TOZ's Assault on the Wound [PbP Gameday VI] (Inactive)

Game Master TriOmegaZero


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Table Maps | On Hiatus |

Melee on Dryden's Field Agents: 1d20 + 6 ⇒ (9) + 6 = 15

The tiefling forces find the Pathfinders tenacious alongside their Riftwarden allies. The massed field agents are able to pick off the enemy slowly while the Riftwardens prepare another salvo.

Combat 3 wrote:

Pathfinders:

Dryden's Field Agents (Damage: 6)
Kel's Riftwardens (Damage: 3)
------------
Enemy Armies:
Tiefling (Damage: 9)

Kel, please give me your rolls for the second and third melee phases. Dryden is up on third melee roll.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

As the battles rages on Dryden musters his forces to strike out again.

Actions:
Moves: Stay in battle
Tactics: Standard
Ranged Attack: OM+7
ranged attack: 1d20 + 7 ⇒ (19) + 7 = 26

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Riftwarden Assault: 1d20 + 9 ⇒ (2) + 9 = 11 (+1 if they count as demons)
(I'd like to use my GM Shirt reroll on this, I think)

Riftwarden Re-Assault: 1d20 + 9 + 5 ⇒ (2) + 9 + 5 = 16 (+1 if they count as demons)
(Sonofa...)

1d4 ⇒ 1 extra damage if they count as extraplanar

DV: 19 (23 if they have spellcasting capabilities)


Table Maps | On Hiatus |

Kel, you still have your attack for the third melee left.

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Sorry, missed that note.

Riftwarden Attack take 3: 1d20 + 9 ⇒ (7) + 9 = 16 (+1 if they count as demons)

1d4 ⇒ 4 extra damage if they count as extraplanar

DV: 19 (23 if they have spellcasting capabilities)


Table Maps | On Hiatus |

Morale Check: 1d20 + 2 ⇒ (13) + 2 = 15
Melee on Dryden's Field Agents: 1d20 + 6 ⇒ (12) + 6 = 18

The entrenched garrison wavers under the assault, but the enemy commanders whip the ranks into line with dire threats of abyssal punishment.

Combat 3 wrote:

Pathfinders:

Dryden's Field Agents (Damage: 7)
Kel's Riftwardens (Damage: 3)
------------
Enemy Armies:
Tiefling (Damage: 15)

One more push and you have them! Good luck!

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Dryden rallies his troops and urges them onward. Though he sees their loses he notes that the enemy is fairing far worse.
"Advance and seize the day! For the good people who can no longer fight. Clear the field of this vile threat. We will protect what is ours!"

Actions:
Move: Stay and fight
Tactics: Expert flankers (OM +2 DM-2)
Ranged attack: OM+7
Ranged attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Kel urges the Riftwardens on!

Attack: 1d20 + 9 ⇒ (4) + 9 = 13 (+1 if they count as demons)

1d4 ⇒ 2 extra damage if they count as extraplanar

DV: 19 (23 if they have spellcasting capabilities)


Table Maps | On Hiatus |

Melee on Dryden's Field Agents: 1d20 + 6 ⇒ (11) + 6 = 17

Rather than roll out the dice, I'm calling the fight here. We're just looking for a lucky roll to knock them the rest of the way out, and you're not damaged enough for it to be a risk unless the die roller keeps messing with us like this.

The tiefling army is overrun as the Pathfinder armies bring the fight into Silvershore! Few survivors remain, but speak of massive demon armies soon to arrive and crush your insignificant mortal battallions. The armies quickly move to rebuild fortifications and rest for the coming battle.

Engagement: Wolfcrags wrote:

The Wolfcrags are a stretch of jagged foothills that separate the Sarkorian Steppe from the Tusk Mountains and the foul marshes of Frostmire. The barren peaks are rife with defensible vantage points and narrow valleys that are ideal for ambushes—if one knows the territory.

Hordes of demons halt the progress of the Pathfinder Society, and scouts report that terrifying abominations stitched together from demonflesh are working in concert with these demons. So long as any of these enemy forces are active, the expedition is at risk.

Map will update tonight, and initiative will be rolled. You have the chance to adjust which army you wish to command, and all armies are healed to maximum HP. Congratulations on besting the warm up fight, now things get interesting!


Table Maps | On Hiatus |

Map is updated. Let me know if you are changing armies, otherwise I will get initiative started. Going forward, please add your DV to each post so I can determine damages easier. Don't forget to include modifiers for tactics and strategies.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Oret gives a pep talk to his army as they prepare themselves again for another long journey.

Will keep the same army. They're slow, but it's what I prefer in terms of play style. Hopefully they can do a bit more this round.


Table Maps | On Hiatus |

Army Init:
init, Oret's Pike Infantry: 1d10 + 2 ⇒ (4) + 2 = 6
init, Lorian's AoE: 1d10 + 6 ⇒ (5) + 6 = 11
init, Kel's Riftwardens: 1d10 + 3 ⇒ (4) + 3 = 7
init, Nemesis' Warpriests: 1d10 ⇒ 10
init, Dryden's Field Agents: 1d10 ⇒ 10
init, Ionnia's Mammoths: 1d20 + 2 ⇒ (14) + 2 = 16
init, Purple: 1d20 + 2 ⇒ (8) + 2 = 10
init, Blue: 1d20 + 1 ⇒ (2) + 1 = 3
init, Red: 1d20 + 1 ⇒ (19) + 1 = 20
init, Yellow: 1d20 + 2 ⇒ (9) + 2 = 11
init, White: 1d20 + 2 ⇒ (4) + 2 = 6
init, Green: 1d20 + 2 ⇒ (16) + 2 = 18
init, Horrors: 1d20 + 2 ⇒ (20) + 2 = 22
init, Cavalry: 1d20 + 3 ⇒ (20) + 3 = 23
init, Cultist: 1d20 + 2 ⇒ (14) + 2 = 16

On the morning, the armies advance! Once again, Ionnia marches forth with the Mammoth Riders, followed by the Army of Exploration. Scouts report the demonic armies beginning to maneuver towards Silvershore.

Day 1 wrote:

22 Stitched Horrors

20 Red
18 Green
16 Ionnia's Mammoths
11 Lorian's AoE

11 Yellow
10 Nemesis's Warpriets
10 Dryden's Field Agents
10 Purple
7 Kel's Riftwardens
6 Oret's Pike Infantry
6 White
3 Blue

Alright, Ionnia and Lorian can make their moves! Everyone starts in Silvershore, marked by the green cross.

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

Madam Ionnia moves her mammoths out WNW hoping to either spread out the enemy armies or pincer in on them.

Current DV 18, OM +9

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Lorian lead the Army of Exploration along side the Mammoth's, acting as bait.

DV 19, +9 OM


Table Maps | On Hiatus |

The armies continue to draw out, chaotic hordes of extraplanar fiends having little need for rest or comfort.

Day 1 wrote:

22 Stitched Horrors

20 Red
18 Green
16 Ionnia's Mammoths
11 Lorian's AoE
11 Yellow
10 Nemesis's Warpriets
10 Dryden's Field Agents

10 Purple
7 Kel's Riftwardens
6 Oret's Pike Infantry
6 White
3 Blue

Nemesis and Dryden are up.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Nemesis's snail-like army marches a short way north, where they can form a buffer between the hordes and Silvershore.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Keeping pace with Nemesis Melek's units to sustain a stronger fighting front.


Table Maps | On Hiatus |

The Pathfinder forces maneuver for position, but the demon armies seem to keep their distance for the initial push.

Day 1 wrote:

22 Stitched Horrors

20 Red
18 Green
16 Ionnia's Mammoths
11 Lorian's AoE
11 Yellow
10 Nemesis's Warpriets
10 Dryden's Field Agents
10 Purple
7 Kel's Riftwardens
6 Oret's Pike Infantry

6 White
3 Blue

Last armies are up.

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Kel has his army move out as well, following Ionnia's idea of spreading a line to try and lure the demons in.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Oret has his army fall right behind Nemesis and Dryden. Once again, the group marches cautiously, keeping a high line with high shields. They look like a marching wall.

Defensive Defensive Wall DV=22 OM=0


Table Maps | On Hiatus |

The day ends with armies closing in slowly on each other, the rank and file full of the anticipation and fear for the coming day.

The morning dawns with reports of more forces approaching. To the southeast, dark armored warriors ride howlers toward the battlefield. To the northeast, the remaining survivors of the battle for Silvershore are engaged in a foul ritual. Magical analysis has determined they are attempting a powerful summoning, but can be stopped if the Army of the Open Road can reach them in time.

Day 2 wrote:

22 Stitched Horrors

20 Red
18 Green
16 Ionnia's Mammoths
11 Lorian's AoE

11 Yellow
10 Nemesis's Warpriets
10 Dryden's Field Agents
10 Purple
7 Kel's Riftwardens
6 Oret's Pike Infantry

6 White
3 Blue

In this engagement, at the start of battle you may make a Profession Soldier check to increase the favorability of conditions for your army. Please roll it with your first set of attacks once you engage.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7
Grandmaster TOZ wrote:

In this engagement, at the start of battle you may make a Profession Soldier check to increase the favorability of conditions for your army. Please roll it with your first set of attacks once you engage.

Normally, Profession skills have to be trained - is this an exception?


Table Maps | On Hiatus |

Unfortunately not. :(

EDIT: On rereading the scenario, I'm ruling that you may make the check untrained, as it doesn't specify either way, unless there is a clarification in the GM thread. Will investigate.


Table Maps | On Hiatus |

Also didn't edit out the last bold, but you are welcome to post your intended movements. Enemy movements may interfere with them, in which you can adjust.

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Lorian surveyed the land and looked for prime terrain to have a battle that would be good for quick hit and run tactics, so that his knights would be able to catch the demon infantry out in the open.

Delay if I can until the enemy units move. Once again the dice roller raises its ugly head...more irritating since he is trained in the skill
P:Soldier: 1d20 + 5 ⇒ (1) + 5 = 6

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

Ionnia will move the mammoths up 1, again hoping to spread the enemy forces out a bit more, but realizing with all allied units so close it wouldn't do to spread too far as no one could come to aid if needed.

profession(soldier)(untrained): 1d20 + 1 ⇒ (4) + 1 = 5

Attacks if needed:
Tactics = Standard
Melee: 1d20 + 9 ⇒ (17) + 9 = 26
DV = 18

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Kel will delay the Riftwardens for now, waiting to hear reports back on enemy troop movements before committing them.


Table Maps | On Hiatus |

Much like the Riftwardens, the schir forces seem to be biding time for a prime opportunity to strike.

Day 2 wrote:

22 Stitched Horrors

20 Red
18 Green
16 Ionnia's Mammoths
11 Lorian's AoE[/b]
11 Yellow
10 Nemesis's Warpriets
10 Dryden's Field Agents

10 Purple
7 Kel's Riftwardens
6 Oret's Pike Infantry
6 White
3 Blue

Dryden and Nemesis are up.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

"Now, at last, is your moment, warriors! FORWARD!"

untrained Profession (Soldier): 1d20 + 4 ⇒ (14) + 4 = 18


Table Maps | On Hiatus |

Dryden, Oret, please update your armies when you can. For Kel and Lorian, I do not believe delay is an option in mass combat, so you will end up forfeiting your movement instead. Some of the enemy forces have already done so as well.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

profession soldier untrained: 1d20 + 3 ⇒ (17) + 3 = 20

Oret sings high praises from the last fight, and carries the momentum to his men. A last minute change, they decide to be a little more on the offensive side and cautiously movearound the flank hoping to skyward spread the fight, they scream profanities across to the evil army.

move and Taunt green,( morale check 15 before each combat roll or take -2 DV and OM penalty. 2 successful rolls negate this for the rest of the combat.) Changing from defensive to cautious.

DV=18, OM=4

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Sorry was busy with RL stuff
The forces will keep pace with Oret Terra.


Table Maps | On Hiatus |

The mounted force from the south advances, their goal quickly becoming obvious: Silvershore.

Day 3 wrote:

23 Howler Cavalry

22 Stitched Horrors
20 Red
18 Green
16 Ionnia's Mammoths
11 Lorian's AoE
11 Yellow
10 Nemesis's Warpriets
10 Dryden's Field Agents
10 Purple
7 Kel's Riftwardens
6 Oret's Pike Infantry
6 White
3 Blue

The Riftwardens may take their actions based on the previous days events if Kel chooses. After that, the 3rd day will continue.

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Hearing that enemy forces are sweeping up from the south towards Silvershore, Kel will have the Riftwardens redeploy there to try and halt that advance!


Table Maps | On Hiatus |

Finally, on the third day the fiendish forces strike! The stitched horrors brazenly rush to meet the Mammoth Riders, and a contingent of dretches march to engage the Warpriests and Field Agents. The schir forces continue to bide their time.

Day 3 wrote:

23 Howler Cavalry

22 Stitched Horrors
20 Red
18 Green
16 Ionnia's Mammoths
11 Lorian's AoE
11 Yellow
10 Nemesis's Warpriets
10 Dryden's Field Agents
10 Purple
7 Kel's Riftwardens
6 Oret's Pike Infantry
6 White
3 Blue

Lorian's AoE may make a move. Ionnia is locked in combat, as is Dryden and Oret.

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"Forward to battle my friends, for today we hunt demons!" Lorian said as he advanced the Army into battle.

Tactics:
Move to engage the purple unit.
Tactics-Taunt
Melee-Aggressive DV 17, OM +11
Melee: 1d20 + 11 ⇒ (14) + 11 = 25


Table Maps | On Hiatus |

As the Army of Exploration rides to battle, the enemy forces converge upon the lone battalion!

Day 3 wrote:

23 Howler Cavalry

22 Stitched Horrors
20 Red
18 Green
16 Ionnia's Mammoths
11 Lorian's AoE
11 Yellow
10 Nemesis's Warpriests
10 Dryden's Field Agents
10 Purple
7 Kel's Riftwardens
6 Oret's Pike Infantry
6 White
3 Blue

Nemesis may make a move, and then we go into the combat phases.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Nemesis marches north to join Lorian, fire in her eyes and her troops' hearts....


Table Maps | On Hiatus |

More of the demonic forces pour into the scattered battles, joining the fight with reckless abandon. Pitched battle is joined between the Mammoth Riders and the stitched abominations, the hills running red with blood. The rest of the Pathfinder forces engage schir and dretch armies in a less brutal but just as deadly battle.

Combat Tracker: Round 1 wrote:


Combat 1:
Stitched Horrors (Damage: 11)
Ionnia's Mammoths (Damage: 12) Morale Check needed against Fear.
GM Dice:
Conditions: 1d100 ⇒ 96 Nighttime Battle: -2OM/-3DV without Darkvision.
Stitched Army Relentless Brutality: 1d20 + 11 ⇒ (16) + 11 = 27

Combat 2:
Dryden's Field Agents (Damage: 13) Ranged and Melee attacks needed.
Oret's Pike Infantry (Damage: 3) Melee attack needed.
Green Dretches
White Schir

GM Dice:
Conditions: 1d100 ⇒ 66 Dusk Battle: -1OM without Low-Light or Darkvision.
Green Morale: 1d20 + 5 ⇒ (3) + 5 = 8
Green Ranged on Dryden's Field Agents: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Green Melee on Dryden's Field Agents: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
White Melee on Oret's Pike Infantry: 1d20 + 6 ⇒ (15) + 6 = 21

Combat 3:
Lorian's AoE (Damage: 5)
Nemesis's Warpriests Melee attack needed.
Yellow Schir
Purple Schir (Damage: 11)
Blue Dretches

GM Dice:
Conditions: 1d100 ⇒ 58 Day Battle: No Adjustment.
Yellow Melee on Lorian's AoE: 1d20 + 6 ⇒ (14) + 6 = 20
Purple Morale: 1d20 + 3 ⇒ (3) + 3 = 6
Purple Melee on Nemesis' Warpriests: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
Blue Ranged on Lorian's Aoe: 1d20 + 7 ⇒ (12) + 7 = 19
Blue Melee on Nemesis' Warpriests: 1d20 + 7 ⇒ (1) + 7 = 8

Instructions are up for those who still have actions remaining.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

morale check: 1d20 + 2 ⇒ (14) + 2 = 16
[spoiler=Actions]Move: combat
Tactics: Dirty Fighting
Ranged attack: OM+7
ranged attack: 1d20 + 7 + 6 ⇒ (11) + 7 + 6 = 24
Melee attack: OM+7
melee attack: 1d20 + 7 + 6 ⇒ (9) + 7 + 6 = 22

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Oret's instructions are to swing low and hard.

melee: 1d20 + 4 ⇒ (9) + 4 = 13

DV=18

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

MAESTRO!

"Scour the weakest of them from the field!"

standard melee vs dretches, spellcasting, mwk cold iron weapons: 1d20 + 10 ⇒ (6) + 10 = 16

Please let me know if there's anything I'm overlooking - for example, would my army's spellcasting capabilities give them a ranged attack, and if so, would that mean we'd get more attacks? Also, what's the benefit of my earlier Profession (Soldier) check?


Table Maps | On Hiatus |

Spellcasting only gives a ranged attack phase if the armies spells have a range greater than touch. Since the warpriests stat block does not mention ranged attacks, they do not get them. Your Profession Soldier check was to see if you could time your engagement better than the enemy and prevented the opposing forces from engaging at night, when darkvision would have been an advantage. I didn't include the adjustment in the rolls, but I will try to do so in future combats.

Combat Tracker: Round 2 wrote:


Combat 1:
Stitched Horrors (Damage: 11)
Ionnia's Mammoths (Damage: 12) Morale Check needed against Fear.
** spoiler omitted **

Combat 2:
Dryden's Field Agents (Damage: 13)
Oret's Pike Infantry (Damage: 3)
Green Dretches (Damage: 5)
White Schir
** spoiler omitted **

Combat 3:
Lorian's AoE (Damage: 5)
Nemesis's Warpriests
Yellow Schir
Purple Schir (Damage: 11)
Blue Dretches
** spoiler omitted **

All engaged armies may make melee attacks. The Mammoth Riders need to succeed on their morale check to be able to attack this round.

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

Tactic = Rage/Relentless Brutality
Morale: 1d20 + 3 ⇒ (17) + 3 = 20 (not sure of order here, it's only plus 2 without Rage)
Attack(just in case): 1d20 + 13 ⇒ (7) + 13 = 20

Current DV = 10, OM = 13

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

standard melee vs dretches, spellcasting, mwk cold iron weapons: 1d20 + 10 ⇒ (20) + 10 = 30

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"Come, we almost have them my Brothers! Let us send them back to the very Abyss they came from! Lorian ordered as the horsemen charged forward.

Melee: 1d20 + 11 ⇒ (16) + 11 = 27
Tactic stay at aggressive and taunt is still in effect.DV 17, OM +11 (+2 if unmounted)

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

OM: 1d20 + 4 ⇒ (3) + 4 = 7

"Press on men!"

DV=18, if we could change tactics I will taunt the current opponent threatening me.


Table Maps | On Hiatus |

Oret only needs to make a Morale check if he is changing the type of tactics used. You are now taunting the White army.

The Mammoth Riders ignore the horrific cries and unsettling forms of the stitched horrors, bringing the fight to the monstrous horde. The melee turns heavily against the mounted army, as across the valley the field agents under Dryden suffer massive losses against the demon forces. The Army of Exploration smashes a battalion of schir with precise efficiency, and the dwarven warpriests stand firm.

Combat Tracker: Round 2 wrote:


Combat 1 (Nighttime Battle: -2OM/-3DV without Darkvision.):
Stitched Horrors (Damage: 19)
Ionnia's Mammoths (Damage: 34) Morale Check needed against Fear. (This happens each time they deal damage.)
Stitched Army Relentless Brutality: 1d20 + 11 ⇒ (19) + 11 = 30 Desna weeps...

Combat 2 (Dusk Battle: -1OM without Low-Light or Darkvision.):
Dryden's Field Agents (Damage: 21) A Melee and a Morale check against routing needed.
Oret's Pike Infantry (Damage: 8)
Green Dretches (Damage: 5)
White Schir
White Morale: 1d20 + 3 ⇒ (19) + 3 = 22
Green Melee on Dryden's Field Agents: 1d20 + 7 ⇒ (18) + 7 = 25
White Melee on Oret's Pike Infantry: 1d20 + 6 ⇒ (17) + 6 = 23

Combat 3 (Day Battle: No Adjustment.):
Lorian's AoE (Damage: 2)
Nemesis's Warpriests (Damage: 4)
Yellow Schir
Purple Schir (Damage: 26, Destroyed)
Blue Dretches (Damage: 13)
Yellow Melee on Lorian's AoE: 1d20 + 6 ⇒ (13) + 6 = 19
Purple Morale: 1d20 + 3 ⇒ (15) + 3 = 18
Purple Melee on Nemesis' Warpriests: 1d20 + 6 ⇒ (11) + 6 = 17
Blue Melee on Nemesis' Warpriests: 1d20 + 7 ⇒ (15) + 7 = 22

The die roller is not being kind to some of you. o.O

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7
Grandmaster TOZ wrote:

The Army of Exploration smashes a battalion of schir with precise efficiency, and the dwarven warpriests stand firm.

Actually, my Warpriests are Human - and don't forget, they have "improved armor," whatever that works out to mean, as well as masterwork cold iron weapons.

Also, how does my roll of '30' work out to 13 damage, exactly?


Table Maps | On Hiatus |

That's what I get for skimming the armies descriptions too fast. The OM roll both determines if the attack is a success as well as how much damage is done. If the total is over the DV of the enemy, the enemy takes the difference in damage. So since the target army has a DV of 17, 30-17 is 13. And improved armor increases the army's DV and should already be calculated into the star block.

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