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About Colt BastolaMale Kitsune Gunslinger 1
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Offensive Abilities
FEATS
TRAITS
SKILLS
Languages Common, Vudrani, Sylvan EXTRAORDINARY & SUPERNATURAL ABILITIES
GUNSLINGER CLASS FEATURES
Deeds: :
Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed. Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load. Focused Aim (Ex): At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. EQUIPMENT:
Worn Explorer’s Outfit – 8 lb. Lamellar cuirass – 8 lb. Kukri – 2 lb. Ready in belt Masterwork Pistol 2x belt pouch – 1 lb 5x paper cartridges 5x alchemical silver paper cartridges 5x cold iron paper cartridges 5x adamantine cartridges Gunsmith’s kit Masterwork Thieves’ tools – 1 lb Wand of Cure Light Wounds (50) Alexandrite gem (glows as affected by continual flame heightened to a 3rd-level spell (CL 5th)) Backpack – 31 lb Mess kit Iron pot Bedroll Powder horn Flint and steel 50 ft hemp rope Waterskin 5x trail rations Current Load 51 lb. Medium load, 20 lb w/o pack Currency 219 gp Carrying Capacity Medium Load = 27–53 lbs. ============================================== DESCRIPTION
In his human form, Colt appears as a slim Vudrani man of average height. He has black hair with a neatly trimmed beard and mustache. He has several piercings in his ears, nose, and left eyebrow, with cheap but flashy rings and studs filling the holes. He dresses moderately well, and generally wears a small tight turban. In his natural form, Colt’s fur is a dark gray, with small patches of white in his ears, hands, and tail. PERSONALITY
BACKGROUND:
Colt was born and raised in Vudra. His family lives in a small town near a major cross road. Large caravans routinely pass through the town, often stopping for a brief rest or resupply of provisions. Colt was always curious, and questioned to the point of pestering many of the drovers and guardsmen about where they’ve been and what they’ve seen. He also had a tendency to “sample” the goods. This is where he acquired a taste for exotic foods.
One day, a caravan from the far west stopped in town. Colt chatted up one of the guards, who let slip that they were carrying a cargo that had originated in the Mana Wastes. The guard had heard stories of miraculous new weapons that spit fire without using magic, and speculated that the caravan master had several of these new weapons he was hoping to sell to a very rich maharaja in the far east of Vudra. This piqued Colt’s curiosity, to the point he had to obtain one of these new weapons for his very own. Later that night, he slipped a sleeping draught into the caravan master’s wine. When the master started showing signs of intoxication, Colt offered to help the man back to his tent, to make sure he returned safely. After he deposited the caravan master in bed, Colt found the stash of new weapons, and took a pistol and repair kit for his very own. For the next few months, Colt practiced with his new weapon. He also learned how to repair it and prepare new ammunition for it. As time passed, he started to grow restless. Word had arrived in town that the caravan he had acquired his pistol from was coming back to town heading west. Colt figured it was about time to set off on his own, especially since the caravan master might have some tough questions for him. He joined up with a smaller caravan that was headed west, and made his way into Qadira. During the trip, one of the drovers noted his inherent curiosity, and told Colt about the Pathfinder Society. Colt signed up at the lodge in Katheer. ADVANCEMENT: Scenarios Played: #6-8 The Segang Expedition, #6-10 Wounded Wisp
Boons and Extras Ragdya's Blessing: You may cross this boon off your Chronicle sheet to gain a climb speed of 20 feet for 1d4 rounds. For 1 round after this boon expires, if you would fall due to failing a Climb check, you fall slowly as if affected by feather fall (CL 1st) so long as you remain adjacent to a wall or other solid surface. Explore, Report, Cooperate: As a free or immediate action, may ask the GM if a particular action will have a positive, negative, or negligible effect on achieving the secondary success conditions. Cross off once used. Prized find: If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure. |