Othlo Janke

Weiman Callbazzern-Walk's page

440 posts. Organized Play character for mechaedd.

Full Name

Weiman Callbazzern-Walk




Bard (Archaeologist) 10


  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Special Abilities

    Bardic knowledge, Archaeologist's Luck (7/day), cantrips, Clever Explorer, Uncanny Dodge, Trap Sense, Rogue Talents, lore master 1/day, Evasion






    Taldane, Halfling, Varisian, Skald

    Homepage URL


    Strength 8
    Dexterity 16
    Constitution 14
    Intelligence 14
    Wisdom 12
    Charisma 17

    About Weiman Callbazzern-Walk

    PFS Number: 22357-12

    Forgot where FCs went, so that's not yet applied 1 HP at 10

    Feats: Well-Prepared, Lucky Halfling, Skill Focus (Perception), Lingering Performance
    Rogue Talents Trapspotter, Follow Clues (APG, can track with Perception instead of Survival)

    Skills (Ranks-Ability-Trained-Misc):

    • Acrobatics: 18 (10+3+3+2)
    • Appraise: 6 (1+2+3)
    • Bluff: +7 (1+3+3)
    • Climb: 6 (2-1+3+2)
    • Craft (Food): 8 (3+2+3)
    • Diplomacy: 7 (1+3+3)
    • Disable Device: 22 (10+3+0+9)
    • Escape Artist: 9 (3+3+3)
    • Knowledge (All): +10 (1+2+3+4)
    • Linguistics: +6 (1+2+3)
    • Perception: +32 (10+1+3+18)
    • Sense Motive: 5 (1+1+3)
    • Sleight of Hand: +16 (10+3+3)
    • Spellcraft: 7 (2+2+3)
    • Stealth: 20 (10+3+3+4)
    • Swim 3 (1-1+3)
    • UMD: 7 (1+3+3)

    For the curious, here's at least some of the misc mods:

    • Disable Device: Trapspringer's Gloves +5, Clever Explorer (.5 class)
    • Knowledge (Any): Bardic Knowledge (.5 class)
    • Perception mods: Eyes of the Eagle +5, Clever Explorer (.5 class), +2 Racial, Skill Focus +6
    • Stealth: Size bonus

    Attacks: MW Short Sword: +5, 1d4-1


    Mundane Gear:
    29773 gp
    MW Studded Leather
    MW Backpack
    Spell Components Pouch
    MW Tool for Sleight of Hand (Pocketing objects only)
    MW Tool for Perception (Minute Detail noticing only)
    Signal Whistle
    MW Short Sword with 3 notches
    Holy Symbol of Chaldira Zuzaristan (technically the sword but still)
    Pathfinder Chronicle for Knowledge Nature
    Donkey (for carrying things)
    Trombone 5 gp
    Full-face Clown Mask (50 gp Hat)

    Magical or Alchemical Expendables:
    CLW Wand (12/50 charges)
    Trapspringer's Gloves
    Eyes of the Eagles
    Bag of Holding, type 2. 5,000 gp
    Huge chest for existing inside that bag (so all the pointy cooking tools don't poke a hole in reality. Installed with Shrink Item.) 25 gp
    +5 Cloak of Resistance
    Wand of CLW (50/50)
    Useless Stick (Wand of CLW, 0/50 charges)

    Animals and items that are likely to be on an animal and/or in the chest:
    Donkey (8gp)
    Pack Saddle
    Medium-sized Waterskin
    Tent (Large)
    Blanket (Medium-sized)
    Artisan Tools (Craft: Food)
    Tobacco (5 lbs)
    MW Thieves Tools
    Vudan Rug

    Spells & Spells Known

    • 0th(Infinite/day)- Prestidigation, Detect Magic, Read Magic, Ghost Sound, Know Direction
    • 1st(5/day, 0 used)- Cure Light Wounds, Timely Inspiration, Saving Finale, Share Language, Polypurpose Panacea
    • 2nd (5/day, 0 used)- Acute Senses, Invisibility, Cure Moderate Wounds, Aram Zey's Trap Ward
    • 3rd (4/day, 1 used)- Cure Serious Wounds, Haste, Feather Step Mass
    • 4th (2/day, 1 used) Dim Door, Greater Invis

    Things to add to next Chronicle wrote:

    Aram Zey's Focus:
    Source Pathfinder Society Field Guide pg. 56

    School divination; Level alchemist 2, bard 2, sorcerer/wizard 2
    Casting Time 1 standard action
    Components V, S, F (masterwork thieves’ tools worth 100 gp)
    Range personal
    Target you
    Duration 1 minute/level (D)
    Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more of them survived encounters with deadly traps. If you don’t have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level. If you have the trapfinding ability granted by class levels, however, this spell grants you a +5 competence bonus on all Disable Device checks made to disarm mechanical (but not magical) traps. While under the effects of Aram Zey’s focus, whenever you trigger a trap by rolling poorly on a Disable Device check, you may roll a second Disable Device check. This new roll uses the same modifiers as the first roll. If your second roll is high enough to avoid accidentally springing the trap, you avoid setting it off, but still fail to disarm it. Each time you take advantage of this feature, the remaining duration of the spell is reduced by 1 minute—if less than a minute’s worth of duration remains, the spell ends as soon as you reroll your Disable Device check.