[PFS] Wizards Wanted (Gameday 6) (Inactive)

Game Master Curaigh

A PFS Gameday gathering of wizardly types to share spells in the spirit of cooperation. Fallen Fortress


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Core Helms ! Wizards Wanted Gameday X

Welcome and thank you for giving me a chance to conduct an experiment I have wanted to try for a very long time.

1. Please dot in so I can clarify who is coming (Name & class).
2. Please choose: Confirmation or Master's of the Fallen Fortress. The latter is a bit more dungeon crawl, though whether that makes it better or worse for a conclave of bookish casters I can't say.
3. Please make sure your spellbook is in your profile. (I will post my wizard for an example).
4. If you can take advantage of the 1st level rebuild rules, please do so to rechoose your starting spells. I recommend choosing at least one CRB spell and at least one spell from another sourcebook. If everyone chooses color spray, magic missile, burning hands shocking grasp, we will have very little chance to actually trade spells. FTR I try to choose an obscure splat book for a spell when I get to choose spells and one from the CRB for this very reason.
5. I will post my PbP expectations a little later, but I think most of them are in my GM profile.
EDIT: 6. I don't want to tell someone how to build their character, but please make sure you can learn spells (have high enough Spellcraft skill & DayJob).


Vite for master of the fallen fortress (or MotFF)


Core Helms ! Wizards Wanted Gameday X

sample spellbook:

blessed book is in blue
+2 learn fire spells, -4 to learn water spells +2 DC fire spells

Cantrips (DC 15)
All core except water

1st level (DC 16)
animate rope, anticipate peril (UM)
blood biography (APG), bungle, burning disarm (??), burning hands
cause fear, charm person, chill touch, color spray, comprehend languages, corrosive touch, crafter’s fortune (UM)
dancing lantern (APG), delusional pride (UM), detect secret doors, disguise self
ear piercing scream (UM), enlarge person, erase, expeditious retreat,
feather fall, flare burst (UM), floating disc, frostbite (UM)
grease
heightened awareness, hold portal, hush,
icicle dagger (UM), identify, illusion of calm, interrogation (UM)
liberating command
mage armor, magic missile, magic weapon
peace bond (UC), protection from chaos, protection from evil,
ray of enfeeblement, ray of sickening, reduce person
shield, shocking grasp, silent image, sleep, snapdragon fireworks (APG), snowball (??)
touch of idiocy
vanish, ventriloquism
winter feathers (ARG, tengu)

2nd level (DC 17)
acid arrow, alter self,
bear’s endurance, blindness/deafness, blur, bull’s strength,
command undead, continual flame, create pit,
darkness, darkvision,
false life, firebreath (APG), flaming sphere,
elemental speech, elemental touch
ghost bane dirge, glitter dust
haunting mists (UM), hypnotic pattern
invisibility
knock,
locate object,
mirror image,
page bound epiphany (PFPC), pyrotechniques
resist energy,
scorching ray, see invisibility, share language, summon swarm,
whispering wind


My biggest problem is that the only splatbook i own (currently) is RTT. I do own a few players guides but all their spells are either not allowed or too high a level.


I think i’ll go Evoker (Admixture)

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

I’ve never played MOTFF, so I suppose I’ll vote for that. Either is fine. Tweaking my spellbook this morning.

Edit:

Spellbook tweaked:

Level 1
Color spray
Darting duplicate (Melee TT)
Grease
Secluded grimoire (Magic TT)
Snowball (PotN)
Speak local language (HotS)
Stumble gap (APG)
Summon monster I

So I sure hope someone has Mage Armor!

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

Jared / Torgat Eaglecaller / 199504-6 / Dark Archive

Email by PM

Reroll: Y (PC Portfolio), most likely use on a failed save or crucial skill check

Day job: Craft (mapmaking): 1d20 + 6 ⇒ (5) + 6 = 11

Most common attacks and d20 rolls (end brackets removed to allow copy/paste of code):
Attacks
[dice=Acid dart (ranged touch)]1d20 + 2; 1d6[/dice
[dice=Club]1d20 + 1; 1d6 + 1[/dice

Skill checks
[dice=Knowledge (Arcana)]1d20 + 8[/dice
[dice=Knowledge (Planes)]1d20 + 8[/dice
[dice=Knowledge (Spellcraft)]1d20 + 8[/dice
[dice=Linguistics]1d20 + 8[/dice
[dice=Perception]1d20 + 1[/dice

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Either one is fine for this toon. MOFF is fine as another player hasn’t done it yet. Will get all the stats worked by tomorrow at the latest. Thinking either gnome illusionist or half-elf abjurer

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

An active forum thread that may be relevant to us all:

Managing a wizards spellbook in PFS

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

She is a wood specialist. No preference on the 1st level module.


Core Helms ! Wizards Wanted Gameday X
Ancient Dragon Master wrote:
My biggest problem is that the only splatbook i own (currently) is RTT. I do own a few players guides but all their spells are either not allowed or too high a level.

That's fine. It is only a suggestion. :) One that grew from folks in a situatuon similar to yours.

A scroll should be within most people's budget too. (For mage armor for example). If not used during the adventure. It can be added to spellbook.

I should also note the trading of spells will be after the adventure.

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic
Venture Teller Play b'Post wrote:
Ancient Dragon Master wrote:
My biggest problem is that the only splatbook i own (currently) is RTT. I do own a few players guides but all their spells are either not allowed or too high a level.

That's fine. It is only a suggestion. :) One that grew from folks in a situatuon similar to yours.

A scroll should be within most people's budget too. (For mage armor for example). If not used during the adventure. It can be added to spellbook.

I should also note the trading of spells will be after the adventure.

Understood - I was planning to buy a scroll of Mage Armor regardless, and would just pay the cost to rent a spellbook if nobody else has it in theirs. Will we be able to use the gold from the scenario to pay scribing costs?


@Ylanian fix yyour soellbook?

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Is it broken?

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Her first level spells are: burning hands, charm person, flare burst, gravity bow, mage armor, magic missle


Core Helms ! Wizards Wanted Gameday X

Gamethread is a open, please introduce yourself. :)


Sorry. IRL has caught up again it is taking longer than I thought to build my character.I will, however have my character done in 3 days.

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

Just swapped in mage hand to replace prestidigitation in my prepared spells. I’m likely to tinker at the margins until we get started, but I’m ready to go as soon as everyone else is.

Silver Crusade

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Male Half-Elf: HP: 23/23 | AC/FF/TCH: 16/14/12 | F/R/W: +3/+3/+3 l init +2 I Per +2 Wizard (counterspell subschool, Thassalonian Specialist)

Well, the GM has convinced me to play with my level 1 Thassalonian Specialist. He's an abjurer so, don't be expecting any magic missiles from me. This is my first time play by posting, so please help me out if I get the etiquette wrong.

Looking forward to it.


Core Helms ! Wizards Wanted Gameday X
Ancient Dragon Master wrote:
Sorry. IRL has caught up again it is taking longer than I thought to build my character.I will, however have my character done in 3 days.

Can you give me your spells known and spell prepared ASAP? I would like to not have spell choices reflect the first encounter.

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic
Zestel Cozma wrote:

Well, the GM has convinced me to play with my level 1 Thassalonian Specialist. He's an abjurer so, don't be expecting any magic missiles from me. This is my first time play by posting, so please help me out if I get the etiquette wrong.

Looking forward to it.

Welcome!

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

I thought that this was an all wizard/arcane user party?


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Core Helms ! Wizards Wanted Gameday X

I invited some protection. D6 is not a lot of health. I did however hand pick a player I know will provide some RP opportunities & let the others shine. :)

Grand Lodge

1 person marked this as a favorite.
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12

My entire purpose is to make sure yall dont die. The rest is on you all. Enjoy.

Silver Crusade

Male Half-Elf: HP: 23/23 | AC/FF/TCH: 16/14/12 | F/R/W: +3/+3/+3 l init +2 I Per +2 Wizard (counterspell subschool, Thassalonian Specialist)
Drogun wrote:
My entire purpose is to make sure yall dont die. The rest is on you all. Enjoy.

As long as we don't purify food/drink your booze into water

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

HOORAY!


Orisons prepared: Detect Magic, Ray of frost, Prestidigitation
1st prepared: Summon monster 1 (2), Enlarge person
Spellbook: Summon monster 1, Obscuring mist, Mount, Feather fall, Mage armour, Animate rope, Enlarge person

Torgat:

Level 1
Color spray
Darting duplicate (Melee TT)
Grease
Secluded grimoire (Magic TT)
Snowball (PotN)
Speak local language (HotS)
Stumble gap (APG)
Summon monster I

Ylania:

burning hands
charm person
flare burst,
gravity bow,
mage armor, magic missile


Core Helms ! Wizards Wanted Gameday X

In my profile are two useful PbP links. Read them at your leisure.

If anyone here is new to PbP and needs some help with coding or formatting or the maps or anything really please ask. If you can not reach google docs let me know.

There is a link to the map (a google doc) in my subtitle (if that is what that is called). Please follow it and put your self on the map. (Instructions on how to do that are in my profile). Ignore the salamanders, dragons and thing-from-the-deep-for-now.

For those who cannot see the map for some reason:
At the top of combat, the party is 50 ft from the dogs, most of that is difficult terrain. As the dogs got a pretty high initiative roll they will likely be 40 ft. closer before your action. I will assume no one will cast a spell if it means provoking an attack of opportunity and that spells with areas will be maximized to number of targets.

Because I need some random targets, here is a list of the party.

1 Voarama
2 Torgat Eaglecaller
3 Drogun
4 Zestel Cozma
5 Ylania Greenbriar
6 [Ancient Dragon Master]
7 Gaderffi
1d7 ⇒ 5

Scarab Sages

Human Blood Arcanist 1 | HP: 9/9 | AC:12 (15 w/ Mage Armor) T:11 FF:10 | CMB:-1 CMD:10 | Saves F:+2 R:+1 W:+2 | Init:+1 | Per:+0 | Darkvision 60ft

Hi all! Sorry for the late post, I was at a family supper. Gaderffi is a Blood Arcanist who specializes in Magic Missile.

Prepared spells:
1: Magic Missile, Vanish
0: Acid Splash, Detect Magic, Read Magic, Open Close

Spells Known:
1st: crafter's fortune, enlarge person, feather fall, grease, mage armor, magic missile, vanish
0: acid splash, arcane mark, bleed, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue

Languages: Azlanti, Common, Dwarven, Kelish, Osiriani, Thassilonian, Undercommon


Core Helms ! Wizards Wanted Gameday X

I am going to push us a little bit so we can finish during Gameday 6.

When faced with a party decision I shall take 3 players agreeing as party agreement. I will take 2 players agreement with no disagreement and a day of no other posts as party agreement.

If I skip something you would like to play out (such as searching the bodies of your enemies), please do so without even asking. We can retcon that action into the story.

Similarly I am going to tell you what the scripted options are. PLEASE feel free to disrail the script by coming up with something that sounds like fun. :)

I have still forgotten to scan the map, but I found an image of the current level(s) online. It is not to scale, but you can at least see it.

I only see two people on the map. Is anyone having technical problems getting to the map (as opposed to schedule problems)?

Questions? comments? please feel free to ask :)


Joseph/Far Arminas/248430-2/Dark Archives

Re-Roll: N
Day Job: Craft (Alchemy): 1d20 + 8 ⇒ (9) + 8 = 17


Core Helms ! Wizards Wanted Gameday X

Lol. If you have some spare time, read Painlord's guide to a doomed character. There is a peice on doors... because this is what I see.

GM: choose A, B or X.
Player 1: Abstain.
Player 2: Abstain.
Player 3: A?
Player 4: Abstain.


Elf

Can view but phone will not let me edit. Have you tried the “slides” option and not “drawing”?

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic
Gilthanis wrote:
Can view but phone will not let me edit. Have you tried the “slides” option and not “drawing”?

I have the same issue - I can view the map in the browser on my iPad, or in the Drive app (although the view is more limited), but can’t edit either way - I had to use my laptop to put Torgat’s picture on it. The map isn’t visible at all in the Google Slides or Docs apps.

Scarab Sages

Human Blood Arcanist 1 | HP: 9/9 | AC:12 (15 w/ Mage Armor) T:11 FF:10 | CMB:-1 CMD:10 | Saves F:+2 R:+1 W:+2 | Init:+1 | Per:+0 | Darkvision 60ft

I have no issues editing it from my home desktop.

I'll be on auto-pilot tomorrow since I will be out of town. Hopefully that doesn't hamper our progress!


Core Helms ! Wizards Wanted Gameday X

I have had issues with slides in the past, but will try it again :)

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Sorry I was not on yesterday. We have a two day break from classes and I spent the day napping and catching up on some other stuff.


Core Helms ! Wizards Wanted Gameday X

No worries. Welcome back. :)


Core Helms ! Wizards Wanted Gameday X

Drogun: you are currently entangled. Did you want to direct that attack at the webbing?

Ancient dragon master: you are Far Arminus right?

Venture Teller Play b'Post wrote:

Undeterred the scaleblack lobs a sticky paste at the barbarian catching the dwarf's arms in place and tangling him in place.

Party (minus Drogun) is up!

Surprise Round
Voarima (21): acid dart at scaleback
Scaleback (8): entangles Drogun

R1
Zestel (22): <--here now
Voarima (21): <--here now
Torgat (17): <--here now
Ylania (15): <--here now
Arminas (9): <--here now
[dice=scaleback]1d20+3 (8):
Drogun (2): entangled

Grand Lodge

male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12

I assumed that the creature was going to move to attack me, as it goes before me


Core Helms ! Wizards Wanted Gameday X

Slides version of Fallen Fortress. Hopefully I got the permission access done correctly. Please let me know you can get in by putting your avi on the slides.


Core Helms ! Wizards Wanted Gameday X

Also, everyone should make a climb check, as well as vote for the north or south door.

Grand Lodge

male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12

I figured Drogun would climb aup with the rope first. Have a knotted rope. Basically eliminate need for check?

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic

Avatar added. Thanks - Slides works perfectly on my tablet.

Scarab Sages

Uh, I don't know how to use this slides system, can someone give me a quick rundown?

Scarab Sages

Human Blood Arcanist 1 | HP: 9/9 | AC:12 (15 w/ Mage Armor) T:11 FF:10 | CMB:-1 CMD:10 | Saves F:+2 R:+1 W:+2 | Init:+1 | Per:+0 | Darkvision 60ft

I'm back and am now looking at the Gameplay section to get caught up.

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic
VampByDay wrote:

Uh, I don't know how to use this slides system, can someone give me a quick rundown?

What are you having trouble with? And what device are you on?


Core Helms ! Wizards Wanted Gameday X
Torgat Eaglecaller wrote:
@GM VT: you might want to change the link in your profile to the Slides version of the map. I have moved my avatar to the second floor (p. 2).

I wanted to make sure everyone could use it. If I can sdd the link from my phone I will. If I cannae , I will attempt later (if I get home before comp is turned off.)

Silver Crusade

Half-Orc (junglekin) Conjurer 1 | HP: 4/7 | AC:16* T:12 FF:14* | CMB:+0 CMD:12 | F:+1 R:+2 W:+1 | Init:+6 | Per:-1 | SM: +0 | Attack: Acid Dart +2 (ranged touch, 4/7) (1d6 acid) | Silver Crusade | Speed 30' | *Active conditions: Mage Armor. |
Spells memorized:
1st—grease (DC 16), stumble gap[APG] (DC 16), summon monster I; 0 (at will)—detect magic, mage hand, read magic
Venture Teller Play b'Post wrote:

Torgat calls upon his arcane knowledge, and silver energy coalesces around the key in his hand. The energy takes the key in a tiny paw as it forms into a ghostly monkey that scampers across the floor and to the door. The door opens when the monkey touches it. The little primate touches its brow and disappears after returning the key to the junglekin.*

*feel free to correct my fluff. One of the advantages to play by post is the ability to describe this sort of thing in detail. :)

** spoiler omitted **

No correction needed -that was perfect!


Core Helms ! Wizards Wanted Gameday X
Torgat Eaglecaller wrote:

No correction needed -that was perfect!

I am glad you liked it, I was afraid I pushed the jungle thing too far. :) My grippli magus spells are jungle- based.

I encourage everyone to put embellishments on their spells. A boomerang is just a boomering until you shape it like a bat or starred shield or playing card. This is especially true in a room full of wizards.

Expectus patronus!

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