PFS Scenario, The Refuge of time (Inactive)

Game Master lantzkev

The season 4 scenario, it's straight forward and to the point, and has a killer reward.


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Sczarni

5d6 ⇒ (6, 2, 2, 3, 4) = 17

The stalwart manbear shrugs off the brunt of it's insidious energy

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina casts true strike and moves up adjacent to Ursus. She then tries to taunt the sithspawn.

Come on you crazy beasts! Bet you can't lay a finger on me!

intimidate: 1d20 + 2 ⇒ (8) + 2 = 10 heroism

Sczarni

they all ignore the shouting from the invisible mage and tighten up ranks and attack the Ursine creature, one steps over the body of the slain and the others tighten up the ranks

1d20 + 8 ⇒ (4) + 8 = 12 (still blinded)
1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 12 ⇒ (15) + 12 = 27
1d20 + 12 ⇒ (3) + 12 = 15

1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 12 ⇒ (17) + 12 = 29 1d2 ⇒ 2
1d20 + 12 ⇒ (5) + 12 = 17

1d20 + 15 ⇒ (19) + 15 = 34 1d2 ⇒ 1
1d8 + 9 ⇒ (6) + 9 = 15 = Damage

Three claw and the magnificent beast is missed by all but one lucky spearhead

Sczarni

Assuming the following is ok with the rogue, Meresiel moves and attacks

1d20 + 16 ⇒ (2) + 16 = 18
1d20 + 16 ⇒ (10) + 16 = 26 1d6 + 5 ⇒ (3) + 5 = 8
1d20 + 11 ⇒ (9) + 11 = 20

Meresiel stabs on from her advantage behind the large man

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Assuming there isn't a major change in the map when her turn comes around, Gina will pull her scroll of dimensional anchor and shoot the wizard with it.

dimensional anchor: 1d20 + 7 + 7 + 20 + 2 ⇒ (7) + 7 + 7 + 20 + 2 = 43 bab, dex, true strike, heroism

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

After Davo/Hugo.

Ursus continues his manbear assualt, opening with a series of rocking body shots followed by a hiptoss and a big elbow drop.

Exploit Weakness: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18

Flurry I /w GMW, Heroism, Haste, Neg Levels, Power Attack, Exploit Weakness: 1d20 + 23 + 3 - 5 + 2 ⇒ (12) + 23 + 3 - 5 + 2 = 35
Damage: 1d10 + 17 + 6 ⇒ (10) + 17 + 6 = 33

Flurry II /w GMW, Heroism, Haste, Neg Levels, Power Attack, Exploit Weakness: 1d20 + 23 + 3 - 5 + 2 ⇒ (17) + 23 + 3 - 5 + 2 = 40
Damage: 1d10 + 17 + 6 ⇒ (2) + 17 + 6 = 25

Haste /w GMW, Heroism, Haste, Neg Levels, Power Attack, Exploit Weakness: 1d20 + 23 + 3 - 5 + 2 ⇒ (12) + 23 + 3 - 5 + 2 = 35
Damage: 1d10 + 17 + 6 ⇒ (3) + 17 + 6 = 26

Trip Iterative /w GMW, Heroism, Haste, Neg Levels, Power Attack, Exploit Weakness: 1d20 + 25 + 3 - 5 + 2 ⇒ (13) + 25 + 3 - 5 + 2 = 38

Iterative Vicious Stomp /w GMW, Heroism, Haste, Neg Levels, Power Attack, Exploit Weakness: 1d20 + 18 + 3 - 5 + 2 ⇒ (18) + 18 + 3 - 5 + 2 = 36
Damage: 1d10 + 17 + 6 ⇒ (1) + 17 + 6 = 24

No stunning fist this time.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

On his turn, Hugo would move over and back (knights move to bench by Davo) to see wizard and cast dispel magic on him to see if that will soften him up.

dispel magic: 1d20 + 9 ⇒ (17) + 9 = 26

Sczarni

the wizard is dimensionally tethered to his location when Gina's turn comes around, Hugo's Dispell will repel back and dispell his highest buff

the one out of the two that delayed will full attack Ursus
1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 12 ⇒ (13) + 12 = 25
1d20 + 12 ⇒ (1) + 12 = 13
and miss completely

Ursus's attacks will completely KO one

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

The mighty manbear does a few push ups on his unconscious opponent to taunt the remaining flabby sinspawn.

Davo, when you wake up, you're due an action.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Davoliznakamushka yawns, clearly in the thrall of some wikced slothspawn aura.

"Have some glitter, friends"

Glitterdust, on three slothspawn to the north and east of Gina. DC17, no SR

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo looks on expectedly to see if the glitter has any affect on the spawn. BTW, I assume he is now visible since he cast on the wizard, even though it bounced back.

Sczarni

1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 8 ⇒ (12) + 8 = 20

Three look incredibly fabulous, although only one is feverishly blinking the glitter out of its eyes.

Sczarni

The Wizard flies to the north, flicking a arrow ray of acid at the wizard Daxter then ending his move and casting a nauseating cloud of vapors into the party in the doorwayhe cast stinking cloud, dc 19

1d20 + 8 ⇒ (19) + 8 = 27
2d4 ⇒ (2, 2) = 4 acid damage (it will last 4 rounds)

Sczarni

Gina's dimensional anchor hits
The grotesque slothspawn continue to try and beat on the stalwart adventurers

(@gina)
1d20 + 13 ⇒ (19) + 13 = 32
1d20 + 12 ⇒ (5) + 12 = 17
1d20 + 12 ⇒ (8) + 12 = 20

1d20 + 13 ⇒ (20) + 13 = 33 1d20 + 13 ⇒ (12) + 13 = 25 does not confirm, 1d2 ⇒ 2(misses due to concealment)
1d20 + 12 ⇒ (17) + 12 = 29
1d20 + 12 ⇒ (16) + 12 = 28

(@ Ursus)
1d20 + 13 ⇒ (8) + 13 = 21
1d20 + 12 ⇒ (17) + 12 = 291d2 ⇒ 1 1d4 + 4 ⇒ (4) + 4 = 8=claw damage
1d20 + 12 ⇒ (18) + 12 = 301d2 ⇒ 1 1d4 + 4 ⇒ (3) + 4 = 7=claw damage

Sczarni

1d4 + 1 ⇒ (2) + 1 = 3=duration on fails

Sczarni

The wizard screams loudly at the slothspawnDefend me! Kill these unworthy bastards!

Daxter, roll a d20, on a 1-5 you think he commanded you and you'll try your best

Sczarni

1d20 + 4 ⇒ (10) + 4 = 14 Meresiel is Nauseated, she stumbles away from the fight

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Will Save: 1d20 + 9 ⇒ (10) + 9 = 19

1d20 ⇒ 19

Sczarni

1d20 + 8 ⇒ (8) + 8 = 16 = Davo fort
1d20 + 17 ⇒ (12) + 17 = 29 = Hugo fort

Davo and Meresiel are both running out to puke at the side lines

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Fort: 1d20 + 21 ⇒ (18) + 21 = 39

Ursus coughs and snorts as the cloud rolls in but isn't affected.

Confident that his own masculine musk was more powerful than the cloud of stink, Ursus stepped forward and unleashed another rocking series of punches into the spawn.

Exploit Weakness: 1d20 + 5 ⇒ (6) + 5 = 11

Flurry I /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 23 + 3 - 5 ⇒ (15) + 23 + 3 - 5 = 36
Damage: 1d10 + 17 + 6 ⇒ (5) + 17 + 6 = 28

Flurry II /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 23 + 3 - 5 ⇒ (4) + 23 + 3 - 5 = 25
Damage: 1d10 + 17 + 6 ⇒ (4) + 17 + 6 = 27

Haste /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 23 + 3 - 5 ⇒ (12) + 23 + 3 - 5 = 33
Damage: 1d10 + 17 + 6 ⇒ (1) + 17 + 6 = 24

Once he had his victim dizzy, the hulking manbear threw it to the ground and gave it a big leg drop.

Trip Iterative /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 25 + 3 - 5 ⇒ (9) + 25 + 3 - 5 = 32

Iterative Vicious Stomp /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 18 + 3 - 5 ⇒ (15) + 18 + 3 - 5 = 31
Damage: 1d10 + 17 + 6 ⇒ (1) + 17 + 6 = 24

Sczarni

one gets to act before Ursus, was waiting on hugo, but will go ahead and do the attack before it gets obliterated by the wrastler

1d20 + 13 ⇒ (6) + 13 = 19
1d20 + 12 ⇒ (6) + 12 = 18
1d20 + 12 ⇒ (12) + 12 = 24

Its feeble attacks all miss in the tangle of flying spittle and flabby man flesh

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter fights off the confusion in his mind. He glared at the wizard in the air. "When I get my hands on you, I'm going to cut out your throat myself."

Intimidate to Demoralize: 1d20 + 17 ⇒ (11) + 17 = 28

A tiny unseen force flies out of Daxter's backpack and appears right next to the enemy wizard's ear. "I suggest you surrender until you are properly locked up. I know him, he means what he says, it won't be pretty." Galio whispers to him.

Suggestion DC 18

Sczarni

1d20 + 10 ⇒ (13) + 10 = 23 he resists the suggestion
1d20 + 5 ⇒ (4) + 5 = 9 swatting futily at the imp he declares "I think it's best if you just minded your own business and stayed out of the fight you impudent beast!

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Ursus points at and taunts the floating wizard.

"Whatcha gonna do?"

Sczarni

1d20 + 6 ⇒ (10) + 6 = 16 acid arrow at gina that misses
1d20 + 13 ⇒ (7) + 13 = 20(dispell check on Ursus) (barely succesful)

Ursus's fly is dispelled by a targeted dispell from the conjurer as he flies about the room shooting off acid from his fingers and chanting in thassalonian

he is now 15ft up his head barely scraping the ceiling

Sczarni

skipping Hugo for now, so when he logs in he's got two actions to do now, his fly was just dispelled off of Ursus

You filthy beast! I'll remove your enchantments and then pick you off at my leisure from above! He laughs, giant fat rolls undulating in the air, and from the view from below, it's only worse...

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina starts hacking away at a flatfooted sinspawn (12 o'clock position.)

scimitar primary: 1d20 + 19 + 2 + 2 ⇒ (6) + 19 + 2 + 2 = 29 heroism, gmw, blessing of fervor, naturalist

damage: 1d6 + 11 ⇒ (4) + 11 = 15

scimitar haste: 1d20 + 19 + 2 + 2 ⇒ (10) + 19 + 2 + 2 = 33 heroism, gmw, blessing of fervor, naturalist

damage: 1d6 + 11 ⇒ (4) + 11 = 15

scimitar iterative: 1d20 + 14 + 2 + 2 ⇒ (11) + 14 + 2 + 2 = 29 heroism, gmw, blessing of fervor, naturalist

damage: 1d6 + 11 ⇒ (3) + 11 = 14

Sczarni

the three spawn shift and attack Ursus realizing they both cannot see and cannot hit the invisible Eldritch Knight, one picks up his spear and attacks the mighty bear like man(provoking from gina)

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

aoo: 1d20 + 19 + 2 + 2 ⇒ (12) + 19 + 2 + 2 = 35

damage: 1d6 + 11 ⇒ (3) + 11 = 14

Sczarni

1d20 + 13 ⇒ (11) + 13 = 24
1d20 + 12 ⇒ (8) + 12 = 20
1d20 + 12 ⇒ (5) + 12 = 17

1d20 + 13 ⇒ (17) + 13 = 30
1d20 + 12 ⇒ (8) + 12 = 20 1d2 ⇒ 2
1d20 + 12 ⇒ (12) + 12 = 24

one lands a claw on ursus1d4 + 4 ⇒ (4) + 4 = 8=damage

1d20 + 15 ⇒ (6) + 15 = 21 the newly picked up spear misses

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Ursus's ursine maw turns in a frown as the last of his stoneskin crumbles a way.

With a roar that shakes the very foundation of the building, the Ulfen brawler continues his assault to avenge his lost spell.

Flurry I /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 23 + 3 - 5 ⇒ (18) + 23 + 3 - 5 = 39
Damage: 1d10 + 17 + 6 ⇒ (3) + 17 + 6 = 26

Flurry II /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 23 + 3 - 5 ⇒ (11) + 23 + 3 - 5 = 32
Damage: 1d10 + 17 + 6 ⇒ (3) + 17 + 6 = 26

After the spawn wounded by Gina falls, the hulking manbear topples the next. He raises his arms and roars in honor of his pending victory and launches himself into the air to crush the prone sinspawn beneath him in a devastating Polarbear Express splash.

Haste /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 23 + 3 - 5 ⇒ (17) + 23 + 3 - 5 = 38
Damage: 1d10 + 17 + 6 ⇒ (9) + 17 + 6 = 32

Trip Iterative /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 25 + 3 - 5 ⇒ (19) + 25 + 3 - 5 = 42

Vicious Stomp - Polarbear Express! /w GMW, Heroism, Haste, Neg Levels, Power Attack: 1d20 + 18 + 3 - 5 ⇒ (20) + 18 + 3 - 5 = 36
Confirming Polarbear Express Crit: 1d20 + 18 + 3 - 5 ⇒ (16) + 18 + 3 - 5 = 32
Crit Damage: 2d10 + 46 ⇒ (10, 4) + 46 = 60

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Acid Arrow: 2d4 ⇒ (2, 4) = 6

Despite the acid clinging to him, Daxter easily concentrates on his spell.
He readies to disrupt the enemy caster.

Boneshatter: 9d6 ⇒ (5, 1, 1, 1, 5, 2, 2, 4, 1) = 22 Fort Save DC 22

Galio, in sync with his master also readies his tiny adorable but deadly longbow.

1d20 + 9 ⇒ (20) + 9 = 29

Confirming: 1d20 + 9 ⇒ (18) + 9 = 27

3d4 ⇒ (3, 1, 1) = 5

Sczarni

1d20 + 8 ⇒ (5) + 8 = 13failed save
1d20 + 18 ⇒ (17) + 18 = 35 successful concentration
1d20 + 18 ⇒ (4) + 18 = 22 Failed concentration

The wizard shrugs off the arrow, and coats the area around Dax in grease, he tries to cast a second spell but his concentration falters

Sczarni

dc 18 reflex

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Reflex Save: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo move out of the cloud and will start to summon a medium air elemental on his first action. It will whirl wind the cloud away then move to engage the wizard in the whirlwind on its second round. Concentration checks etc...

Hugo will channel his second action, trying to get his wounded companions and excludes injured spawn.

channel : 5d6 ⇒ (5, 3, 1, 5, 3) = 17 healing

Sczarni

if you're doing a summon it takes a full round, so staying there need one fort save, then a second if you stay

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

I was just getting ready to post I move first...but could not pull up map on ipad...1 sec. I could not tell if I could 5' step or had to move. Since Hugo moved, that cost extra move action.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Davo ends his song when he gets hit by the stinking cloud to try to reroll the save using the spell Saving Finale - pretty sure can't maintain the song while nauseated anyways - this is an immediate (out of turn) action

Fortitude Save vs. Nausea 1d20 + 8 ⇒ (20) + 8 = 28

Edit - yay, made it on the reroll - use my next move action to move out of the cloud and next standard to restart the song

Sczarni

nice call davoliznakamushka, didn't know about that ability so we didn't use it! yeah Hugo, you'll want to fully move. Keep in mind the cloud, also for when your elemental appears do you speak Auran? You know that unless you can communicate with a summoned creature all it will do it attack your enemies. If you want to redo that action, or summon something different that's fine.

-edit-It's fine to assume it'll use the whirlwind attack on someone, but it won't be in the fog cloud most likely when it occurs

-edit2-Also I will always assume you exclude enemies unless you specify you're including them since you have selective channelling

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Thanks on the summon rules. I usually summon celestials so forgot about the communicating issue. I was curious if it had to be Hugo giving the orders directly or if he can request a fluent teammate to translate commands to the Auran? If not, he will conjure 1d3 lantern archons instead.

Sczarni

I'm pretty sure someone could tell you the key words to say to direct the elemental to do what you want, it'd just take some talking with your teammates and what nots

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina walks over to his brother and casts communal resist energy (resist 20 acid; Sinspawn can take an aoo).

Go get him big brother! Show his fat ass that you are the better wizard!

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Whenever my next turn comes up

Hugo Victor wrote:
I was curious if it had to be Hugo giving the orders directly or if he can request a fluent teammate to translate commands to the Auran?

Seeing his teammates consternation at having summoned a zephyr but having no means to communicate with it, Davoliznakamushka steps over to Hugo, pulls a scroll of Share Language, and chants aloud from it.

Auran:
Now that you know the proper exhalations to speak to the beast, perhaps you could direct your friend to clear that cloud?

Sczarni

sinspawn still can't see you

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will finish his summons of a medium air elemental.

"Davo, can you tell me the Auran phrase or words for whirlwind the gas cloud away? . "

I figure between the full round of summoning and coordinating commands to the elemental to clear the gas before attacking the flying mage in the other room, with help from Davo, Hugo is caught up on actions.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

But, you already know it Hugo!

Share Language gives you the ability to speak one of my known languages (Auran, in this case) for 24 hrs.

Sczarni

1d20 + 15 ⇒ (8) + 15 = 23
1d20 + 10 ⇒ (2) + 10 = 12
The last sinspawn tries to stab at the manbear but misses

The elemental summoned by hugo, not having been directed yet, will immediatly attack the sinspawn (hugo's enemy)

1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 9 ⇒ (7) + 9 = 16 does not confirm 1d6 + 3 ⇒ (3) + 3 = 6

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