
![]() |

init: 1d20 + 8 ⇒ (14) + 8 = 22
spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18

![]() |

Lithuan is moving to draw his bow, moving slightly slower then Avoreal. He doesn't realize the wall is in place...

![]() |

Vuvu starts his inspiration and sends Duhwee to grapple
1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
Then Vuvu casts kiss of the first world and moves to touch the undead
1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18 to touch
1d20 + 14 ⇒ (10) + 14 = 24 sr
Dc 22 or staggered for 14 rds

drbuzzard |

Resistance: Immune cold, undead traits, Resist acid 10, fire 10
Special attacsks: Bound Spirits (Su)
A nemhain is surrounded by a whirling cloud of spirits bound to her—often, these are the spirits of close relatives or friends she had in life. As a swift action, she can direct these bound spirits to strike at any creature within 30 feet as a +21 ranged touch attack. These spirits may be used to cause damage as if she had touched the target with her incorporeal touch, or they can be used to deliver a harm or slay living effect—if used to deliver one of these spell-like abilities as a swift action, that use counts against the number of times per day she can use that spell-like ability.
The nemhain can also send these spirits up to 1 mile away to act as scouts at a fly speed of 60 feet (perfect)—she can observe and listen through them, but as long as they do not share her space, she cannot use them to deliver ranged touch attacks. These spirits are impervious to almost all attacks and magic, save the following: protection from evil prevents bound spirits from harming persons so protected; dispel evil, raise dead, or resurrection causes the spirits to vanish and be useless to the nemhain for 1 hour; true resurrection makes them useless for 24 hours.
DR: No DR (other than incorporeal)
Touch attack misses.

![]() |

If you would remove, quickly please Avoreal

![]() |

Avoreal casts Disentegrate on the wall of force, destroying it.. She then uses her perfection of self adding a +6 to wisdom this round..

drbuzzard |

When Duhs attack:
lunge for a -2 AC (bwahahahah) penalty
first attack: 1d20 + 35 ⇒ (3) + 35 = 38
20% miss chance due to blinking: 1d100 ⇒ 29
if AC xx hits, then 2d4 + 33 ⇒ (3, 3) + 33 = 39 points of damage
iterative #1: 1d20 + 26 ⇒ (16) + 26 = 42
20% miss chance due to blinking: 1d100 ⇒ 45
if AC xx hits, then 2d4 + 33 ⇒ (4, 3) + 33 = 40 points of damage
iterative #2: 1d20 + 21 ⇒ (15) + 21 = 36
20% miss chance due to blinking: 1d100 ⇒ 91
if AC xx hits, then 2d4 + 33 ⇒ (1, 3) + 33 = 37 points of damage
116/2= 58 damage.

![]() |

Deadly Aim + Rapid Shot + Arcane Strike + Ghost Salt + Point Blank
Attack 1, Good, Manyshot (2 arrows): 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 4d6 + 48 ⇒ (4, 2, 5, 6) + 48 = 65 physical +4d6 ⇒ (5, 5, 4, 6) = 20 holy
Attack 2, Good: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 2d6 + 24 ⇒ (2, 2) + 24 = 28 physical +2d6 ⇒ (5, 4) = 9 holy
Attack 3, Good: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 2d6 + 24 ⇒ (3, 3) + 24 = 30 physical +2d6 ⇒ (5, 6) = 11 holy
Attack 4, Good: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d6 + 24 ⇒ (1, 3) + 24 = 28 physical +2d6 ⇒ (1, 3) = 4 holy
38< AC: No damage
36 < AC < 39: 65 physical, 20 holy from 2 good arrows
20 < AC < 37: 93 physical, 29 holy from 3 good arrows
16 < AC < 21: 123 physical, 40 holy from 4 good arrows
AC < 17: 151 physical, 44 holy from 5 good arrows

drbuzzard |

Lithuan hit twice.
Considering only one of you is not a swarm of doubles, the critter is smart enough to pound on Duh.
Ranged spirit swarm attack.
to hit: 1d20 + 21 ⇒ (10) + 21 = 31 miss chance: 1d100 ⇒ 16 hit
damage: 3d8 ⇒ (2, 6, 2) = 10 and con drain: 1d6 ⇒ 2
and move in and swat Duhwoo twice (incorporeal touch attacks).
to hit: 1d20 + 21 ⇒ (17) + 21 = 38 miss chance: 1d100 ⇒ 78 miss
to hit: 1d20 + 21 ⇒ (8) + 21 = 29 miss chance: 1d100 ⇒ 4 hit
damage: 3d8 ⇒ (5, 1, 1) = 7 and con drain: 1d6 ⇒ 2
So 17 damage (meh) and 4 Con (meh).
At least I got one attack off. Doubt I'll get another.

![]() |

Not telling you what to do or anything lol, but the spirit attack can use its slas as swift actions as well.. Like as in swift action harm itself for a 150 healing.. cough.. No retcons allowed though! Those are only for pcs lol..

![]() |

move to flank
1d20 + 13 + 3 + 2 ⇒ (12) + 13 + 3 + 2 = 30
DC 22 Will if it hits if it fails it is staggered and has -2 to save vs all its abilities.
Duhwee attempts to grapple
1d20 + 5 + 3 ⇒ (13) + 5 + 3 = 21

![]() |

I did get the inspire courage, but I forgot the discordant voice
sonic: 3d6 ⇒ (3, 2, 4) = 9 - for three arrows that hit in two shots

![]() |

Nope, but that con damage will become a factor pretty dam fast.. I assume the top of the round so i will go..
Avoreal will cast Battering Blast and use her swift to keep the +6 wisdom going..
Force Damage no save: 15d6 ⇒ (6, 3, 4, 4, 1, 4, 3, 4, 4, 3, 3, 4, 6, 5, 2) = 56

![]() |

Battering Blast says it has touch attacks - 3 of them in your case for 5d6. You would add the inspire courage though on the to-hits
Also... shoot posted my attack in the wrong thread... posting results below
ghost salts + good
35<AC: no damage
32<AC<36: 63 physical, 12 sonic, 17 holy from 2 arrows
30<AC<33: 96 physical, 19 sonic, 20 holy from 3 arrows
27<AC<31: 123 physical, 21 sonic, 26 holy from 4 arrows
AC<28: 149 physical, 23 sonic, 34 holy from 5 arrows

![]() |

dang, I missed all the action driving back from Vermont...
Duhwoo will slurp down one of his potions of Lesser Restoration:1d4 ⇒ 3 Con restored
and one dose of Padzahr will take care of that last point.

![]() |

Opps ur right Lithuan.. Sry.. Ill roll the attacks now..
Ranged Touch: 1d20 + 18 ⇒ (19) + 18 = 37
Ranged Touch: 1d20 + 18 ⇒ (8) + 18 = 26
Ranged Touch: 1d20 + 18 ⇒ (7) + 18 = 25
Extra Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Extra Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Extra Damage: 1d6 + 4 ⇒ (3) + 4 = 7
So 1 missed but the average damage per bolt plus extra from it being a touch attack makes it 50 damage, not 56 if it matters..
If he's dead el searcho of the room..
Perc: 1d20 + 24 ⇒ (7) + 24 = 31 Detect Magic/True Sight
Spellcraft to ID: 1d20 + 30 ⇒ (16) + 30 = 46

drbuzzard |

makes no difference, still poof
Inside the coffin lie the mummified remains
of Drusus Sardisi Adella, clad in fancy masterwork plate
armor with the howling medusa etched on the chest. His
hands grip the hilt of a flamboyant +2 cold iron greatsword
with a large ruby set in the pommel (worth 3,800 gp intact;
the ruby is worth 1,000 gp on its own). His once-handsome
beard is ragged, but still shows its red coloring; his teeth
are clenched in an uneven rictus mocking the opulence of
his burial. On his right hand is a ring of evasion that bears
the sigil of the howling medusa.
Also, you find a secret door on the east wall of the niche.

![]() |

"What a sorry state for the soul. If ever I die again, may I be returned to the soil, and may my spirit be reborn into a noble body."

![]() |

"Well none of those items sound like the Voice of Thrasillus’s, or a sister’s keepsake.. Yall think thats the sword home dude was looking for? Doesn't seem powerful enough.."

![]() |

"I do not think it is the blade we seek. We should collect these items and move on."

drbuzzard |

Beyond the secret door is an octagonal chamber. Five
white marble pedestals, each four feet high, line the walls.
A single mundane item sits atop each pedestal, identified
by bronze plaques that read (north to south), “His Shaving
Razor,” “His Comb,” “His Favorite Goblet,” “His Pipe,” and
“His Gaming Dice.”
A 3-foot-square metallic plate occupies the center
of the chamber floor.

![]() |

.
Duhwoo is not interested in any of Drusus' items. He flies through the secret panel and flies around the ceiling of the octagonal room, viewing the items on top of the pedestals in passing as he flies by them. He'll cast Detect Magic on his 2nd pass, and announce if any items are magical...