PFS: Tomb of the Iron Medusa (Inactive)

Game Master drbuzzard

A PbP running of Tomb of the Iron Medusa for PFS players.

Necropolis

current area


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You can't read the name tags. They are in Swahili.

also known as 'no name tags

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

We'll, since Duhwoo is flying for a few minutes, I guess he'll check out the upper reaches of the room, and generally fly around examining high places we may not have searched before in the hall, and that empty room at the end of the winding corridor.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan sighs, and produces a painful, slightly stiff drawl.

Duhwoo, I reckin YOU can be looking at that there ceiling 'nother time - best come along, so we kin hurry to a right new room and you can do loop-de-loops 'gainst some other nasty critter. Sound 'bout proper?

linguistics: 1d20 + 13 ⇒ (1) + 13 = 14

Edit: I... failed. Hard.


Yes, the Eleve-Hick dictionary is yet to be written.

There is a passage leading east out of the room. It turns to the south. You can see the map

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Huh?

Hold on, Ah gots a idear: 'stead o' wastin' my fly time in here, why doan Ah lead us 'round fer a bit -- in case we winds up in 'nother fight with flyin' things!"

Duhwoo will proceed to the east and south -- flying along the ceiling -- and peer to the east at the 4-way intersection, blade ready.

Duhwoo's hover check at the intersection: 1d20 + 2 + 6 + 3 ⇒ (14) + 2 + 6 + 3 = 25


map updated
There is a door visible on the east wall along the passage to the south, otherwise it is halls with niches.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Map link

Avoreal follows after Duhwoo

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu moves past and looks at the next door carefully

1d20 + 17 ⇒ (5) + 17 = 22


It looks like that it had been concealed some time in the past, but no longer. Same routine with the medusa face. You don't notice anything which appears to be a trap.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo flies along the ceiling up to the door, landing right in front of it and immediately grabs the knob (or whatever) and bursts his way in -- ready to hit the door hard if necessary -- hoping to surprise whatever might be in there...

"Hello!?! Anyone in here!?!"

Duhwoo's Perceptioncheck: 1d20 + 19 ⇒ (1) + 19 = 20

Duhwoo's Initiative roll: 1d20 + 2 ⇒ (18) + 2 = 20


This vault is relatively empty save for numerous empty
treasure chests, barren weapons racks, and unadorned
armor stands. Three squat urns of fired clay painted with
funeral scenes sit on the floor against the southern wall.

There are no critters present (or at least as care as you can tell).

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu follows him in

And senses with his wcholocation

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal heads in, extra senses going out..

Perc: 1d20 + 21 ⇒ (11) + 21 = 32 Detect Magicl, True Sight

Spellcraft: 1d20 + 30 ⇒ (17) + 30 = 47

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"We shoulda gone left first anyway..."

Duhwoo goes directly back to the intersection we passed, and goes east...

Duhwoo's Perception check: 1d20 + 19 ⇒ (7) + 19 = 26


Stll no critters.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Follows Duhwoo..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan will head over and examine the urns before leaving.

Perception: 1d20 + 25 ⇒ (12) + 25 = 37

Do these scenes mean anything to you Mistress Starshine and Master Zuella?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Any knowledge rolls needed Buzz?


Good to see someone had their brains working.

Lithuan searches the funerary urns.
Each contains 3,500 gp. In addition, the jar
on the left contains incandescent blue, iridescent and orange
ioun stones; the middle jar contains five 1,000 gp fire opals;
and the jar on the right contains an amulet of mighty fists +2.

I would not have enjoyed having to figure out how much money to dock you on your chronicle sheet, but I would have since not bothering to search a room is very un-pathfinder like

There's no juicy bits of information to be obtained in that room, just loot.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

SpellCraft to ID: 1d20 + 30 ⇒ (4) + 30 = 34


I assumed you already did the normal ID process. You know what the stuff is.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
oblivious to the fact the others are stewing in fabulous treasure, Duhwoo presses on, flying along the ceiling, to the next intersction, and peers down to the left (north):

duhwoo's perception check: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

You are all welcome to use these items. I have no use for them

Also, it's pretty fun when you slot the orange ioun stone into a wayfinder, instead of +1 CL it's 1d4-1 CL to a spell each time you cast

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yeah i dunno if i would socket it.. Although its a 25% chance for less, 25 for equal and 50 to go up in cl.. I think the static +1 is better.. She will wear it though.. Just so everyone knows thats a +2 wisdom stone, a sustain u without air one and a +1 cl one

"Ill take the Orange Stone.. If noone wants the other 2 i will use them as well.. Duhwoo that amulet would be good for your grappling.."

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
once the party gets gathered together again:

"Ah shorely do likes to rassle!"

Duhwoo will swap out his Brooch of Shielding for the Mighty Fists -- now he's *gauranteed* to be attacked by Magic Missiles!

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I saw a barbarian shot by magic missiles the other day, and thought of you


I've seen discussions on the AoMF and grappling, and supposedly it doesn't actually help since it helps unarmed attacks. While you would logically think that grapples are unarmed attacks, they use a separate weapon focus type (grapple rather than unarmed) so it doesn't apply. Personally I don't much care since grappling is a bad option for Duh anyway

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

well Duhwoo don't know no better, so he'll try out the amulet for the rest of the module -- he won't buy it though, the Brooch will go back on...


Duhwoo notices a secret door slightly to the south in the east wall.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
now I see it on the map!

When the rest of the party catches up: "In case ya don't notice, there's a see-krit door right across ta way here...", pointing at it's position on the wall...

Is there anything else noticeable to the north or south?


Nope, just passages, secret door is the only thing of note.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal will activate all 3 ioun stones since noone spoke up..

Huh i always assumed an AoMF would work with grapple..

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo proceeds north, almost as if totally forgetting discovery of the secret door...

"That thar panel'll be on our left when we comes back this way..."


Yeah, only found out about that when looking at building a rather oddly little fighter/monk punching/grappling character

More passages and niches is all you see Duh.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

For areas we are searching..

Perc: 1d20 + 22 ⇒ (6) + 22 = 28 Detect Magic, Truesight
Perc: 1d20 + 22 ⇒ (19) + 22 = 41 Detect Magic, Truesight
Perc: 1d20 + 22 ⇒ (14) + 22 = 36 Detect Magic, Truesight

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan peeks around the opposing (Southern?) corridor.


The corridor to the south goes west and comes to a dead end.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Welp, bein' as Ah'm a-flyin', this'll jus' take a few seconds...

Since he risks crashing if he stops moving whilst aflight, Duhwoo will zip down to the west, flying along the ceiling, and check out that hook to the north. At the end of the corridor, he'll land, look around for a sec -- then return to the air and zip right back, landing in front of the secret door. I hope I make it!

Duhwoo's Perception check: 1d20 + 19 ⇒ (15) + 19 = 34


The passage in the NE corner ends up in an empty room.

You get back to the secret door just fine.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Shall we?

There is an obvious switch? No locks?

Perc, traps: 1d20 + 25 ⇒ (2) + 25 = 27


Some sort of hidden catch thingy. I don't have details.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu snags the one where you dont have to breathe just to add to his many stones buzzing around his head.


You do know you can have ioun stones embedded in PFS for free right?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

!!!!!!! i did not. I might have to get that done for some of them.


Yeah, it's pretty bizarre how they allow it since the checks are really hard, but the PFS guy just decided to give it a pass.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Are we ready to open this hidden way?

Lithuan casts a shield spell.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

yes

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Roll out!"

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
As always, Duhwoo is ready for battle...

"Kin sumbody cast that cantrip whut opens and closes doors on this thing?"


In this room is a desiccated corpse.

Now that there is any way in hell you could possibly know this, but taking this bake to the room you came in to initially you will eventually find a benefit. But obviously I wouldn't tell you that.

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