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Nearly all of Flintyreach’s giants pay homage to Gorgnak, a surprisingly charismatic hill giant who also has trolls, ettins, and a few ogres as part of his ragtag kingdom.
“My man didn’t mention the Consortium.”
Filosten pauses to mull the question – a look of slight concern on his face. “Unless he’s diddling me, I can’t see how those bastards could have found out about the Flintyreach ruins so quickly.”
He shrugs. “As for the Tapestry, VC Zey has just had a spot of pest control done on it. Shouldn’t be any snake trouble with it for now.”
"Also, will we need to respond with any message once we reach the destination or are ready to return?"
“The Lionfish in Magnimar has been chartered for more than enough time for you to complete your task. Come back the way you went when you’re done.”
“As for letters home …” The Keleshite raises his eyebrows above his dark glasses. “You are all experienced agents, selected for your self-sufficiency and resourcefulness. Mummy ISN’T going to be there to hold your hand.”
"Hrrmm. One last question. Is there any problem bringing along a pet cat? She is has many useful qualities, but petite is not one of them."
VC Filosten raises his eyes to the ceiling. “I had forgotten you were one of those chaps with a Death Kitty. Has it got one of those cutesie names too? Like Missy, Fluffy, Or Tigger?”
He sighs. “By all means, bring it along. The Lionfish's captain will find room for it somewhere.”

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Weiman offers his Bardic Knowledge to anything posed at him. He has but one two-part question; "When do we leave and arrive?"

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1d20 + 10 ⇒ (15) + 10 = 25 1d20 + 10 ⇒ (15) + 10 = 25
The most infamous of Edasseril’s rulers was Belimarius, runelord of envy. She was a master of abjuration, though if her arcane wards protected her during Earthfall, nobody witnessed her return.
Pathfinder records suggest that Edasseril was once a peninsula, not an archipelago. VC Kreighton Shaine has a theory suggesting large portions of Edasseril sank into the sea following Earthfall. These same seismic movements may have buried the most impressive ruins, many of which doubtlessly remain hidden.
Nearly all of Flintyreach's giants pay homage to Gorgnak, a surprisingly charismatic hill giant who also has trolls, ettins, and a few ogres as part of his ragtag kingdom.
A council of three leads Averaka. Councilor Kalla Tusk-Breaker oversees military endeavors, Councilor Bravok oversees religious matters, and Councilor Suota Iron-Tongue oversees cultural interests.
VC Filosten nods at the halfling with a knowing smile. “How about now? Good luck, Pathfinders. Go kill a giant or three for me.”
☠☠☠☠
Weaving your way through the Hao Jin Tapestry to Varisia is old hat to most of you. Similarly, the short overland journey to Magnimar under clear skies is uneventful.
hours: 1d3 ⇒ 1
Reaching the City of Monument’s Dockway, the Lionfish is found after a brief search. She is a dirty, though newly re-fitted three-masted sloop, whose wooden figurehead is a lioness doing the breaststroke. She proudly flies the celestial crowned Magnimarian ensign.
Upon spotting your wayfinders the captain, a one-legged dwarven lass sporting a black moustache and a goatee, hails your group.
“Hail the Dockway! You’d be my passengers then. Climb aboard and let’s get you settled.”
As Varg boards, she closes an eye as she looks the Ulfen up and down. “Hey, Blondie! Do I know you? Ever have cause to travel up Riddleport way?”
During the voyage, you have a chance to exchange stories and learn more about each other. Once out at sea, the gold-crowned ensign is lowered and a black flag is hoisted in its stead. The crew is deferential to its passengers, while the captain ‘treats’ you with stories of her own adventures at sea and the biggest prize she won as a ‘privateer.’
“That’d be the Lionfish herself.” The dwarf *winks* at Weiman. “Truth be told, I found her abandoned in Viper Cove. Some lubber had run her aground, only a day’s hard rowin’ from Riddleport.”
The fine weather holds, and you thankfully make good time to Averaka. Several half-orc longshoremen hail the Lionfish, now flying the Glyph of the Open Road, as it approaches the town's docks — most of which are crowded with fishing boats and more fearsome craft. As you disembark, several half-orcs working the docks call out to Varg in the tongue of the Linnorm Kings.
"Heh. Du ser en solid fyr. Velkommen til Averaka! Den lille håret fot vil være populært med av og A-kortet vi Averaka."
Meanwhile, the rest of you get approached by the leading hand, a huge and well-tusked half-orc who has a clipboard in hand. He pulls some spectacles from his pocket, polishes them, and looks you over.
"Ee-up, toughs..." he pauses, looks Caradeum, Fendahl and Kirrah over, "Ugh ... and elves. What business you got in Averaka?"

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Fendahl and Kirrah disembark the ship and thank the captain with a deep bow of respect.
"You command a very efficient ship. You have our thanks. We were especially fond of her name." Fendahl gives her a wink with a slight, and uncharacteristic grin.
Kirrah is just glad to stretch her legs after the time on the crampt ship.
Fendahl regards the new guards with a slight bow and stern look.
"Hrrmm. We are on a hunting expedition of a sort."
He scratches the lioness's neck and feeds her a treat.

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Varg smiles and waves to the half-orcs catcalling him from the docs. Before stepping off the familiar berth, he nods to the one-legged dwarf.
Aye, lassie, I've been aboard before to Riddleport, and I remember ye well. Thanks for the safe passage. Be seein' in a few days with some tales for ya.
He walks up the Half-Orc with the clipboard, and says in Skald,
I seek Tuskbreaker and a guide for me and my friends.
He motions to whomever possesses the letter of intro from the VC.

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“Be seein' in a few days with some tales for ya.”
“LOOKING FORWARD TO IT, BIG BOY!”
From her position seated on an old saltbeef cask on the half-deck, the Lionfish’s skipper crosses her peg-leg, lights up a corncob pipe and rolls up her shirt sleeve as the ship’s barber comes on deck. The man carries an ivory tattooist’s needle and a bucket of ink.
“I wanna BIG ♡ design this time, Bootstrap.” She lowers her voice shyly. “I’ll tell ye what initials to put in it when them thar Pathfinders are outasight.”
♂♀♂♀
The half-orc well-wishers nod resignedly as a grinning Varg passes them by.
“Bloke like that prolly keeps six wives already. Look! He’s got wonna them Smine’s Best!”
The half-orc with the clipboard peers over his specs at the fearless Frutzi.
1d20 ⇒ 16
Intimidate + Smine Greataxe: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
As Varg’s words begin to sink in, the man takes a closer look at Varg’s belt and then the flag the Lionfish is flying. A look of understanding begins dawning on his face.
“Aah … gotta letter have youse? Let’s see it.”

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Aakif produces the letter of introduction and shows it to the half Orc.
"Indeed. We are on an expedition and seek the approval and assistance of your commander. Would it be possible to meet with him?"
Diplomacy + 17 if needed

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The dock official watches Cleaver closely as he holds out his hand to Aakif for the letter. He checks that the wax seal, bearing the sigil of the Exchange faction is intact before turning the missive over.
“So youse ARE Pathfinders.” He seems reluctantly satisfied. “This is addressed to the Councillors. Guess I’d better take you to them ...”
He then looks up sharply. “Wait a Sphere Singing second! Where in the Nine Hells is The Filosten?”

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“Overindulge at your own church service last night didya, Padre?”
The chief stevedore looks at Brachus like he’s something the half-orc dug out of his ear. “EZ-REK FIL-O-STEN! Am I speaking too fast for ya?”
The half-orc holds up a flat palm at about his own height above the ground. “‘Bout yay tall. Seeker. Reeks of sulphur – just like my ol’ Gran did, may she dream in peace! One of the few full bloods I’ve evah met that’s totally colorblind. Very generous with his time in our community.”
“When he left us, The Filosten promised to lead the next Pathfinder expedition to the island’s interior. Lotsa people gonna be very disappointed.”
His eyes narrow. “Now how about you jokers tell me why he ain’t here?”

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Sorry. Catching up from a busy week
Caradeum is startled by Luisila's greeting and subsequent hug. "Er, yes. Hullo there. How have you been? You look well. Going on this mission? No? Well that's a she. No I never been here before, but have heardany things about then Alembic and it proprietor...."
Sitting down at the meeting, Caradeum is somewhat starstruck by being given the mission briefing by THE Ezrek Filosten.
After, being in the presence of Aram Zey is enough to quiet the elf.
Once aboard the Lionfish Caradeum begins to relax a he watches the crew and reflects on the mission at hand.

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Retro post for THE Tektite ;)
With smooth seas and clear skies, the one-legged captain of the Lionfish hop-*clunks* from her usual position on the quarter-deck to check on her ship’s company.
As she passes a relaxed Caradeum lost in thought, she mutters under her breath, “Hope he’s tougher than he looks.”
On his last night on the Lionfish, Weiman rocks gently in his hammock as he dreams …
It’s a beautiful bright-shining day! Weiman skips across a grassy valley with his butterfly net. After a quarter-mile, our hero finds himself overlooking a dam site. His adventuring companions walk about atop the dam shouting and shoving each other around. As the halfling stops to take in the scene he realizes there’s something wrong with the perspective, unless his fellow Pathfinders are all 16’ tall!
The sky instantly turns grey. Heavy rain begins falling. Giant Fendahl wearing falconer’s leathers holds out an arm for a winged Kirrah to land on. Suddenly Giant Varg’s voice ROARS across the valley:
Exp … Cop … Rep … Fun!
I smell the blood of Weiman!
He’s had second breakfast. He is he well fed.
I’ll crush his bones and make him DEAD!

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** spoiler omitted **
He then looks up sharply. “Wait a Sphere Singing second! Where in the Nine Hells is The Filosten?”
"He brought our group in to handle this situation. He must have thought the people here were very important, otherwise he wouldn't have sent for us. That's how Filosten handles his most important missions - he sends us in."

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“So you think you’re adequate replacements for The Filosten, huh? … Cocky little SOB, ain’t ya?”
The towering half-orc looks from Brachus to Aakif, before a thin, tusky smile appears on his face. “I LIKE THAT! C’mon then. Ma name’s Big Linton. Let’s go see if the Councillors got time for The Filosten’s Chosen Ones.”
㋛㋡㋛㋡
Word that a Pathfinder vessel has berthed has obviously spread, as the escorted party encouters an excited crowd of townsfolk as they are led towards Averaka's meeting hall.
Averaka's residents are diverse, representing the tastes of orc-blooded migrants from at least a dozen nations. Most are rowdy and brash, emboldened by living in a community that celebrates their heritage rather than fearing it. You estimate a dozen humans and dwarves are dispersed among their green-skinned fellows, but the crowd is overwhelmingly half-orc.
From the crowd you hear loud grumbling and complaints that their favorite Pathfinder did not visit as he had promised.
“But I’m having his love-runt!” A busty twenty-something half-orc cries.
Her somewhat older, somewhat bustier mother replies “Me too!!”
“He promised me a pint o’ his piss to bless me newest war canoe!” A one-eyed jade-skinned shipwright exclaims. He advances respectfully on Aakif and Brachus, takes off his cloth hat and falls to his knees. “Could one o’ youse please do the honors instead, Emissaries of The Filosten?”
A muck-stained horse-breeder sighs and shakes his massive head. “He was the only one not bored when I begun talkin’ about me beloved colts. He often stopped by to watch 'em falling down and trying to pick themselves up in my back field. Brought me luck, did The Filosten! Hoosier gonna talk to me about them now?”
He looks hopefully at Varg. “Maybe you, Filios-Fighter? You look like you got nerves of steel.”

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1d20 + 7 ⇒ (11) + 7 = 18
However, you sense a loyal Averakan would want you to complete your work involving the Councillors first. Any side-jobs for individual citizens can wait.
Aye...what is it ya need?
“Just a few ales and a chat at a public house once your expedition is completed, My Lord.”
The horse-trainer looks like he’s about to dance for joy! However, his grin fades as he asks nervously, “You do … like ale?”

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Fendahl also is suspicious of the extra attention...not quite sure what to make of their stories and pleas.
SM: 1d20 + 9 ⇒ (6) + 9 = 15
"Hrrmm, we best continue to the Councillors. The 'Filosten' would not want us to be distracted from our mission.
He continues to keep Kirrah close and holds her steady to prevent any mishaps.

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You hear muted assent from the townspeople at Fendahl’s words, as the crowd makes way for the party to advance towards the Community Meeting Hall. “No … Uh, certainly not … the Big Cat’s Master is right …”
Once you reach your destination, Big Linton holds the door open for you and ushers you all inside.
A warm, smoky haze permeates the broad meeting hall, where three half-orcs lean over a table covered in a map and painted wooden tokens. To the left stands a pensive woman in simple clothing with a book hanging from her belt and a leather satchel brimming with paintbrushes at her feet. To the right towers a man wearing a blue and white robe, smiling slightly and touching a butterfly-shaped amulet as he ponders the situation. In the center is a battle-scarred warrior who grips the table as she looms over the map.
Big Linton announces, "The Pathfinders have arrived." All three look up expectantly, but their faces fall when they see there are only the six of you. "Apparently he's not coming." Linton adds neutrally.
The border guard gestures at each of the Councillors. "Councillor Suata Iron-Tongue, Councillor Bravok and Kommandant Kalla Tusk-Breaker." With that, he takes his leave.
Councillor Bravok is the first to regain his composure and begins speaking cordially. "We'd heard we'd be getting a Pathfinder delegation, but where's Ezrek? And who might each of you be?"

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Weiman curtseys, "My warlord, I am Weiman Callbazzern-Walk, and I bring the chosen, supplicant warriors, sent in lieu of and hand-selected by the Filosten."
... And loses his Among Nobility act as quickly as he garnered it. "And where do I get some of that rad war paint?"
-Posted with Wayfinder

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Kommandant Tusk-Breaker looks at Weiman like a lioness gazing at unsuspecting prey.
“Seems the Pathfinders have brought their own Jester. Rouge would suit you, Ser Clown!”
Councillor Bravok intervenes calmly “Kalla, you’re not helping …”
The warrior *BANGS* the map table with her fist, hard enough to make some of its wooden markers bounce. "And neither is Ezrek Filosten!"
"I want to know what he’s doing that’s more important than us!"
Everyone that responds (including Weiman of course) may roll Diplomacy or Bluff (if you lie about the reason the Venture-Captain is absent) to try and influence the Council. Aiding another is permitted. Bonuses for good roleplaying are also available.

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" Venture Captain Filosten put his best people on this, so if you are talking about priorities you should also consider that since we are here now, other things important to the society are not being done..or at the very least not being done by us. And I can assure you...we are a group of quite capable people."
Diplomacy: 1d20 + 15 ⇒ (18) + 15 = 33

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"You would be correct in your appropriation in my job, though you do know the role of the Joker; to deliver unfortunate news."
Diplo aid (adds +4 instead of +2 because Helpful Halfling): 1d20 + 7 ⇒ (20) + 7 = 27
"The Lorde Fill-A-Stein wishes he could arrive, but alas, more local and equally urgent business press the gates, so to speak."
-Posted with Wayfinder

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Fendahl decides the situation warrants skilled diplomacy..,so he remains silent, letting those skilled in negotiating do their job.

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" Venture Captain Filosten put his best people on this, so if you are talking about priorities you should also consider that since we are here now, other things important to the society are not being done..or at the very least not being done by us. And I can assure you...we are a group of quite capable people."
[dice=Diplomacy]1d20+15
"I am Aakif Hazam, servant of the Dawnflower. VC Filosten entrusted us with this mission. As a group, we are skilled in many areas. Filosten likely believed that a small group of specialists would be even more capable than he alone at completing this mission. The fact that there are six of us here indicates how important Filosten believes this mission is."
Bluff-plomacy is +17. If possible, I'll auto assist Brachus. If you think this is more of a bluff, I can roll that separately (at +18)

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Kalla Tusk-Breaker scowls and rubs her jaw as you all respond. As Aakif finishes his piece, her own tusks jut through a grim smile. She nods in the direction of her fellow Councillors.
“You were right. These will do.” The Kommandant’s smile broadens as she gestures with a friendly wave for the Pathfinders to approach the map. “You will do nicely! Come, comrades! Give us your opinion of our Order of Battle.”
The previously silent Coucillor Suata Iron-Tongue walks with Varg. “Wisdom hides behind a hairy face, Huscarl. Frankly though, I would prefer to address you as ‘The Cleaver.’”

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The Kommandant quickly gets down to business. “The Hill Giant Chief Gorgnak has lost control of some of his tribe to another giant, and he is spending so much attention trying to reclaim command that he has left himself undefended here and here.”
The Tusk-Breaker indicates sizeable gaps between several of the map’s wooden tokens. “In the meantime, some of his other giants have driven off our scouts to the west and diverted or dammed the Little Thunder. It's our main source of fresh water, but our cisterns are still full enough that I'm not worried."
“This is where you come in. While I lead our forces around the north, you can check the river and see what mischief the giants have caused there. Our attack should prevent any reinforcements from arriving, so once you're done at the river, you should meet minimal opposition in exploring the ruins. Familiarize yourself with our plan, and we shall make ready to set out shortly.”
Councillor Bravok loudly clears his throat, and Kalla throws him a dirty look before adding, “The scout who reported the ruins never returned. He sent a messenger bird back to us with the general location, but we have not heard from him since. Nebbinten is cunning, but deep in hostile territory.”
The councillors invite the you to study their battle plan and make your own preparations, but by looking at the map, it's apparent that the you can expect almost no direct aid from the half-orcs; nearly all available forces are dedicated to the northern assault or guarding Averaka, leaving the you almost alone in reclaiming the western pass.
• We'll be breaking this council into three phases.
• During any given phase you may either attempt to impress a councillor or improve the battle plan.
• During this council, each PC may each succeed on any given skill only ONCE. Multiple PCs can attempt the same skill and/or attempt to influence the same councillor.
• Each Councillor and the Battle Plan have specific skills that you can try. Check out the list below for each one.
• This is a non-combat turn-based encounter. In other words, I will wait for every player to post before moving on. Like combat, if you don’t post within the next 24 hours I will bot you (and you miss an opportunity).
• As normal, leniency will be shown for weekends/if you let me know you’ll be absent.
• Game on!
RELEVANT SKILL CHECKS
• Improve the Battle Plan: Knowledge (geography) or Profession (soldier); if you are proficient in at least one martial weapon you may instead use 1d20 + BAB + (Int or Wis modifier); bonuses on attack rolls against giants may be added to this as well, as may favored terrain (mountain).
• Impressing Kommandant Kalla Tusk-Breaker: Kalla leads the town gaurds and oversees the patrols around Averaka. You can match her tough demeanor with Intimidate, demonstrate knowledge of outdoor skills with Survival, or judge which parts of the plan worry her most and address them with Sense Motive.
• Impressing Councillor Bravok: Bravok serves as Averaka's chief ambassador, traveling throughout the Inner Sea region to spread the word of Averaka and attract more half-orc settlers to the island. Bravok also manages the town's largest temple, devoted to Desna. Tactful overtures (Diplomacy) and confident speeches (Perform: oratory) resonate well with his style. He also respects those who connect on a religious level (Knowledge: religion).
• Impressing Councillor Suata Iron-Tongue: Suota maintains Averaka's lore and society, serving as a teacher for children, artists, and craftspeople alike. She promotes curiosity and education. Those learned in cultural lore (Knowledge: local) and classical education (Knowledge: history) earn her respect, as do capable wordsmiths and educators (Linguistics).
-- BEGIN PHASE ONE --

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Fendahl surveys the map and looks for weaknesses. He attempts to convince Kommandant Kalla Tusk-Breaker of the lay of the land.
"Hrrmm. If this map is correct, we can navigate along the river and to the ruins without difficulty.
But your northern forces path through the woods concerns me.
This time of season the forest will have thick undergrowth.
The trees may offer cover, but razorvines will hinder your advance.
Skirting the edge of the woods will offer faster strike before their defenses can be hardened."
survival: 1d20 + 13 ⇒ (9) + 13 = 22

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Caradeum follows along, sporadically blinking, pinching himself, and shaking his head as if trying to make sure he is not hallucinating.
Letting the others deal with the initial courtesies, once talk on plans begins, the elf perks up and takes note.
Moving next to Councillor Suata Iron-Tongue, he bows his head and clasps his hands behind his back. "My clan is relatively isolated as is yours. Having been trained as an envoy of my people, I understand the delicate balance of preserving a peoples' cultural traditions, yet fostering an inquisitiveness in our youth so that our people are not left behind as the world changes."
Linguistics: 1d20 + 14 ⇒ (20) + 14 = 34

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Brachus moves up to the map and studies Kommandant Kalla Tusk-Breaker body stance and follows the eye movements trying to figure out what part of the map is getting the most attention and where little beads of sweat start to appear on Kalla's brow and where a shudder runs through Kalla's body and then talks to Kalla about the plans for those areas, calmy talking the ideas through
Sense motive: 1d20 + 7 ⇒ (20) + 7 = 27
Impress councilor Kalla

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Varg sidles up next to the Kammandant. He first stands to his full height as he peruses the map, then he reaches behind him to unsheathe his Great Axe. he places it up against the table and leans over it gripping the shaft with both hands and braces the bladed edge against the table.
My axe will serve us well, getting through that gap. We can handle any straggling giants as we make our way to whatever mischief was caused at the river. I may bring ya some heads to let you know it wasna' an easy stroll, Kaommandant!
Intimidate: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

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Weiman will look over the map and tap into the militaristic mindset. "See, the issue here might be the timing; we will either need a signal that is either easily-heard from a distance or is obvious enough that anyone could see it. Maybe we could use something involving the sun and the smallest mountain here as the signal?"
Archaeologist Luck if it is only 1 round. If not, reduce check to 27.
Geo @ Battle Plan: 20 + 7 + 2 = 29
-Posted with Wayfinder

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Burglar, can you please spell out your modifiers for me?
Are you taking 10? If yes, T10 + Knowledge (geography) + Archaeologist’s Luck = 10+10+2 = 22?
What am I missing?
Kalla Tusk-breaker looks up from the battle map and glares at Fendahl. “Now look here, Tree-hugger! My troops have been using those forest trails as logistical cover since before your lioness was playing with balls of wool …”
Realizing Kalla’s rant is just stress, manifesting from the Kommandant realizing the consequences to both her soldiers and the civilian population should this gambit fail, Brachus allows the woman to vent.
The Drunken Hero’s priest walks calmly to the map table, very close to Councillor Tusk-Breaker and silently traces the route Kalla planned slooowly through the forest with his index finger. He repeats this action much more rapidly along Fendahl’s preferred path. Cayden's cleric then takes a step back and stands at ease.
“Ooooh … I get it now. You’re saying trade defensive cover for offensive speed, Master Silvermane.” Kalla stops yelling and smirks at the druid. “Ballsy move. Me like. A LOT!”
The Kommandant slaps Brachus on the back and laughs. “So glad I thought of it! Ha ha!”

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My axe will serve us well, getting through that gap. We can handle any straggling giants as we make our way to whatever mischief was caused at the river. I may bring ya some heads to let you know it wasna' an easy stroll, Kaommandant!
Tusk-Breaker raises her arm bent at 90° - an invitation to clasp right hands with Varg as a symbol of friendship, or rather kinship between brothers and sisters-in-arms.
“Tell you what, Huscarl Cleaver. I’ll buy you an ale for every head you bring back.”

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"Having been trained as an envoy of my people, I understand the delicate balance of preserving a peoples' cultural traditions, yet fostering an inquisitiveness in our youth so that our people are not left behind as the world changes."
“Oh, tell me about it, Lord Genwyllian.”
Suata Iron-Tongue sighs and shakes her head. “Our children have so much knowledge at their fingertips. Yet the majority just use my library as a venue to play silly games in or to read up the latest gossip on famous folk.”
The councillor smiles. “It is reassuring to know that I am not the only one facing such challenges.”
NOT Initiative:
1. Aakif, Brachus, Caradeum, Fendahl, Kirrah, Varg, Weiman
Aakif is up!
= Phase One =
Fendahl: Survival ;
Caradeum: Linguistics ;
Brachus: Sense Motive ;
Varg: Intimidate ;
Weiman: Knowledge (geography) ;
Aakif: ?? ;

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At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
Taking 20, the +2 is Archaeologists Luck. +7 is the modifier for all knowledges, since he was originally built to Aid knowledge checks instead of make them (until it now requires a teamwork feat to do so.)
Oops, you're right. He's +10 base, not +7; I R Dumb and was only adding my half-level-plus-Luck. Check should be 20+10+2=32.
Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
-Posted with Wayfinder

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“Oh, tell me about it, Lord Genwyllian.”
Suata Iron-Tongue sighs and shakes her head. “Our children have so much knowledge at their fingertips. Yet the majority just use my library as a venue to play silly games in or to read up the latest gossip on famous folk.”
The councillor smiles. “It is reassuring to know that I am not the only one facing such challenges.”
Caradeum smiles and shakes his head knowingly. "Ah, yes I understand. Despite culture and distance, all youth seem to be the same. Tis the same where I come from. At the risk of sounding like my elders, the youth today do not know how easy they have it. The ease of which messaging and othe such spells are cast today. Kids today don't leave the comfort of their homes to explore the world."

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Caradeum speaks again as a thought occurs to him. "Though my travels rarely bring in the proximity of our youth, I have heard of some new fangled thing that seems to be all the rage among the younger crowd. Something called Generally Omniscient Oracular Gentrified Learning Engine or something along those lines...." He says, making small talk.

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"What, you've never heard of the Goo Gole? Pfft, old-timey folks, I bet you still read books..." Weiman brushes off the small talk, but cannot contain his laughter only moments later.
-Posted with Wayfinder

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Aakif turns to Councillor Bravok.
"An individual as well-traveled as you must appreciate the benefits of negotiation. Convincing others to make this island their home is certainly no easy task."
Diplomacy: 1d20 + 17 ⇒ (18) + 17 = 35

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“Indeed, Imam Hazam. Words NOT swords are always the best way to persuade others to see your point of view.”
Like lightning, Bravok produces a Desnan star-knife, which had been cunningly hidden somewhere on his person. He grins “Except against Giants of course …”
Let me know if I’m mistaken.
Daylight streams in through the main door as an elven woman slips into the building. Despite wearing loose garments better suited for desert travel, she seems unperturbed by the cold. A gleaming holy symbol displaying an upheld palm hangs from her waist.
“Ah, Dhiara,” declares Councilor Bravok. “We were not expecting you for several hours. How did you—“
“I ran,” the elf states matter-of-factly. “These islands have an austere beauty, but with giants on the move, there was no time for dawdling. Have I arrived in time to assist?”
“Of course,” Bravok replies. “Pathfinders, may I introduce Dhiara, paragon of Tar Kuata and most recently Scourge of Tanglebriar. She arrived unexpectedly with the intention of aiding our battle, and we are proud to have her.”
The elf momentarily scowls. “Titles encourage complacency by dwelling on the past, dear Bravok. We must prepare for the trials ahead."
To the list of people you can impress, please add:
• Impressing Dhiara: She responds well to calm, measured arguments (Diplomacy), especially those that relate to her dedication to Irori (Knowledge: religion). She is a highly accomplished monk who has spent the past several decades traveling the world. As a result, she respects those who are well traveled and have learned lessons from the places they have seen (Knowledge:geography).
NOT Initiative:
2. Aakif, Brachus, Caradeum, Fendahl, Varg, Weiman
Heroes may go!
-- BEGIN PHASE TWO (of THREE) --
Phase 0 + 1: 1 + 6 = 7
= Phase One =
Fendahl: Survival ;
Caradeum: Linguistics ;
Brachus: Sense Motive ;
Varg: Intimidate ;
Weiman: Knowledge (geography) ;
Aakif: Diplomacy ;

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are the skills listed the only ones allowed? I am trying to leverage my +23 basket-weaving-mastery into one of these. :-)
So Kn:nature and prof:trapper would not apply?.

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Varg again addresses the Kammandant.
Surely the terrain can be played to our advantage? What mischief do you think has be felled the river, a damn of some sort?
Survival: 1d20 + 8 ⇒ (17) + 8 = 25

Yours is mined |

However, I enjoy seeing Craft and Profession skills applied in creative ways.
If you can roleplay your Craft or Profession to one of the three Councillors’ particular interests and hit the (secret ... sh!) DC, it counts!
“Either that, or else they’ve diverted the river away from Averaka.” Kalla gives Varg a good-natured shoulder-bump, impressed with his line of thinking. “That’s what we’re sending you to find out, mate!”
NOT Initiative:
Phase 2: Aakif, Brachus, Caradeum, Fendahl, Varg, Weiman
All except Varg are up!
Phase 0 + 1 + 2: 1 + 6 + 1 = 8
= PHASE TWO =
Fendahl: Survival ; ?
Caradeum: Linguistics ; ?
Brachus: Sense Motive ; ?
Varg: Intimidate ; Survival ;
Weiman: Knowledge (geography) ; ?
Aakif: Diplomacy ; ?

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LOL - ok, here goes :)
Fendahl studies the Battle Plan, utilizing his vast knowledge of nature's forces and finds nothing of significance to improve the plan.
When told that the team will have to travel down a heavily fortified river canyon to the enemy stronghold, he calls upon his skills as a trapper.
"Hrrm, this is not so bad. I used to bulleye womp rats with my longbow in Beggar's canyon back home. They are no bigger than a typical ogre's head."
prof:trapper: 1d20 ⇒ 5 +9 trapper or (+11 bab+wis)
Will likely go for an assist on the next roll/round

Yours is mined |

Both that one and the BAB + Wis rolls both would have failed, mainly because your d20 roll was so low.
Kommandant Tusk-Breaker exchanges Is he for real? looks with her fellow councillors, before returning her gaze to Fendahl.
“Rats eh, Hippy?” Sarcasm drips from Kalla’s tongue. “Did you get a cat because you were so bad at hunting them?”
NOT Initiative:
Phase 2. Aakif, Brachus, Caradeum, Fendahl, Varg, Weiman
Phase 0 + 1 + 2: 1 + 6 + 1 = 8
= PHASE TWO =
Fendahl: Survival ; Prof (trapper) ;
Caradeum: Linguistics ; ?
Brachus: Sense Motive ; ?
Varg: Intimidate ; Survival ;
Weiman: Knowledge (geography) ; ?
Aakif: Diplomacy ; ?