PFS: Tomb of the Iron Medusa (Inactive)

Game Master drbuzzard

A PbP running of Tomb of the Iron Medusa for PFS players.

Necropolis

current area


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Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

(I auto aid Vuvu on the diplo)


"It would be best if you simply left. There is no future for the Adellas, and any descendent would be wise to leave the family alone. Nothing good can come from our history, and I will not permit further desecration of our tombs. "

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

You know this reminds me of a story of victory and terror where intrepid adventurers were faced with a threat...

Vuvu backs up about 15ft and his tale begins inspire courage plus discordant voice +3 to hit and damage and fear and 1d6 sonic damage

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Ah will not permit further des'cration o' the sanctity of our lootin'!"

Duhwoo's surprise attack: 1d20 + 32 + 2 ⇒ (8) + 32 + 2 = 42
20% miss chance due to blinking: 1d100 ⇒ 79
if AC 42 hits, then 2d4 + 30 ⇒ (1, 4) + 30 = 35 points of damage -- halved or whatever for non-corporeal...

Duhwoo's Initiative roll: 1d20 + 2 ⇒ (18) + 2 = 20

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Don't forget my buff there woo


You folks have certainly been chomping at the bit to kill something. One poor defenseless, and yet friendly ghost shows up and you go to town on it like it's Rovagug.

init: 1d20 + 6 ⇒ (11) + 6 = 17

Duh strikes out at Casper, hitting.

sonic damage: 1d6 ⇒ 5

20 damage to the ghost.

Not exactly sure everyone goes in this surprise round since it wasn't exactly coordinated, but I'll allow it. Avoreall up then Lithuan.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Two small balls of force form in Avoreal's hands as she chants.. CastingBattering Blast DC 23

Ranged Touch: 1d20 + 18 ⇒ (9) + 18 = 27
Ranged Touch: 1d20 + 18 ⇒ (7) + 18 = 25

Damage: 5d6 + 4 + 1d6 ⇒ (3, 4, 5, 4, 2) + 4 + (4) = 26 Force Damage
Damage: 5d6 + 4 + 1d6 ⇒ (5, 3, 5, 1, 2) + 4 + (4) = 24 Force Damage

Bull Rush CMB: 1d20 + 34 ⇒ (7) + 34 = 41
Bull Rush CMB: 1d20 + 34 ⇒ (6) + 34 = 40

No save for the damage, Reflex is to prevent goin prone if bull rush succeeds.. Force damage too btw so no reduction..

Spell:

School evocation [force]; Level sorcerer/wizard 3
CASTINGCasting Time 1 standard action
Components V, S
EFFECTRange close (25 ft. + 5 ft./2 levels)
Target one creature or unattended object
Duration instantaneous
Saving Throw Reflex partial (see text); Spell Resistance yes

DESCRIPTIONYou hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. You must succeed on a ranged touch attack to strike your target. On a successful hit, you deal 1d6 points of force damage per two caster levels (maximum 5d6). For every 5 caster levels you possess beyond 5th, you gain a second ball of force.

A creature struck by any of these is subject to a bull rush attempt. The force has a Strength modifier equal to your Intelligence, Wisdom, or Charisma modifier (whichever is highest). The CMB for the force’s bull rush uses your caster level as its base attack bonus, adding the force’s Strength modifier and a +10 bonus for each additional blast directed against the same target. Each sphere of force makes its own separate bull rush attempt—if multiple spheres strike one target, you make multiple CMB checks but only take the highest result to determine success. If the bull rush succeeds, the force pushes the creature away from you in a straight line, and the creature must make a Reflex save or fall prone.

This spell pushes an unattended object struck by it 20 feet away from you, provided it weighs no more than 25 pounds per level (maximum 250 pounds). This spell cannot move creatures or objects beyond your range. Used on a door or other obstacle, the spell attempts a Strength check to destroy it if the sheer damage inflicted by the spell doesn’t do the job.


Hit and does damage. Since it is a ghost and flies, it's rather hard to knock down.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Good, Ghost Salt Arrow: 1d20 + 24 ⇒ (10) + 24 = 34
Damage: 1d8 + 23 ⇒ (8) + 23 = 31 physical +1d6 ⇒ 3 acid +1d6 ⇒ 4 fire +1d6 ⇒ 4 sonic + 2d6 ⇒ (3, 1) = 4 holy


Oh, forgot to note, he effectively also has displacement. We'll need to have everyone roll for that as well (except Lithuan with seeker).

Duh hit chance: 1d100 ⇒ 97 hits

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

If by effectively u mean incorpreal it only gets that benifit when its inside an object.. If by others means right on

Miss high good: 1d100 ⇒ 81
Miss high good: 1d100 ⇒ 71


No, it has another trick. They want it to last more than one round.

Round 2

Don't have initiative for Vuvu.

Avoreal
Duhwoo
Casper
Lithuan

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

1d20 + 4 ⇒ (10) + 4 = 14


OK, so Avoreal, then I'll go for Duh. Then Casper.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal pulls a her wand o magic missles and fires..

MM: 5d4 + 5 ⇒ (2, 2, 1, 2, 3) + 5 = 15 Force Damage, no miss chance


Duh swings out a full attack.

first attack: 1d20 + 33 ⇒ (4) + 33 = 37
20% miss chance due to blinking: 1d100 ⇒ 50
50% miss chance due to displacement: 1d100 ⇒ 64
if AC xx hits, then 2d4 + 1d6 + 33 ⇒ (3, 2) + (5) + 33 = 43 points of damage

iterative #1: 1d20 + 26 ⇒ (16) + 26 = 42
20% miss chance due to blinking: 1d100 ⇒ 50
50% miss chance due to displacement: 1d100 ⇒ 11 miss
if AC xx hits, then 2d4 + 1d6 + 33 ⇒ (3, 4) + (3) + 33 = 43 points of damage

iterative #2: 1d20 + 21 ⇒ (3) + 21 = 24
20% miss chance due to blinking: 1d100 ⇒ 91
50% miss chance due to displacement: 1d100 ⇒ 90
if AC xx hits, then 2d4 + 1d6 + 33 ⇒ (4, 2) + (2) + 33 = 41 points of damage

42 damage after incorporeal.

Ok, poor Casper finally get to go.

He steps back 5' and sends out a burst of hellfire. Duhwoo follows him with Step Up. However what follows is a supernatural ability, so it doesn't help.

damage: 14d6 ⇒ (6, 5, 5, 6, 2, 6, 1, 3, 1, 4, 4, 3, 1, 5) = 52
Need a reflex save from everyone
Duh's reflex save: 1d20 + 13 ⇒ (8) + 13 = 21 fail

Duh takes 26 damage (due to blink).

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Reflex: 1d20 + 15 ⇒ (3) + 15 = 18 Fail! Take 52.. Ouchie!


That's gonna leave a mark.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24


Vuvu makes the save. 26 damage. He is also up now.

Init is:
Avoreal
Duhwoo
Casper (153 damage so far)
Vuvu
Lithuan

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu Steps forward and lets his whip do his talking.

1d20 + 16 + 3 + 2 ⇒ (16) + 16 + 3 + 2 = 37 fpr 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10 +1d6 ⇒ 4 shock+ 1d6 ⇒ 1 sonic +1d6 ⇒ 1 acid Total 16

1d20 + 11 + 3 + 2 ⇒ (18) + 11 + 3 + 2 = 34 fpr 1d4 + 5 + 3 ⇒ (3) + 5 + 3 = 11 +1d6 ⇒ 4 shock+ 1d6 ⇒ 2 sonic +1d6 ⇒ 6 acid total 23

if both hit 39


Need displacement rolls for those.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

2d100 ⇒ (33, 59) = 92 high is good

second one hits

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Reflex: 1d20 + 18 ⇒ (3) + 18 = 21

Ouch

Deadly Aim + Rapid Shot + Arcane Strike + Point Blank (+inspire courage + discordant voice)
Attack 1, Good+Ghost Salt, Manyshot (2 arrows): 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 2d8 + 48 ⇒ (1, 2) + 48 = 51 physical +2d6 ⇒ (4, 2) = 6 acid 2d6 ⇒ (1, 1) = 2 fire +2d6 ⇒ (4, 5) = 9 sonic +4d6 ⇒ (6, 6, 6, 5) = 23 holy
Attack 2, Good+Ghost Salt: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 1d8 + 24 ⇒ (3) + 24 = 27 physical +1d6 ⇒ 3 acid +1d6 ⇒ 6 fire +1d6 ⇒ 1 sonic +2d6 ⇒ (2, 2) = 4 holy
Attack 3, Good+Ghost Salt: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d8 + 24 ⇒ (7) + 24 = 31 physical +1d6 ⇒ 6 acid +1d6 ⇒ 2 fire +1d6 ⇒ 2 sonic +2d6 ⇒ (2, 1) = 3 holy
Attack 4, Good: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 24 ⇒ (2) + 24 = 26 physical +1d6 ⇒ 5 acid +1d6 ⇒ 3 fire +1d6 ⇒ 2 sonic +2d6 ⇒ (4, 4) = 8 holy

33<AC, no damage
21<AC<33, 78 physical, 9 acid, 8 fire, 10 sonic, 27 holy
16<AC<22, 109 physical, 15 acid, 10 fire, 12 sonic, 30 holy
AC<17, 122 physical, 17 acid, 11 fire, 13 sonic, 34 holy

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

you forgot inspire courage and discordant voice

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

No, it's included in my calculations


Doesn't matter, he popped it anyway. Casper is gone.

Also, it would be easier if you just totaled damage from each attack since the odds of your damage bands being synchronous with the AC are pretty slim (as in either 21 or 33 for example).

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Gone being relative... until he reforms, somewhat annoyed


That's 24 hours of reprieve at least.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu stops his story and moves forward. Then he tells a story of relaxation. He tells it for 4 rounds and then everyone is healed

soothing performance all healed 3d8 + 14 ⇒ (2, 3, 2) + 14 = 21

and again

soothing performance all healed 3d8 + 14 ⇒ (4, 2, 7) + 14 = 27

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Religion regarding ghosts: 1d20 + 10 ⇒ (13) + 10 = 23

Do any of you bear inspiration of how to put this soul to rest before it returns?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal pulls out her wand o infernal healing and taps the party with a charge each once every 10sec, after a 1 min everyone get 60hp back..

Inbetween that she'll ID any items found
Spellcraft: 1d20 + 30 ⇒ (16) + 30 = 46
Spellcraft: 1d20 + 30 ⇒ (4) + 30 = 34
Spellcraft: 1d20 + 30 ⇒ (3) + 30 = 33
Spellcraft: 1d20 + 30 ⇒ (19) + 30 = 49

"Let's see if the coffin is still in the carriage.."

Additionally i gave Duhwoo a full wand of cure light when we started this.. I also have an extra should we need it.. Vuvu do you need to carry my 2nd one? And save ur BP for when we dont have plenty of none combat time.. Thats what wands are for!

Know Religion: 1d20 + 25 ⇒ (4) + 25 = 29

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

sure I can do that. I figure use the free stuff before blowing through consumables. Looks like you have the knowldge handled on the ghost. and the spellcraft

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Ok so use the wand or no? I assumed soothing performance used BP.. Do you not have lingering performance feat?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

I did not use the wand. i do not have lingering, but I have 37 rds of BP. If I can use them to heal no problem. If we get close to me being worried then I will make you use your wands.


You find a coffin. However it does not appear to have been designed for the man's body. It reveals a scent of both flowers and decay. The impression on the padding inside appears to be that of a slight woman.

On the body you find:
Ghost Touch Bracers of Armor +2
Cloak of resistance +2
ring for force shield
Jewelry worth 203 GP

None of your knowledge religion checks indicate how to prevent the ghost of rejuvenating. You are, however, aware that it will be back in 24 hours.

Of course the module doesn't mention how either as far as I can tell.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Word.. 1 charge a piece to all but Vuvu should get us back to max..

"Interesting Bracers.. Shall we see whats in the coffin? My guess is a Vampire.."


I assume you already opened the coffin. It is empty.

Not really sure why you would need ghost touch on bracers of armor at all, they would appear to have that effect inherently

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I know right? I think that must be a mistake or something.. Bracers of AC spefically says they provide a force like effect like mage armor.. Should work vs Incorps anyways..

"Ok well i guess thats all here.. Where too next?"


The ghost touch was on them so the Ghost got the benefit I think. It's a little cheesy, but valid. Ghosts can use equipment if it is ghost touch.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo strides towards the building I labeled as #8, which I have speculated is the visitor's center...

"let's go see if'n they gots a haunted house-type ride or sumpthin'!"

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Smiling Avoreal follows Duhwoo to the next building..


Welcome Center

This dull gray granite building looms in the center of the
necropolis. There is a door of course.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu follows along silently.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo stops 10' short of the door, and examines it from that distance.

Duhwoo's Perception check: 1d20 + 19 ⇒ (6) + 19 = 25

"Ah don't see no sign tellin' us whut hours th' vis'tors center is open. I hope they's gotta good snack bar! "

Does Duhwoo see anything noteworthy?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Looks quite in there.."

Perc.: 1d20 + 21 ⇒ (18) + 21 = 39


You note nothing amiss on the door. You open it and proceed in.

Inside, its entrance has a domed ceiling that rises to a height
of twenty feet, and is decorated with intricate geometric designs.
In the center of the chamber’s floor, a carved medusa crest stares
endlessly upward. To the north, a pair of stained-glass windows
depicting a handsome man and a beautiful woman look on.

As you can see there are passages to the east and west.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Head West?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

30 history. Does that tell me anything about the windows?


The stained-glass windows depict Aroden and Arazni as they appeared while they were human.

As you take a closer look around the room you note that a motto engraved around the circumference of the medusa engraving on the floor reads, “A Blade Answers
Even the Most Vexing Question.”

catchy that

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