, I already coded the underground fighting bonus he gets for his damage but I did not include the dirty fighter bonus. Add any benefits from bless that he may receive from Windel.

[dice=TWF, 2 Handaxes]1d20+1[/dice,[dice=Damage]1d6-1+1[/dice
[dice=TWF]1d20+1[/dice ,[dice=Damage]1d6-1+1[/dice
[dice=Sneak Damage]1d6[/dice

If flanking +1 damage due to dirty fighter trait.
If fighting underground +1 Dam

Simply close the "]" bracket when cutting and pasting the code.


Evil GM

You will need to dmpc rownig and windel for me. Thanks


male

thanks!

Initiative rolls
Moralane: 1d20 + 2 ⇒ (18) + 2 = 20
Atharessa: 1d20 ⇒ 16
Goblins: 1d20 + 7 ⇒ (1) + 7 = 8

Some clarification –
Hallister moves to square A,19
Mazrim moves to square A,20
Miagnik climbs in square B,19
Moralane fires an arrow
Atharessa moves to B,20
Rownig (npc’d) does not take a surprise round action.
Windel casts Bless (everyone gets a +1 to hit and damage bonus beginning in round 1)

Initiative order for round 1 is
Rownig 26
Miagnik 21
Moralane 20
Atharessa 16
Hallister 12
Goblins 8
Mazrim 4
Windel 2


Evil GM

I get back tonight and will resume my posting thereafter.


male

I know I am holding things up. I'll post Moralane's and Atharessa's actions tomorrow. Summertime, is well, hot, movies, family (silly daughter decided to take a detour on her way back from Cambodia and is in Nepal, driving me crazy. Thank god for facebook and skype).

Windel is available to do another action as I had him cast Bless with the surprise action

Thanks everyone


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Is it Rownig's turn in the initiative? I hope I haven't held thing up, I thought he was DMPC'd.


male

Moralane and Atharessa just went and the initiative order is four posts above this one. I held us up for too long and threw everyone off, I'm sorry


male

Map should be updated now, showing Miagnik "outside" the grid as he is on the wall above Hallister. The Goblin that was in square -B,20is dead, and Rownig has moved deeper into the room


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

I'm back, my modem got fried in last Fridays thunderstorm and on,u got back online tonight.


male

Good to have you back!

Mazrim's Attacks (looks like I screwed that up)I'll fix it now.


male

The map is updated, round two is almost over, I've added a spoiler tag for me to keep track of hit points and initiative, and other things, you can look at it if you want to, it is a spoiler to keep the post from being cluttered, but if you do look at it, in case you want to check up on initiative, please try not to metagame the hit point information,


male

Okay, I need to do a map update tonight. Reset Rownig's initiative to 20 (just after Moralane) and post Moralane's and Atharessa's actions. Got it!

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