Full Name |
Ursus 'The Breaker' Haradra |
Race |
Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60 |
Occupation |
Wrestler |
About Ursus the Breaker
Ursus is a huge bear of a man, standing over two meters tall and half as broad. He is gifted with the hulking musculature that makes his people sought out as bodyguards. His massive limbs and chest are thick with great slabs of muscle and crisscrossed with ragged scars. A wild mane of burnished gold frames his rugged features and drapes down to his impossibly broad shoulders.
He wears little more than shaggy furs draped down his shoulders and across his hips but his brawny flesh being exposed doesn't seem to cause him any discomfort. Tucked into a sheath at his hip is a simple dagger but otherwise he carries no arms or armor. A blackened iron emblem of a feminine figure wrapped in flowing sashes dangles alongside a brightly polished wayfinder midway down his bulging pectorals.
Human (Ulfen) barbarian (mooncursed, savage barbarian) 13/monk (martial artist) 6
CG Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +27
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Defense
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AC 41, touch 29, flat-footed 34 (+7 armor, +5 deflection, +4 Dex, +3 dodge, +1 insight, +1 monk, +5 natural, +5 Wis)
hp 272 (19 HD; 6d8+13d12+146)
Fort +25, Ref +18, Will +20; +2 morale bonus vs. fear
Defensive Abilities evasion, naked courage +2, uncanny dodge; Immune fatigue, fear
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Offense
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Speed 60 ft.
Melee unarmed strike +34/+29/+24/+19 (1d8+17) or
. . unarmed strike flurry of blows +34/+34/+29/+24/+19 (1d8+17)
Special Attacks flurry of blows, rage powers (animal fury, body bludgeon[UC], intimidating glare, savage dirty trick, strength surge +13, terrifying howl [DC 30]), stunning fist (9/day, DC 25)
Spell-Like Abilities (CL 19th; concentration +26)
. . 2/day—mirror image
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Statistics
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Str 38, Dex 18, Con 24, Int 7, Wis 20, Cha 24
Base Atk +17; CMB +34 (+38 grapple, +38 trip); CMD 60 (62 vs. grapple, 62 vs. trip)
Feats Celestial Obedience, Combat Reflexes, Dirty Fighting, Dodge, Eldritch Heritage[UM], Greater Grapple, Improved Eldritch Heritage[UM], Improved Eldritch Heritage[UM], Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw[APG], Power Attack, Skill Focus (Survival), Stunning Fist, Vicious Stomp[UC]
Traits bully, indomitable faith
Skills Acrobatics +10 (+28 to jump), Bluff +10 (+14 vs. those who could be sexually attracted to you), Climb +18, Diplomacy +10 (+14 vs. those who could be sexually attracted to you), Disguise +10 (+14 vs. those who could be sexually attracted to you), Intimidate +22 (+26 vs. those who could be sexually attracted to you), Knowledge (nature) +2, Knowledge (planes) +1, Perception +27, Sense Motive +9, Survival +12 (+14 to avoid becoming lost), Swim +18
Languages Common, Skald
SQ arshea’s charmer, exploit weakness, fast movement, fast movement, fearless, high jump, hybrid rage, maneuver training, pain points, shifting rage, touch of rage
Other Gear amulet of mighty fists +3, belt of physical perfection +6, circlet of persuasion, cloak of resistance +5, dusty rose prism ioun stone, gauntlet of the skilled maneuver (trip)[UE], headband of mental prowess +6 (Wis, Cha), ring of protection +5, wayfinder[ISWG]
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Special Abilities
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+4 to Charisma checks vs. sexually attracted (Su) +4 to Charisma checks and skills vs. those who could be sexually attracted to you.
Animal Fury (Ex) Gain a d4 bite attack while raging
Body Bludgeon (Ex) Use pinned foe as improvised weapon while raging.
Celestial Obedience Gain special boons due to your reverence for an empyreal lord.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Exploit Weakness +11 (Ex) At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object's hardness or the target's CR. If the check succeeds, the mar
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless (Ex) At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.
Flurry of Blows +17/+17/+12/+7/+2 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
High Jump (+6/+26 with ki point) (Ex) +6 to Acrobatics checks made to jump.
Hybrid Rage (Su) You can assume a hybrid form when using shifting rage.
Immunity to Fatigue You are immune to the fatigued condition.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Trip You don't provoke attacks of opportunity when tripping.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Ki Throw Trips can put the target in any square you threaten.
Maneuver Training (Ex) CMB = other BABs + Monk level
Pain Points (Ex) At 3rd level, a martial artist's advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his stunning fist and quivering palm by 1. This ability replaces still mind.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Savage Dirty Trick (1/round, DC 30) (Ex) Fort save vs. additional dirty trick effect.
Shifting Rage (Dire Bear, Bear, 35 rounds/day) (Su) Shift into form of chosen animal when raging.
Strength Surge +13 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Stunning Fist (9/day, DC 25) You can stun an opponent with an unarmed attack.
Terrifying Howl (DC 30) (Ex) While raging, howl to panic shaken foes.
Touch of Rage +8 (10/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you