PFS Scenario, The Refuge of time
(Inactive)
Game Master
lantzkev
The season 4 scenario, it's straight forward and to the point, and has a killer reward.
He nods as his body is wracked with uncontrolled sobbing and sniveling
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
"Alright, we have a bigger toad to deal with than this marquis wanna-be. From the look of the puddle running down his leg, I think he understands his place better. Shall we check in on the other 'faithful'? "
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Ursus nods and sheathes his dagger.
"Let's go."
He hasn't pee'd himself, and fires an angry glare at Hugo, but he does not argue the point beyond that wilting fiery glare
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
If there was no need to heal the other captives, Hugo will just see if Ursus is still in need of healing. 3 taps with clw wand to get patched up .
3xclw: 3d8 + 3 ⇒ (4, 2, 5) + 3 = 14
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Ursus rolls his shoulders as the wand's magic heals up his bruises.
"Thanks Hugo."
Ursus makes his way to the southern doors and pushes them open.
The eldritch knight took a fair beating right off the bat last fight
Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)
"Indeed." Daxter follows the Ulfen and his sister.
Gnome
I toss a Heroism on Ursus as we get moving (90 minutes, CL 9)
The doors swing inward easily revealing a room with many pews and a pulpit...
The double doors are unlocked and swing open silently—opening a door in the shrine uses up 5 feet of movement. If not held open, a door swings closed after 1 round.
The rotted pews, the collapsed pulpit, and the giant Sihedron mosaic on the floor indicate that this room once housed Lissalan worshipers. A circular door set in the northern end of the eastern wall has no apparent handles or hinges, though an obviously magical key hole lies in the center of the door. Stone double doors also rest in the eastern wall, farther south
"Opponents of the faith are not permitted within this sacred site" you have a feeling the knight was prepared for you, and he is yelling this in thassalonian, those who do not know this, just hear something like "Arameth Mershen mershawn hawkth, ob thule sheen drea let la meth altorn!"
Gnome
1d20 + 3 ⇒ (17) + 3 = 20 Initiative
Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)
Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
I'm going to wait until the cleric chimes in if he was going to heal up anyone else
1d20 + 5 ⇒ (15) + 5 = 20=Initiative after surprise round
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Init: 1d20 + 2 ⇒ (6) + 2 = 8
"What the hell? Is he riding a horse indoors?"
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Oh..I thought Gina took care of herself with wand of infernal healing. If more than Ursus needed healing, Hugo would have channeled as stated above.
initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Gina was healed up. It was a miscommunication. Can you get in the Roll20?
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
No luck on Roll20. It is not supported on ipad and the hotel PC I am using from the road only has IE and that is not supported either. So I am out of luck until I get home Friday. Was hoping to have someone move for me for a couple days but maybe that post was missed. (sorry for the hassle)
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Ah, I'll try to post here and keep you updated. The DM is setting up for the encounter.
Gnome
A dead knight on a spirit steed is menacing us. What would you like to queue up as your action?
Gnome
(actually, the state of it's living or undeath is as yet undetermined. But the steed, definitely so)
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
I don't think the steed is dead. It's a phantom steed - as in the spell.
worked into the shout, seems to be some archaic energy, she couches her lance and waits a moment for the intruders to react as negative energy becomes palable from the room, her steed paws at the air it treds upon, the warmth of life is gone from her and this room.
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Yeah, that's probably bad.
"What the hell is she?", Ursus asks aloud.
Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
initiative: 1d20 + 9 ⇒ (19) + 9 = 28
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Round 1: If nobody gets off a haste, then Blessings of Fervor and move out of reach...walk up the wall (spiderclimbing) if possible. (drawing heavy repeating greyflame crossbow as part of the move). Round 2: Channel if more than one person injured or multiple undead appear. Searing light on knight otherwise. Feel free to adjust if tactics dictate otherwise. I will check back in the morning.( Keep in mind prot evil circle vs saves/ summons/mind ctrl etc for those that were near Hugo)
1d20 + 9 ⇒ (2) + 9 = 11 Pre-gen rogues init.
1d20 + 7 ⇒ (2) + 7 = 9 random die roll for something unrelated...
Gnome
Davo will begin:
Naturalist: +2 insight AC, Saves, Attacks (21/24 rounds left)
Haste (9 rds) (Everyone but Mersiel)
Gina, she's not a cleric, she's an undead abomination! Spread out and kill it it quickly. And don't bother using positive energy, if you can! This thing interferes with it.
You can recall a tale of a fat clergy, locally known as the Cankleberry tales, involving a fat priest that sat channelling in his duvet to keep the undead hoards at bay, when finally a grave knight rode in and its foul aura caused his gods channell to fail
Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Man, I hate undead abominations.
Swift action: pull out wand of shield from my spring loaded wrist sheath.
Standard action: Cast shield from the wand.
Free action: Drop the wand.
Move action: Move into the room, adjacent to the knight.
accrobatics: 1d20 + 17 ⇒ (12) + 17 = 29
as Gina begins deftly tumbling through, the deathknight charges and meets her half way into the room with a spirited charge. Angling up into the ceilings edge
1d20 + 25 ⇒ (2) + 25 = 27
The knight curses as she misses, as she gallops past into the upper rafters of the domed ceiling
Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Gina will finish her move goingdirectly under him, adjacent to Ursus.
Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)
Daxter moves into the room, newly loaned out rod in hand. "Did you not remember the joy you felt in life? The care-free joy of laughter? Here is a reminder."
With rod of Threnodic Spell, Hideous Laughter. Will Save DC 22
Gnome
Off to bed for me. My next action is to move just east of doorway (until I can see the steed) and Dispel Magic on Steed. If he's on the ground already, hold action instead.
Dispel Check1d20 + 9 ⇒ (16) + 9 = 25
to make the dispell check you need to have line of sight to him you will have to enter the room in order to see him and cast your dispell, and currently the two points just at the entrance are occupied. It being undead
1d20 + 15 ⇒ (18) + 15 = 33 The knight does not see the humor at all
Merisiel will move into the room and around the back while trying not to draw attention to herself.
Stealth: 1d20 + 15 ⇒ (19) + 15 = 34
Hehe you guys are all posting at like 2AM my time :P and I'm usually up at like 5AM - 11PM
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Seeing the knight go airborn, Hugo will see if Ursus would like to have fly cast upon him.
What is the ceiling height btw? .
Gnome
I was going to move up first. I was hoping the door would be clear by the time my turn came around again. If just east of the door doesn't cut it I'd move into the doorway or the room. My apologies on my pacing; I'm still getting the hang of how often to post.
before the second round of initiative another creature appears!
A shade having headed the knights siren call comes through the wall, a specter with hands like sharp talons and eyes of cold blue fire drifts through the wall and attacks the bard!
1d20 + 19 ⇒ (17) + 19 = 36
5d8 ⇒ (4, 1, 2, 2, 3) = 12 (also bleed)
Gina has first action, then knight, then the bard followed by rest ceiling height is 30ft
Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)
Religion on the shade?: 1d20 + 16 ⇒ (15) + 16 = 31
Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Seeing Davoliznakamushka in trouble, Gina reacts.
Free Action: Arcane bond Resilient Sphere
Swift & Standard Action: Cast Resilient Sphere on the shade DC 24.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Sorry if I missed it...I was amazed there were not 50 posts when I came from work. Did Ursus act last round and are we starting round 2 or is this the first full round after surprise? .
Gnome
We are starting round 2.
Ursus has delayed but some sort of ghost has appeared. It's in the same room as us.
There is still an anti-positive energy aura coming from the graveknight (although, it's pretty far away, so you might be able to affect the shade. The knight is currently in the eaves of the chapel room.
The rogue has attempted to sneak into the room with the knight. Gil is currently blocking the door to keep the knight from lancing Daxter.
The gm is nor currently on roll20
1d20 + 11 ⇒ (14) + 11 = 25 the specter phases out just in time to miss the sphere
The knight thunders past and lances the wizard as he passes by
1d20 + 25 ⇒ (17) + 25 = 42
3d8 + 36 + 2d6 ⇒ (2, 7, 6) + 36 + (6, 6) = 63 12 is fire damage
Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)
That hurt. Why attack the ineffectual wizard?
Daxter almost gets knocked off his feet as the lance. He looks down at the gaping wound with a look of shock.
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
I don't know if Davo is still going to move into the room and dispel now that there's an enemy on him. Hugo are you still going to cast Fly on Ursus?
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Hugo will cast fly on Ursus, moving to avoid aoo if needed
(I was not sure if that was done round 1 or now. That is why I asked if we were on round 2).
because you cast on him, also readjusted the specter token, will assume though that cleric 5 foot steps and casts fly on the dwarf, unless he'd like to do something to the specter next to him that just sliced up the bard. Also, specter is on init 9 not 7, sorry about that and the fly is round 1.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
My intent was to cast fly on him last round and then move to cure the wizard with cure mod this round. If cannot get to him - cast searing light on knight..
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
(Sorry if I missed the response to my action last round. Heading to work for now so will leave it to Ursus as to my action and position this round if I am holding up combat)
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