Full Name |
Aakif Hazam |
Race |
AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4 |
Gender |
Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | |
Size |
medium |
Age |
18 |
Alignment |
neutral-good |
Deity |
Sarenrae |
Languages |
Common (Taldane), Kelish, Draconic, Celestial |
Occupation |
Crusader |
Strength |
10 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
14 |
Wisdom |
18 |
Charisma |
12 |
About Aakif Hazam
Aakif is a Keleshite male with black hair and brown eyes. He wears a mithril breastplate over robes and carries a darkwood buckler. A light mace rests at his left side and two scimitars are worn crossed on his back. He dresses in the most expensive clothing that he can afford.
Init +9
Defense
AC 25, touch 14, flat-footed 22 (+3 Dex, +1 deflection)
hp 59
Fort +9, Ref +8, Will +12
Speed 30 ft
Melee +1 holy adamantine scimitar +9 (1d6+4/18-20)
Statistics
Str 10, Dex 16, Con 13, Int 14, Wis 18, Cha 12
Base Atk +5; CMB +5; CMD 18
Feats: Skill Focus (Bluff, Sleight of Hand), Weapon Finesse, Dervish Dance, Toughness, Eschew Materials, Improved Initiative
Skills: Bluff +18, Diplomacy +17, Disguise +12, Knowledge (religion) +12, Perception +20, Perform (dance) +9, Sleight of Hand +22
Languages Common (Taldane), Kelish, Celestial, Draconic
Fire Bolt 30' 3+Wis x a day, 1d6 + 1 per 2 cleric levels
Fire Resistance 10
Healer's Blessing (cure spells empowered)
Channel Positive Energy 3d6 (4 x a day) [0/4 remain]
Divine Deception
Secret Caster – disguise spellcasting (Paths of Prestige, p. 20-21)
Traits: Illuminator (+2 diplomacy), Reactionary (+2 initiative)
Vanities: Caravan (uses Bluff skill), Ship (Second Chance)
Equipment: Backpack, flint & steel, 20 chalk, 20 candles, waterskin, winter blanket, +1 holy adamantine scimitar, mw cold iron scimitar, silver light mace, shining wayfinder, belt of dex +2, +2 cloak resistance, circlet of persuasion, dream journal of the pallid seer, +1 ring protection, 2 universal solvents, +2 mithril breastplate, +2 darkwood buckler, eyes of the eagle, gloves of larceny, wand of clw(50)
Spells: Healing & Fire Domains (*= domain spell)
DC: 14 + spell level
Typical Spell List:
0: create water, light, detect magic, read magic
1: *clw, bless, magic weapon, shield of faith, protection from evil, divine favor
2: *cmw, lesser restoration, silence, resist energy, align weapon
3: *fireball, resist energy communal, delay poison communal, dispel magic, searing light
4: *fireball, freedom of movement, blessing of fervor, blessing of fervor
Modified Spell List
DC: 14 + spell level
0: create water, light, detect magic, read magic
1: *clw, bless, divine favor, shield of faith, protection from evil, endure elements
2: *cmw, lesser restoration , silence, resist energy, align weapon
3: *fireball, resist energy communal, dispel magic, delay poison communal,searing light
4: *fireball, freedom of movement, blessing of fervor, blessing of fervor
Blessing of Fervor - At the beginning of your turn, choose one of the following options:
1. Increase your speed by 30 feet.
2. Stand up as a swift action without provoking an attack of opportunity.
3. Make one extra attack as part of a full attack action, using your highest base attack bonus.
4. Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
5. Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.