Duhwoo X. McKeener
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sure wish we had a cleric! It seems we need to finish the necropolis in one day, so we can get Avoreal to professional care before the next check...
VC Vuvu Zuella
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lets check it put woo.. Vuvu will follow woo directly so anything icing into contact w woo will provoke from vuvus whip
Lithuan
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Invigorate is a 10 min level spell that temporarily negates the effects of exhaustion. So, for the next 10 minutes Avoreal can operate without exhaustion.
Err... at the end she takes 1d6 nonlethal. Probably should have mentioned that first. She can use a hit off of my wand of Inf. Healing to counteract that
Avoreal Starseeker
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Break Enchantment specifically says it will remove curses.. But ill try my remove disease and remove curse pot.. Does a 1d20+5 even have a chance at the dc?
Looking a little weaker Avoreal follows the rest to the next tomb.. "I'm not going in till the dam disease traps are gone.. Vuvu you got another one them anti-plagues?"
Duhwoo X. McKeener
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"Ah gots a potion o' Lesser Restoration fer ya, Miss Starseeker -- here ya go!"
Avoreal Starseeker
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Ok ill give it a shot..
Break Enchantment: 1d20 + 14 ⇒ (11) + 14 = 25
Cure Disease Potion: 1d20 + 5 ⇒ (18) + 5 = 23
Well couldn't ask for any better i suppose..
Duhwoo X. McKeener
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Vuvu previously had tossed a vial of antiplague to Avoreal: assuming she used it, that's another +4 on the save vs diesease...
good roll!
is there anything else in the building, besides the carving of a cross-eyed medusa?
Avoreal Starseeker
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"Whoo.. That was a doosey.. Lets continue.." Looking better she continues after the boys..
As far as sleeping goes remember Avoreal has her mansion.. As long as she doesnt have to use her bond yall can camp in style and safety..
Lithuan
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"I wonder how literal that inscription is, exactly. The dead are watching..."
Mirror Image: 1d4 + 5 ⇒ (2) + 5 = 7
8 voices echo simultaneously.
"Shall we Duhwoo? Let us avoid the face, at least for now."
Lithuan moves in cautiously.
Duhwoo X. McKeener
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Duhwoo will walk along the walls, looking for inscriptions or other clues...
Duhwoo X. McKeener
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Duhwoo's Perception check: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
Evidently, he's a little distracted by the funny face on the floor...
Duhwoo X. McKeener
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Duhwoo's Knowledge(history) check: 1d20 + 3 ⇒ (14) + 3 = 17
"I thin' I 'member drawin' one o' them in kinder-gard'n..."
Lithuan
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Shall we take the proverbial bait and step through the circle? Or perhaps we should explore the northeast outbuilding first?
VC Vuvu Zuella
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The face is the Daellum Branch. Perhaps you are right let us check the other first.
Vuvu will follow to the last twomb unopened. when you are right you are right!
Duhwoo X. McKeener
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There are two building to the west: one due west, and one to the southwest. Duhwoo would like to check those out first, before heading to the east-side buildings...
"Reckon we oughta do one side in full, then ta'other!"
| drbuzzard |
Last tomb unopened?!? There are 12 buildings in the Necropolis and you've been in 3 of them. That's not exactly directions. Decide which building you actually want to inspect.
Duhwoo X. McKeener
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Duhwoo is headed toward the building in the northeast corner of the compound.
Lithuan
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"Hmmm. I wonder if we will find a similar blade in every tomb. Perhaps it is a thing of no significance; perhaps not, though"
VC Vuvu Zuella
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1d20 + 10 + 4 + 2 ⇒ (13) + 10 + 4 + 2 = 29 fort
1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 Will
Vuvu moves into the next one as we move around the perimeter, and after cutting it he moves in and openes the lid
Duhwoo X. McKeener
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This is the southwest pagoda; Duhwoo stands ready...
Duhwoo X. McKeener
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"Y'know whut? All them see-pulchers got their doors pointin' towards the center o' th' compound: I reckon all these here mummies wake-up and head fer the center at th' same time! Whut if'n we takes all the other caskets in each pagoda, and stacks 'em up front o' the doors -- or on top of the lids of the mummy boxes -- so's the mummies cain't get out? I think that would be kinda funny -- it would take awhile, tho..."