Lithuan
|
I know I'm supposed to ask, but...
My apologies friends...
On Vuvu (closing my eyes to defeat mirror image):
Deadly Aim + Rapid Shot + Arcane Strike + Blunt (nonlethal) + Point Blank
Attack 1, Good, Manyshot (2 arrows): 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 4d6 + 44 ⇒ (2, 5, 4, 2) + 44 = 57 physical +2d6 ⇒ (2, 5) = 7 acid
Attack 2, Good: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 2d6 + 22 ⇒ (6, 5) + 22 = 33 physical +1d6 ⇒ 3 acid
Attack 1, Crit Confirm: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 4d6 + 44 ⇒ (1, 3, 5, 3) + 44 = 56 physical
On Duhwoo:
Attack 3, Good: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 22 ⇒ (5, 5) + 22 = 32 physical +1d6 ⇒ 6 acid
Attack 4, Good: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 22 ⇒ (4, 1) + 22 = 27 physical +1d6 ⇒ 2 acid
Acid is lethal, rest is nonlethal.
Lithuan
|
woops, in addition to knocking him out, I did 65 lethal to Vuvu. Eh, he's fine...
blink: 2d100 ⇒ (53, 78) = 131 both miss duhwoo
Lithuan
|
I believe I cast heroism on duhwoo... on my phone so pls don't make me lookup the post
Lithuan
|
Ah, it's a little cheesy. Make myself blind to ignore images, echolocation to pinpoint square, then seeking to negate miss
Duhwoo X. McKeener
|
.
that buff post was from October 20th, over a week ago...
(also, the post was on the discussion tab: does it have to be on the gameplay tab to count? Does it matter?)
I found a buff post for the current adventuring day (last Saturday at 10:16am) where we gained extended Fly and Fire Resistance, but no Heroism for this adventuring day...
Duhwoo's 3rd Will save vs Star Motes: 1d20 + 12 ⇒ (4) + 12 = 16
I just can't roll a two-digit number for a save -- it appears Duhwoo will remain dazed for the full spell duration...
Lithuan
|
Well I marked it off my spell list for today too :P
Seeing him dazed, Lithuan tries to kick the amulet from Woo's hands.
1d20 + 17 ⇒ (6) + 17 = 23 ...and fails miserably.
| drbuzzard |
Of course the drunken hillbilly also isn't possessed like the bard, so this is effectively over unless you decide to keep beaning Duhwoo (by all means, go ahead).
Once Vuvu is woken back up and the amulet removed from his possession, he will realize that if any two people have the amulets they will be driven to kill one another (unless of course they have good quality cheese in their favor in the form of a clear spindle ioun stone in a wayfinder). If the party only holds onto one amulet there is no issue (or if two people with the stone cheese have them).
Lithuan
|
I would probably run out of blunt arrows before I could take out Duhwoo
| drbuzzard |
All that is left in the area which you have not examined is the stairs.
A wide flight of stairs descends down into the earth here.
After a few steps, thick white mist fills the stairwell, obscuring
further vision. Three circular tiles are set into the floor inside
of the archway at the head of the stairs; each tile depicts a
different medusa’s face—one howling in rage, one mocking
with a forked tongue, and one with crossed eyes.
Lithuan
|
Charming motifs.
Feel free to use my wands to heal... or better, the potions of CCW we got earlier
Mistress Starseeker, how is your reserve of magical energies?
VC Vuvu Zuella
|
Vuvu casts song of kyonin and plays his soothing performance.
3d8 + 14 + 8 + 14 ⇒ (8, 5, 5) + 14 + 8 + 14 = 54 total healing to Vuvu, and Duhwoo will be full up as well
Duhwoo X. McKeener
|
"Didja see all them stars! Man, that shore wuz be-fuddlin'!
Ah still gots all my spells, so Ah guess Ah'm good to continue on...
So th' finger am'let pertects 'gainst cold -- whut's th' tooth one do?"
Duhwoo X. McKeener
|
"Ah don't see no harm in carryin' one, so long as ta'other ain't around. Alredy got me a am'let o' better punchin' on, but Ah reckon sumbody oughta have some pertecshun from cold, or mebbe whatever that other thang duz..."
VC Vuvu Zuella
|
Too much more combat and my inspiration will run out. But lets finish this!
I think I will be leaving the get dominated part out of the story.
Duhwoo X. McKeener
|
.
Duhwoo will fly along the ceiling to the first square of the stairs, and listen for noise from above.
Duhwoo's Perception check: 1d20 + 19 ⇒ (5) + 19 = 24
Calling back over his shoulder, in a loud whisper: "Let's sneak up these stairs as best we can..."
Lithuan
|
I was assuming each head corresponded to a passage. My mistake. So far it's been one head per area.
However, perhaps, I interpreted it wrong. Perhaps each face corresponds to some sort of trap/warning.
Avoreal Starseeker
|
I assume everything is magical.. True Sight let me see anything else? What about some knowledge rolls to provide info? Is this the last place we haven't searched besides the place where we need the keys to get into?
Duhwoo X. McKeener
|
I suspect the three medusa faces all together tell us the next thing is whole-family related, rather than one particular branch...
Duhwoo will attempt to quietly follow the ceiling down into the fog...
Duhwoo's Stealth check: 1d20 + 6 ⇒ (13) + 6 = 19
| drbuzzard |
The stairway descends into mist. When you get a good look at the mist with detect magic it shows a transmutation aura.
Lithuan, no, there's just one stairway, but the heads do mean something, you'll figure it out eventually
You have been everywhere else except past the face which has the keys.
Duhwoo goes down the stairs and disappears into the mist
As you proceed into the must, suddently you feel a bit funny, but you've felt it before since it is teleportation. You appear on a set of stairs which descend into a room.
Flickering light dances on the walls of this room, thrown from
fat, black candles in silver fixtures wrapped around supporting
pillars that rise twenty feet to the ceiling. Frescoes cover the
walls, all depicting a handsome, red-haired man of noble
mien engaged in acts of heroic prowess: single-handedly
dispatching a cohort of fearsome demons, speaking movingly
to an adoring throng, and leading a column of Taldan soldiers
toward an enormous mob of Qadiran infantry. On a raised
dais in an alcove on the northern wall, an elaborately carved
mahogany coffin, decorated with motifs of vines and eyes, sits
on a stone base.
Lithuan
|
Into the breach...
Lithuan follows.
| drbuzzard |
As you proceed into the must, suddently you feel a bit funny, but you've felt it before since it is teleportation.
You appear on a set of stairs which descend into a room.
Flickering light dances on the walls of this room, thrown from
fat, black candles in silver fixtures wrapped around supporting
pillars that rise twenty feet to the ceiling. Frescoes cover the
walls, all depicting a handsome, red-haired man of noble
mien engaged in acts of heroic prowess: single-handedly
dispatching a cohort of fearsome demons, speaking movingly
to an adoring throng, and leading a column of Taldan soldiers
toward an enormous mob of Qadiran infantry. On a raised
dais in an alcove on the northern wall, an elaborately carved
mahogany coffin, decorated with motifs of vines and eyes, sits
on a stone base.
Duhwoo is bobbing about hear the ceiling like a kids balloon trying to hide.
Avoreal Starseeker
|
lol..
Onward through the mist to the others..
Once there..
Perc: 1d20 + 22 ⇒ (15) + 22 = 37 Detect Magic, True Sight
Spellcraft: 1d20 + 28 ⇒ (19) + 28 = 47
Lithuan
|
Master Zuella, whose tomb do you think thos is?
VC Vuvu Zuella
|
probably drussus Adela. Though it it odd that there are no markings on the coffin whatsoever. Shall we open it? Duhwee is ready I an sure
Duhwoo X. McKeener
|
.
Duhwoo will keep moving along behind the columns, near the ceiling (so he doesn't have to make fly checks...)
"Ah'm ready for that big dumb ape to crack th' case open!"
Lithuan
|
Go ahead and stick me next to Avoreal. (sorry, on phone)
| drbuzzard |
OK, I've placed people in reasonable seeming locations just to move things along. As soon as the ape touches the sarcophagus, a spectral figure steps out of the pillar at the entrance to the alcove, seems to cast a spell, and says How dare you vermin desecrate my beloved father's resting place! You will die for this crime!"
I need initiative rolls and you can spellcraft if you want.
initiative: 1d20 + 12 ⇒ (14) + 12 = 26