Chain Mauler

Dryden Nightember's page

82 posts. Organized Play character for Codar.


Race

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' |

Classes/Levels

Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

About Dryden Nightember

Dryden Nightember
Male elf magus (bladebound, myrmidarch, spell dancer) 8 (Pathfinder RPG Advanced Race Guide 24, Pathfinder RPG Ultimate Combat 56, Pathfinder RPG Ultimate Magic 9, 47)
CN Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +11
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Defense
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AC 25, touch 18, flat-footed 20 (+6 armor, +1 deflection, +5 Dex, +2 insight, +1 natural)
hp 51 (8d8+8)
Fort +8, Ref +8, Will +7; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee black blade +11/+6 (1d6+10/18-20)
Special Attacks arcane pool (+2, 7 points), magus arcana (wand wielder[UM]), spell combat, spellstrike
Magus (Bladebound, Myrmidarch, Spell Dancer) Spells Prepared (CL 8th; concentration +13)
. . 3rd—haste
. . 2nd—bladed dash, mirror image, web (DC 17)
. . 1st—blend[ARG], chill touch (DC 16), shocking grasp (2), vanish[APG] (DC 16)
. . 0 (at will)—arcane mark, dancing lights, detect magic, mage hand
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Statistics
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Str 12, Dex 21, Con 12, Int 20, Wis 10, Cha 7
Base Atk +6; CMB +5; CMD 25
Feats Piranha Strike, Slashing Grace[ACG], Weapon Finesse, Weapon Focus (elven thornblade)
Traits pragmatic activator, reactionary
Skills Acrobatics +20, Climb +5, Craft (alchemy) +9, Diplomacy +0, Escape Artist +6, Fly +9, Knowledge (arcana) +11, Knowledge (dungeoneering) +9, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +13, Knowledge (religion) +6, Linguistics +6, Perception +11, Perform (dance) +2, Ride +6, Sense Motive +4, Spellcraft +10 (+12 to identify magic item properties), Stealth +14, Swim +5, Use Magic Device +16; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Auran, Celestial, Common, Draconic, Elven, Shadowtongue, Sylvan, Tien
SQ arcane movement, armor training 1, black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, elven magic, ranged spellstrike, spell dance, weapon training (light blades +1)
Combat Gear oil of bless weapon (4), pearl of power (1st level) (2), scroll of fly, scroll of glitterdust, scroll of lesser restoration, lesser restoration, wand of blade lash (50 charges), wand of cure light wounds, wand of infernal healing (50 charges), wand of shield (50 charges); Other Gear +2 shadow mithral chain shirt, amulet of natural armor +1, belt of incredible dexterity +2, boots of elvenkind, cloak of resistance +1, cracked dusty rose prism ioun stone, handy haversack, headband of vast intelligence +2, ring of protection +1, ring of sustenance, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, mess kit[UE], pot, silk rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 10,959 gp
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Special Abilities
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Arcane Movement (Su) Bonus equal to spell level to Acrobatics, Climb, Escape Artist & Stealth after casting a spell.
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Ranged Spellstrike (Su) Spellstrike can be channeled through ranged attacks.
Slashing Grace (Elven thornblade) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Dance (+20 ft/round, +4 AC vs. attacks of opportunity) (Su) 1 arcane pool point for bonus speed & blur, fly, haste 1/dance
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.
Weapon Training (Blades, Light) +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades