[PFS] Wizards Wanted (Gameday 6) (Inactive)

Game Master Curaigh

A PFS Gameday gathering of wizardly types to share spells in the spirit of cooperation. Fallen Fortress


51 to 100 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Core Helms ! Wizards Wanted Gameday X

I know PbP is new for some of you, so I will from time to time add stuff here for your benefit. Sorry to those who do not need this, I hope it does not come across as patronizing.

Torgat Eaglecaller wrote:
I'm not sure how to position Torgat, as I can't tell from the map which of the scaled creatures Dorgun is attacking. I assume that Dorgun would provide cover to the creature he is engaged with, so Torgat targets the other one.

My emphasis. Due to the slow nature of PbP this is the best we can do. If something is unclear, please ASK. At a table-top game I might be able to see your bewildered face and ask you what clarification will help. Secondly, make assumptions and post an action based on that. But please note what assumption is being made. I will also assume you are acting like trained (if not very experienced) adventurers.

Torgat Eaglecaller wrote:


Torgat moves to the doorway to get a clear shot, then fires an acid bolt at one of the creatures.

[dice=Acid dart (ranged touch)]1d20 + 2; 1d6 Nat20!

There (EDITED for grollix homonyms) is a preview button at the bottom of the posting window. You can check what the roll is before submitting and in this case roll to confirm. Please note that the message-board system will keep these rolls active (to prevent folks from re-rolling unfavorable dice). This means that if you add a second 'dice' command it can change what is below it. For example: 1. attack dice (nat 20), 2. save dice (nat 18).

Becomes: 1. attack dice (nat 20), 2. confirm dice (nat 18), 3. save dice (nat 1 you die). It is best to add confirmation rolls to the end of the post.

Zestel Cozma wrote:
If still allowed to act (though I suspect he won’t be), he’ll try to Snowball the enemy he has the clearest shot to.

As young creatures their stench is less than expected so you made the save. However, due to the crit, even though you can act you didn't use the spell. Similarly Z didn't have to shoot an arrow. Again due to PbP it is better to post an action and keep the game moving, than it is to wait for every single action to play out. If/then statements are also useful. :)

Venture Teller Play b'Post wrote:
Drogun has healed 5 8 from the previous fight[dice=CLW]1d8+1

Due to the fact that UMD is needed for cure light wounds (in this party), and something bad can happen on a bad UMD roll, we shouldn't take averages. Also opening the door, not only triggered the trap, but started the next combat and averages should not be taken in combat. Personally, the game is about dice, so dice should always be rolled. Also, taking the average is about saving time & posting once a day means a lot of time to fill between posts.

Finally, when making a long post like this one, you may get timed out. Copy the text of your post before hitting 'submit post' so you can paste it back in should you get dropped.

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

To make things easier at the end when we get to copy spells, I've uploaded Torgat's spellbook to Google Drive as a spreadsheet. The formulas for calculating the scribing cost are built in (not that it will matter, but the formula for calculating the cost to scribe a cantrip is different and will not work for any other level spell).

Torgat's spellbook


Core Helms ! Wizards Wanted Gameday X

Cool. You should add that link to your profile.

It will be beneficial if everyone has something like this. Again I recommend having two copies of your spellbook for face to face tables; one for sharing with other casters, & one for use in game. A link with appropriate access is even better. :)

Sorry for missing yesterday. I will be back in a bit.


Core Helms ! Wizards Wanted Gameday X
Ylania Greenbriar wrote:
GM, can you roll for iniative, this is the second time I feel like I am getting left out of things, not because I am not posting but because things take place after I post.

I am not sure what you mean 'things happen after' you post, as Initiative is cyclical. Do you mean more people post after you in their daily posting cycle? Or too many things change after you post & your actions become unnecessary? Or is it something else? Can you please expand on this? :)

Because this is a game of dice, I think players would rather make their own rolls.* I am open for improvement though. If folks convince me there is a better or easier way, cool. :)

Silver Crusade

Male Half-Elf: HP: 23/23 | AC/FF/TCH: 16/14/12 | F/R/W: +3/+3/+3 l init +2 I Per +2 Wizard (counterspell subschool, Thassalonian Specialist)

Uh, not to contradict the GM or anything, but I do not believe our elf needs to roll to stabilize. She has 6 non-lethal damage meaning that she isn’t bleeding out. Only if her lethal damage exceeds her maximum HP does she have to start rolling for stabilization.

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic
Venture Teller Play b'Post wrote:


Ylania: please roll to stabilize.

Just to clarify, Ylania isn’t unconscious, or hurt - Voarima is the one who is unconscious.


Core Helms ! Wizards Wanted Gameday X

Oops. 4 of 6 hp is not -2 hp. My bad.
Also on the missed names. Arrrggghhh! That means however I need an action still from ylenia. Please post both round's actions if you would like.


Venture Teller Play b'Post wrote:
Ylania Greenbriar wrote:
GM, can you roll for iniative, this is the second time I feel like I am getting left out of things, not because I am not posting but because things take place after I post.

I am not sure what you mean 'things happen after' you post, as Initiative is cyclical. Do you mean more people post after you in their daily posting cycle? Or too many things change after you post & your actions become unnecessary? Or is it something else? Can you please expand on this? :)

Because this is a game of dice, I think players would rather make their own rolls.* I am open for improvement though. If folks convince me there is a better or easier way, cool. :)

I believe that ylania means that everybody else had already posted initiative and their actions before she got to post so they missed an action.

I personally share their opinion that in PBP the DM should roll initiative. It makes it easier for PC’s to coordinate actions (we don’t seem to be doing that very well this game, either)


What excactly do faction journal cards do? What season cards do i use? How many goals can i complete per session?

Grand Lodge

male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12

Give benefits based on the number of goals completed.

Unless you have already checked off a box on a previous season card, you must use the current season card, season 9.

1

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

I would be happy for the GM to roll initiative - it tends to speed things up in PbP, and none of us appear to have any feats or other abilities that would impact initiative beyond the ordinary modifiers.


Core Helms ! Wizards Wanted Gameday X
Ancient Dragon Master wrote:

I believe that ylania means that everybody else had already posted initiative and their actions before she got to post so they missed an action.

I personally share their opinion that in PBP the DM should roll initiative. It makes it easier for PC’s to coordinate actions (we don’t seem to be doing that very well this game, either)

I can roll initiative for everyone, as long as noone has objections.

Once I post the initiative order I will have to wait for an action to be posted right? I can't say I see the difference between that and posting an action with your initiative.

I think any lack of coordination is due more to the 1-round combats. :)
though the barbarian did ignore the wizard's attempt to lure the creature away.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep
Ancient Dragon Master wrote:
Venture Teller Play b'Post wrote:
Ylania Greenbriar wrote:
GM, can you roll for iniative, this is the second time I feel like I am getting left out of things, not because I am not posting but because things take place after I post.

I am not sure what you mean 'things happen after' you post, as Initiative is cyclical. Do you mean more people post after you in their daily posting cycle? Or too many things change after you post & your actions become unnecessary? Or is it something else? Can you please expand on this? :)

Because this is a game of dice, I think players would rather make their own rolls.* I am open for improvement though. If folks convince me there is a better or easier way, cool. :)

I believe that ylania means that everybody else had already posted initiative and their actions before she got to post so they missed an action.

I personally share their opinion that in PBP the DM should roll initiative. It makes it easier for PC’s to coordinate actions (we don’t seem to be doing that very well this game, either)

This

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

Huzzah! The forums are back!

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

For now. They keep acting up.


I can’t seem to use the google slides

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic
Ancient Dragon Master wrote:
I can’t seem to use the google slides

What are you having trouble with?

Meantime, go ahead and post what your character does in the Gameplay thread. If you would like someone to move your token on the map, just let us know where to move it in an out-of-character statement, like this: Someone please move my token one square up, and two squares left.


Core Helms ! Wizards Wanted Gameday X
Torgat Eaglecaller wrote:
Ancient Dragon Master wrote:
I can’t seem to use the google slides

What are you having trouble with?

Meantime, go ahead and post what your character does in the Gameplay thread. If you would like someone to move your token on the map, just let us know where to move it in an out-of-character statement, like this: Someone please move my token one square up, and two squares left.

Though it helps, you do not have to be that specific even. Just let us know you want to close with nearest/bloodiest/least armored character and attack. Or move to a safe spot to shoot/cast/hide. I will always assume you act in a responsible fashion and not intentionally put you into a lava flow or flanked or into threatened space (if your listed action will draw an AoO frex).

But to your original post: Can you see the slides and not manipulate them, or can you not even see them? What can I do to help?


Venture Teller Play b'Post wrote:
Torgat Eaglecaller wrote:
Ancient Dragon Master wrote:
I can’t seem to use the google slides

What are you having trouble with?

Meantime, go ahead and post what your character does in the Gameplay thread. If you would like someone to move your token on the map, just let us know where to move it in an out-of-character statement, like this: Someone please move my token one square up, and two squares left.

Though it helps, you do not have to be that specific even. Just let us know you want to close with nearest/bloodiest/least armored character and attack. Or move to a safe spot to shoot/cast/hide. I will always assume you act in a responsible fashion and not intentionally put you into a lava flow or flanked or into threatened space (if your listed action will draw an AoO frex).

But to your original post: Can you see the slides and not manipulate them, or can you not even see them? What can I do to help?

After some google searching I realised what I was doing wrong on my ipad. It doesn’t let me edit after I click the link, only if I hold and wait for it to come up with the option to open in sheets.


Core Helms ! Wizards Wanted Gameday X

Gameday VI officially ends next Friday. I think we can be done by then, but due to the site outages last month we have been given a little more time. The extension is only to finish I still need to report, by the 17th.

Please give me your character's chronicle information (RL name, Character Name, PFS number, faction, slow track). I will worry about day jobs & purchases later. Since PbP Gameday is officially a convention, everyone has a chance to win a boon. Please roll a d20 and a d4. If you get a 19 or 20 please also include your email. If you do not want to put your email on a publicly viewable page please put 'private message' then send it to me in a PM or I can send you my email and we can from there.


Core Helms ! Wizards Wanted Gameday X

Easy reply-able post. :) (add closed brackets on dice) & please keep the first line as a single line.

RL name: * Character Name * PFS number: * Faction
Track: slow * fast
[dice=boon?]1d20[/dice
[dice=boon number?]1d4[/dice
email:

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

RL name: Jared Cloud * Character Name: Torgat Eaglecaller * PFS number: 199504-6 * Faction: Dark Archive
Track: slow * fast
boon?: 1d20 ⇒ 7
boon number?: 1d4 ⇒ 4
email: Private message

Dark Archive

Male N Elf Wizard (Conjurer) 1 | HP 7/7 | AC 13  T 13  FF 10 W/Mage Armour: 17/13/14 | CMB +1, CMD 14 | F: +0, R: +3, W: +3 (+2 vs. Enchantment spells and effects) | Init: +5 | Perc: +3, SM: +1 | Speed 30ft | Acid Dart: 3/7 | Spells: 1st 2/2 | Active conditions: None.

RL name: Joseph Chung * Character Name: Far Arminas * PFS number: 248430-2 * Faction: Dark Archive
Track: slow * fast
boon?: 1d20 ⇒ 5
boon number?: 1d4 ⇒ 1
email: given by PM

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Josh: * Voarima * PFS #:63386-15*
Track: fast
boon?: 1d20 ⇒ 12
boon number?: 1d4 ⇒ 2
email: chyli_2001@yahoo.com


Core Helms ! Wizards Wanted Gameday X

To clarify, I only need an email address if you roll a 19 or 20 for a boon. :)

Grand Lodge

male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12

1d20 ⇒ 11

Scarab Sages

Human Blood Arcanist 1 | HP: 9/9 | AC:12 (15 w/ Mage Armor) T:11 FF:10 | CMB:-1 CMD:10 | Saves F:+2 R:+1 W:+2 | Init:+1 | Per:+0 | Darkvision 60ft

RL Name: Jeffrey McCann *Gaderffi* PFS Number: 203109-17 *Faction: Scarab Sages
Track: slow * fast
boon?: 1d20 ⇒ 20
boon number?: 1d4 ⇒ 2
email: jeffmccann@hotmail.ca

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Boon 1d20 ⇒ 14

Silver Crusade

Male Half-Elf: HP: 23/23 | AC/FF/TCH: 16/14/12 | F/R/W: +3/+3/+3 l init +2 I Per +2 Wizard (counterspell subschool, Thassalonian Specialist)
Venture Teller Play b'Post wrote:


RL name: Adam Kessler PFS 132475- 26. Faction: Silver Crusade
Track: fast
boon?: 1d20 ⇒ 6
boon number?: 1d4 ⇒ 4
email: degausser@hotmail.com


Core Helms ! Wizards Wanted Gameday X
Gaderffi wrote:

RL Name: Jeffrey McCann *Gaderffi* PFS Number: 203109-17 *Faction: Scarab Sages

Track: slow * fast
[dice=boon?]1d20
[dice=boon number?]1d4
email: jeffmccann@hotmail.ca

WooHoo! Gaderrffi has won the Mounted Tradition boon! I don't really what that means, but he won! :)

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

I like boons too! :(

Scarab Sages

Human Blood Arcanist 1 | HP: 9/9 | AC:12 (15 w/ Mage Armor) T:11 FF:10 | CMB:-1 CMD:10 | Saves F:+2 R:+1 W:+2 | Init:+1 | Per:+0 | Darkvision 60ft
Venture Teller Play b'Post wrote:
Gaderffi wrote:

RL Name: Jeffrey McCann *Gaderffi* PFS Number: 203109-17 *Faction: Scarab Sages

Track: slow * fast
[dice=boon?]1d20
[dice=boon number?]1d4
email: jeffmccann@hotmail.ca
WooHoo! Gaderrffi has won the Mounted Tradition boon! I don't really what that means, but he won! :)

Woot! Not sure what it means either, but Gaderffi is afraid of horses. He's more of a camel guy.


Core Helms ! Wizards Wanted Gameday X

We did a season 0 this week at the local gathering and the 'Society has provided you with camels.' The cavalier was seriously considering a rebuild from warhorse to camel on account of the fun he was having with the camel. :)


Core Helms ! Wizards Wanted Gameday X

1d20 ⇒ 20, 1d12 ⇒ 4
Drogun & Ylania, I need your PFS numbers.
We are very close too finishing and then can put the experiment of 'Wizards Wanted' too its test and trade spells. :)
Noone has died, which is how I reported it. Let's keep that up.. Otherwise, reporting is done. :)

Grand Lodge

male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12

78886-20

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

43330-25
Craft baskets 1d20 + 5 ⇒ (1) + 5 = 6

Scarab Sages

Human Blood Arcanist 1 | HP: 9/9 | AC:12 (15 w/ Mage Armor) T:11 FF:10 | CMB:-1 CMD:10 | Saves F:+2 R:+1 W:+2 | Init:+1 | Per:+0 | Darkvision 60ft

Should we do our Day Job checks now?

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Sense Motive 1d20 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

She wants to see if she can tell if he is telling the truth

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

For what it's worth, I am not traveling over Thanksgiving weekend (for those of you outside the U.S., that's the next 4 or 5 days, depending on whether you are taking today off). Other than Thursday afternoon and evening, I am likely to be able to post more frequently than usual.


Core Helms ! Wizards Wanted Gameday X
Gaderffi wrote:
Should we do our Day Job checks now?

Sure, but next week is fine too. There is one floor not yet approached, and one that was unapproachable so currently bypassed.

EDIT: fortunately the found prisoner allows for most of the exposition of the story :)


Core Helms ! Wizards Wanted Gameday X

Everyone should have a list of what spells they will be trading from each other caster. There are seven players, one with no spells and another that is you. There should be five other people you can learn spells from. The cost to learn a spell from a fellow Pathfinder is 5 gp (cantrip), 10 gp (1st level), 40 gp (second level) in rare inks and special materials. Learning a first level spell requires a DC 16 Spellcraft check. Since Spellcraft is trained only (+1) a class skill (+3) and based on Intelligence, everyone with a 16 or better Intelligence can take 10 to learn a spell. Other modifiers might exist (+/-2 for school/opposition school). If you cannot make this by taking 10 a roll is required.

I would like to see something listing which spells you are learning from which player (with a roll as necessary) and the total gp.

For example, if I am a conjurer with abjuration as an opposing school it will look something like this.

from Torgat: shield spellcraft: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11, summon monster I 20 gp
from Gaderffi: mage armor, magic missile 20gp
from Ylania: gravity bow 10 gp
Total gp: 50

Again on a long post it is a good idea to copy and paste a lot and I recommend typing it into text document first. This might be a good time to add in the dayjob roll if you haven't done so already. :)

EDIT: Please note that on a failed Spellcraft the wizard can't learn that spell and has to wait a week to attempt to learn it again, thus: shield spellcraft: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11. Since there is not time limit between adventures we can make another attempt, EDIT EDIT: shield spellcraft: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18 but I may have to GM fiat some limits here. (*phew*)

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Do we have a list of everyone's spells?

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

I have a link in my profile for ITS/Spellbook that is linked to an Excel sheet for *hopeful* ease of use just for this game.

alchemy + crafter’s fortune : 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 29

My own list of level 1 spells:

Abundant Ammunition
Magic Missile
Protection from Evil
Expeditious Retreat
Magic Weapon
Gravity Bow
Windy Escape
Crafter’s Fortune
Burning Hands
Jump
Floating Disk
Shocking Grasp
Shield


Core Helms ! Wizards Wanted Gameday X
Ylania Greenbriar wrote:
Do we have a list of everyone's spells?

Sould be in their profile, or at least a link to the list. If you find someone who hasn't, please let me know.

Scarab Sages

Human Blood Arcanist 1 | HP: 9/9 | AC:12 (15 w/ Mage Armor) T:11 FF:10 | CMB:-1 CMD:10 | Saves F:+2 R:+1 W:+2 | Init:+1 | Per:+0 | Darkvision 60ft

Copy Pasted from my Profile:

1st (3/day)—crafter's fortune[APG] (DC 15), enlarge person (DC 15), feather fall, grease, mage armor, magic missile, vanish[APG] (DC 15)
0 (at will)—acid splash, arcane mark, bleed (DC 14), dancing lights, daze (DC 14), detect magic, detect poison, disrupt undead, flare (DC 15), ghost sound (DC 14), light, mage hand, mending, message, open/close (DC 14), prestidigitation, ray of frost, read magic, resistance, touch of fatigue (DC 14)

Craft[calligraphy] + Crafter's Fortune
Day Job: 1d20 + 15 ⇒ (7) + 15 = 22

From Voarima (110gp):

Abundant Ammunition
Protection from Evil
Expeditious Retreat
Magic Weapon
Gravity Bow
Windy Escape
Burning Hands
Jump
Floating Disk
Shocking Grasp
Shield

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

From Gad:

Vanish, enlarge person, feather fall, grease: 40gp

Silver Crusade

Male Half-Elf: HP: 23/23 | AC/FF/TCH: 16/14/12 | F/R/W: +3/+3/+3 l init +2 I Per +2 Wizard (counterspell subschool, Thassalonian Specialist)

Zestel has no day job (yet).

Here is his spellbook (I haven’t got any new spells since my initial spells)

0-Cantrips (all except Evocation/Necromancy)
1-Mage Armor, Snowball (Save DC 15), Protection from Evil (save DC 16), Feather fall, Grease, Shield, Comprehend Languages

From Gad: Enlarge person, Vanish
From Vorima: , Jump, abundant ammunition, expeditious retreat, magic weapon, gravity bow

Tuning total: 70GP

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

She will want to learn snowball and protection from evil and shield and crafter's fortune from Zestel

Feather fall, vanish and grease from Gaderfi

Windy Escape, Shield. Abundant Ammuntion and Shocking Grasp from Voarima

Spellcraft Checks
Snowball 1d20 + 7 ⇒ (5) + 7 = 12
PfE 1d20 + 7 ⇒ (2) + 7 = 9
Crafter Fortune 1d20 + 7 ⇒ (12) + 7 = 19
Shield 1d20 + 7 ⇒ (2) + 7 = 9

Feather Fall 1d20 + 7 ⇒ (11) + 7 = 18
Vanish 1d20 + 7 ⇒ (8) + 7 = 15
Grease 1d20 + 7 ⇒ (9) + 7 = 16

Windy Escape 1d20 + 7 ⇒ (16) + 7 = 23
Shield 1d20 + 7 ⇒ (17) + 7 = 24
Abun Amm 1d20 + 7 ⇒ (18) + 7 = 25
Shocking Grasp 1d20 + 7 ⇒ (1) + 7 = 8

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Reroll for
Snowball 1d20 + 7 ⇒ (18) + 7 = 25
Shield1d20 + 7 ⇒ (7) + 7 = 14

Shocking Grasp 1d20 + 7 ⇒ (13) + 7 = 20

ROLL for PFE 1d20 + 7 ⇒ (10) + 7 = 17

Reroll Shield
1d20 + 7 ⇒ (20) + 7 = 27

Hooray

Color Spray from Scroll 1d20 + 7 ⇒ (17) + 7 = 24

1 to 50 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] Wizards Wanted (Gameday 6) Discussion All Messageboards

Want to post a reply? Sign in.