Race |
Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6) |
Classes/Levels |
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About Oret Terra
Oret (Fame 12)
Cleric of Adabar 2 Fighter 1
LN Medium humanoid Oread
Init +0, Senses Dark vision 60ft, Perception +3
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DEFENSE
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AC 19, touch 11, flat-footed 19 (+6 Armor, +2 Shield, +0 Dex, +1 Natural Armor )
hp 24
Fort +8, Ref +2, Will +7 (+2 vs charm & compulsion: Birthmark)
Defensive abilities Stone in blood, Deflection Aura (1/day), Agile Feet (6/day)
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OFFENSE
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Speed 25 ft (20ft base -> 15ft with armor + 10ft domain)
Melee Mwk Morningstar +7 (d8+5/19-20)
Cleric Spells (CL 1st; concentration +5 (+2 CL +3 Wis))
0: 5 spells/day: Guidance, Mending, Detect Magic, Stabilize, Purify Food and Drink
1: 3 / 1 spells/day: Bless, Bless, Detect Chaos, Shield(Domain)
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STATISTICS
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Str 18 Dex 10 Con 12 Int 7 Wis 16 Cha 13
Base Atk +2 CMB +6 CMD 16
Traits Birthmark, Resilient
Feats Channel Alignment(Chaos), Channel Smite, Improved Channel
Skills Kn. Religion +4
Languages Common, Terran
SQ Aura, channel Negative energy 1d6 (DC 14 Will halves), Travel domain, Protection domain (Defense subdomain), Orisons, Ferrous Growth, Granite skin, Stone in blood
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SPECIAL ABILITIES
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Aura (Ex) Powerful Aura of Lawful
Channel Negative Energy (Su) (4/day) Channel 1d6 Negative Energy in 30ft burst radius. DC 14 Will save for halve dmg (10+1/2 cleric + Cha mod + Feat bonus)
Protection Domain Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Deflection Aura (Su) Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.
Travel Domain You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Ferrous Growth: Oreads with this racial trait learn how to mimic the magic of their shaitan ancestors. Once per day, such an oread can cause a touched piece of nonmagical iron or steel to grow into an object up to 10 pounds in weight, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape
Granite Skin: Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor. This racial trait replaces energy resistance. .
Stone in Blood: Oreads with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they are subject to acid damage (the acid damage does not need to overcome the oread’s resistances or immunities to activate this ability). The oread can heal up to 2 hit points per level per day with this ability, after which it ceases to function
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GEAR
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Armor Studded Leather Belt Chain Belt Body Chest Eyes Feet Hands Head Headband Neck Ring Ring Shoulder Wrist
Other Gear Backpack,Grappling Hook, Flint & steel, silk rope, mirror, bedroll, rations (7), signal whistle, waterskin, iron pot, club, chain belt, Wand of CLW(48), Chain Mail, spell component pouch, spellbook (travelling), holy symbol (Necklace Iron), Mwk Consecrated Morning star, Mwk Sanctified Heavy Steel Shield
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SPELLBOOK
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0th (Orisons) ; 4 Spells per Day (4+1(Wisdom Bonus))
Prepared spells: Guidance, Mending, Detect Magic, Read Magic
1st ; 3 / 1 Spells per Day (2+1(Wisdom Bonus)) / (1 domain spell)
Prepared spells: Bless x 2, Detect Chaos, Shield(Domain)
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CHRONICLE BOONS (active & unused)--------------------------------------------------------------------------- ----------
Explore, Report, Cooperate (5-08)
Friend of Janira Garvix (5-08) +1 bonus on knowledge checks attempted while in Grand Lodge (active)
Gloomspire Explorer (6-06) Despite having studied only a small portion of Sevenfingers’s tomb, you are now one of the Society’s foremost authorities on the enigmatic Gloomspires. While adventuring in the Gloomspires, you receive a +2 bonus on all Perception checks made to find hidden objects such as traps, treasure, and secret doors. If you check the box included with this boon, you gain the benefits of this boon for the duration of one scenario set anywhere other than the Gloomspires.
The Favor of Cartahegn (2-01) While in a settlement of at least 5,000 people on the continent of Garund, you may purchase mundane equipment (but not weapon or armor) with 10% discount
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CHRONICLES--------------------------------------------------------------------------- ----------
5-08 The Confirmation
6-06 Hall of the flesh eaters
2-01 Before the Dawn Pt1: The bloodcove disguise
2-02 Before the Dawn Pt1: Rescue at Azlant Ridge
5-11 Library of the Lion
0-13 The Prince of Augustana