TOZ's Assault on the Wound [PbP Gameday VI] (Inactive)

Game Master TriOmegaZero


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Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

With an extra roar from the encouragement from Dryden, the mammoths keep on fighting.

Melee: 1d20 + 16 ⇒ (4) + 16 = 20

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"We have one fleeing like the cowards they are, lets finish the rest! Lorian said as he lead the units onward.

Melee: 1d20 + 11 ⇒ (7) + 11 = 18


Table Maps | Passing the Torch

Deprived of their dastardly tactics, the cultist armies feel the tide turn against them! Kel's Riftwardens assail the remaining cultist formations and discover that merely one battalion is arrayed against the Pathfinders, cleverly disguised as two full forces with illusions. Scouts report that a second illusory army bolsters the forces to the south, but the ruse no longer fools their watchful eyes.

Melee on Ionnia's Mammoths: 1d20 + 3 ⇒ (5) + 3 = 8
Melee on Lorian's AoE: 1d20 + 3 ⇒ (7) + 3 = 10

Combat 1 wrote:

Pathfinders:

Ionnia's Mammoths (Damage: 14)
Lorian's AoE (Damage: 7)
Dryden's Field Agents (Damage: 6)
Kel's Riftwardens
------------
Enemy Armies:
Blue (Damage: 23, Destroyed)
Red (Damage: 20, Destroyed)
Green (Damage: 6)

Round 3 is up! Apologies for the delay in response, we are settled here into SkalCon and slot 1 starts in just under an hour. Will try to check in when we return victorious!

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

The stalwart and slow forces of Oret continue their journey southbound. As the group engages up north, Oret intents to hold the line against the migrating enemies.

Crunch:

Movement Phase: Move 1 (arrow on handout)
Tactics Phase: Defensive Wall
Ranged Phase: None

All the best GM!

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Anduris continues to support Ionnia and Lorian in order to clear the threat from the north.
Inspire courage to Ionnia's forces

actions:
Move: Stay with the troops
Tactics: Inspire courage + Standard
Ranged attack: OM+7
Melee attack: none
ranged attack: 1d20 + 7 ⇒ (12) + 7 = 19

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Kel also orders the Riftwardens to continue their spellcasting barrage against the cultists, hoping to take them out before they can harm any more allied forces!

Melee: 1d20 + 9 ⇒ (10) + 9 = 19

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

Rawr

Melee: 1d20 + 16 ⇒ (8) + 16 = 24

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"One more of these cultists to deal with and it will be to celebrate our Victory in the north with a good bottle of wine!" Lorian said as he gathered the horsemen into formation.

Melee: 1d20 + 11 ⇒ (4) + 11 = 15
I do hope that the dice roller gets it's act together.


Table Maps | Passing the Torch

With one last gasp, the northern cultist armies are broken. The Pathfinder forces are able to clear the battlefield and prepare for the next days march. Reports in the morning show that the southern armies are massed and ready to move.

Melee on Ionnia's Mammoths: 1d20 + 3 ⇒ (16) + 3 = 19

Combat 1 wrote:

Pathfinders:

Ionnia's Mammoths (Damage: 20)
Lorian's AoE (Damage: 7)
Dryden's Field Agents (Damage: 6)
Kel's Riftwardens
------------
Enemy Armies:
Blue (Damage: 23, Destroyed)
Red (Damage: 20, Destroyed)
Green (Damage: 21, Destroyed)
Day 3 Initiative wrote:


18 Yellow
17 Ionnia's Mammoths
15 Orange
13 Nemesis' Warpriests
12 Red
10 Lorian's AoE
8 Purple
7 Dryden's Field Agents
5 Kel's Riftwardens
4 Oret's Pike Infantry
3 Tieflings

SkalCon is winding down, just one more slot to finish in the morning. Oret will get his actions at the end of this day, so everyone else may post their actions. Keep in mind that you can rest up your armies to recover some damage if they do not march.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Anduris moves his mobile troops south to join Oret Terra and face the oncoming horde. I plan to sit behind Oret Terra's wall and use ranged to deal with the enemy.
[spoiler=action] Move: 2 squares south and south/east.
Tactics: Inspire courage to boost Oret Terras chances with the oncoming assault.
Ranged attack: Spellcasting (+2)
spellcasting: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Not sure how spellcasting works but says it allows ranged attacks, boosts OM and DV +2. Not sure how it works so let me know if I have it all wrong.

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Kel will have the Riftwardens move only with the other Pathfinder armies. If they take time to rest and heal from the recent battle, the spellcasters will stand watch and protect them as they do.

(I guess just holding position for fear of being caught alone or moving into unsafe territory)

Dryden - anything with an asterisk means it has already been calculated into the army's statistics. Also, ranged just means your army can make a ranged attack at the start of a battle before the first melee phase. All attacks after the first "round" are always melee unless you do a withdraw or a hit-and-run or something like that.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 6/7, Channel 7/7, Bone* 40, #7

Nemesis's army creeps along....

Moved as shown, and I guess that's all I can do.

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

Seeing the enemies defeated, Madame Ionnia and the mammoths calm down, and decide it's a good time for a break.

Resting ACR = 6

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Making sure that the last of the cultist's were dispatched, Lorian joined the others in celebrating the victory. In the morning, those that fit for duty went out on patrol as the others tended to the injured and the horses.

Resting ACR=6


Table Maps | Passing the Torch

The Pathfinder forces rest and maneuver through the fields, preparing for the coming battle. On the morrow, the cultist armies begin to advance, engaging Oret's Pike Infantry and Dryden's Field Agents!

Day 4 Initiative wrote:


18 Yellow
17 Ionnia's Mammoths (Damage: 14)
15 Orange
13 Nemesis' Warpriests
12 Red
10 Lorian's AoE (Damage: 1)
8 Purple
7 Dryden's Field Agents (Damage: 6)
5 Kel's Riftwardens
4 Oret's Pike Infantry
3 Tieflings
Combat 2 wrote:

Pathfinders:

Dryden's Field Agents (Damage: 6)
Oret's Pike Infantry
------------
Enemy Armies:
Yellow

SkalCon is done! Now to finish this engagement! Dryden and Oret have been pinned down by the rapid advance of the yellow flagged army. Everyone else has a chance to join the next battle or maneuver towards the final objective. Dryden, as Kel said, you'll get to use your ranged attack at the start of this combat, then you'll be making melee phase attacks using the same bonus.

Also, something I forgot that was not included in the handouts. If you are commanding a non-unique army like the Mammoth Riders or Riftwardens, you may choose one commander boon to bolster your forces. The available choices are the Defensive Tactics, Flexible Tactics, Loyalty, or Triage boons, and I have added a handout with the effects those boons have. It should be of great help in the coming encounters.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 6/7, Channel 7/7, Bone* 40, #7

"SOLDIERS! TODAY WE SEND THE ENEMY TO THE PYRE!!!"

Tactics: Standard

Let me know if I'm missing/messing up anything. Haven't had a great day.


Table Maps | Passing the Torch

Everything looks fine, hope you are having a better time today!

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

With the allied armies healing up and not in range of enemy attack, Kel will order the Riftwardens to join the other Pathfinder armies in engaging more of the cultist forces.

Tactics: Standard
Strategy: Standard

Target: Kel will try to have the Riftwardens go for an enemy army that is only being attacked by 1 (or 0) allied armies, so that we don't "overkill" and neglect viable targets.

Ranged: 1d20 + 9 ⇒ (3) + 9 = 12
Melee: 1d20 + 9 ⇒ (9) + 9 = 18

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

Madame Ionnia fears for her allied armies and will rush to their aid.

Actions:

Move = 2 spaces to Yellow
Tactics = Rage, Relentless Brutality
Melee = OM: 1d20 + 15 ⇒ (11) + 15 = 26

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"Once more to battle my brothers!" Lorain said as he advanced the Army of Exploration towards the large batch of cultists.

Actions:
Move two spaces to join the others, Attack Orange (One not being attacked by the others if possible (Glory Hound)).
Tactics:Taunt, Reckless
Melee: 1d20 + 13 ⇒ (10) + 13 = 23Add two if they are not mounted.


Table Maps | Passing the Torch

The two sides rush to combat, Dryden's agents launching an initial salvo into the enemy ranks before the lines clash into chaos. The Mammoth Riders strike like a tidal wave, crushing the cultist forces even as dastardly tactics decimate the riders in turn. The rest of the Pathfinder forces fare better, with only the Army of Exploration taking losses as the enemy stands strong against provocation.

Melee on Ionnia's Mammoths: 1d20 + 9 ⇒ (15) + 9 = 24
Melee on Nemesis's Warpriests: 1d20 + 9 ⇒ (4) + 9 = 13
Melee on Lorian's AoE: 1d20 + 9 ⇒ (19) + 9 = 28
Melee on Dryden's Field Agents: 1d20 + 9 ⇒ (5) + 9 = 14
Orange Morale: 1d20 + 2 ⇒ (19) + 2 = 21

Combat 2 wrote:

Pathfinders:

Ionnia's Mammoths (Damage: 25)
Nemesis' Warpriests
Lorian's AoE (Damage: 10)
Dryden's Field Agents (Damage: 6)
Kel's Riftwardens
Oret's Pike Infantry
------------
Enemy Armies:
Yellow (Damage: 18, Destroyed)
Orange (Damage: 9)
Red
Purple

The bolded armies have a Melee attack left to take for the initial charge. Feel free to target whichever army you like, or I will apply damage in order down the line.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 6/7, Channel 7/7, Bone* 40, #7

Melee vs orange, +2 for spellcasting if I'm not mistaken: 1d20 + 10 ⇒ (2) + 10 = 12

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

"Hold the line!"

DV at 22

melee, inspire courage: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Will go at yellow.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Dryden directs his forces to strike out with ranged combat against the opposing army using the defensive wall Oret Terra has formed to his advantage.
[spoiler=Actions] Move: Stay with the forces
Tactics: Dirty fighting
Ranged Attack: OM+7+6(dirty fighting)
ranged attack: 1d20 + 7 + 6 ⇒ (4) + 7 + 6 = 17


Table Maps | Passing the Torch

The counterattacks falter slightly, with only Lorian's battalion taking significant damage.

Melee on Ionnia's Mammoths: 1d20 + 3 ⇒ (3) + 3 = 6
Melee on Nemesis's Warpriests: 1d20 + 3 ⇒ (11) + 3 = 14
Melee on Lorian's AoE: 1d20 + 3 ⇒ (19) + 3 = 22

Combat 2 wrote:

Pathfinders:

Ionnia's Mammoths (Damage: 25)
Nemesis' Warpriests
Lorian's AoE (Damage: 21)
Dryden's Field Agents (Damage: 6)
Kel's Riftwardens
Oret's Pike Infantry

------------
Enemy Armies:
Yellow (Damage: 18, Destroyed)
Orange (Damage: 12)
Red
Purple

Pathfinder armies are up!

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 6/7, Channel 7/7, Bone* 40, #7

Melee vs orange: 1d20 + 10 ⇒ (5) + 10 = 15

Is there anything Nemesis can do as an individual to support/augment her army?

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Kel very much wants to take the pressure off of the Mammoth Riders, so he encourages the Riftwardens to become more aggressive, and he will also have them target Purple, hoping to draw fire from the more injured Pathfinder forces!

Change strategy from Standard to Aggressive - no roll needed:
DV -2, OM +2, Damage +3

Next Melee: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 (+3 damage if the OM roll is high enough)
DV: 17


Table Maps | Passing the Torch
Nemesis Melek wrote:
Is there anything Nemesis can do as an individual to support/augment her army?

Unfortunately not. Individual actions don't carry weight in mass combat, only the orders given to direct the army (such as morale checks to change tactics).

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"We have them pinned down! Their leader is on that hill with nowhere to go, follow me and we will carry the day. Charge!" Lorian said as he lead the army towards the enemy leader, clutching the lance tightly.

Melee:

Tactics:Reckless, Taunt
Target:Orange
Melee: 1d20 + 13 ⇒ (15) + 13 = 28
Happy to see a roll higher than a 10!

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Dryden continues to stay behind the wall of defense that Oret Terra has formed. Raining down upon the enemy as the use their expert flanking techniques to press the defensive advantage their combined forces have.
[spoiler=Actions] Move: Stay with the combined forces
Tactics: Expert flanker
Ranged combat: OM+7+2
Ranged combat: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22


Table Maps | Passing the Torch

Dryden, changing tactics requires a Morale check in combat. If you hit a DC 15, you successfully change tactics.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Oret keeps his fortification strong, and attempts to push little by little through, as much as he can.

melee: 1d20 + 1 ⇒ (20) + 1 = 21

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

The mammoths continue the offensive hoping to finish the battle before their own defeat.

OM: 1d20 + 15 ⇒ (13) + 15 = 28


Table Maps | Passing the Torch

The melee turns savage and brutal as cultist forces break on the Pathfinder lines. The Mammoth Riders take stunning casualties in the fray, protecting the rest of the Pathfinders from harm.

Melee on Ionnia's Mammoths: 1d20 + 3 ⇒ (19) + 3 = 22

Combat 2 wrote:

Pathfinders:

Ionnia's Mammoths (Damage: 34)
Nemesis' Warpriests
Lorian's AoE (Damage: 21)
Dryden's Field Agents (Damage: 6)
Kel's Riftwardens
Oret's Pike Infantry

------------
Enemy Armies:
Yellow (Damage: 18, Destroyed)
Orange (Damage: 27, Destroyed)
Red (Damage: 20, Destroyed)
Purple (Damage: 11)

Damn rough rolls on the riders, but that's to be expected with barbarians! One last round of attacks and this fight should be over. (Lesson learned for the next engagement: Don't leave the armies piled in one hex or you'll miss things! XD)

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 6/7, Channel 7/7, Bone* 40, #7

"Look alive, you fools! Send them to PERDITION!"

Melee vs purple: 1d20 + 10 ⇒ (6) + 10 = 16

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Kel has the Riftwardens continue their aggressive attack vs the (purple) cultists, hoping to save the mammoth riders!

Melee: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 (+3 damage if OM is high enough)
DV: 17

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Oret continues to keep his army with a high guard. It's clearly the safe option for them.

melee: 1d20 + 1 ⇒ (8) + 1 = 9


Table Maps | Passing the Torch

The Pathfinders break the last battalion of cultists and scatter the few survivors without further damage! The weary forces of the Armies of the Open Road make camp for the night and sing songs of bravery and loss.

Melee on Ionnia's Mammoths: 1d20 + 3 ⇒ (7) + 3 = 10

Day 5 Initiative wrote:

17 Ionnia's Mammoths (Damage: 34)

13 Nemesis' Warpriests
10 Lorian's AoE (Damage: 21)
7 Dryden's Field Agents (Damage: 6)
5 Kel's Riftwardens
4 Oret's Pike Infantry
3 Tieflings

Alright, one army left to defeat. You've got this!

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

She's a super low AC barbarian - pretty common to be at 3 or even 1 AC, I'm pretty used to it, part of why I took the mammoths since they play the same way

The mammoth will take the day to catch their breath, hoping everyone else can sweep up the final army.

Resting ACr= 6

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 6/7, Channel 7/7, Bone* 40, #7

"PRESS THE ATTACK!"

Melee vs purple: 1d20 + 10 ⇒ (12) + 10 = 22

My troops can Channel Positive Energy, can I have them do that in the same round somehow?


Table Maps | Passing the Torch

Yes, you can channel energy to heal your army, at the cost of reducing your OM for that round.

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

On the next day, Kel will have the Riftwardens move to attack Silvershore!

Tactics: Spellbreaker (DV +4 vs Spellcasting enemies)
Strategy: Standard

Ranged: 1d20 + 9 ⇒ (18) + 9 = 27 (+1 if they count as demons)
1d4 ⇒ 2 extra damage if they count as extraplanar

Melee: 1d20 + 9 ⇒ (11) + 9 = 20 (+1 if they count as demons)
1d4 ⇒ 2 extra damage if they count as extraplanar

DV: 19 (23 if they have spellcasting capabilities)

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 6/7, Channel 7/7, Bone* 40, #7

Only MY army? Never mind (for the time being).

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

With the battles over for the day, the Army of Exploration rested with the other units as they gathered their strength back.

If possible, rest for the next 3-4 days

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Oret's stronghold marches on the back of the Riftwardens. "Onward men! We have this! We'll need to support the Rifwardens." The group cautiously approaches the enemy without taking any rest, instead of marching full on shields, their shields are slightly angled with their pikes in front of them.

Move 1 step, changing from Defensive to Cautious. Continue defensive wall tactic. DV=20, OM=+2

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Seeing the speed at which Kels army moves to engage Dryden changes his plans and moves to help support them.
[spoiler=Actions] Move: Move 2 spaces to engage the enemy with Kel Authraxis.
Tactics: Dirty Fighters to strike them fast and hard.
Ranged Attack: OM+7+6
ranged attack: 1d20 + 7 + 6 ⇒ (7) + 7 + 6 = 20


Table Maps | Passing the Torch

Kel's Riftwardens move ahead to finish the fight, quickly joined by Dryden's Field Agent forces. Oret's infantry moves behind, unable to reach the battlefield, while the other Pathfinder forces recuperate from the battle.

Ranged on Kel's Riftwardens: 1d20 + 6 ⇒ (20) + 6 = 26
Melee on Kel's Riftwardens: 1d20 + 6 ⇒ (2) + 6 = 8

The armies sling spells across the battlefield before engaging. The strong fortifications around Silvershore help the enemy resist the initial wave of the Pathfinder offense, but casualties still accrue on both sides.

Combat 3 wrote:

Pathfinders:

Dryden's Field Agents (Damage: 6)
Kel's Riftwardens (Damage: 3)
------------
Enemy Armies:
Tiefling (Damage: 7)

Nemesis' Warpriests can't reach the battlefield either, so we'll be starting this fight and hopefully resolving it before the weekend is out. Dryden can roll their melee attack for this first round along with the melee attack for next round.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Rolling melee attacks...let me know if I need to do something different

Spoiler:
Melee Attack: OM+7
melee attack: 1d20 + 7 ⇒ (14) + 7 = 21
Melee Attack: OM+7
melee attack: 1d20 + 7 ⇒ (14) + 7 = 21

Sovereign Court

Female Vishkanya Barbarian (Invulnerable Rager/Druken Brute) 5/Fighter (Unbreakable) 1 hp 8/99 (87 while not raging)| AC 9 (adjusts lower often) DR 2/-, Cold 1 | FF 9 | T 9 | CMD 19 | Fort +13 (+6 vs. poison)| Ref +2| Will +6 (+2 when raging)| Init +0 | Perception +10 | Sense Motive + 1 | Movement 30ft
Tracked Resources:
Wand of Cure Light Wounds 36/50, Wand of Infernal Healing 41/50, Rage 13/15, Vishkanya Poison 4/5, Poison Tattoo 2/3

Ionnia and the mammoths really could use at least one more day of rest to properly build up their anger before sweeping into battle.

Resting ACR = 6


Table Maps | Passing the Torch

Unfortunately, another day has not yet passed.

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